class_animationnodeoneshot.rst 6.2 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeOneShot.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeOneShot:
  6. AnimationNodeOneShot
  7. ====================
  8. **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +---------------------------+-----------------------------------------------------------------------------------------------+-----------+
  12. | :ref:`bool<class_bool>` | :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` | ``false`` |
  13. +---------------------------+-----------------------------------------------------------------------------------------------+-----------+
  14. | :ref:`float<class_float>` | :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>` | ``1.0`` |
  15. +---------------------------+-----------------------------------------------------------------------------------------------+-----------+
  16. | :ref:`float<class_float>` | :ref:`autorestart_random_delay<class_AnimationNodeOneShot_property_autorestart_random_delay>` | ``0.0`` |
  17. +---------------------------+-----------------------------------------------------------------------------------------------+-----------+
  18. | :ref:`float<class_float>` | :ref:`fadein_time<class_AnimationNodeOneShot_property_fadein_time>` | ``0.1`` |
  19. +---------------------------+-----------------------------------------------------------------------------------------------+-----------+
  20. | :ref:`float<class_float>` | :ref:`fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>` | ``0.1`` |
  21. +---------------------------+-----------------------------------------------------------------------------------------------+-----------+
  22. | :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeOneShot_property_sync>` | ``false`` |
  23. +---------------------------+-----------------------------------------------------------------------------------------------+-----------+
  24. Methods
  25. -------
  26. +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` | :ref:`get_mix_mode<class_AnimationNodeOneShot_method_get_mix_mode>` **(** **)** const |
  28. +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`set_mix_mode<class_AnimationNodeOneShot_method_set_mix_mode>` **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` mode **)** |
  30. +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  31. Enumerations
  32. ------------
  33. .. _enum_AnimationNodeOneShot_MixMode:
  34. .. _class_AnimationNodeOneShot_constant_MIX_MODE_BLEND:
  35. .. _class_AnimationNodeOneShot_constant_MIX_MODE_ADD:
  36. enum **MixMode**:
  37. - **MIX_MODE_BLEND** = **0**
  38. - **MIX_MODE_ADD** = **1**
  39. Property Descriptions
  40. ---------------------
  41. .. _class_AnimationNodeOneShot_property_autorestart:
  42. - :ref:`bool<class_bool>` **autorestart**
  43. +-----------+------------------------+
  44. | *Default* | ``false`` |
  45. +-----------+------------------------+
  46. | *Setter* | set_autorestart(value) |
  47. +-----------+------------------------+
  48. | *Getter* | has_autorestart() |
  49. +-----------+------------------------+
  50. ----
  51. .. _class_AnimationNodeOneShot_property_autorestart_delay:
  52. - :ref:`float<class_float>` **autorestart_delay**
  53. +-----------+------------------------------+
  54. | *Default* | ``1.0`` |
  55. +-----------+------------------------------+
  56. | *Setter* | set_autorestart_delay(value) |
  57. +-----------+------------------------------+
  58. | *Getter* | get_autorestart_delay() |
  59. +-----------+------------------------------+
  60. ----
  61. .. _class_AnimationNodeOneShot_property_autorestart_random_delay:
  62. - :ref:`float<class_float>` **autorestart_random_delay**
  63. +-----------+-------------------------------------+
  64. | *Default* | ``0.0`` |
  65. +-----------+-------------------------------------+
  66. | *Setter* | set_autorestart_random_delay(value) |
  67. +-----------+-------------------------------------+
  68. | *Getter* | get_autorestart_random_delay() |
  69. +-----------+-------------------------------------+
  70. ----
  71. .. _class_AnimationNodeOneShot_property_fadein_time:
  72. - :ref:`float<class_float>` **fadein_time**
  73. +-----------+------------------------+
  74. | *Default* | ``0.1`` |
  75. +-----------+------------------------+
  76. | *Setter* | set_fadein_time(value) |
  77. +-----------+------------------------+
  78. | *Getter* | get_fadein_time() |
  79. +-----------+------------------------+
  80. ----
  81. .. _class_AnimationNodeOneShot_property_fadeout_time:
  82. - :ref:`float<class_float>` **fadeout_time**
  83. +-----------+-------------------------+
  84. | *Default* | ``0.1`` |
  85. +-----------+-------------------------+
  86. | *Setter* | set_fadeout_time(value) |
  87. +-----------+-------------------------+
  88. | *Getter* | get_fadeout_time() |
  89. +-----------+-------------------------+
  90. ----
  91. .. _class_AnimationNodeOneShot_property_sync:
  92. - :ref:`bool<class_bool>` **sync**
  93. +-----------+---------------------+
  94. | *Default* | ``false`` |
  95. +-----------+---------------------+
  96. | *Setter* | set_use_sync(value) |
  97. +-----------+---------------------+
  98. | *Getter* | is_using_sync() |
  99. +-----------+---------------------+
  100. Method Descriptions
  101. -------------------
  102. .. _class_AnimationNodeOneShot_method_get_mix_mode:
  103. - :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **get_mix_mode** **(** **)** const
  104. ----
  105. .. _class_AnimationNodeOneShot_method_set_mix_mode:
  106. - void **set_mix_mode** **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` mode **)**