class_parallax2d.rst 11 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Parallax2D.xml.
  6. .. _class_Parallax2D:
  7. Parallax2D
  8. ==========
  9. **Experimental:** This node is meant to replace :ref:`ParallaxBackground<class_ParallaxBackground>` and :ref:`ParallaxLayer<class_ParallaxLayer>`. The implementation may change in the future.
  10. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  11. A node used to create a parallax scrolling background.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A **Parallax2D** is used to create a parallax effect. It can move at a different speed relative to the camera movement using :ref:`scroll_scale<class_Parallax2D_property_scroll_scale>`. This creates an illusion of depth in a 2D game. If manual scrolling is desired, the :ref:`Camera2D<class_Camera2D>` position can be ignored with :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>`.
  16. \ **Note:** Any changes to this node's position made after it enters the scene tree will be overridden if :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>` is ``false`` or :ref:`screen_offset<class_Parallax2D_property_screen_offset>` is modified.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`autoscroll<class_Parallax2D_property_autoscroll>` | ``Vector2(0, 0)`` |
  24. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`follow_viewport<class_Parallax2D_property_follow_viewport>` | ``true`` |
  26. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>` | ``false`` |
  28. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`limit_begin<class_Parallax2D_property_limit_begin>` | ``Vector2(-1e+07, -1e+07)`` |
  30. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  31. | :ref:`Vector2<class_Vector2>` | :ref:`limit_end<class_Parallax2D_property_limit_end>` | ``Vector2(1e+07, 1e+07)`` |
  32. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`repeat_size<class_Parallax2D_property_repeat_size>` | ``Vector2(0, 0)`` |
  34. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  35. | :ref:`int<class_int>` | :ref:`repeat_times<class_Parallax2D_property_repeat_times>` | ``1`` |
  36. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  37. | :ref:`Vector2<class_Vector2>` | :ref:`screen_offset<class_Parallax2D_property_screen_offset>` | ``Vector2(0, 0)`` |
  38. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  39. | :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_Parallax2D_property_scroll_offset>` | ``Vector2(0, 0)`` |
  40. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  41. | :ref:`Vector2<class_Vector2>` | :ref:`scroll_scale<class_Parallax2D_property_scroll_scale>` | ``Vector2(1, 1)`` |
  42. +-------------------------------+-----------------------------------------------------------------------------+-----------------------------+
  43. .. rst-class:: classref-section-separator
  44. ----
  45. .. rst-class:: classref-descriptions-group
  46. Property Descriptions
  47. ---------------------
  48. .. _class_Parallax2D_property_autoscroll:
  49. .. rst-class:: classref-property
  50. :ref:`Vector2<class_Vector2>` **autoscroll** = ``Vector2(0, 0)``
  51. .. rst-class:: classref-property-setget
  52. - |void| **set_autoscroll**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  53. - :ref:`Vector2<class_Vector2>` **get_autoscroll**\ (\ )
  54. Velocity at which the offset scrolls automatically, in pixels per second.
  55. .. rst-class:: classref-item-separator
  56. ----
  57. .. _class_Parallax2D_property_follow_viewport:
  58. .. rst-class:: classref-property
  59. :ref:`bool<class_bool>` **follow_viewport** = ``true``
  60. .. rst-class:: classref-property-setget
  61. - |void| **set_follow_viewport**\ (\ value\: :ref:`bool<class_bool>`\ )
  62. - :ref:`bool<class_bool>` **get_follow_viewport**\ (\ )
  63. If ``true``, this **Parallax2D** is offset by the current camera's position. If the **Parallax2D** is in a :ref:`CanvasLayer<class_CanvasLayer>` separate from the current camera, it may be desired to match the value with :ref:`CanvasLayer.follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>`.
  64. .. rst-class:: classref-item-separator
  65. ----
  66. .. _class_Parallax2D_property_ignore_camera_scroll:
  67. .. rst-class:: classref-property
  68. :ref:`bool<class_bool>` **ignore_camera_scroll** = ``false``
  69. .. rst-class:: classref-property-setget
  70. - |void| **set_ignore_camera_scroll**\ (\ value\: :ref:`bool<class_bool>`\ )
  71. - :ref:`bool<class_bool>` **is_ignore_camera_scroll**\ (\ )
  72. If ``true``, **Parallax2D**'s position is not affected by the position of the camera.
  73. .. rst-class:: classref-item-separator
  74. ----
  75. .. _class_Parallax2D_property_limit_begin:
  76. .. rst-class:: classref-property
  77. :ref:`Vector2<class_Vector2>` **limit_begin** = ``Vector2(-1e+07, -1e+07)``
  78. .. rst-class:: classref-property-setget
  79. - |void| **set_limit_begin**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  80. - :ref:`Vector2<class_Vector2>` **get_limit_begin**\ (\ )
  81. Top-left limits for scrolling to begin. If the camera is outside of this limit, the **Parallax2D** stops scrolling. Must be lower than :ref:`limit_end<class_Parallax2D_property_limit_end>` minus the viewport size to work.
