class_panoramasky.rst 1.4 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PanoramaSky.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PanoramaSky:
  6. PanoramaSky
  7. ===========
  8. **Inherits:** :ref:`Sky<class_Sky>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. A type of :ref:`Sky<class_Sky>` used to draw a background texture.
  10. Description
  11. -----------
  12. A resource referenced in an :ref:`Environment<class_Environment>` that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
  13. Properties
  14. ----------
  15. +-------------------------------+------------------------------------------------------+
  16. | :ref:`Texture<class_Texture>` | :ref:`panorama<class_PanoramaSky_property_panorama>` |
  17. +-------------------------------+------------------------------------------------------+
  18. Property Descriptions
  19. ---------------------
  20. .. _class_PanoramaSky_property_panorama:
  21. - :ref:`Texture<class_Texture>` **panorama**
  22. +----------+---------------------+
  23. | *Setter* | set_panorama(value) |
  24. +----------+---------------------+
  25. | *Getter* | get_panorama() |
  26. +----------+---------------------+
  27. :ref:`Texture<class_Texture>` to be applied to the PanoramaSky.