class_sprite.rst 11 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Sprite.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Sprite:
  6. Sprite
  7. ======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. General-purpose sprite node.
  10. Description
  11. -----------
  12. A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  13. Properties
  14. ----------
  15. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`centered<class_Sprite_property_centered>` | ``true`` |
  17. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite_property_flip_h>` | ``false`` |
  19. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite_property_flip_v>` | ``false`` |
  21. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  22. | :ref:`int<class_int>` | :ref:`frame<class_Sprite_property_frame>` | ``0`` |
  23. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  24. | :ref:`Vector2<class_Vector2>` | :ref:`frame_coords<class_Sprite_property_frame_coords>` | ``Vector2( 0, 0 )`` |
  25. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  26. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite_property_hframes>` | ``1`` |
  27. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  28. | :ref:`Texture<class_Texture>` | :ref:`normal_map<class_Sprite_property_normal_map>` | |
  29. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite_property_offset>` | ``Vector2( 0, 0 )`` |
  31. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite_property_region_enabled>` | ``false`` |
  33. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`region_filter_clip<class_Sprite_property_region_filter_clip>` | ``false`` |
  35. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  36. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite_property_region_rect>` | ``Rect2( 0, 0, 0, 0 )`` |
  37. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  38. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Sprite_property_texture>` | |
  39. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  40. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite_property_vframes>` | ``1`` |
  41. +-------------------------------+---------------------------------------------------------------------+-------------------------+
  42. Methods
  43. -------
  44. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite_method_get_rect>` **(** **)** const |
  46. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite_method_is_pixel_opaque>` **(** :ref:`Vector2<class_Vector2>` pos **)** const |
  48. +---------------------------+-----------------------------------------------------------------------------------------------------------------+
  49. Signals
  50. -------
  51. .. _class_Sprite_signal_frame_changed:
  52. - **frame_changed** **(** **)**
  53. Emitted when the :ref:`frame<class_Sprite_property_frame>` changes.
  54. ----
  55. .. _class_Sprite_signal_texture_changed:
  56. - **texture_changed** **(** **)**
  57. Emitted when the :ref:`texture<class_Sprite_property_texture>` changes.
  58. Property Descriptions
  59. ---------------------
  60. .. _class_Sprite_property_centered:
  61. - :ref:`bool<class_bool>` **centered**
  62. +-----------+---------------------+
  63. | *Default* | ``true`` |
  64. +-----------+---------------------+
  65. | *Setter* | set_centered(value) |
  66. +-----------+---------------------+
  67. | *Getter* | is_centered() |
  68. +-----------+---------------------+
  69. If ``true``, texture is centered.
  70. ----
  71. .. _class_Sprite_property_flip_h:
  72. - :ref:`bool<class_bool>` **flip_h**
  73. +-----------+-------------------+
  74. | *Default* | ``false`` |
  75. +-----------+-------------------+
  76. | *Setter* | set_flip_h(value) |
  77. +-----------+-------------------+
  78. | *Getter* | is_flipped_h() |
  79. +-----------+-------------------+
  80. If ``true``, texture is flipped horizontally.
  81. ----
  82. .. _class_Sprite_property_flip_v:
  83. - :ref:`bool<class_bool>` **flip_v**
  84. +-----------+-------------------+
  85. | *Default* | ``false`` |
  86. +-----------+-------------------+
  87. | *Setter* | set_flip_v(value) |
  88. +-----------+-------------------+
  89. | *Getter* | is_flipped_v() |
  90. +-----------+-------------------+
  91. If ``true``, texture is flipped vertically.
  92. ----
  93. .. _class_Sprite_property_frame:
  94. - :ref:`int<class_int>` **frame**
  95. +-----------+------------------+
  96. | *Default* | ``0`` |
  97. +-----------+------------------+
  98. | *Setter* | set_frame(value) |
  99. +-----------+------------------+
  100. | *Getter* | get_frame() |
  101. +-----------+------------------+
  102. Current frame to display from sprite sheet. :ref:`vframes<class_Sprite_property_vframes>` or :ref:`hframes<class_Sprite_property_hframes>` must be greater than 1.
  103. ----
  104. .. _class_Sprite_property_frame_coords:
  105. - :ref:`Vector2<class_Vector2>` **frame_coords**
  106. +-----------+-------------------------+
  107. | *Default* | ``Vector2( 0, 0 )`` |
  108. +-----------+-------------------------+
  109. | *Setter* | set_frame_coords(value) |
  110. +-----------+-------------------------+
  111. | *Getter* | get_frame_coords() |
  112. +-----------+-------------------------+
  113. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite_property_frame>` property. :ref:`vframes<class_Sprite_property_vframes>` or :ref:`hframes<class_Sprite_property_hframes>` must be greater than 1.
