class_vector3.rst 27 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Vector3.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Vector3:
  6. Vector3
  7. =======
  8. Vector used for 3D math.
  9. Description
  10. -----------
  11. 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
  12. Tutorials
  13. ---------
  14. - :doc:`../tutorials/math/index`
  15. Properties
  16. ----------
  17. +---------------------------+------------------------------------+---------+
  18. | :ref:`float<class_float>` | :ref:`x<class_Vector3_property_x>` | ``0.0`` |
  19. +---------------------------+------------------------------------+---------+
  20. | :ref:`float<class_float>` | :ref:`y<class_Vector3_property_y>` | ``0.0`` |
  21. +---------------------------+------------------------------------+---------+
  22. | :ref:`float<class_float>` | :ref:`z<class_Vector3_property_z>` | ``0.0`` |
  23. +---------------------------+------------------------------------+---------+
  24. Methods
  25. -------
  26. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`Vector3<class_Vector3>` | :ref:`Vector3<class_Vector3_method_Vector3>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |
  28. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`Vector3<class_Vector3>` | :ref:`abs<class_Vector3_method_abs>` **(** **)** |
  30. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`angle_to<class_Vector3_method_angle_to>` **(** :ref:`Vector3<class_Vector3>` to **)** |
  32. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Vector3<class_Vector3>` | :ref:`bounce<class_Vector3_method_bounce>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  34. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`Vector3<class_Vector3>` | :ref:`ceil<class_Vector3_method_ceil>` **(** **)** |
  36. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Vector3<class_Vector3>` | :ref:`cross<class_Vector3_method_cross>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  38. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`Vector3<class_Vector3>` | :ref:`cubic_interpolate<class_Vector3_method_cubic_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)** |
  40. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Vector3<class_Vector3>` | :ref:`direction_to<class_Vector3_method_direction_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  42. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector3_method_distance_squared_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  44. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`float<class_float>` | :ref:`distance_to<class_Vector3_method_distance_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  46. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`dot<class_Vector3_method_dot>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  48. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`Vector3<class_Vector3>` | :ref:`floor<class_Vector3_method_floor>` **(** **)** |
  50. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Vector3<class_Vector3>` | :ref:`inverse<class_Vector3_method_inverse>` **(** **)** |
  52. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Vector3_method_is_equal_approx>` **(** :ref:`Vector3<class_Vector3>` v **)** |
  54. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector3_method_is_normalized>` **(** **)** |
  56. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`float<class_float>` | :ref:`length<class_Vector3_method_length>` **(** **)** |
  58. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`float<class_float>` | :ref:`length_squared<class_Vector3_method_length_squared>` **(** **)** |
  60. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Vector3<class_Vector3>` | :ref:`linear_interpolate<class_Vector3_method_linear_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
  62. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`int<class_int>` | :ref:`max_axis<class_Vector3_method_max_axis>` **(** **)** |
  64. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`int<class_int>` | :ref:`min_axis<class_Vector3_method_min_axis>` **(** **)** |
  66. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Vector3<class_Vector3>` | :ref:`move_toward<class_Vector3_method_move_toward>` **(** :ref:`Vector3<class_Vector3>` to, :ref:`float<class_float>` delta **)** |
  68. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Vector3<class_Vector3>` | :ref:`normalized<class_Vector3_method_normalized>` **(** **)** |
