class_animationtree.rst 5.3 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationTree.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationTree:
  5. AnimationTree
  6. =============
  7. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +----------------------------------------------------------------------+-----------------------------------------------------------------+
  14. | :ref:`bool<class_bool>` | :ref:`active<class_AnimationTree_active>` |
  15. +----------------------------------------------------------------------+-----------------------------------------------------------------+
  16. | :ref:`NodePath<class_NodePath>` | :ref:`anim_player<class_AnimationTree_anim_player>` |
  17. +----------------------------------------------------------------------+-----------------------------------------------------------------+
  18. | :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` | :ref:`process_mode<class_AnimationTree_process_mode>` |
  19. +----------------------------------------------------------------------+-----------------------------------------------------------------+
  20. | :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationTree_root_motion_track>` |
  21. +----------------------------------------------------------------------+-----------------------------------------------------------------+
  22. | :ref:`AnimationNode<class_AnimationNode>` | :ref:`tree_root<class_AnimationTree_tree_root>` |
  23. +----------------------------------------------------------------------+-----------------------------------------------------------------+
  24. Methods
  25. -------
  26. +------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`advance<class_AnimationTree_advance>` **(** :ref:`float<class_float>` delta **)** |
  28. +------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`Transform<class_Transform>` | :ref:`get_root_motion_transform<class_AnimationTree_get_root_motion_transform>` **(** **)** const |
  30. +------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`rename_parameter<class_AnimationTree_rename_parameter>` **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)** |
  32. +------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. Enumerations
  34. ------------
  35. .. _enum_AnimationTree_AnimationProcessMode:
  36. enum **AnimationProcessMode**:
  37. - **ANIMATION_PROCESS_PHYSICS** = **0**
  38. - **ANIMATION_PROCESS_IDLE** = **1**
  39. - **ANIMATION_PROCESS_MANUAL** = **2**
  40. Property Descriptions
  41. ---------------------
  42. .. _class_AnimationTree_active:
  43. - :ref:`bool<class_bool>` **active**
  44. +----------+-------------------+
  45. | *Setter* | set_active(value) |
  46. +----------+-------------------+
  47. | *Getter* | is_active() |
  48. +----------+-------------------+
  49. .. _class_AnimationTree_anim_player:
  50. - :ref:`NodePath<class_NodePath>` **anim_player**
  51. +----------+-----------------------------+
  52. | *Setter* | set_animation_player(value) |
  53. +----------+-----------------------------+
  54. | *Getter* | get_animation_player() |
  55. +----------+-----------------------------+
  56. .. _class_AnimationTree_process_mode:
  57. - :ref:`AnimationProcessMode<enum_AnimationTree_AnimationProcessMode>` **process_mode**
  58. +----------+-------------------------+
  59. | *Setter* | set_process_mode(value) |
  60. +----------+-------------------------+
  61. | *Getter* | get_process_mode() |
  62. +----------+-------------------------+
  63. .. _class_AnimationTree_root_motion_track:
  64. - :ref:`NodePath<class_NodePath>` **root_motion_track**
  65. +----------+------------------------------+
  66. | *Setter* | set_root_motion_track(value) |
  67. +----------+------------------------------+
  68. | *Getter* | get_root_motion_track() |
  69. +----------+------------------------------+
  70. .. _class_AnimationTree_tree_root:
  71. - :ref:`AnimationNode<class_AnimationNode>` **tree_root**
  72. +----------+----------------------+
  73. | *Setter* | set_tree_root(value) |
  74. +----------+----------------------+
  75. | *Getter* | get_tree_root() |
  76. +----------+----------------------+
  77. Method Descriptions
  78. -------------------
  79. .. _class_AnimationTree_advance:
  80. - void **advance** **(** :ref:`float<class_float>` delta **)**
  81. .. _class_AnimationTree_get_root_motion_transform:
  82. - :ref:`Transform<class_Transform>` **get_root_motion_transform** **(** **)** const
  83. .. _class_AnimationTree_rename_parameter:
  84. - void **rename_parameter** **(** :ref:`String<class_String>` old_name, :ref:`String<class_String>` new_name **)**