class_animatedsprite.rst 8.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimatedSprite.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimatedSprite:
  6. AnimatedSprite
  7. ==============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Sprite node that can use multiple textures for animation.
  10. Description
  11. -----------
  12. Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
  13. Properties
  14. ----------
  15. +-----------------------------------------+---------------------------------------------------------------+---------------------+
  16. | :ref:`String<class_String>` | :ref:`animation<class_AnimatedSprite_property_animation>` | ``"default"`` |
  17. +-----------------------------------------+---------------------------------------------------------------+---------------------+
  18. | :ref:`bool<class_bool>` | :ref:`centered<class_AnimatedSprite_property_centered>` | ``true`` |
  19. +-----------------------------------------+---------------------------------------------------------------+---------------------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_h<class_AnimatedSprite_property_flip_h>` | ``false`` |
  21. +-----------------------------------------+---------------------------------------------------------------+---------------------+
  22. | :ref:`bool<class_bool>` | :ref:`flip_v<class_AnimatedSprite_property_flip_v>` | ``false`` |
  23. +-----------------------------------------+---------------------------------------------------------------+---------------------+
  24. | :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite_property_frame>` | ``0`` |
  25. +-----------------------------------------+---------------------------------------------------------------+---------------------+
  26. | :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite_property_frames>` | |
  27. +-----------------------------------------+---------------------------------------------------------------+---------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_AnimatedSprite_property_offset>` | ``Vector2( 0, 0 )`` |
  29. +-----------------------------------------+---------------------------------------------------------------+---------------------+
  30. | :ref:`bool<class_bool>` | :ref:`playing<class_AnimatedSprite_property_playing>` | ``false`` |
  31. +-----------------------------------------+---------------------------------------------------------------+---------------------+
  32. | :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedSprite_property_speed_scale>` | ``1.0`` |
  33. +-----------------------------------------+---------------------------------------------------------------+---------------------+
  34. Methods
  35. -------
  36. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite_method_is_playing>` **(** **)** const |
  38. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`play<class_AnimatedSprite_method_play>` **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)** |
  40. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`stop<class_AnimatedSprite_method_stop>` **(** **)** |
  42. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  43. Signals
  44. -------
  45. .. _class_AnimatedSprite_signal_animation_finished:
  46. - **animation_finished** **(** **)**
  47. Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
  48. ----
  49. .. _class_AnimatedSprite_signal_frame_changed:
  50. - **frame_changed** **(** **)**
  51. Emitted when :ref:`frame<class_AnimatedSprite_property_frame>` changed.
  52. Property Descriptions
  53. ---------------------
  54. .. _class_AnimatedSprite_property_animation:
  55. - :ref:`String<class_String>` **animation**
  56. +-----------+----------------------+
  57. | *Default* | ``"default"`` |
  58. +-----------+----------------------+
  59. | *Setter* | set_animation(value) |
  60. +-----------+----------------------+
  61. | *Getter* | get_animation() |
  62. +-----------+----------------------+
  63. The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
  64. ----
  65. .. _class_AnimatedSprite_property_centered:
  66. - :ref:`bool<class_bool>` **centered**
  67. +-----------+---------------------+
  68. | *Default* | ``true`` |
  69. +-----------+---------------------+
  70. | *Setter* | set_centered(value) |
  71. +-----------+---------------------+
  72. | *Getter* | is_centered() |
  73. +-----------+---------------------+
  74. If ``true``, texture will be centered.
  75. ----
  76. .. _class_AnimatedSprite_property_flip_h:
  77. - :ref:`bool<class_bool>` **flip_h**
  78. +-----------+-------------------+
  79. | *Default* | ``false`` |
  80. +-----------+-------------------+
  81. | *Setter* | set_flip_h(value) |
  82. +-----------+-------------------+
  83. | *Getter* | is_flipped_h() |
  84. +-----------+-------------------+
  85. If ``true``, texture is flipped horizontally.
  86. ----
  87. .. _class_AnimatedSprite_property_flip_v:
  88. - :ref:`bool<class_bool>` **flip_v**
  89. +-----------+-------------------+
  90. | *Default* | ``false`` |
  91. +-----------+-------------------+
  92. | *Setter* | set_flip_v(value) |
  93. +-----------+-------------------+
  94. | *Getter* | is_flipped_v() |
  95. +-----------+-------------------+
  96. If ``true``, texture is flipped vertically.
  97. ----
  98. .. _class_AnimatedSprite_property_frame:
  99. - :ref:`int<class_int>` **frame**
  100. +-----------+------------------+
  101. | *Default* | ``0`` |
  102. +-----------+------------------+
  103. | *Setter* | set_frame(value) |
  104. +-----------+------------------+
  105. | *Getter* | get_frame() |
  106. +-----------+------------------+
  107. The displayed animation frame's index.
  108. ----
  109. .. _class_AnimatedSprite_property_frames:
  110. - :ref:`SpriteFrames<class_SpriteFrames>` **frames**
  111. +----------+--------------------------+
  112. | *Setter* | set_sprite_frames(value) |
  113. +----------+--------------------------+
  114. | *Getter* | get_sprite_frames() |
  115. +----------+--------------------------+
  116. The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s).
  117. ----
  118. .. _class_AnimatedSprite_property_offset:
  119. - :ref:`Vector2<class_Vector2>` **offset**
  120. +-----------+---------------------+
  121. | *Default* | ``Vector2( 0, 0 )`` |
  122. +-----------+---------------------+
  123. | *Setter* | set_offset(value) |
  124. +-----------+---------------------+
  125. | *Getter* | get_offset() |
  126. +-----------+---------------------+
  127. The texture's drawing offset.
  128. ----
  129. .. _class_AnimatedSprite_property_playing:
  130. - :ref:`bool<class_bool>` **playing**
  131. +-----------+-----------+
  132. | *Default* | ``false`` |
  133. +-----------+-----------+
  134. If ``true``, the :ref:`animation<class_AnimatedSprite_property_animation>` is currently playing.
  135. ----
  136. .. _class_AnimatedSprite_property_speed_scale:
  137. - :ref:`float<class_float>` **speed_scale**
  138. +-----------+------------------------+
  139. | *Default* | ``1.0`` |
  140. +-----------+------------------------+
  141. | *Setter* | set_speed_scale(value) |
  142. +-----------+------------------------+
  143. | *Getter* | get_speed_scale() |
  144. +-----------+------------------------+
  145. The animation speed is multiplied by this value.
  146. Method Descriptions
  147. -------------------
  148. .. _class_AnimatedSprite_method_is_playing:
  149. - :ref:`bool<class_bool>` **is_playing** **(** **)** const
  150. Returns ``true`` if an animation is currently being played.
  151. ----
  152. .. _class_AnimatedSprite_method_play:
  153. - void **play** **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)**
  154. Plays the animation named ``anim``. If no ``anim`` is provided, the current animation is played. If ``backwards`` is ``true``, the animation will be played in reverse.
  155. ----
  156. .. _class_AnimatedSprite_method_stop:
  157. - void **stop** **(** **)**
  158. Stops the current animation (does not reset the frame counter).