class_visualshadernodegroupbase.rst 16 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeGroupBase.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeGroupBase:
  6. VisualShaderNodeGroupBase
  7. =========================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`
  10. Properties
  11. ----------
  12. +---------------------------+--------------------------------------------------------------------+-----------------+
  13. | :ref:`Array<class_Array>` | default_input_values | **O:** ``[ ]`` |
  14. +---------------------------+--------------------------------------------------------------------+-----------------+
  15. | :ref:`bool<class_bool>` | :ref:`editable<class_VisualShaderNodeGroupBase_property_editable>` | ``false`` |
  16. +---------------------------+--------------------------------------------------------------------+-----------------+
  17. Methods
  18. -------
  19. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | void | :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
  21. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
  23. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`clear_input_ports<class_VisualShaderNodeGroupBase_method_clear_input_ports>` **(** **)** |
  25. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`clear_output_ports<class_VisualShaderNodeGroupBase_method_clear_output_ports>` **(** **)** |
  27. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Control<class_Control>` | :ref:`get_control<class_VisualShaderNodeGroupBase_method_get_control>` **(** :ref:`int<class_int>` index **)** |
  29. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`int<class_int>` | :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>` **(** **)** const |
  31. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`int<class_int>` | :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>` **(** **)** const |
  33. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`int<class_int>` | :ref:`get_input_port_count<class_VisualShaderNodeGroupBase_method_get_input_port_count>` **(** **)** const |
  35. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`String<class_String>` | :ref:`get_inputs<class_VisualShaderNodeGroupBase_method_get_inputs>` **(** **)** const |
  37. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`int<class_int>` | :ref:`get_output_port_count<class_VisualShaderNodeGroupBase_method_get_output_port_count>` **(** **)** const |
  39. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`String<class_String>` | :ref:`get_outputs<class_VisualShaderNodeGroupBase_method_get_outputs>` **(** **)** const |
  41. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Vector2<class_Vector2>` | :ref:`get_size<class_VisualShaderNodeGroupBase_method_get_size>` **(** **)** const |
  43. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`has_input_port<class_VisualShaderNodeGroupBase_method_has_input_port>` **(** :ref:`int<class_int>` id **)** const |
  45. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`has_output_port<class_VisualShaderNodeGroupBase_method_has_output_port>` **(** :ref:`int<class_int>` id **)** const |
  47. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`is_valid_port_name<class_VisualShaderNodeGroupBase_method_is_valid_port_name>` **(** :ref:`String<class_String>` name **)** const |
  49. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`remove_input_port<class_VisualShaderNodeGroupBase_method_remove_input_port>` **(** :ref:`int<class_int>` id **)** |
  51. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`remove_output_port<class_VisualShaderNodeGroupBase_method_remove_output_port>` **(** :ref:`int<class_int>` id **)** |
  53. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`set_control<class_VisualShaderNodeGroupBase_method_set_control>` **(** :ref:`Control<class_Control>` control, :ref:`int<class_int>` index **)** |
  55. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`set_input_port_name<class_VisualShaderNodeGroupBase_method_set_input_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
  57. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`set_input_port_type<class_VisualShaderNodeGroupBase_method_set_input_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
  59. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`set_inputs<class_VisualShaderNodeGroupBase_method_set_inputs>` **(** :ref:`String<class_String>` inputs **)** |
  61. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`set_output_port_name<class_VisualShaderNodeGroupBase_method_set_output_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
  63. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`set_output_port_type<class_VisualShaderNodeGroupBase_method_set_output_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