  70. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Basis<class_Basis>` | :ref:`outer<class_Vector3_method_outer>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  72. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector3<class_Vector3>` | :ref:`posmod<class_Vector3_method_posmod>` **(** :ref:`float<class_float>` mod **)** |
  74. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector3<class_Vector3>` | :ref:`posmodv<class_Vector3_method_posmodv>` **(** :ref:`Vector3<class_Vector3>` modv **)** |
  76. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Vector3<class_Vector3>` | :ref:`project<class_Vector3_method_project>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  78. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Vector3<class_Vector3>` | :ref:`reflect<class_Vector3_method_reflect>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  80. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`Vector3<class_Vector3>` | :ref:`rotated<class_Vector3_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |
  82. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`Vector3<class_Vector3>` | :ref:`round<class_Vector3_method_round>` **(** **)** |
  84. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Vector3<class_Vector3>` | :ref:`sign<class_Vector3_method_sign>` **(** **)** |
  86. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`Vector3<class_Vector3>` | :ref:`slerp<class_Vector3_method_slerp>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
  88. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Vector3<class_Vector3>` | :ref:`slide<class_Vector3_method_slide>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  90. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`Vector3<class_Vector3>` | :ref:`snapped<class_Vector3_method_snapped>` **(** :ref:`Vector3<class_Vector3>` by **)** |
  92. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Basis<class_Basis>` | :ref:`to_diagonal_matrix<class_Vector3_method_to_diagonal_matrix>` **(** **)** |
  94. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. Constants
  96. ---------
  97. .. _class_Vector3_constant_AXIS_X:
  98. .. _class_Vector3_constant_AXIS_Y:
  99. .. _class_Vector3_constant_AXIS_Z:
  100. .. _class_Vector3_constant_ZERO:
  101. .. _class_Vector3_constant_ONE:
  102. .. _class_Vector3_constant_INF:
  103. .. _class_Vector3_constant_LEFT:
  104. .. _class_Vector3_constant_RIGHT:
  105. .. _class_Vector3_constant_UP:
  106. .. _class_Vector3_constant_DOWN:
  107. .. _class_Vector3_constant_FORWARD:
  108. .. _class_Vector3_constant_BACK:
  109. - **AXIS_X** = **0** --- Enumerated value for the X axis. Returned by :ref:`max_axis<class_Vector3_method_max_axis>` and :ref:`min_axis<class_Vector3_method_min_axis>`.
  110. - **AXIS_Y** = **1** --- Enumerated value for the Y axis. Returned by :ref:`max_axis<class_Vector3_method_max_axis>` and :ref:`min_axis<class_Vector3_method_min_axis>`.
  111. - **AXIS_Z** = **2** --- Enumerated value for the Z axis. Returned by :ref:`max_axis<class_Vector3_method_max_axis>` and :ref:`min_axis<class_Vector3_method_min_axis>`.
  112. - **ZERO** = **Vector3( 0, 0, 0 )** --- Zero vector.
  113. - **ONE** = **Vector3( 1, 1, 1 )** --- One vector.
  114. - **INF** = **Vector3( inf, inf, inf )** --- Infinity vector.
  115. - **LEFT** = **Vector3( -1, 0, 0 )** --- Left unit vector.
  116. - **RIGHT** = **Vector3( 1, 0, 0 )** --- Right unit vector.
  117. - **UP** = **Vector3( 0, 1, 0 )** --- Up unit vector.
  118. - **DOWN** = **Vector3( 0, -1, 0 )** --- Down unit vector.
  119. - **FORWARD** = **Vector3( 0, 0, -1 )** --- Forward unit vector.
  120. - **BACK** = **Vector3( 0, 0, 1 )** --- Back unit vector.
  121. Property Descriptions
  122. ---------------------
  123. .. _class_Vector3_property_x:
  124. - :ref:`float<class_float>` **x**
  125. +-----------+---------+
  126. | *Default* | ``0.0`` |
  127. +-----------+---------+
  128. The vector's X component. Also accessible by using the index position ``[0]``.
  129. ----
  130. .. _class_Vector3_property_y:
  131. - :ref:`float<class_float>` **y**
  132. +-----------+---------+
  133. | *Default* | ``0.0`` |
  134. +-----------+---------+
  135. The vector's Y component. Also accessible by using the index position ``[1]``.
  136. ----
  137. .. _class_Vector3_property_z:
