class_visualshadernodevec3constant.rst 1.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeVec3Constant.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeVec3Constant:
  6. VisualShaderNodeVec3Constant
  7. ============================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +-------------------------------+-----------------------------------------------------------------------+------------------------+
  12. | :ref:`Vector3<class_Vector3>` | :ref:`constant<class_VisualShaderNodeVec3Constant_property_constant>` | ``Vector3( 0, 0, 0 )`` |
  13. +-------------------------------+-----------------------------------------------------------------------+------------------------+
  14. | :ref:`Array<class_Array>` | default_input_values | **O:** ``[ ]`` |
  15. +-------------------------------+-----------------------------------------------------------------------+------------------------+
  16. Property Descriptions
  17. ---------------------
  18. .. _class_VisualShaderNodeVec3Constant_property_constant:
  19. - :ref:`Vector3<class_Vector3>` **constant**
  20. +-----------+------------------------+
  21. | *Default* | ``Vector3( 0, 0, 0 )`` |
  22. +-----------+------------------------+
  23. | *Setter* | set_constant(value) |
  24. +-----------+------------------------+
  25. | *Getter* | get_constant() |
  26. +-----------+------------------------+