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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CompositorEffect.xml.
- .. _class_CompositorEffect:
- CompositorEffect
- ================
- **Experimental:** The implementation may change as more of the rendering internals are exposed over time.
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- This resource allows for creating a custom rendering effect.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This resource defines a custom rendering effect that can be applied to :ref:`Viewport<class_Viewport>`\ s through the viewports' :ref:`Environment<class_Environment>`. You can implement a callback that is called during rendering at a given stage of the rendering pipeline and allows you to insert additional passes. Note that this callback happens on the rendering thread.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`access_resolved_color<class_CompositorEffect_property_access_resolved_color>` |
- +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`access_resolved_depth<class_CompositorEffect_property_access_resolved_depth>` |
- +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+
- | :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>` | :ref:`effect_callback_type<class_CompositorEffect_property_effect_callback_type>` |
- +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`enabled<class_CompositorEffect_property_enabled>` |
- +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`needs_motion_vectors<class_CompositorEffect_property_needs_motion_vectors>` |
- +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`needs_normal_roughness<class_CompositorEffect_property_needs_normal_roughness>` |
- +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`needs_separate_specular<class_CompositorEffect_property_needs_separate_specular>` |
- +---------------------------------------------------------------------+-----------------------------------------------------------------------------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +--------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | |void| | :ref:`_render_callback<class_CompositorEffect_private_method__render_callback>`\ (\ effect_callback_type\: :ref:`int<class_int>`, render_data\: :ref:`RenderData<class_RenderData>`\ ) |virtual| |
- +--------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_CompositorEffect_EffectCallbackType:
- .. rst-class:: classref-enumeration
- enum **EffectCallbackType**: :ref:`🔗<enum_CompositorEffect_EffectCallbackType>`
- .. _class_CompositorEffect_constant_EFFECT_CALLBACK_TYPE_PRE_OPAQUE:
- .. rst-class:: classref-enumeration-constant
- :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>` **EFFECT_CALLBACK_TYPE_PRE_OPAQUE** = ``0``
- The callback is called before our opaque rendering pass, but after depth prepass (if applicable).
- .. _class_CompositorEffect_constant_EFFECT_CALLBACK_TYPE_POST_OPAQUE:
- .. rst-class:: classref-enumeration-constant
- :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>` **EFFECT_CALLBACK_TYPE_POST_OPAQUE** = ``1``
- The callback is called after our opaque rendering pass, but before our sky is rendered.
- .. _class_CompositorEffect_constant_EFFECT_CALLBACK_TYPE_POST_SKY:
- .. rst-class:: classref-enumeration-constant
- :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>` **EFFECT_CALLBACK_TYPE_POST_SKY** = ``2``
- The callback is called after our sky is rendered, but before our back buffers are created (and if enabled, before subsurface scattering and/or screen space reflections).
- .. _class_CompositorEffect_constant_EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT:
- .. rst-class:: classref-enumeration-constant
- :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>` **EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT** = ``3``
- The callback is called before our transparent rendering pass, but after our sky is rendered and we've created our back buffers.
- .. _class_CompositorEffect_constant_EFFECT_CALLBACK_TYPE_POST_TRANSPARENT:
- .. rst-class:: classref-enumeration-constant
- :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>` **EFFECT_CALLBACK_TYPE_POST_TRANSPARENT** = ``4``
- The callback is called after our transparent rendering pass, but before any build in post effects and output to our render target.
- .. _class_CompositorEffect_constant_EFFECT_CALLBACK_TYPE_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>` **EFFECT_CALLBACK_TYPE_MAX** = ``5``
- Represents the size of the :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_CompositorEffect_property_access_resolved_color:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **access_resolved_color** :ref:`🔗<class_CompositorEffect_property_access_resolved_color>`
- .. rst-class:: classref-property-setget
- - |void| **set_access_resolved_color**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_access_resolved_color**\ (\ )
- If ``true`` and MSAA is enabled, this will trigger a color buffer resolve before the effect is run.
