class_animationnodestatemachinetransition.rst 4.8 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachineTransition.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationNodeStateMachineTransition:
  5. AnimationNodeStateMachineTransition
  6. ===================================
  7. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  14. | :ref:`String<class_String>` | :ref:`advance_condition<class_AnimationNodeStateMachineTransition_advance_condition>` |
  15. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`auto_advance<class_AnimationNodeStateMachineTransition_auto_advance>` |
  17. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`disabled<class_AnimationNodeStateMachineTransition_disabled>` |
  19. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`priority<class_AnimationNodeStateMachineTransition_priority>` |
  21. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  22. | :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` | :ref:`switch_mode<class_AnimationNodeStateMachineTransition_switch_mode>` |
  23. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  24. | :ref:`float<class_float>` | :ref:`xfade_time<class_AnimationNodeStateMachineTransition_xfade_time>` |
  25. +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
  26. Signals
  27. -------
  28. .. _class_AnimationNodeStateMachineTransition_advance_condition_changed:
  29. - **advance_condition_changed** **(** **)**
  30. Enumerations
  31. ------------
  32. .. _enum_AnimationNodeStateMachineTransition_SwitchMode:
  33. enum **SwitchMode**:
  34. - **SWITCH_MODE_IMMEDIATE** = **0**
  35. - **SWITCH_MODE_SYNC** = **1**
  36. - **SWITCH_MODE_AT_END** = **2**
  37. Property Descriptions
  38. ---------------------
  39. .. _class_AnimationNodeStateMachineTransition_advance_condition:
  40. - :ref:`String<class_String>` **advance_condition**
  41. +----------+------------------------------+
  42. | *Setter* | set_advance_condition(value) |
  43. +----------+------------------------------+
  44. | *Getter* | get_advance_condition() |
  45. +----------+------------------------------+
  46. .. _class_AnimationNodeStateMachineTransition_auto_advance:
  47. - :ref:`bool<class_bool>` **auto_advance**
  48. +----------+-------------------------+
  49. | *Setter* | set_auto_advance(value) |
  50. +----------+-------------------------+
  51. | *Getter* | has_auto_advance() |
  52. +----------+-------------------------+
  53. .. _class_AnimationNodeStateMachineTransition_disabled:
  54. - :ref:`bool<class_bool>` **disabled**
  55. +----------+---------------------+
  56. | *Setter* | set_disabled(value) |
  57. +----------+---------------------+
  58. | *Getter* | is_disabled() |
  59. +----------+---------------------+
  60. .. _class_AnimationNodeStateMachineTransition_priority:
  61. - :ref:`int<class_int>` **priority**
  62. +----------+---------------------+
  63. | *Setter* | set_priority(value) |
  64. +----------+---------------------+
  65. | *Getter* | get_priority() |
  66. +----------+---------------------+
  67. .. _class_AnimationNodeStateMachineTransition_switch_mode:
  68. - :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **switch_mode**
  69. +----------+------------------------+
  70. | *Setter* | set_switch_mode(value) |
  71. +----------+------------------------+
  72. | *Getter* | get_switch_mode() |
  73. +----------+------------------------+
  74. .. _class_AnimationNodeStateMachineTransition_xfade_time:
  75. - :ref:`float<class_float>` **xfade_time**
  76. +----------+-----------------------+
  77. | *Setter* | set_xfade_time(value) |
  78. +----------+-----------------------+
  79. | *Getter* | get_xfade_time() |
  80. +----------+-----------------------+