  138. - :ref:`float<class_float>` **z**
  139. +-----------+---------+
  140. | *Default* | ``0.0`` |
  141. +-----------+---------+
  142. The vector's Z component. Also accessible by using the index position ``[2]``.
  143. Method Descriptions
  144. -------------------
  145. .. _class_Vector3_method_Vector3:
  146. - :ref:`Vector3<class_Vector3>` **Vector3** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)**
  147. Returns a Vector3 with the given components.
  148. ----
  149. .. _class_Vector3_method_abs:
  150. - :ref:`Vector3<class_Vector3>` **abs** **(** **)**
  151. Returns a new vector with all components in absolute values (i.e. positive).
  152. ----
  153. .. _class_Vector3_method_angle_to:
  154. - :ref:`float<class_float>` **angle_to** **(** :ref:`Vector3<class_Vector3>` to **)**
  155. Returns the minimum angle to the given vector.
  156. ----
  157. .. _class_Vector3_method_bounce:
  158. - :ref:`Vector3<class_Vector3>` **bounce** **(** :ref:`Vector3<class_Vector3>` n **)**
  159. Returns the vector "bounced off" from a plane defined by the given normal.
  160. ----
  161. .. _class_Vector3_method_ceil:
  162. - :ref:`Vector3<class_Vector3>` **ceil** **(** **)**
  163. Returns a new vector with all components rounded up.
  164. ----
  165. .. _class_Vector3_method_cross:
  166. - :ref:`Vector3<class_Vector3>` **cross** **(** :ref:`Vector3<class_Vector3>` b **)**
  167. Returns the cross product with ``b``.
  168. ----
  169. .. _class_Vector3_method_cubic_interpolate:
  170. - :ref:`Vector3<class_Vector3>` **cubic_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)**
  171. Performs a cubic interpolation between vectors ``pre_a``, ``a``, ``b``, ``post_b`` (``a`` is current), by the given amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  172. ----
  173. .. _class_Vector3_method_direction_to:
  174. - :ref:`Vector3<class_Vector3>` **direction_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  175. Returns the normalized vector pointing from this vector to ``b``.
  176. ----
  177. .. _class_Vector3_method_distance_squared_to:
  178. - :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  179. Returns the squared distance to ``b``. Prefer this function over :ref:`distance_to<class_Vector3_method_distance_to>` if you need to sort vectors or need the squared distance for some formula.
  180. ----
  181. .. _class_Vector3_method_distance_to:
  182. - :ref:`float<class_float>` **distance_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  183. Returns the distance to ``b``.
  184. ----
  185. .. _class_Vector3_method_dot:
  186. - :ref:`float<class_float>` **dot** **(** :ref:`Vector3<class_Vector3>` b **)**
  187. Returns the dot product with ``b``.
  188. ----
  189. .. _class_Vector3_method_floor:
  190. - :ref:`Vector3<class_Vector3>` **floor** **(** **)**
  191. Returns a new vector with all components rounded down.
  192. ----
  193. .. _class_Vector3_method_inverse:
  194. - :ref:`Vector3<class_Vector3>` **inverse** **(** **)**
  195. Returns the inverse of the vector. This is the same as ``Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )``.
  196. ----
  197. .. _class_Vector3_method_is_equal_approx:
  198. - :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Vector3<class_Vector3>` v **)**
  199. Returns ``true`` if this vector and ``v`` are approximately equal, by running :ref:`@GDScript.is_equal_approx<class_@GDScript_method_is_equal_approx>` on each component.
  200. ----
  201. .. _class_Vector3_method_is_normalized:
  202. - :ref:`bool<class_bool>` **is_normalized** **(** **)**
  203. Returns ``true`` if the vector is normalized.
  204. ----
  205. .. _class_Vector3_method_length:
  206. - :ref:`float<class_float>` **length** **(** **)**
  207. Returns the vector's length.
  208. ----
  209. .. _class_Vector3_method_length_squared:
  210. - :ref:`float<class_float>` **length_squared** **(** **)**
  211. Returns the vector's length squared. Prefer this function over :ref:`length<class_Vector3_method_length>` if you need to sort vectors or need the squared length for some formula.
  212. ----
  213. .. _class_Vector3_method_linear_interpolate:
  214. - :ref:`Vector3<class_Vector3>` **linear_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
  215. Returns the result of the linear interpolation between this vector and ``b`` by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation..