  65. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`set_outputs<class_VisualShaderNodeGroupBase_method_set_outputs>` **(** :ref:`String<class_String>` outputs **)** |
  67. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`set_size<class_VisualShaderNodeGroupBase_method_set_size>` **(** :ref:`Vector2<class_Vector2>` size **)** |
  69. +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. Property Descriptions
  71. ---------------------
  72. .. _class_VisualShaderNodeGroupBase_property_editable:
  73. - :ref:`bool<class_bool>` **editable**
  74. +-----------+---------------------+
  75. | *Default* | ``false`` |
  76. +-----------+---------------------+
  77. | *Setter* | set_editable(value) |
  78. +-----------+---------------------+
  79. | *Getter* | is_editable() |
  80. +-----------+---------------------+
  81. Method Descriptions
  82. -------------------
  83. .. _class_VisualShaderNodeGroupBase_method_add_input_port:
  84. - void **add_input_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
  85. ----
  86. .. _class_VisualShaderNodeGroupBase_method_add_output_port:
  87. - void **add_output_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
  88. ----
  89. .. _class_VisualShaderNodeGroupBase_method_clear_input_ports:
  90. - void **clear_input_ports** **(** **)**
  91. ----
  92. .. _class_VisualShaderNodeGroupBase_method_clear_output_ports:
  93. - void **clear_output_ports** **(** **)**
  94. ----
  95. .. _class_VisualShaderNodeGroupBase_method_get_control:
  96. - :ref:`Control<class_Control>` **get_control** **(** :ref:`int<class_int>` index **)**
  97. ----
  98. .. _class_VisualShaderNodeGroupBase_method_get_free_input_port_id:
  99. - :ref:`int<class_int>` **get_free_input_port_id** **(** **)** const
  100. ----
  101. .. _class_VisualShaderNodeGroupBase_method_get_free_output_port_id:
  102. - :ref:`int<class_int>` **get_free_output_port_id** **(** **)** const
  103. ----
  104. .. _class_VisualShaderNodeGroupBase_method_get_input_port_count:
  105. - :ref:`int<class_int>` **get_input_port_count** **(** **)** const
  106. ----
  107. .. _class_VisualShaderNodeGroupBase_method_get_inputs:
  108. - :ref:`String<class_String>` **get_inputs** **(** **)** const
  109. ----
  110. .. _class_VisualShaderNodeGroupBase_method_get_output_port_count:
  111. - :ref:`int<class_int>` **get_output_port_count** **(** **)** const
  112. ----
  113. .. _class_VisualShaderNodeGroupBase_method_get_outputs:
  114. - :ref:`String<class_String>` **get_outputs** **(** **)** const
  115. ----
  116. .. _class_VisualShaderNodeGroupBase_method_get_size:
  117. - :ref:`Vector2<class_Vector2>` **get_size** **(** **)** const
  118. ----
  119. .. _class_VisualShaderNodeGroupBase_method_has_input_port:
  120. - :ref:`bool<class_bool>` **has_input_port** **(** :ref:`int<class_int>` id **)** const
  121. ----
  122. .. _class_VisualShaderNodeGroupBase_method_has_output_port:
  123. - :ref:`bool<class_bool>` **has_output_port** **(** :ref:`int<class_int>` id **)** const
  124. ----
  125. .. _class_VisualShaderNodeGroupBase_method_is_valid_port_name:
  126. - :ref:`bool<class_bool>` **is_valid_port_name** **(** :ref:`String<class_String>` name **)** const
  127. ----
  128. .. _class_VisualShaderNodeGroupBase_method_remove_input_port:
  129. - void **remove_input_port** **(** :ref:`int<class_int>` id **)**
  130. ----
  131. .. _class_VisualShaderNodeGroupBase_method_remove_output_port:
  132. - void **remove_output_port** **(** :ref:`int<class_int>` id **)**
  133. ----
  134. .. _class_VisualShaderNodeGroupBase_method_set_control:
  135. - void **set_control** **(** :ref:`Control<class_Control>` control, :ref:`int<class_int>` index **)**
  136. ----
  137. .. _class_VisualShaderNodeGroupBase_method_set_input_port_name:
  138. - void **set_input_port_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
  139. ----
  140. .. _class_VisualShaderNodeGroupBase_method_set_input_port_type:
  141. - void **set_input_port_type** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)**
  142. ----
  143. .. _class_VisualShaderNodeGroupBase_method_set_inputs:
  144. - void **set_inputs** **(** :ref:`String<class_String>` inputs **)**
  145. ----
  146. .. _class_VisualShaderNodeGroupBase_method_set_output_port_name:
  147. - void **set_output_port_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
  148. ----
  149. .. _class_VisualShaderNodeGroupBase_method_set_output_port_type:
  150. - void **set_output_port_type** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)**
  151. ----
  152. .. _class_VisualShaderNodeGroupBase_method_set_outputs:
  153. - void **set_outputs** **(** :ref:`String<class_String>` outputs **)**
  154. ----
  155. .. _class_VisualShaderNodeGroupBase_method_set_size:
  156. - void **set_size** **(** :ref:`Vector2<class_Vector2>` size **)**