class_spritebase3d.rst 9.1 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the SpriteBase3D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_SpriteBase3D:
  5. SpriteBase3D
  6. ============
  7. **Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Inherited By:** :ref:`AnimatedSprite3D<class_AnimatedSprite3D>`, :ref:`Sprite3D<class_Sprite3D>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. 2D Sprite node in 3D environment.
  13. Properties
  14. ----------
  15. +-----------------------------------------------------+------------------------------------------------------+
  16. | :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` | :ref:`alpha_cut<class_SpriteBase3D_alpha_cut>` |
  17. +-----------------------------------------------------+------------------------------------------------------+
  18. | :ref:`Axis<enum_Vector3_Axis>` | :ref:`axis<class_SpriteBase3D_axis>` |
  19. +-----------------------------------------------------+------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`centered<class_SpriteBase3D_centered>` |
  21. +-----------------------------------------------------+------------------------------------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`double_sided<class_SpriteBase3D_double_sided>` |
  23. +-----------------------------------------------------+------------------------------------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`flip_h<class_SpriteBase3D_flip_h>` |
  25. +-----------------------------------------------------+------------------------------------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`flip_v<class_SpriteBase3D_flip_v>` |
  27. +-----------------------------------------------------+------------------------------------------------------+
  28. | :ref:`Color<class_Color>` | :ref:`modulate<class_SpriteBase3D_modulate>` |
  29. +-----------------------------------------------------+------------------------------------------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_SpriteBase3D_offset>` |
  31. +-----------------------------------------------------+------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`opacity<class_SpriteBase3D_opacity>` |
  33. +-----------------------------------------------------+------------------------------------------------------+
  34. | :ref:`float<class_float>` | :ref:`pixel_size<class_SpriteBase3D_pixel_size>` |
  35. +-----------------------------------------------------+------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`shaded<class_SpriteBase3D_shaded>` |
  37. +-----------------------------------------------------+------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`transparent<class_SpriteBase3D_transparent>` |
  39. +-----------------------------------------------------+------------------------------------------------------+
  40. Methods
  41. -------
  42. +------------------------------------------+--------------------------------------------------------------------------------------------+
  43. | :ref:`TriangleMesh<class_TriangleMesh>` | :ref:`generate_triangle_mesh<class_SpriteBase3D_generate_triangle_mesh>` **(** **)** const |
  44. +------------------------------------------+--------------------------------------------------------------------------------------------+
  45. | :ref:`Rect2<class_Rect2>` | :ref:`get_item_rect<class_SpriteBase3D_get_item_rect>` **(** **)** const |
  46. +------------------------------------------+--------------------------------------------------------------------------------------------+
  47. Enumerations
  48. ------------
  49. .. _enum_SpriteBase3D_AlphaCutMode:
  50. enum **AlphaCutMode**:
  51. - **ALPHA_CUT_DISABLED** = **0**
  52. - **ALPHA_CUT_DISCARD** = **1**
  53. - **ALPHA_CUT_OPAQUE_PREPASS** = **2**
  54. .. _enum_SpriteBase3D_DrawFlags:
  55. enum **DrawFlags**:
  56. - **FLAG_TRANSPARENT** = **0** --- If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.
  57. - **FLAG_SHADED** = **1** --- If set, the Light in the Environment has effects on the Sprite.
  58. - **FLAG_DOUBLE_SIDED** = **2** --- If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
  59. - **FLAG_MAX** = **3** --- Used internally to mark the end of the Flags section.
  60. Description
  61. -----------
  62. A node that displays 2D texture information in a 3D environment.
  63. Property Descriptions
  64. ---------------------
  65. .. _class_SpriteBase3D_alpha_cut:
  66. - :ref:`AlphaCutMode<enum_SpriteBase3D_AlphaCutMode>` **alpha_cut**
  67. +----------+---------------------------+
  68. | *Setter* | set_alpha_cut_mode(value) |
  69. +----------+---------------------------+
  70. | *Getter* | get_alpha_cut_mode() |
  71. +----------+---------------------------+
  72. .. _class_SpriteBase3D_axis:
