class_inputeventmousemotion.rst 3.8 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the InputEventMouseMotion.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_InputEventMouseMotion:
  6. InputEventMouseMotion
  7. =====================
  8. **Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Input event type for mouse motion events.
  10. Description
  11. -----------
  12. Contains mouse and pen motion information. Supports relative, absolute positions and speed. See :ref:`Node._input<class_Node_method__input>`.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/inputs/mouse_and_input_coordinates`
  16. Properties
  17. ----------
  18. +-------------------------------+----------------------------------------------------------------+---------------------+
  19. | :ref:`float<class_float>` | :ref:`pressure<class_InputEventMouseMotion_property_pressure>` | ``0.0`` |
  20. +-------------------------------+----------------------------------------------------------------+---------------------+
  21. | :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventMouseMotion_property_relative>` | ``Vector2( 0, 0 )`` |
  22. +-------------------------------+----------------------------------------------------------------+---------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`speed<class_InputEventMouseMotion_property_speed>` | ``Vector2( 0, 0 )`` |
  24. +-------------------------------+----------------------------------------------------------------+---------------------+
  25. | :ref:`Vector2<class_Vector2>` | :ref:`tilt<class_InputEventMouseMotion_property_tilt>` | ``Vector2( 0, 0 )`` |
  26. +-------------------------------+----------------------------------------------------------------+---------------------+
  27. Property Descriptions
  28. ---------------------
  29. .. _class_InputEventMouseMotion_property_pressure:
  30. - :ref:`float<class_float>` **pressure**
  31. +-----------+---------------------+
  32. | *Default* | ``0.0`` |
  33. +-----------+---------------------+
  34. | *Setter* | set_pressure(value) |
  35. +-----------+---------------------+
  36. | *Getter* | get_pressure() |
  37. +-----------+---------------------+
  38. Represents the pressure the user puts on the pen. Ranges from ``0.0`` to ``1.0``.
  39. ----
  40. .. _class_InputEventMouseMotion_property_relative:
  41. - :ref:`Vector2<class_Vector2>` **relative**
  42. +-----------+---------------------+
  43. | *Default* | ``Vector2( 0, 0 )`` |
  44. +-----------+---------------------+
  45. | *Setter* | set_relative(value) |
  46. +-----------+---------------------+
  47. | *Getter* | get_relative() |
  48. +-----------+---------------------+
  49. The mouse position relative to the previous position (position at the last frame).
  50. ----
  51. .. _class_InputEventMouseMotion_property_speed:
  52. - :ref:`Vector2<class_Vector2>` **speed**
  53. +-----------+---------------------+
  54. | *Default* | ``Vector2( 0, 0 )`` |
  55. +-----------+---------------------+
  56. | *Setter* | set_speed(value) |
  57. +-----------+---------------------+
  58. | *Getter* | get_speed() |
  59. +-----------+---------------------+
  60. The mouse speed in pixels per second.
  61. ----
  62. .. _class_InputEventMouseMotion_property_tilt:
  63. - :ref:`Vector2<class_Vector2>` **tilt**
  64. +-----------+---------------------+
  65. | *Default* | ``Vector2( 0, 0 )`` |
  66. +-----------+---------------------+
  67. | *Setter* | set_tilt(value) |
  68. +-----------+---------------------+
  69. | *Getter* | get_tilt() |
  70. +-----------+---------------------+
  71. Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from ``-1.0`` to ``1.0`` for both axes.