class_audiostreamplayer3d.rst 29 KB

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  1. :github_url: hide
  2. .. meta::
  3. :keywords: sound, sfx
  4. .. DO NOT EDIT THIS FILE!!!
  5. .. Generated automatically from Godot engine sources.
  6. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  7. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamPlayer3D.xml.
  8. .. _class_AudioStreamPlayer3D:
  9. AudioStreamPlayer3D
  10. ===================
  11. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  12. Plays positional sound in 3D space.
  13. .. rst-class:: classref-introduction-group
  14. Description
  15. -----------
  16. Plays audio with positional sound effects, based on the relative position of the audio listener. Positional effects include distance attenuation, directionality, and the Doppler effect. For greater realism, a low-pass filter is applied to distant sounds. This can be disabled by setting :ref:`attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz>` to ``20500``.
  17. By default, audio is heard from the camera position. This can be changed by adding an :ref:`AudioListener3D<class_AudioListener3D>` node to the scene and enabling it by calling :ref:`AudioListener3D.make_current<class_AudioListener3D_method_make_current>` on it.
  18. See also :ref:`AudioStreamPlayer<class_AudioStreamPlayer>` to play a sound non-positionally.
  19. \ **Note:** Hiding an **AudioStreamPlayer3D** node does not disable its audio output. To temporarily disable an **AudioStreamPlayer3D**'s audio output, set :ref:`volume_db<class_AudioStreamPlayer3D_property_volume_db>` to a very low value like ``-100`` (which isn't audible to human hearing).
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Audio streams <../tutorials/audio/audio_streams>`
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  30. | :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer3D_property_area_mask>` | ``1`` |
  31. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  32. | :ref:`float<class_float>` | :ref:`attenuation_filter_cutoff_hz<class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz>` | ``5000.0`` |
  33. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  34. | :ref:`float<class_float>` | :ref:`attenuation_filter_db<class_AudioStreamPlayer3D_property_attenuation_filter_db>` | ``-24.0`` |
  35. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  36. | :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` | :ref:`attenuation_model<class_AudioStreamPlayer3D_property_attenuation_model>` | ``0`` |
  37. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  38. | :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer3D_property_autoplay>` | ``false`` |
  39. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  40. | :ref:`StringName<class_StringName>` | :ref:`bus<class_AudioStreamPlayer3D_property_bus>` | ``&"Master"`` |
  41. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  42. | :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` | :ref:`doppler_tracking<class_AudioStreamPlayer3D_property_doppler_tracking>` | ``0`` |
  43. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  44. | :ref:`float<class_float>` | :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_property_emission_angle_degrees>` | ``45.0`` |
  45. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  46. | :ref:`bool<class_bool>` | :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_property_emission_angle_enabled>` | ``false`` |
  47. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  48. | :ref:`float<class_float>` | :ref:`emission_angle_filter_attenuation_db<class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db>` | ``-12.0`` |
  49. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  50. | :ref:`float<class_float>` | :ref:`max_db<class_AudioStreamPlayer3D_property_max_db>` | ``3.0`` |
  51. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  52. | :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` | ``0.0`` |
  53. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  54. | :ref:`int<class_int>` | :ref:`max_polyphony<class_AudioStreamPlayer3D_property_max_polyphony>` | ``1`` |
  55. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  56. | :ref:`float<class_float>` | :ref:`panning_strength<class_AudioStreamPlayer3D_property_panning_strength>` | ``1.0`` |
  57. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  58. | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>` | ``1.0`` |
  59. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  60. | :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer3D_property_playing>` | ``false`` |
  61. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  62. | :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer3D_property_stream>` | |
  63. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  64. | :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer3D_property_stream_paused>` | ``false`` |
  65. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  66. | :ref:`float<class_float>` | :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>` | ``10.0`` |
  67. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  68. | :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer3D_property_volume_db>` | ``0.0`` |
  69. +--------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------+---------------+
  70. .. rst-class:: classref-reftable-group
  71. Methods
  72. -------
  73. .. table::
  74. :widths: auto
  75. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  76. | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer3D_method_get_playback_position>`\ (\ ) |
  77. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  78. | :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer3D_method_get_stream_playback>`\ (\ ) |
  79. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`has_stream_playback<class_AudioStreamPlayer3D_method_has_stream_playback>`\ (\ ) |
  81. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  82. | |void| | :ref:`play<class_AudioStreamPlayer3D_method_play>`\ (\ from_position\: :ref:`float<class_float>` = 0.0\ ) |
  83. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  84. | |void| | :ref:`seek<class_AudioStreamPlayer3D_method_seek>`\ (\ to_position\: :ref:`float<class_float>`\ ) |
  85. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  86. | |void| | :ref:`stop<class_AudioStreamPlayer3D_method_stop>`\ (\ ) |
  87. +-------------------------------------------------------+-----------------------------------------------------------------------------------------------------------+
  88. .. rst-class:: classref-section-separator
  89. ----
  90. .. rst-class:: classref-descriptions-group
  91. Signals
  92. -------
  93. .. _class_AudioStreamPlayer3D_signal_finished:
  94. .. rst-class:: classref-signal
  95. **finished**\ (\ )