  114. ----
  115. .. _class_Sprite_property_hframes:
  116. - :ref:`int<class_int>` **hframes**
  117. +-----------+--------------------+
  118. | *Default* | ``1`` |
  119. +-----------+--------------------+
  120. | *Setter* | set_hframes(value) |
  121. +-----------+--------------------+
  122. | *Getter* | get_hframes() |
  123. +-----------+--------------------+
  124. The number of columns in the sprite sheet.
  125. ----
  126. .. _class_Sprite_property_normal_map:
  127. - :ref:`Texture<class_Texture>` **normal_map**
  128. +----------+-----------------------+
  129. | *Setter* | set_normal_map(value) |
  130. +----------+-----------------------+
  131. | *Getter* | get_normal_map() |
  132. +----------+-----------------------+
  133. The normal map gives depth to the Sprite.
  134. ----
  135. .. _class_Sprite_property_offset:
  136. - :ref:`Vector2<class_Vector2>` **offset**
  137. +-----------+---------------------+
  138. | *Default* | ``Vector2( 0, 0 )`` |
  139. +-----------+---------------------+
  140. | *Setter* | set_offset(value) |
  141. +-----------+---------------------+
  142. | *Getter* | get_offset() |
  143. +-----------+---------------------+
  144. The texture's drawing offset.
  145. ----
  146. .. _class_Sprite_property_region_enabled:
  147. - :ref:`bool<class_bool>` **region_enabled**
  148. +-----------+-------------------+
  149. | *Default* | ``false`` |
  150. +-----------+-------------------+
  151. | *Setter* | set_region(value) |
  152. +-----------+-------------------+
  153. | *Getter* | is_region() |
  154. +-----------+-------------------+
  155. If ``true``, texture is cut from a larger atlas texture. See :ref:`region_rect<class_Sprite_property_region_rect>`.
  156. ----
  157. .. _class_Sprite_property_region_filter_clip:
  158. - :ref:`bool<class_bool>` **region_filter_clip**
  159. +-----------+---------------------------------+
  160. | *Default* | ``false`` |
  161. +-----------+---------------------------------+
  162. | *Setter* | set_region_filter_clip(value) |
  163. +-----------+---------------------------------+
  164. | *Getter* | is_region_filter_clip_enabled() |
  165. +-----------+---------------------------------+
  166. If ``true``, the outermost pixels get blurred out.
  167. ----
  168. .. _class_Sprite_property_region_rect:
  169. - :ref:`Rect2<class_Rect2>` **region_rect**
  170. +-----------+-------------------------+
  171. | *Default* | ``Rect2( 0, 0, 0, 0 )`` |
  172. +-----------+-------------------------+
  173. | *Setter* | set_region_rect(value) |
  174. +-----------+-------------------------+
  175. | *Getter* | get_region_rect() |
  176. +-----------+-------------------------+
  177. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite_property_region_enabled>` must be ``true``.
  178. ----
  179. .. _class_Sprite_property_texture:
  180. - :ref:`Texture<class_Texture>` **texture**
  181. +----------+--------------------+
  182. | *Setter* | set_texture(value) |
  183. +----------+--------------------+
  184. | *Getter* | get_texture() |
  185. +----------+--------------------+
  186. :ref:`Texture<class_Texture>` object to draw.
  187. ----
  188. .. _class_Sprite_property_vframes:
  189. - :ref:`int<class_int>` **vframes**
  190. +-----------+--------------------+
  191. | *Default* | ``1`` |
  192. +-----------+--------------------+
  193. | *Setter* | set_vframes(value) |
  194. +-----------+--------------------+
  195. | *Getter* | get_vframes() |
  196. +-----------+--------------------+
  197. The number of rows in the sprite sheet.
  198. Method Descriptions
  199. -------------------
  200. .. _class_Sprite_method_get_rect:
  201. - :ref:`Rect2<class_Rect2>` **get_rect** **(** **)** const
  202. Returns a :ref:`Rect2<class_Rect2>` representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:
  203. ::
  204. func _input(event):
  205. if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
  206. if get_rect().has_point(to_local(event.position)):
  207. print("A click!")
  208. ----
  209. .. _class_Sprite_method_is_pixel_opaque:
  210. - :ref:`bool<class_bool>` **is_pixel_opaque** **(** :ref:`Vector2<class_Vector2>` pos **)** const
  211. Returns ``true``, if the pixel at the given position is opaque and ``false`` in other case.
  212. **Note:** It also returns ``false``, if the sprite's texture is ``null`` or if the given position is invalid.