class_physics2ddirectbodystate.rst 20 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Physics2DDirectBodyState.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Physics2DDirectBodyState:
  5. Physics2DDirectBodyState
  6. ========================
  7. **Inherits:** :ref:`Object<class_Object>`
  8. **Inherited By:** :ref:`Physics2DDirectBodyStateSW<class_Physics2DDirectBodyStateSW>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Direct access object to a physics body in the :ref:`Physics2DServer<class_Physics2DServer>`.
  13. Properties
  14. ----------
  15. +---------------------------------------+------------------------------------------------------------------------------+
  16. | :ref:`float<class_float>` | :ref:`angular_velocity<class_Physics2DDirectBodyState_angular_velocity>` |
  17. +---------------------------------------+------------------------------------------------------------------------------+
  18. | :ref:`float<class_float>` | :ref:`inverse_inertia<class_Physics2DDirectBodyState_inverse_inertia>` |
  19. +---------------------------------------+------------------------------------------------------------------------------+
  20. | :ref:`float<class_float>` | :ref:`inverse_mass<class_Physics2DDirectBodyState_inverse_mass>` |
  21. +---------------------------------------+------------------------------------------------------------------------------+
  22. | :ref:`Vector2<class_Vector2>` | :ref:`linear_velocity<class_Physics2DDirectBodyState_linear_velocity>` |
  23. +---------------------------------------+------------------------------------------------------------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`sleeping<class_Physics2DDirectBodyState_sleeping>` |
  25. +---------------------------------------+------------------------------------------------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`step<class_Physics2DDirectBodyState_step>` |
  27. +---------------------------------------+------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`total_angular_damp<class_Physics2DDirectBodyState_total_angular_damp>` |
  29. +---------------------------------------+------------------------------------------------------------------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`total_gravity<class_Physics2DDirectBodyState_total_gravity>` |
  31. +---------------------------------------+------------------------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`total_linear_damp<class_Physics2DDirectBodyState_total_linear_damp>` |
  33. +---------------------------------------+------------------------------------------------------------------------------+
  34. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_Physics2DDirectBodyState_transform>` |
  35. +---------------------------------------+------------------------------------------------------------------------------+
  36. Methods
  37. -------
  38. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`add_central_force<class_Physics2DDirectBodyState_add_central_force>` **(** :ref:`Vector2<class_Vector2>` force **)** |
  40. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`add_force<class_Physics2DDirectBodyState_add_force>` **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` force **)** |
  42. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`add_torque<class_Physics2DDirectBodyState_add_torque>` **(** :ref:`float<class_float>` torque **)** |
  44. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`apply_central_impulse<class_Physics2DDirectBodyState_apply_central_impulse>` **(** :ref:`Vector2<class_Vector2>` impulse **)** |
  46. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`apply_impulse<class_Physics2DDirectBodyState_apply_impulse>` **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` impulse **)** |
  48. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`apply_torque_impulse<class_Physics2DDirectBodyState_apply_torque_impulse>` **(** :ref:`float<class_float>` impulse **)** |
  50. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`RID<class_RID>` | :ref:`get_contact_collider<class_Physics2DDirectBodyState_get_contact_collider>` **(** :ref:`int<class_int>` contact_idx **)** const |
  52. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`int<class_int>` | :ref:`get_contact_collider_id<class_Physics2DDirectBodyState_get_contact_collider_id>` **(** :ref:`int<class_int>` contact_idx **)** const |
  54. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Object<class_Object>` | :ref:`get_contact_collider_object<class_Physics2DDirectBodyState_get_contact_collider_object>` **(** :ref:`int<class_int>` contact_idx **)** const |
  56. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_position<class_Physics2DDirectBodyState_get_contact_collider_position>` **(** :ref:`int<class_int>` contact_idx **)** const |
  58. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`int<class_int>` | :ref:`get_contact_collider_shape<class_Physics2DDirectBodyState_get_contact_collider_shape>` **(** :ref:`int<class_int>` contact_idx **)** const |
  60. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Variant<class_Variant>` | :ref:`get_contact_collider_shape_metadata<class_Physics2DDirectBodyState_get_contact_collider_shape_metadata>` **(** :ref:`int<class_int>` contact_idx **)** const |
  62. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_collider_velocity_at_position<class_Physics2DDirectBodyState_get_contact_collider_velocity_at_position>` **(** :ref:`int<class_int>` contact_idx **)** const |
  64. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`int<class_int>` | :ref:`get_contact_count<class_Physics2DDirectBodyState_get_contact_count>` **(** **)** const |
  66. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_normal<class_Physics2DDirectBodyState_get_contact_local_normal>` **(** :ref:`int<class_int>` contact_idx **)** const |
  68. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Vector2<class_Vector2>` | :ref:`get_contact_local_position<class_Physics2DDirectBodyState_get_contact_local_position>` **(** :ref:`int<class_int>` contact_idx **)** const |
  70. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`int<class_int>` | :ref:`get_contact_local_shape<class_Physics2DDirectBodyState_get_contact_local_shape>` **(** :ref:`int<class_int>` contact_idx **)** const |
  72. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` | :ref:`get_space_state<class_Physics2DDirectBodyState_get_space_state>` **(** **)** |
  74. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`integrate_forces<class_Physics2DDirectBodyState_integrate_forces>` **(** **)** |
  76. +--------------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. Description
  78. -----------
  79. Direct access object to a physics body in the :ref:`Physics2DServer<class_Physics2DServer>`. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body.