  96. Emitted when the audio stops playing.
  97. .. rst-class:: classref-section-separator
  98. ----
  99. .. rst-class:: classref-descriptions-group
  100. Enumerations
  101. ------------
  102. .. _enum_AudioStreamPlayer3D_AttenuationModel:
  103. .. rst-class:: classref-enumeration
  104. enum **AttenuationModel**:
  105. .. _class_AudioStreamPlayer3D_constant_ATTENUATION_INVERSE_DISTANCE:
  106. .. rst-class:: classref-enumeration-constant
  107. :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **ATTENUATION_INVERSE_DISTANCE** = ``0``
  108. Attenuation of loudness according to linear distance.
  109. .. _class_AudioStreamPlayer3D_constant_ATTENUATION_INVERSE_SQUARE_DISTANCE:
  110. .. rst-class:: classref-enumeration-constant
  111. :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **ATTENUATION_INVERSE_SQUARE_DISTANCE** = ``1``
  112. Attenuation of loudness according to squared distance.
  113. .. _class_AudioStreamPlayer3D_constant_ATTENUATION_LOGARITHMIC:
  114. .. rst-class:: classref-enumeration-constant
  115. :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **ATTENUATION_LOGARITHMIC** = ``2``
  116. Attenuation of loudness according to logarithmic distance.
  117. .. _class_AudioStreamPlayer3D_constant_ATTENUATION_DISABLED:
  118. .. rst-class:: classref-enumeration-constant
  119. :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **ATTENUATION_DISABLED** = ``3``
  120. No attenuation of loudness according to distance. The sound will still be heard positionally, unlike an :ref:`AudioStreamPlayer<class_AudioStreamPlayer>`. :ref:`ATTENUATION_DISABLED<class_AudioStreamPlayer3D_constant_ATTENUATION_DISABLED>` can be combined with a :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` value greater than ``0.0`` to achieve linear attenuation clamped to a sphere of a defined size.
  121. .. rst-class:: classref-item-separator
  122. ----
  123. .. _enum_AudioStreamPlayer3D_DopplerTracking:
  124. .. rst-class:: classref-enumeration
  125. enum **DopplerTracking**:
  126. .. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_DISABLED:
  127. .. rst-class:: classref-enumeration-constant
  128. :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **DOPPLER_TRACKING_DISABLED** = ``0``
  129. Disables doppler tracking.
  130. .. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_IDLE_STEP:
  131. .. rst-class:: classref-enumeration-constant
  132. :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **DOPPLER_TRACKING_IDLE_STEP** = ``1``
  133. Executes doppler tracking during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
  134. .. _class_AudioStreamPlayer3D_constant_DOPPLER_TRACKING_PHYSICS_STEP:
  135. .. rst-class:: classref-enumeration-constant
  136. :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **DOPPLER_TRACKING_PHYSICS_STEP** = ``2``
  137. Executes doppler tracking during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`).
  138. .. rst-class:: classref-section-separator
  139. ----
  140. .. rst-class:: classref-descriptions-group
  141. Property Descriptions
  142. ---------------------
  143. .. _class_AudioStreamPlayer3D_property_area_mask:
  144. .. rst-class:: classref-property
  145. :ref:`int<class_int>` **area_mask** = ``1``
  146. .. rst-class:: classref-property-setget
  147. - |void| **set_area_mask**\ (\ value\: :ref:`int<class_int>`\ )
  148. - :ref:`int<class_int>` **get_area_mask**\ (\ )
  149. Determines which :ref:`Area3D<class_Area3D>` layers affect the sound for reverb and audio bus effects. Areas can be used to redirect :ref:`AudioStream<class_AudioStream>`\ s so that they play in a certain audio bus. An example of how you might use this is making a "water" area so that sounds played in the water are redirected through an audio bus to make them sound like they are being played underwater.
