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- .. _doc_http_client_class:
- HTTP client class
- =================
- Here's an example of using the :ref:`HTTPClient <class_HTTPClient>`
- class. It's just a script, so it can be run by executing:
- ::
- c:\godot> godot -s http_test.gd
- It will connect and fetch a website.
- ::
- extends SceneTree
- # HTTPClient demo
- # This simple class can do HTTP requests, it will not block but it needs to be polled
- func _init():
- var err=0
- var http = HTTPClient.new() # Create the Client
- err = http.connect_to_host("www.php.net",80) # Connect to host/port
- assert(err==OK) # Make sure connection was OK
- # Wait until resolved and connected
- while( http.get_status()==HTTPClient.STATUS_CONNECTING or http.get_status()==HTTPClient.STATUS_RESOLVING):
- http.poll()
- print("Connecting..")
- OS.delay_msec(500)
- assert( http.get_status() == HTTPClient.STATUS_CONNECTED ) # Could not connect
- # Some headers
- var headers=[
- "User-Agent: Pirulo/1.0 (Godot)",
- "Accept: */*"
- ]
- err = http.request(HTTPClient.METHOD_GET,"/ChangeLog-5.php",headers) # Request a page from the site (this one was chunked..)
- assert( err == OK ) # Make sure all is OK
- while (http.get_status() == HTTPClient.STATUS_REQUESTING):
- # Keep polling until the request is going on
- http.poll()
- print("Requesting..")
- OS.delay_msec(500)
- assert( http.get_status() == HTTPClient.STATUS_BODY or http.get_status() == HTTPClient.STATUS_CONNECTED ) # Make sure request finished well.
- print("response? ",http.has_response()) # Site might not have a response.
- if (http.has_response()):
- # If there is a response..
- headers = http.get_response_headers_as_dictionary() # Get response headers
- print("code: ",http.get_response_code()) # Show response code
- print("**headers:\\n",headers) # Show headers
- # Getting the HTTP Body
- if (http.is_response_chunked()):
- # Does it use chunks?
- print("Response is Chunked!")
- else:
- # Or just plain Content-Length
- var bl = http.get_response_body_length()
- print("Response Length: ",bl)
- # This method works for both anyway
- var rb = PoolByteArray() # Array that will hold the data
- while(http.get_status()==HTTPClient.STATUS_BODY):
- # While there is body left to be read
- http.poll()
- var chunk = http.read_response_body_chunk() # Get a chunk
- if (chunk.size()==0):
- # Got nothing, wait for buffers to fill a bit
- OS.delay_usec(1000)
- else:
- rb = rb + chunk # Append to read buffer
- # Done!
- print("bytes got: ",rb.size())
- var text = rb.get_string_from_ascii()
- print("Text: ",text)
- quit()
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