class_polygon2d.rst 18 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Polygon2D:
  6. Polygon2D
  7. =========
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A 2D polygon.
  10. Description
  11. -----------
  12. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  13. Properties
  14. ----------
  15. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | ``false`` |
  17. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  18. | :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` | ``[ ]`` |
  19. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  20. | :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | ``Color( 1, 1, 1, 1 )`` |
  21. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  22. | :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | ``0`` |
  23. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  24. | :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | ``100.0`` |
  25. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` | ``false`` |
  27. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | ``Vector2( 0, 0 )`` |
  29. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  30. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | ``PoolVector2Array( )`` |
  31. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  32. | :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | ``[ ]`` |
  33. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  34. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | ``NodePath("")`` |
  35. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  36. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Polygon2D_property_texture>` | |
  37. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  38. | :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | ``Vector2( 0, 0 )`` |
  39. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  40. | :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | |
  41. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  42. | :ref:`float<class_float>` | :ref:`texture_rotation_degrees<class_Polygon2D_property_texture_rotation_degrees>` | ``0.0`` |
  43. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  44. | :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | ``Vector2( 1, 1 )`` |
  45. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  46. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | ``PoolVector2Array( )`` |
  47. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  48. | :ref:`PoolColorArray<class_PoolColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | ``PoolColorArray( )`` |
  49. +-------------------------------------------------+------------------------------------------------------------------------------------+--------------------------+
  50. Methods
  51. -------
  52. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  54. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
  56. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
  58. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** const |
  60. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** const |
  62. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** const |
  64. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
  66. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  68. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. Property Descriptions
  70. ---------------------
  71. .. _class_Polygon2D_property_antialiased:
  72. - :ref:`bool<class_bool>` **antialiased**
  73. +-----------+------------------------+
  74. | *Default* | ``false`` |
  75. +-----------+------------------------+
  76. | *Setter* | set_antialiased(value) |
  77. +-----------+------------------------+
  78. | *Getter* | get_antialiased() |
  79. +-----------+------------------------+
  80. If ``true``, polygon edges will be anti-aliased.
  81. ----
  82. .. _class_Polygon2D_property_bones:
  83. - :ref:`Array<class_Array>` **bones**
  84. +-----------+----------+
  85. | *Default* | ``[ ]`` |
  86. +-----------+----------+
  87. ----
  88. .. _class_Polygon2D_property_color:
  89. - :ref:`Color<class_Color>` **color**
  90. +-----------+-------------------------+
  91. | *Default* | ``Color( 1, 1, 1, 1 )`` |
  92. +-----------+-------------------------+
  93. | *Setter* | set_color(value) |
  94. +-----------+-------------------------+
  95. | *Getter* | get_color() |
  96. +-----------+-------------------------+
  97. The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
  98. ----
  99. .. _class_Polygon2D_property_internal_vertex_count:
  100. - :ref:`int<class_int>` **internal_vertex_count**
  101. +-----------+----------------------------------+
  102. | *Default* | ``0`` |
  103. +-----------+----------------------------------+
  104. | *Setter* | set_internal_vertex_count(value) |
  105. +-----------+----------------------------------+
  106. | *Getter* | get_internal_vertex_count() |
  107. +-----------+----------------------------------+
  108. ----
  109. .. _class_Polygon2D_property_invert_border:
  110. - :ref:`float<class_float>` **invert_border**
  111. +-----------+--------------------------+
  112. | *Default* | ``100.0`` |
  113. +-----------+--------------------------+
  114. | *Setter* | set_invert_border(value) |
  115. +-----------+--------------------------+
  116. | *Getter* | get_invert_border() |
  117. +-----------+--------------------------+
  118. Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error.
  119. ----
  120. .. _class_Polygon2D_property_invert_enable:
  121. - :ref:`bool<class_bool>` **invert_enable**
  122. +-----------+-------------------+
  123. | *Default* | ``false`` |
  124. +-----------+-------------------+
  125. | *Setter* | set_invert(value) |
  126. +-----------+-------------------+
  127. | *Getter* | get_invert() |
  128. +-----------+-------------------+
  129. If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``.
  130. ----
  131. .. _class_Polygon2D_property_offset:
  132. - :ref:`Vector2<class_Vector2>` **offset**
  133. +-----------+---------------------+
  134. | *Default* | ``Vector2( 0, 0 )`` |
  135. +-----------+---------------------+
  136. | *Setter* | set_offset(value) |
  137. +-----------+---------------------+
  138. | *Getter* | get_offset() |
  139. +-----------+---------------------+
  140. The offset applied to each vertex.
  141. ----
  142. .. _class_Polygon2D_property_polygon:
  143. - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
  144. +-----------+--------------------------+
  145. | *Default* | ``PoolVector2Array( )`` |
  146. +-----------+--------------------------+
  147. | *Setter* | set_polygon(value) |
  148. +-----------+--------------------------+
  149. | *Getter* | get_polygon() |
  150. +-----------+--------------------------+
  151. The polygon's list of vertices. The final point will be connected to the first.
  152. **Note:** This returns a copy of the :ref:`PoolVector2Array<class_PoolVector2Array>` rather than a reference.
