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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the Quat.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_Quat:
- Quat
- ====
- **Category:** Built-In Types
- Brief Description
- -----------------
- Quaternion.
- Properties
- ----------
- +---------------------------+------------------------+
- | :ref:`float<class_float>` | :ref:`w<class_Quat_w>` |
- +---------------------------+------------------------+
- | :ref:`float<class_float>` | :ref:`x<class_Quat_x>` |
- +---------------------------+------------------------+
- | :ref:`float<class_float>` | :ref:`y<class_Quat_y>` |
- +---------------------------+------------------------+
- | :ref:`float<class_float>` | :ref:`z<class_Quat_z>` |
- +---------------------------+------------------------+
- Methods
- -------
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_Quat>` | :ref:`Quat<class_Quat_Quat>` **(** :ref:`Basis<class_Basis>` from **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_Quat>` | :ref:`Quat<class_Quat_Quat>` **(** :ref:`Vector3<class_Vector3>` euler **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_Quat>` | :ref:`Quat<class_Quat_Quat>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_Quat>` | :ref:`Quat<class_Quat_Quat>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_Quat>` | :ref:`cubic_slerp<class_Quat_cubic_slerp>` **(** :ref:`Quat<class_Quat>` b, :ref:`Quat<class_Quat>` pre_a, :ref:`Quat<class_Quat>` post_b, :ref:`float<class_float>` t **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`dot<class_Quat_dot>` **(** :ref:`Quat<class_Quat>` b **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_euler<class_Quat_get_euler>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_Quat>` | :ref:`inverse<class_Quat_inverse>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Quat_is_normalized>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length<class_Quat_length>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length_squared<class_Quat_length_squared>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_Quat>` | :ref:`normalized<class_Quat_normalized>` **(** **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_axis_angle<class_Quat_set_axis_angle>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_euler<class_Quat_set_euler>` **(** :ref:`Vector3<class_Vector3>` euler **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_Quat>` | :ref:`slerp<class_Quat_slerp>` **(** :ref:`Quat<class_Quat>` b, :ref:`float<class_float>` t **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quat<class_Quat>` | :ref:`slerpni<class_Quat_slerpni>` **(** :ref:`Quat<class_Quat>` b, :ref:`float<class_float>` t **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`xform<class_Quat_xform>` **(** :ref:`Vector3<class_Vector3>` v **)** |
- +--------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Constants
- ---------
- - **IDENTITY** = **Quat( 0, 0, 0, 1 )**
- Description
- -----------
- A unit quaternion used for representing 3D rotations.
- It is similar to :ref:`Basis<class_Basis>`, which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating point errors.
- Quaternions need to be (re)normalized.
- Tutorials
- ---------
- - `#interpolating-with-quaternions <../tutorials/3d/using_transforms.html#interpolating-with-quaternions>`_ in :doc:`../tutorials/3d/using_transforms`
- - :doc:`../tutorials/math/rotations`
- Property Descriptions
- ---------------------
- .. _class_Quat_w:
- - :ref:`float<class_float>` **w**
- W component of the quaternion. Default value: ``1``
- .. _class_Quat_x:
- - :ref:`float<class_float>` **x**
- X component of the quaternion. Default value: ``0``
- .. _class_Quat_y:
- - :ref:`float<class_float>` **y**
- Y component of the quaternion. Default value: ``0``
- .. _class_Quat_z:
- - :ref:`float<class_float>` **z**
- Z component of the quaternion. Default value: ``0``
- Method Descriptions
- -------------------
- .. _class_Quat_Quat:
- - :ref:`Quat<class_Quat>` **Quat** **(** :ref:`Basis<class_Basis>` from **)**
- Returns the rotation matrix corresponding to the given quaternion.
- .. _class_Quat_Quat:
- - :ref:`Quat<class_Quat>` **Quat** **(** :ref:`Vector3<class_Vector3>` euler **)**
- Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle).
- .. _class_Quat_Quat:
- - :ref:`Quat<class_Quat>` **Quat** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
- Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
- .. _class_Quat_Quat:
- - :ref:`Quat<class_Quat>` **Quat** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)**
- Returns a quaternion defined by these values.
- .. _class_Quat_cubic_slerp:
- - :ref:`Quat<class_Quat>` **cubic_slerp** **(** :ref:`Quat<class_Quat>` b, :ref:`Quat<class_Quat>` pre_a, :ref:`Quat<class_Quat>` post_b, :ref:`float<class_float>` t **)**
- Performs a cubic spherical-linear interpolation with another quaternion.
- .. _class_Quat_dot:
- - :ref:`float<class_float>` **dot** **(** :ref:`Quat<class_Quat>` b **)**
- Returns the dot product of two quaternions.
- .. _class_Quat_get_euler:
- - :ref:`Vector3<class_Vector3>` **get_euler** **(** **)**
- Return Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle).
- .. _class_Quat_inverse:
- - :ref:`Quat<class_Quat>` **inverse** **(** **)**
- Returns the inverse of the quaternion.
- .. _class_Quat_is_normalized:
- - :ref:`bool<class_bool>` **is_normalized** **(** **)**
- Returns whether the quaternion is normalized or not.
- .. _class_Quat_length:
- - :ref:`float<class_float>` **length** **(** **)**
- Returns the length of the quaternion.
- .. _class_Quat_length_squared:
- - :ref:`float<class_float>` **length_squared** **(** **)**
- Returns the length of the quaternion, squared.
- .. _class_Quat_normalized:
- - :ref:`Quat<class_Quat>` **normalized** **(** **)**
- Returns a copy of the quaternion, normalized to unit length.
- .. _class_Quat_set_axis_angle:
- - void **set_axis_angle** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
- Set the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector.
- .. _class_Quat_set_euler:
- - void **set_euler** **(** :ref:`Vector3<class_Vector3>` euler **)**
- Set the quaternion to a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle).
- .. _class_Quat_slerp:
- - :ref:`Quat<class_Quat>` **slerp** **(** :ref:`Quat<class_Quat>` b, :ref:`float<class_float>` t **)**
- Performs a spherical-linear interpolation with another quaternion.
- .. _class_Quat_slerpni:
- - :ref:`Quat<class_Quat>` **slerpni** **(** :ref:`Quat<class_Quat>` b, :ref:`float<class_float>` t **)**
- Performs a spherical-linear interpolation with another quaterion without checking if the rotation path is not bigger than 90°.
- .. _class_Quat_xform:
- - :ref:`Vector3<class_Vector3>` **xform** **(** :ref:`Vector3<class_Vector3>` v **)**
- Transforms the vector ``v`` by this quaternion.
|