  80. Property Descriptions
  81. ---------------------
  82. .. _class_Physics2DDirectBodyState_angular_velocity:
  83. - :ref:`float<class_float>` **angular_velocity**
  84. +----------+-----------------------------+
  85. | *Setter* | set_angular_velocity(value) |
  86. +----------+-----------------------------+
  87. | *Getter* | get_angular_velocity() |
  88. +----------+-----------------------------+
  89. The angular velocity of the body.
  90. .. _class_Physics2DDirectBodyState_inverse_inertia:
  91. - :ref:`float<class_float>` **inverse_inertia**
  92. +----------+-----------------------+
  93. | *Getter* | get_inverse_inertia() |
  94. +----------+-----------------------+
  95. The inverse of the inertia of the body.
  96. .. _class_Physics2DDirectBodyState_inverse_mass:
  97. - :ref:`float<class_float>` **inverse_mass**
  98. +----------+--------------------+
  99. | *Getter* | get_inverse_mass() |
  100. +----------+--------------------+
  101. The inverse of the mass of the body.
  102. .. _class_Physics2DDirectBodyState_linear_velocity:
  103. - :ref:`Vector2<class_Vector2>` **linear_velocity**
  104. +----------+----------------------------+
  105. | *Setter* | set_linear_velocity(value) |
  106. +----------+----------------------------+
  107. | *Getter* | get_linear_velocity() |
  108. +----------+----------------------------+
  109. The linear velocity of the body.
  110. .. _class_Physics2DDirectBodyState_sleeping:
  111. - :ref:`bool<class_bool>` **sleeping**
  112. +----------+------------------------+
  113. | *Setter* | set_sleep_state(value) |
  114. +----------+------------------------+
  115. | *Getter* | is_sleeping() |
  116. +----------+------------------------+
  117. ``true`` if this body is currently sleeping (not active).
  118. .. _class_Physics2DDirectBodyState_step:
  119. - :ref:`float<class_float>` **step**
  120. +----------+------------+
  121. | *Getter* | get_step() |
  122. +----------+------------+
  123. The timestep (delta) used for the simulation.
  124. .. _class_Physics2DDirectBodyState_total_angular_damp:
  125. - :ref:`float<class_float>` **total_angular_damp**
  126. +----------+--------------------------+
  127. | *Getter* | get_total_angular_damp() |
  128. +----------+--------------------------+
  129. The rate at which the body stops rotating, if there are not any other forces moving it.
  130. .. _class_Physics2DDirectBodyState_total_gravity:
  131. - :ref:`Vector2<class_Vector2>` **total_gravity**
  132. +----------+---------------------+
  133. | *Getter* | get_total_gravity() |
  134. +----------+---------------------+
  135. The total gravity vector being currently applied to this body.
  136. .. _class_Physics2DDirectBodyState_total_linear_damp:
  137. - :ref:`float<class_float>` **total_linear_damp**
  138. +----------+-------------------------+
  139. | *Getter* | get_total_linear_damp() |
  140. +----------+-------------------------+
  141. The rate at which the body stops moving, if there are not any other forces moving it.
  142. .. _class_Physics2DDirectBodyState_transform:
