class_visualshadernodetransformmult.rst 2.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformMult.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeTransformMult:
  6. VisualShaderNodeTransformMult
  7. =============================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +--------------------------------------------------------------+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
  12. | :ref:`Array<class_Array>` | default_input_values | **O:** ``[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]`` |
  13. +--------------------------------------------------------------+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
  14. | :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformMult_property_operator>` | ``0`` |
  15. +--------------------------------------------------------------+------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------+
  16. Enumerations
  17. ------------
  18. .. _enum_VisualShaderNodeTransformMult_Operator:
  19. .. _class_VisualShaderNodeTransformMult_constant_OP_AxB:
  20. .. _class_VisualShaderNodeTransformMult_constant_OP_BxA:
  21. .. _class_VisualShaderNodeTransformMult_constant_OP_AxB_COMP:
  22. .. _class_VisualShaderNodeTransformMult_constant_OP_BxA_COMP:
  23. enum **Operator**:
  24. - **OP_AxB** = **0**
  25. - **OP_BxA** = **1**
  26. - **OP_AxB_COMP** = **2**
  27. - **OP_BxA_COMP** = **3**
  28. Property Descriptions
  29. ---------------------
  30. .. _class_VisualShaderNodeTransformMult_property_operator:
  31. - :ref:`Operator<enum_VisualShaderNodeTransformMult_Operator>` **operator**
  32. +-----------+---------------------+
  33. | *Default* | ``0`` |
  34. +-----------+---------------------+
  35. | *Setter* | set_operator(value) |
  36. +-----------+---------------------+
  37. | *Getter* | get_operator() |
  38. +-----------+---------------------+