  150. .. rst-class:: classref-item-separator
  151. ----
  152. .. _class_AudioStreamPlayer3D_property_attenuation_filter_cutoff_hz:
  153. .. rst-class:: classref-property
  154. :ref:`float<class_float>` **attenuation_filter_cutoff_hz** = ``5000.0``
  155. .. rst-class:: classref-property-setget
  156. - |void| **set_attenuation_filter_cutoff_hz**\ (\ value\: :ref:`float<class_float>`\ )
  157. - :ref:`float<class_float>` **get_attenuation_filter_cutoff_hz**\ (\ )
  158. The cutoff frequency of the attenuation low-pass filter, in Hz. A sound above this frequency is attenuated more than a sound below this frequency. To disable this effect, set this to ``20500`` as this frequency is above the human hearing limit.
  159. .. rst-class:: classref-item-separator
  160. ----
  161. .. _class_AudioStreamPlayer3D_property_attenuation_filter_db:
  162. .. rst-class:: classref-property
  163. :ref:`float<class_float>` **attenuation_filter_db** = ``-24.0``
  164. .. rst-class:: classref-property-setget
  165. - |void| **set_attenuation_filter_db**\ (\ value\: :ref:`float<class_float>`\ )
  166. - :ref:`float<class_float>` **get_attenuation_filter_db**\ (\ )
  167. Amount how much the filter affects the loudness, in decibels.
  168. .. rst-class:: classref-item-separator
  169. ----
  170. .. _class_AudioStreamPlayer3D_property_attenuation_model:
  171. .. rst-class:: classref-property
  172. :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **attenuation_model** = ``0``
  173. .. rst-class:: classref-property-setget
  174. - |void| **set_attenuation_model**\ (\ value\: :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>`\ )
  175. - :ref:`AttenuationModel<enum_AudioStreamPlayer3D_AttenuationModel>` **get_attenuation_model**\ (\ )
  176. Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
  177. .. rst-class:: classref-item-separator
  178. ----
  179. .. _class_AudioStreamPlayer3D_property_autoplay:
  180. .. rst-class:: classref-property
  181. :ref:`bool<class_bool>` **autoplay** = ``false``
  182. .. rst-class:: classref-property-setget
  183. - |void| **set_autoplay**\ (\ value\: :ref:`bool<class_bool>`\ )
  184. - :ref:`bool<class_bool>` **is_autoplay_enabled**\ (\ )
  185. If ``true``, audio plays when the AudioStreamPlayer3D node is added to scene tree.
  186. .. rst-class:: classref-item-separator
  187. ----
  188. .. _class_AudioStreamPlayer3D_property_bus:
  189. .. rst-class:: classref-property
  190. :ref:`StringName<class_StringName>` **bus** = ``&"Master"``
  191. .. rst-class:: classref-property-setget
  192. - |void| **set_bus**\ (\ value\: :ref:`StringName<class_StringName>`\ )
  193. - :ref:`StringName<class_StringName>` **get_bus**\ (\ )
  194. The bus on which this audio is playing.
  195. \ **Note:** When setting this property, keep in mind that no validation is performed to see if the given name matches an existing bus. This is because audio bus layouts might be loaded after this property is set. If this given name can't be resolved at runtime, it will fall back to ``"Master"``.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_AudioStreamPlayer3D_property_doppler_tracking:
  199. .. rst-class:: classref-property
  200. :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **doppler_tracking** = ``0``
  201. .. rst-class:: classref-property-setget
  202. - |void| **set_doppler_tracking**\ (\ value\: :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>`\ )
  203. - :ref:`DopplerTracking<enum_AudioStreamPlayer3D_DopplerTracking>` **get_doppler_tracking**\ (\ )
  204. Decides in which step the Doppler effect should be calculated.
  205. .. rst-class:: classref-item-separator
  206. ----
  207. .. _class_AudioStreamPlayer3D_property_emission_angle_degrees:
  208. .. rst-class:: classref-property
  209. :ref:`float<class_float>` **emission_angle_degrees** = ``45.0``
  210. .. rst-class:: classref-property-setget
  211. - |void| **set_emission_angle**\ (\ value\: :ref:`float<class_float>`\ )
  212. - :ref:`float<class_float>` **get_emission_angle**\ (\ )