  73. - :ref:`Axis<enum_Vector3_Axis>` **axis**
  74. +----------+-----------------+
  75. | *Setter* | set_axis(value) |
  76. +----------+-----------------+
  77. | *Getter* | get_axis() |
  78. +----------+-----------------+
  79. The direction in which the front of the texture faces.
  80. .. _class_SpriteBase3D_centered:
  81. - :ref:`bool<class_bool>` **centered**
  82. +----------+---------------------+
  83. | *Setter* | set_centered(value) |
  84. +----------+---------------------+
  85. | *Getter* | is_centered() |
  86. +----------+---------------------+
  87. If ``true`` texture will be centered. Default value: ``true``.
  88. .. _class_SpriteBase3D_double_sided:
  89. - :ref:`bool<class_bool>` **double_sided**
  90. +----------+----------------------+
  91. | *Setter* | set_draw_flag(value) |
  92. +----------+----------------------+
  93. | *Getter* | get_draw_flag() |
  94. +----------+----------------------+
  95. If ``true`` texture can be seen from the back as well, if ``false``, it is invisible when looking at it from behind. Default value: ``true``.
  96. .. _class_SpriteBase3D_flip_h:
  97. - :ref:`bool<class_bool>` **flip_h**
  98. +----------+-------------------+
  99. | *Setter* | set_flip_h(value) |
  100. +----------+-------------------+
  101. | *Getter* | is_flipped_h() |
  102. +----------+-------------------+
  103. If ``true`` texture is flipped horizontally. Default value: ``false``.
  104. .. _class_SpriteBase3D_flip_v:
  105. - :ref:`bool<class_bool>` **flip_v**
  106. +----------+-------------------+
  107. | *Setter* | set_flip_v(value) |
  108. +----------+-------------------+
  109. | *Getter* | is_flipped_v() |
  110. +----------+-------------------+
  111. If ``true`` texture is flipped vertically. Default value: ``false``.
  112. .. _class_SpriteBase3D_modulate:
  113. - :ref:`Color<class_Color>` **modulate**
  114. +----------+---------------------+
  115. | *Setter* | set_modulate(value) |
  116. +----------+---------------------+
  117. | *Getter* | get_modulate() |
  118. +----------+---------------------+
  119. A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
  120. .. _class_SpriteBase3D_offset:
  121. - :ref:`Vector2<class_Vector2>` **offset**
  122. +----------+-------------------+
  123. | *Setter* | set_offset(value) |
  124. +----------+-------------------+
  125. | *Getter* | get_offset() |
  126. +----------+-------------------+
  127. The texture's drawing offset.
  128. .. _class_SpriteBase3D_opacity:
  129. - :ref:`float<class_float>` **opacity**
  130. +----------+--------------------+
  131. | *Setter* | set_opacity(value) |
  132. +----------+--------------------+
  133. | *Getter* | get_opacity() |
  134. +----------+--------------------+
  135. The objects visibility on a scale from ``0`` fully invisible to ``1`` fully visible.
  136. .. _class_SpriteBase3D_pixel_size:
  137. - :ref:`float<class_float>` **pixel_size**
  138. +----------+-----------------------+
  139. | *Setter* | set_pixel_size(value) |
  140. +----------+-----------------------+
  141. | *Getter* | get_pixel_size() |
  142. +----------+-----------------------+
  143. The size of one pixel's width on the Sprite to scale it in 3D.
  144. .. _class_SpriteBase3D_shaded:
  145. - :ref:`bool<class_bool>` **shaded**
  146. +----------+----------------------+
  147. | *Setter* | set_draw_flag(value) |
  148. +----------+----------------------+
  149. | *Getter* | get_draw_flag() |
  150. +----------+----------------------+
  151. If ``true`` the :ref:`Light<class_Light>` in the :ref:`Environment<class_Environment>` has effects on the Sprite. Default value: ``false``.
  152. .. _class_SpriteBase3D_transparent:
  153. - :ref:`bool<class_bool>` **transparent**
  154. +----------+----------------------+
  155. | *Setter* | set_draw_flag(value) |
  156. +----------+----------------------+
  157. | *Getter* | get_draw_flag() |
  158. +----------+----------------------+
  159. If ``true`` the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: ``true``.
  160. Method Descriptions
  161. -------------------
  162. .. _class_SpriteBase3D_generate_triangle_mesh:
  163. - :ref:`TriangleMesh<class_TriangleMesh>` **generate_triangle_mesh** **(** **)** const
  164. .. _class_SpriteBase3D_get_item_rect:
  165. - :ref:`Rect2<class_Rect2>` **get_item_rect** **(** **)** const