  153. ----
  154. .. _class_Polygon2D_property_polygons:
  155. - :ref:`Array<class_Array>` **polygons**
  156. +-----------+---------------------+
  157. | *Default* | ``[ ]`` |
  158. +-----------+---------------------+
  159. | *Setter* | set_polygons(value) |
  160. +-----------+---------------------+
  161. | *Getter* | get_polygons() |
  162. +-----------+---------------------+
  163. ----
  164. .. _class_Polygon2D_property_skeleton:
  165. - :ref:`NodePath<class_NodePath>` **skeleton**
  166. +-----------+---------------------+
  167. | *Default* | ``NodePath("")`` |
  168. +-----------+---------------------+
  169. | *Setter* | set_skeleton(value) |
  170. +-----------+---------------------+
  171. | *Getter* | get_skeleton() |
  172. +-----------+---------------------+
  173. ----
  174. .. _class_Polygon2D_property_texture:
  175. - :ref:`Texture<class_Texture>` **texture**
  176. +----------+--------------------+
  177. | *Setter* | set_texture(value) |
  178. +----------+--------------------+
  179. | *Getter* | get_texture() |
  180. +----------+--------------------+
  181. The polygon's fill texture. Use ``uv`` to set texture coordinates.
  182. ----
  183. .. _class_Polygon2D_property_texture_offset:
  184. - :ref:`Vector2<class_Vector2>` **texture_offset**
  185. +-----------+---------------------------+
  186. | *Default* | ``Vector2( 0, 0 )`` |
  187. +-----------+---------------------------+
  188. | *Setter* | set_texture_offset(value) |
  189. +-----------+---------------------------+
  190. | *Getter* | get_texture_offset() |
  191. +-----------+---------------------------+
  192. Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
  193. ----
  194. .. _class_Polygon2D_property_texture_rotation:
  195. - :ref:`float<class_float>` **texture_rotation**
  196. +----------+-----------------------------+
  197. | *Setter* | set_texture_rotation(value) |
  198. +----------+-----------------------------+
  199. | *Getter* | get_texture_rotation() |
  200. +----------+-----------------------------+
  201. The texture's rotation in radians.
  202. ----
  203. .. _class_Polygon2D_property_texture_rotation_degrees:
  204. - :ref:`float<class_float>` **texture_rotation_degrees**
  205. +-----------+-------------------------------------+
  206. | *Default* | ``0.0`` |
  207. +-----------+-------------------------------------+
  208. | *Setter* | set_texture_rotation_degrees(value) |
  209. +-----------+-------------------------------------+
  210. | *Getter* | get_texture_rotation_degrees() |
  211. +-----------+-------------------------------------+
  212. The texture's rotation in degrees.
  213. ----
  214. .. _class_Polygon2D_property_texture_scale:
  215. - :ref:`Vector2<class_Vector2>` **texture_scale**
  216. +-----------+--------------------------+
  217. | *Default* | ``Vector2( 1, 1 )`` |
  218. +-----------+--------------------------+
  219. | *Setter* | set_texture_scale(value) |
  220. +-----------+--------------------------+
  221. | *Getter* | get_texture_scale() |
  222. +-----------+--------------------------+
  223. Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
  224. ----
  225. .. _class_Polygon2D_property_uv:
  226. - :ref:`PoolVector2Array<class_PoolVector2Array>` **uv**
  227. +-----------+--------------------------+
  228. | *Default* | ``PoolVector2Array( )`` |
  229. +-----------+--------------------------+
  230. | *Setter* | set_uv(value) |
  231. +-----------+--------------------------+
  232. | *Getter* | get_uv() |
  233. +-----------+--------------------------+
  234. Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
  235. ----
  236. .. _class_Polygon2D_property_vertex_colors:
  237. - :ref:`PoolColorArray<class_PoolColorArray>` **vertex_colors**
  238. +-----------+--------------------------+
  239. | *Default* | ``PoolColorArray( )`` |
  240. +-----------+--------------------------+
  241. | *Setter* | set_vertex_colors(value) |
  242. +-----------+--------------------------+
  243. | *Getter* | get_vertex_colors() |
  244. +-----------+--------------------------+
  245. Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
  246. Method Descriptions
  247. -------------------
  248. .. _class_Polygon2D_method_add_bone:
  249. - void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
  250. ----
  251. .. _class_Polygon2D_method_clear_bones:
  252. - void **clear_bones** **(** **)**
  253. ----
  254. .. _class_Polygon2D_method_erase_bone:
  255. - void **erase_bone** **(** :ref:`int<class_int>` index **)**
  256. ----
  257. .. _class_Polygon2D_method_get_bone_count:
  258. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  259. ----
  260. .. _class_Polygon2D_method_get_bone_path:
  261. - :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** const
  262. ----
  263. .. _class_Polygon2D_method_get_bone_weights:
  264. - :ref:`PoolRealArray<class_PoolRealArray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** const
  265. ----
  266. .. _class_Polygon2D_method_set_bone_path:
  267. - void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
  268. ----
  269. .. _class_Polygon2D_method_set_bone_weights:
  270. - void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**