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  3. Editor introduction
  4. ===================
  5. In this section, we cover the Godot editor in general, from its interface to
  6. using it with the command line.
  7. Editor's interface
  8. ------------------
  9. The following pages explain how to use the various windows, workspaces, and
  10. docks that make up the Godot editor. We cover some specific editors' interface
  11. in other sections where appropriate. For example, the :ref:`animation editor
  12. <doc_introduction_animation>`.
  13. .. toctree::
  14. :maxdepth: 1
  15. :name: toc-editor-interface
  16. project_manager
  17. inspector_dock
  18. project_settings
  19. default_key_mapping
  20. customizing_editor
  21. Android editor
  22. --------------
  23. Godot offers a native port of the editor running entirely on Android devices.
  24. The Android port can be downloaded from the `Android Downloads page <https://godotengine.org/download/android/>`__.
  25. While we strive for feature parity with the Desktop version of the editor,
  26. the Android port has a certain amount of caveats you should be aware of.
  27. .. toctree::
  28. :maxdepth: 1
  29. :name: toc-android-editor
  30. using_the_android_editor
  31. Web editor
  32. ----------
  33. Godot offers an HTML5 version of the editor running entirely in your browser. No
  34. download is required to use it, but it has a certain amount of caveats you
  35. should be aware of.
  36. .. toctree::
  37. :maxdepth: 1
  38. :name: toc-web-editor
  39. using_the_web_editor
  40. Advanced features
  41. -----------------
  42. The articles below focus on advanced features useful for experienced developers,
  43. such as calling Godot from the command line and using an external text editor
  44. like Visual Studio Code or Emacs.
  45. .. toctree::
  46. :maxdepth: 1
  47. :name: toc-learn-editor
  48. command_line_tutorial
  49. external_editor
  50. Managing editor features
  51. ------------------------
  52. Godot allows you to remove features from the editor. This may be useful if you're
  53. an educator trying to ease students into the editor slowly, or if you're working on
  54. a project that's only 2D or only 3D and don't want to see what you don't need.
  55. .. toctree::
  56. :maxdepth: 1
  57. :name: toc-editor-features
  58. managing_editor_features