  213. The angle in which the audio reaches a listener unattenuated.
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_AudioStreamPlayer3D_property_emission_angle_enabled:
  217. .. rst-class:: classref-property
  218. :ref:`bool<class_bool>` **emission_angle_enabled** = ``false``
  219. .. rst-class:: classref-property-setget
  220. - |void| **set_emission_angle_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  221. - :ref:`bool<class_bool>` **is_emission_angle_enabled**\ (\ )
  222. If ``true``, the audio should be attenuated according to the direction of the sound.
  223. .. rst-class:: classref-item-separator
  224. ----
  225. .. _class_AudioStreamPlayer3D_property_emission_angle_filter_attenuation_db:
  226. .. rst-class:: classref-property
  227. :ref:`float<class_float>` **emission_angle_filter_attenuation_db** = ``-12.0``
  228. .. rst-class:: classref-property-setget
  229. - |void| **set_emission_angle_filter_attenuation_db**\ (\ value\: :ref:`float<class_float>`\ )
  230. - :ref:`float<class_float>` **get_emission_angle_filter_attenuation_db**\ (\ )
  231. Attenuation factor used if listener is outside of :ref:`emission_angle_degrees<class_AudioStreamPlayer3D_property_emission_angle_degrees>` and :ref:`emission_angle_enabled<class_AudioStreamPlayer3D_property_emission_angle_enabled>` is set, in decibels.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_AudioStreamPlayer3D_property_max_db:
  235. .. rst-class:: classref-property
  236. :ref:`float<class_float>` **max_db** = ``3.0``
  237. .. rst-class:: classref-property-setget
  238. - |void| **set_max_db**\ (\ value\: :ref:`float<class_float>`\ )
  239. - :ref:`float<class_float>` **get_max_db**\ (\ )
  240. Sets the absolute maximum of the sound level, in decibels.
  241. .. rst-class:: classref-item-separator
  242. ----
  243. .. _class_AudioStreamPlayer3D_property_max_distance:
  244. .. rst-class:: classref-property
  245. :ref:`float<class_float>` **max_distance** = ``0.0``
  246. .. rst-class:: classref-property-setget
  247. - |void| **set_max_distance**\ (\ value\: :ref:`float<class_float>`\ )
  248. - :ref:`float<class_float>` **get_max_distance**\ (\ )
  249. The distance past which the sound can no longer be heard at all. Only has an effect if set to a value greater than ``0.0``. :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` works in tandem with :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>`. However, unlike :ref:`unit_size<class_AudioStreamPlayer3D_property_unit_size>` whose behavior depends on the :ref:`attenuation_model<class_AudioStreamPlayer3D_property_attenuation_model>`, :ref:`max_distance<class_AudioStreamPlayer3D_property_max_distance>` always works in a linear fashion. This can be used to prevent the **AudioStreamPlayer3D** from requiring audio mixing when the listener is far away, which saves CPU resources.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_AudioStreamPlayer3D_property_max_polyphony:
  253. .. rst-class:: classref-property
  254. :ref:`int<class_int>` **max_polyphony** = ``1``
  255. .. rst-class:: classref-property-setget
  256. - |void| **set_max_polyphony**\ (\ value\: :ref:`int<class_int>`\ )
  257. - :ref:`int<class_int>` **get_max_polyphony**\ (\ )
  258. The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
  259. .. rst-class:: classref-item-separator
  260. ----
  261. .. _class_AudioStreamPlayer3D_property_panning_strength:
  262. .. rst-class:: classref-property
  263. :ref:`float<class_float>` **panning_strength** = ``1.0``
  264. .. rst-class:: classref-property-setget
  265. - |void| **set_panning_strength**\ (\ value\: :ref:`float<class_float>`\ )
  266. - :ref:`float<class_float>` **get_panning_strength**\ (\ )
  267. Scales the panning strength for this node by multiplying the base :ref:`ProjectSettings.audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` with this factor. Higher values will pan audio from left to right more dramatically than lower values.
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _class_AudioStreamPlayer3D_property_pitch_scale:
  271. .. rst-class:: classref-property
  272. :ref:`float<class_float>` **pitch_scale** = ``1.0``
  273. .. rst-class:: classref-property-setget
  274. - |void| **set_pitch_scale**\ (\ value\: :ref:`float<class_float>`\ )
  275. - :ref:`float<class_float>` **get_pitch_scale**\ (\ )
  276. The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
  277. .. rst-class:: classref-item-separator
  278. ----
  279. .. _class_AudioStreamPlayer3D_property_playing:
  280. .. rst-class:: classref-property
  281. :ref:`bool<class_bool>` **playing** = ``false``
  282. .. rst-class:: classref-property-setget
  283. - :ref:`bool<class_bool>` **is_playing**\ (\ )