  82. .. rst-class:: classref-item-separator
  83. ----
  84. .. _class_Parallax2D_property_limit_end:
  85. .. rst-class:: classref-property
  86. :ref:`Vector2<class_Vector2>` **limit_end** = ``Vector2(1e+07, 1e+07)``
  87. .. rst-class:: classref-property-setget
  88. - |void| **set_limit_end**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  89. - :ref:`Vector2<class_Vector2>` **get_limit_end**\ (\ )
  90. Bottom-right limits for scrolling to end. If the camera is outside of this limit, the **Parallax2D** will stop scrolling. Must be higher than :ref:`limit_begin<class_Parallax2D_property_limit_begin>` and the viewport size combined to work.
  91. .. rst-class:: classref-item-separator
  92. ----
  93. .. _class_Parallax2D_property_repeat_size:
  94. .. rst-class:: classref-property
  95. :ref:`Vector2<class_Vector2>` **repeat_size** = ``Vector2(0, 0)``
  96. .. rst-class:: classref-property-setget
  97. - |void| **set_repeat_size**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  98. - :ref:`Vector2<class_Vector2>` **get_repeat_size**\ (\ )
  99. Repeats the :ref:`Texture2D<class_Texture2D>` of each of this node's children and offsets them by this value. When scrolling, the node's position loops, giving the illusion of an infinite scrolling background if the values are larger than the screen size. If an axis is set to ``0``, the :ref:`Texture2D<class_Texture2D>` will not be repeated.
  100. .. rst-class:: classref-item-separator
  101. ----
  102. .. _class_Parallax2D_property_repeat_times:
  103. .. rst-class:: classref-property
  104. :ref:`int<class_int>` **repeat_times** = ``1``
  105. .. rst-class:: classref-property-setget
  106. - |void| **set_repeat_times**\ (\ value\: :ref:`int<class_int>`\ )
  107. - :ref:`int<class_int>` **get_repeat_times**\ (\ )
  108. Overrides the amount of times the texture repeats. Each texture copy spreads evenly from the original by :ref:`repeat_size<class_Parallax2D_property_repeat_size>`. Useful for when zooming out with a camera.
  109. .. rst-class:: classref-item-separator
  110. ----
  111. .. _class_Parallax2D_property_screen_offset:
  112. .. rst-class:: classref-property
  113. :ref:`Vector2<class_Vector2>` **screen_offset** = ``Vector2(0, 0)``
  114. .. rst-class:: classref-property-setget
  115. - |void| **set_screen_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  116. - :ref:`Vector2<class_Vector2>` **get_screen_offset**\ (\ )
  117. Offset used to scroll this **Parallax2D**. This value is updated automatically unless :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>` is ``true``.
  118. .. rst-class:: classref-item-separator
  119. ----
  120. .. _class_Parallax2D_property_scroll_offset:
  121. .. rst-class:: classref-property
  122. :ref:`Vector2<class_Vector2>` **scroll_offset** = ``Vector2(0, 0)``
  123. .. rst-class:: classref-property-setget
  124. - |void| **set_scroll_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  125. - :ref:`Vector2<class_Vector2>` **get_scroll_offset**\ (\ )
  126. The **Parallax2D**'s offset. Similar to :ref:`screen_offset<class_Parallax2D_property_screen_offset>` and :ref:`Node2D.position<class_Node2D_property_position>`, but will not be overridden.
  127. \ **Note:** Values will loop if :ref:`repeat_size<class_Parallax2D_property_repeat_size>` is set higher than ``0``.
  128. .. rst-class:: classref-item-separator
  129. ----
  130. .. _class_Parallax2D_property_scroll_scale:
  131. .. rst-class:: classref-property
  132. :ref:`Vector2<class_Vector2>` **scroll_scale** = ``Vector2(1, 1)``
  133. .. rst-class:: classref-property-setget
  134. - |void| **set_scroll_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  135. - :ref:`Vector2<class_Vector2>` **get_scroll_scale**\ (\ )
  136. Multiplier to the final **Parallax2D**'s offset. Can be used to simulate distance from the camera.
  137. For example, a value of ``1`` scrolls at the same speed as the camera. A value greater than ``1`` scrolls faster, making objects appear closer. Less than ``1`` scrolls slower, making object appear closer and a value of ``0`` stops the objects completely.
  138. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  139. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  140. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  141. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  142. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  143. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  144. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  145. .. |void| replace:: :abbr:`void (No return value.)`