- \ **Note:** In :ref:`_render_callback<class_CompositorEffect_private_method__render_callback>`, to access the resolved buffer use:
- ::
- var render_scene_buffers : RenderSceneBuffersRD = render_data.get_render_scene_buffers()
- var color_buffer = render_scene_buffers.get_texture("render_buffers", "color")
- .. rst-class:: classref-item-separator
- ----
- .. _class_CompositorEffect_property_access_resolved_depth:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **access_resolved_depth** :ref:`🔗<class_CompositorEffect_property_access_resolved_depth>`
- .. rst-class:: classref-property-setget
- - |void| **set_access_resolved_depth**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_access_resolved_depth**\ (\ )
- If ``true`` and MSAA is enabled, this will trigger a depth buffer resolve before the effect is run.
- \ **Note:** In :ref:`_render_callback<class_CompositorEffect_private_method__render_callback>`, to access the resolved buffer use:
- ::
- var render_scene_buffers : RenderSceneBuffersRD = render_data.get_render_scene_buffers()
- var depth_buffer = render_scene_buffers.get_texture("render_buffers", "depth")
- .. rst-class:: classref-item-separator
- ----
- .. _class_CompositorEffect_property_effect_callback_type:
- .. rst-class:: classref-property
- :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>` **effect_callback_type** :ref:`🔗<class_CompositorEffect_property_effect_callback_type>`
- .. rst-class:: classref-property-setget
- - |void| **set_effect_callback_type**\ (\ value\: :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>`\ )
- - :ref:`EffectCallbackType<enum_CompositorEffect_EffectCallbackType>` **get_effect_callback_type**\ (\ )
- The type of effect that is implemented, determines at what stage of rendering the callback is called.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CompositorEffect_property_enabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **enabled** :ref:`🔗<class_CompositorEffect_property_enabled>`
- .. rst-class:: classref-property-setget
- - |void| **set_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_enabled**\ (\ )
- If ``true`` this rendering effect is applied to any viewport it is added to.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CompositorEffect_property_needs_motion_vectors:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **needs_motion_vectors** :ref:`🔗<class_CompositorEffect_property_needs_motion_vectors>`
- .. rst-class:: classref-property-setget
- - |void| **set_needs_motion_vectors**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_needs_motion_vectors**\ (\ )
- If ``true`` this triggers motion vectors being calculated during the opaque render state.
- \ **Note:** In :ref:`_render_callback<class_CompositorEffect_private_method__render_callback>`, to access the motion vector buffer use:
- ::
- var render_scene_buffers : RenderSceneBuffersRD = render_data.get_render_scene_buffers()
- var motion_buffer = render_scene_buffers.get_velocity_texture()
- .. rst-class:: classref-item-separator
- ----
- .. _class_CompositorEffect_property_needs_normal_roughness:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **needs_normal_roughness** :ref:`🔗<class_CompositorEffect_property_needs_normal_roughness>`
- .. rst-class:: classref-property-setget
- - |void| **set_needs_normal_roughness**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_needs_normal_roughness**\ (\ )
- If ``true`` this triggers normal and roughness data to be output during our depth pre-pass, only applicable for the Forward+ renderer.
- \ **Note:** In :ref:`_render_callback<class_CompositorEffect_private_method__render_callback>`, to access the roughness buffer use:
- ::
- var render_scene_buffers : RenderSceneBuffersRD = render_data.get_render_scene_buffers()
- var roughness_buffer = render_scene_buffers.get_texture("forward_clustered", "normal_roughness")
- .. rst-class:: classref-item-separator
- ----
- .. _class_CompositorEffect_property_needs_separate_specular:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **needs_separate_specular** :ref:`🔗<class_CompositorEffect_property_needs_separate_specular>`
- .. rst-class:: classref-property-setget
- - |void| **set_needs_separate_specular**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **get_needs_separate_specular**\ (\ )
- If ``true`` this triggers specular data being rendered to a separate buffer and combined after effects have been applied, only applicable for the Forward+ renderer.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_CompositorEffect_private_method__render_callback:
- .. rst-class:: classref-method
- |void| **_render_callback**\ (\ effect_callback_type\: :ref:`int<class_int>`, render_data\: :ref:`RenderData<class_RenderData>`\ ) |virtual| :ref:`🔗<class_CompositorEffect_private_method__render_callback>`
- Implement this function with your custom rendering code. ``effect_callback_type`` should always match the effect callback type you've specified in :ref:`effect_callback_type<class_CompositorEffect_property_effect_callback_type>`. ``render_data`` provides access to the rendering state, it is only valid during rendering and should not be stored.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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