class_resource.rst 7.5 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Resource.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Resource:
  5. Resource
  6. ========
  7. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Inherited By:** :ref:`AnimationNodeStateMachinePlayback<class_AnimationNodeStateMachinePlayback>`, :ref:`AudioStream<class_AudioStream>`, :ref:`Sky<class_Sky>`, :ref:`Theme<class_Theme>`, :ref:`TextureLayered<class_TextureLayered>`, :ref:`CubeMap<class_CubeMap>`, :ref:`DynamicFontData<class_DynamicFontData>`, :ref:`InputEvent<class_InputEvent>`, :ref:`VisualShaderNode<class_VisualShaderNode>`, :ref:`Curve2D<class_Curve2D>`, :ref:`Image<class_Image>`, :ref:`Shape<class_Shape>`, :ref:`Shape2D<class_Shape2D>`, :ref:`Curve<class_Curve>`, :ref:`Mesh<class_Mesh>`, :ref:`StyleBox<class_StyleBox>`, :ref:`Environment<class_Environment>`, :ref:`GDNativeLibrary<class_GDNativeLibrary>`, :ref:`Material<class_Material>`, :ref:`PhysicsMaterial<class_PhysicsMaterial>`, :ref:`VideoStream<class_VideoStream>`, :ref:`PackedScene<class_PackedScene>`, :ref:`Texture<class_Texture>`, :ref:`TextFile<class_TextFile>`, :ref:`ButtonGroup<class_ButtonGroup>`, :ref:`TileSet<class_TileSet>`, :ref:`ShortCut<class_ShortCut>`, :ref:`OpenSimplexNoise<class_OpenSimplexNoise>`, :ref:`BitMap<class_BitMap>`, :ref:`Animation<class_Animation>`, :ref:`BakedLightmapData<class_BakedLightmapData>`, :ref:`PolygonPathFinder<class_PolygonPathFinder>`, :ref:`Translation<class_Translation>`, :ref:`Shader<class_Shader>`, :ref:`Script<class_Script>`, :ref:`AudioBusLayout<class_AudioBusLayout>`, :ref:`AnimationNode<class_AnimationNode>`, :ref:`World<class_World>`, :ref:`AudioEffect<class_AudioEffect>`, :ref:`VisualScriptNode<class_VisualScriptNode>`, :ref:`AnimationNodeStateMachineTransition<class_AnimationNodeStateMachineTransition>`, :ref:`World2D<class_World2D>`, :ref:`GIProbeData<class_GIProbeData>`, :ref:`Font<class_Font>`, :ref:`SpriteFrames<class_SpriteFrames>`, :ref:`MeshLibrary<class_MeshLibrary>`, :ref:`Curve3D<class_Curve3D>`, :ref:`NavigationPolygon<class_NavigationPolygon>`, :ref:`EditorSettings<class_EditorSettings>`, :ref:`Gradient<class_Gradient>`, :ref:`OccluderPolygon2D<class_OccluderPolygon2D>`, :ref:`MultiMesh<class_MultiMesh>`, :ref:`PackedDataContainer<class_PackedDataContainer>`, :ref:`NavigationMesh<class_NavigationMesh>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Base class for all resources.
  13. Properties
  14. ----------
  15. +-----------------------------+------------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`resource_local_to_scene<class_Resource_resource_local_to_scene>` |
  17. +-----------------------------+------------------------------------------------------------------------+
  18. | :ref:`String<class_String>` | :ref:`resource_name<class_Resource_resource_name>` |
  19. +-----------------------------+------------------------------------------------------------------------+
  20. | :ref:`String<class_String>` | :ref:`resource_path<class_Resource_resource_path>` |
  21. +-----------------------------+------------------------------------------------------------------------+
  22. Methods
  23. -------
  24. +----------------------------------+---------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`_setup_local_to_scene<class_Resource__setup_local_to_scene>` **(** **)** virtual |
  26. +----------------------------------+---------------------------------------------------------------------------------------------------------+
  27. | :ref:`Resource<class_Resource>` | :ref:`duplicate<class_Resource_duplicate>` **(** :ref:`bool<class_bool>` subresources=false **)** const |
  28. +----------------------------------+---------------------------------------------------------------------------------------------------------+
  29. | :ref:`Node<class_Node>` | :ref:`get_local_scene<class_Resource_get_local_scene>` **(** **)** const |
  30. +----------------------------------+---------------------------------------------------------------------------------------------------------+
  31. | :ref:`RID<class_RID>` | :ref:`get_rid<class_Resource_get_rid>` **(** **)** const |
  32. +----------------------------------+---------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`setup_local_to_scene<class_Resource_setup_local_to_scene>` **(** **)** |
  34. +----------------------------------+---------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`take_over_path<class_Resource_take_over_path>` **(** :ref:`String<class_String>` path **)** |
  36. +----------------------------------+---------------------------------------------------------------------------------------------------------+
  37. Signals
  38. -------
  39. .. _class_Resource_changed:
  40. - **changed** **(** **)**
  41. Description
  42. -----------
  43. Resource is the base class for all resource types. Resources are primarily data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a :ref:`Node<class_Node>`, which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a :ref:`Node<class_Node>` or another resource.
  44. Property Descriptions
  45. ---------------------
  46. .. _class_Resource_resource_local_to_scene:
  47. - :ref:`bool<class_bool>` **resource_local_to_scene**
  48. +----------+---------------------------+
  49. | *Setter* | set_local_to_scene(value) |
  50. +----------+---------------------------+
  51. | *Getter* | is_local_to_scene() |
  52. +----------+---------------------------+
  53. .. _class_Resource_resource_name:
  54. - :ref:`String<class_String>` **resource_name**
  55. +----------+-----------------+
  56. | *Setter* | set_name(value) |
  57. +----------+-----------------+
  58. | *Getter* | get_name() |
  59. +----------+-----------------+
  60. .. _class_Resource_resource_path:
  61. - :ref:`String<class_String>` **resource_path**
  62. +----------+-----------------+
  63. | *Setter* | set_path(value) |
  64. +----------+-----------------+
  65. | *Getter* | get_path() |
  66. +----------+-----------------+
  67. Method Descriptions
  68. -------------------
  69. .. _class_Resource__setup_local_to_scene:
  70. - void **_setup_local_to_scene** **(** **)** virtual
  71. .. _class_Resource_duplicate:
  72. - :ref:`Resource<class_Resource>` **duplicate** **(** :ref:`bool<class_bool>` subresources=false **)** const
  73. .. _class_Resource_get_local_scene:
  74. - :ref:`Node<class_Node>` **get_local_scene** **(** **)** const
  75. .. _class_Resource_get_rid:
  76. - :ref:`RID<class_RID>` **get_rid** **(** **)** const
  77. Return the RID of the resource (or an empty RID). Many resources (such as :ref:`Texture<class_Texture>`, :ref:`Mesh<class_Mesh>`, etc) are high level abstractions of resources stored in a server, so this function will return the original RID.
  78. .. _class_Resource_setup_local_to_scene:
  79. - void **setup_local_to_scene** **(** **)**
  80. .. _class_Resource_take_over_path:
  81. - void **take_over_path** **(** :ref:`String<class_String>` path **)**
  82. Set the path of the resource. Differs from set_path(), if another ``Resource`` exists with "path" it over-takes it, instead of failing.