Hugo Locurcio 81f44d9fae Document the generation source used for SDF in CanvasItem shaders %!s(int64=2) %!d(string=hai) anos
..
files 2f904cd216 Updated "2D movement overview" (#6423) %!s(int64=2) %!d(string=hai) anos
img 519b8acd85 Explain `draw_line` and `draw_rect` coordinates %!s(int64=2) %!d(string=hai) anos
2d_antialiasing.rst 048f5e575b Add documentation pages on 2D and 3D antialiasing %!s(int64=2) %!d(string=hai) anos
2d_lights_and_shadows.rst 81f44d9fae Document the generation source used for SDF in CanvasItem shaders %!s(int64=2) %!d(string=hai) anos
2d_meshes.rst 9a05eef561 4.0: Convert Sprite references to Sprite2D %!s(int64=3) %!d(string=hai) anos
2d_movement.rst 9e90766a92 update c# class examples %!s(int64=2) %!d(string=hai) anos
2d_sprite_animation.rst 9e90766a92 update c# class examples %!s(int64=2) %!d(string=hai) anos
2d_transforms.rst b319da3f07 Update some C# examples for 4.0 (#6693) %!s(int64=2) %!d(string=hai) anos
canvas_layers.rst 6b9ec31b0a Fix reported formatting issues and property references %!s(int64=2) %!d(string=hai) anos
custom_drawing_in_2d.rst 6fe03f9bfe Small C# fix in the "Arc polygon function" section (#6729) %!s(int64=2) %!d(string=hai) anos
index.rst 048f5e575b Add documentation pages on 2D and 3D antialiasing %!s(int64=2) %!d(string=hai) anos
particle_systems_2d.rst b82cd0690d A bunch of renames for Godot 4.0 %!s(int64=2) %!d(string=hai) anos
using_tilemaps.rst 9a05eef561 4.0: Convert Sprite references to Sprite2D %!s(int64=3) %!d(string=hai) anos