  284. If ``true``, audio is playing or is queued to be played (see :ref:`play<class_AudioStreamPlayer3D_method_play>`).
  285. .. rst-class:: classref-item-separator
  286. ----
  287. .. _class_AudioStreamPlayer3D_property_stream:
  288. .. rst-class:: classref-property
  289. :ref:`AudioStream<class_AudioStream>` **stream**
  290. .. rst-class:: classref-property-setget
  291. - |void| **set_stream**\ (\ value\: :ref:`AudioStream<class_AudioStream>`\ )
  292. - :ref:`AudioStream<class_AudioStream>` **get_stream**\ (\ )
  293. The :ref:`AudioStream<class_AudioStream>` resource to be played.
  294. .. rst-class:: classref-item-separator
  295. ----
  296. .. _class_AudioStreamPlayer3D_property_stream_paused:
  297. .. rst-class:: classref-property
  298. :ref:`bool<class_bool>` **stream_paused** = ``false``
  299. .. rst-class:: classref-property-setget
  300. - |void| **set_stream_paused**\ (\ value\: :ref:`bool<class_bool>`\ )
  301. - :ref:`bool<class_bool>` **get_stream_paused**\ (\ )
  302. If ``true``, the playback is paused. You can resume it by setting :ref:`stream_paused<class_AudioStreamPlayer3D_property_stream_paused>` to ``false``.
  303. .. rst-class:: classref-item-separator
  304. ----
  305. .. _class_AudioStreamPlayer3D_property_unit_size:
  306. .. rst-class:: classref-property
  307. :ref:`float<class_float>` **unit_size** = ``10.0``
  308. .. rst-class:: classref-property-setget
  309. - |void| **set_unit_size**\ (\ value\: :ref:`float<class_float>`\ )
  310. - :ref:`float<class_float>` **get_unit_size**\ (\ )
  311. The factor for the attenuation effect. Higher values make the sound audible over a larger distance.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_AudioStreamPlayer3D_property_volume_db:
  315. .. rst-class:: classref-property
  316. :ref:`float<class_float>` **volume_db** = ``0.0``
  317. .. rst-class:: classref-property-setget
  318. - |void| **set_volume_db**\ (\ value\: :ref:`float<class_float>`\ )
  319. - :ref:`float<class_float>` **get_volume_db**\ (\ )
  320. The base sound level before attenuation, in decibels.
  321. .. rst-class:: classref-section-separator
  322. ----
  323. .. rst-class:: classref-descriptions-group
  324. Method Descriptions
  325. -------------------
  326. .. _class_AudioStreamPlayer3D_method_get_playback_position:
  327. .. rst-class:: classref-method
  328. :ref:`float<class_float>` **get_playback_position**\ (\ )
  329. Returns the position in the :ref:`AudioStream<class_AudioStream>`.
  330. .. rst-class:: classref-item-separator
  331. ----
  332. .. _class_AudioStreamPlayer3D_method_get_stream_playback:
  333. .. rst-class:: classref-method
  334. :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback**\ (\ )
  335. Returns the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object associated with this **AudioStreamPlayer3D**.
  336. .. rst-class:: classref-item-separator
  337. ----
  338. .. _class_AudioStreamPlayer3D_method_has_stream_playback:
  339. .. rst-class:: classref-method
  340. :ref:`bool<class_bool>` **has_stream_playback**\ (\ )
  341. Returns whether the :ref:`AudioStreamPlayer<class_AudioStreamPlayer>` can return the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object or not.
  342. .. rst-class:: classref-item-separator
  343. ----
  344. .. _class_AudioStreamPlayer3D_method_play:
  345. .. rst-class:: classref-method
  346. |void| **play**\ (\ from_position\: :ref:`float<class_float>` = 0.0\ )
  347. Queues the audio to play on the next physics frame, from the given position ``from_position``, in seconds.
  348. .. rst-class:: classref-item-separator
  349. ----
  350. .. _class_AudioStreamPlayer3D_method_seek:
  351. .. rst-class:: classref-method
  352. |void| **seek**\ (\ to_position\: :ref:`float<class_float>`\ )
  353. Sets the position from which audio will be played, in seconds.
  354. .. rst-class:: classref-item-separator
  355. ----
  356. .. _class_AudioStreamPlayer3D_method_stop:
  357. .. rst-class:: classref-method
  358. |void| **stop**\ (\ )
  359. Stops the audio.
  360. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  361. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  362. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  363. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  364. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  365. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  366. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  367. .. |void| replace:: :abbr:`void (No return value.)`