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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the AnimationNodeStateMachineTransition.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_AnimationNodeStateMachineTransition:
- AnimationNodeStateMachineTransition
- ===================================
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Properties
- ----------
- +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`advance_condition<class_AnimationNodeStateMachineTransition_advance_condition>` |
- +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`auto_advance<class_AnimationNodeStateMachineTransition_auto_advance>` |
- +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`disabled<class_AnimationNodeStateMachineTransition_disabled>` |
- +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`priority<class_AnimationNodeStateMachineTransition_priority>` |
- +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
- | :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` | :ref:`switch_mode<class_AnimationNodeStateMachineTransition_switch_mode>` |
- +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`xfade_time<class_AnimationNodeStateMachineTransition_xfade_time>` |
- +------------------------------------------------------------------------+---------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_AnimationNodeStateMachineTransition_advance_condition_changed:
- - **advance_condition_changed** **(** **)**
- Enumerations
- ------------
- .. _enum_AnimationNodeStateMachineTransition_SwitchMode:
- enum **SwitchMode**:
- - **SWITCH_MODE_IMMEDIATE** = **0**
- - **SWITCH_MODE_SYNC** = **1**
- - **SWITCH_MODE_AT_END** = **2**
- Property Descriptions
- ---------------------
- .. _class_AnimationNodeStateMachineTransition_advance_condition:
- - :ref:`String<class_String>` **advance_condition**
- +----------+------------------------------+
- | *Setter* | set_advance_condition(value) |
- +----------+------------------------------+
- | *Getter* | get_advance_condition() |
- +----------+------------------------------+
- .. _class_AnimationNodeStateMachineTransition_auto_advance:
- - :ref:`bool<class_bool>` **auto_advance**
- +----------+-------------------------+
- | *Setter* | set_auto_advance(value) |
- +----------+-------------------------+
- | *Getter* | has_auto_advance() |
- +----------+-------------------------+
- .. _class_AnimationNodeStateMachineTransition_disabled:
- - :ref:`bool<class_bool>` **disabled**
- +----------+---------------------+
- | *Setter* | set_disabled(value) |
- +----------+---------------------+
- | *Getter* | is_disabled() |
- +----------+---------------------+
- .. _class_AnimationNodeStateMachineTransition_priority:
- - :ref:`int<class_int>` **priority**
- +----------+---------------------+
- | *Setter* | set_priority(value) |
- +----------+---------------------+
- | *Getter* | get_priority() |
- +----------+---------------------+
- .. _class_AnimationNodeStateMachineTransition_switch_mode:
- - :ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **switch_mode**
- +----------+------------------------+
- | *Setter* | set_switch_mode(value) |
- +----------+------------------------+
- | *Getter* | get_switch_mode() |
- +----------+------------------------+
- .. _class_AnimationNodeStateMachineTransition_xfade_time:
- - :ref:`float<class_float>` **xfade_time**
- +----------+-----------------------+
- | *Setter* | set_xfade_time(value) |
- +----------+-----------------------+
- | *Getter* | get_xfade_time() |
- +----------+-----------------------+
|