  143. - :ref:`Transform2D<class_Transform2D>` **transform**
  144. +----------+----------------------+
  145. | *Setter* | set_transform(value) |
  146. +----------+----------------------+
  147. | *Getter* | get_transform() |
  148. +----------+----------------------+
  149. The transformation matrix of the body.
  150. Method Descriptions
  151. -------------------
  152. .. _class_Physics2DDirectBodyState_add_central_force:
  153. - void **add_central_force** **(** :ref:`Vector2<class_Vector2>` force **)**
  154. .. _class_Physics2DDirectBodyState_add_force:
  155. - void **add_force** **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` force **)**
  156. .. _class_Physics2DDirectBodyState_add_torque:
  157. - void **add_torque** **(** :ref:`float<class_float>` torque **)**
  158. .. _class_Physics2DDirectBodyState_apply_central_impulse:
  159. - void **apply_central_impulse** **(** :ref:`Vector2<class_Vector2>` impulse **)**
  160. .. _class_Physics2DDirectBodyState_apply_impulse:
  161. - void **apply_impulse** **(** :ref:`Vector2<class_Vector2>` offset, :ref:`Vector2<class_Vector2>` impulse **)**
  162. .. _class_Physics2DDirectBodyState_apply_torque_impulse:
  163. - void **apply_torque_impulse** **(** :ref:`float<class_float>` impulse **)**
  164. .. _class_Physics2DDirectBodyState_get_contact_collider:
  165. - :ref:`RID<class_RID>` **get_contact_collider** **(** :ref:`int<class_int>` contact_idx **)** const
  166. Return the :ref:`RID<class_RID>` of the collider.
  167. .. _class_Physics2DDirectBodyState_get_contact_collider_id:
  168. - :ref:`int<class_int>` **get_contact_collider_id** **(** :ref:`int<class_int>` contact_idx **)** const
  169. Return the object id of the collider.
  170. .. _class_Physics2DDirectBodyState_get_contact_collider_object:
  171. - :ref:`Object<class_Object>` **get_contact_collider_object** **(** :ref:`int<class_int>` contact_idx **)** const
  172. Return the collider object, this depends on how it was created (will return a scene node if such was used to create it).
  173. .. _class_Physics2DDirectBodyState_get_contact_collider_position:
  174. - :ref:`Vector2<class_Vector2>` **get_contact_collider_position** **(** :ref:`int<class_int>` contact_idx **)** const
  175. Return the contact position in the collider.
  176. .. _class_Physics2DDirectBodyState_get_contact_collider_shape:
  177. - :ref:`int<class_int>` **get_contact_collider_shape** **(** :ref:`int<class_int>` contact_idx **)** const
  178. Return the collider shape index.
  179. .. _class_Physics2DDirectBodyState_get_contact_collider_shape_metadata:
  180. - :ref:`Variant<class_Variant>` **get_contact_collider_shape_metadata** **(** :ref:`int<class_int>` contact_idx **)** const
  181. Return the metadata of the collided shape. This metadata is different from :ref:`Object.get_meta<class_Object_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_shape_set_data>`.
  182. .. _class_Physics2DDirectBodyState_get_contact_collider_velocity_at_position:
  183. - :ref:`Vector2<class_Vector2>` **get_contact_collider_velocity_at_position** **(** :ref:`int<class_int>` contact_idx **)** const
  184. Return the linear velocity vector at contact point of the collider.
  185. .. _class_Physics2DDirectBodyState_get_contact_count:
  186. - :ref:`int<class_int>` **get_contact_count** **(** **)** const
  187. Return the amount of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts.
  188. .. _class_Physics2DDirectBodyState_get_contact_local_normal:
  189. - :ref:`Vector2<class_Vector2>` **get_contact_local_normal** **(** :ref:`int<class_int>` contact_idx **)** const
  190. Return the local normal (of this body) of the contact point.
  191. .. _class_Physics2DDirectBodyState_get_contact_local_position:
  192. - :ref:`Vector2<class_Vector2>` **get_contact_local_position** **(** :ref:`int<class_int>` contact_idx **)** const
  193. Return the local position (of this body) of the contact point.
  194. .. _class_Physics2DDirectBodyState_get_contact_local_shape:
  195. - :ref:`int<class_int>` **get_contact_local_shape** **(** :ref:`int<class_int>` contact_idx **)** const
  196. Return the local shape index of the collision.
  197. .. _class_Physics2DDirectBodyState_get_space_state:
  198. - :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` **get_space_state** **(** **)**
  199. Return the current state of space, useful for queries.
  200. .. _class_Physics2DDirectBodyState_integrate_forces:
  201. - void **integrate_forces** **(** **)**
  202. Call the built-in force integration code.