  216. ----
  217. .. _class_Vector3_method_max_axis:
  218. - :ref:`int<class_int>` **max_axis** **(** **)**
  219. Returns the axis of the vector's largest value. See ``AXIS_*`` constants.
  220. ----
  221. .. _class_Vector3_method_min_axis:
  222. - :ref:`int<class_int>` **min_axis** **(** **)**
  223. Returns the axis of the vector's smallest value. See ``AXIS_*`` constants.
  224. ----
  225. .. _class_Vector3_method_move_toward:
  226. - :ref:`Vector3<class_Vector3>` **move_toward** **(** :ref:`Vector3<class_Vector3>` to, :ref:`float<class_float>` delta **)**
  227. Moves the vector toward ``to`` by the fixed ``delta`` amount.
  228. ----
  229. .. _class_Vector3_method_normalized:
  230. - :ref:`Vector3<class_Vector3>` **normalized** **(** **)**
  231. Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
  232. ----
  233. .. _class_Vector3_method_outer:
  234. - :ref:`Basis<class_Basis>` **outer** **(** :ref:`Vector3<class_Vector3>` b **)**
  235. Returns the outer product with ``b``.
  236. ----
  237. .. _class_Vector3_method_posmod:
  238. - :ref:`Vector3<class_Vector3>` **posmod** **(** :ref:`float<class_float>` mod **)**
  239. Returns a vector composed of the ``fposmod`` of this vector's components and ``mod``.
  240. ----
  241. .. _class_Vector3_method_posmodv:
  242. - :ref:`Vector3<class_Vector3>` **posmodv** **(** :ref:`Vector3<class_Vector3>` modv **)**
  243. Returns a vector composed of the ``fposmod`` of this vector's components and ``modv``'s components.
  244. ----
  245. .. _class_Vector3_method_project:
  246. - :ref:`Vector3<class_Vector3>` **project** **(** :ref:`Vector3<class_Vector3>` b **)**
  247. Returns the vector projected onto the vector ``b``.
  248. ----
  249. .. _class_Vector3_method_reflect:
  250. - :ref:`Vector3<class_Vector3>` **reflect** **(** :ref:`Vector3<class_Vector3>` n **)**
  251. Returns the vector reflected from a plane defined by the given normal.
  252. ----
  253. .. _class_Vector3_method_rotated:
  254. - :ref:`Vector3<class_Vector3>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)**
  255. Rotates the vector around a given axis by ``phi`` radians. The axis must be a normalized vector.
  256. ----
  257. .. _class_Vector3_method_round:
  258. - :ref:`Vector3<class_Vector3>` **round** **(** **)**
  259. Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
  260. ----
  261. .. _class_Vector3_method_sign:
  262. - :ref:`Vector3<class_Vector3>` **sign** **(** **)**
  263. Returns the vector with each component set to one or negative one, depending on the signs of the components.
  264. ----
  265. .. _class_Vector3_method_slerp:
  266. - :ref:`Vector3<class_Vector3>` **slerp** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
  267. Returns the result of spherical linear interpolation between this vector and ``b``, by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  268. **Note:** Both vectors must be normalized.
  269. ----
  270. .. _class_Vector3_method_slide:
  271. - :ref:`Vector3<class_Vector3>` **slide** **(** :ref:`Vector3<class_Vector3>` n **)**
  272. Returns the component of the vector along a plane defined by the given normal.
  273. ----
  274. .. _class_Vector3_method_snapped:
  275. - :ref:`Vector3<class_Vector3>` **snapped** **(** :ref:`Vector3<class_Vector3>` by **)**
  276. Returns a copy of the vector snapped to the lowest neared multiple.
  277. ----
  278. .. _class_Vector3_method_to_diagonal_matrix:
  279. - :ref:`Basis<class_Basis>` **to_diagonal_matrix** **(** **)**
  280. Returns a diagonal matrix with the vector as main diagonal.