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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CylinderShape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CylinderShape:
- CylinderShape
- =============
- **Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Cylinder shape for collisions.
- Properties
- ----------
- +---------------------------+-------------------------------------------+
- | :ref:`float<class_float>` | :ref:`height<class_CylinderShape_height>` |
- +---------------------------+-------------------------------------------+
- | :ref:`float<class_float>` | :ref:`radius<class_CylinderShape_radius>` |
- +---------------------------+-------------------------------------------+
- Description
- -----------
- Cylinder shape for collisions.
- Property Descriptions
- ---------------------
- .. _class_CylinderShape_height:
- - :ref:`float<class_float>` **height**
- +----------+-------------------+
- | *Setter* | set_height(value) |
- +----------+-------------------+
- | *Getter* | get_height() |
- +----------+-------------------+
- The cylinder's height.
- .. _class_CylinderShape_radius:
- - :ref:`float<class_float>` **radius**
- +----------+-------------------+
- | *Setter* | set_radius(value) |
- +----------+-------------------+
- | *Getter* | get_radius() |
- +----------+-------------------+
- The cylinder's radius.
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