class_vector3.rst 21 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Vector3.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Vector3:
  5. Vector3
  6. =======
  7. **Category:** Built-In Types
  8. Brief Description
  9. -----------------
  10. Vector class, which performs basic 3D vector math operations.
  11. Properties
  12. ----------
  13. +---------------------------+---------------------------+
  14. | :ref:`float<class_float>` | :ref:`x<class_Vector3_x>` |
  15. +---------------------------+---------------------------+
  16. | :ref:`float<class_float>` | :ref:`y<class_Vector3_y>` |
  17. +---------------------------+---------------------------+
  18. | :ref:`float<class_float>` | :ref:`z<class_Vector3_z>` |
  19. +---------------------------+---------------------------+
  20. Methods
  21. -------
  22. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`Vector3<class_Vector3>` | :ref:`Vector3<class_Vector3_Vector3>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)** |
  24. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`Vector3<class_Vector3>` | :ref:`abs<class_Vector3_abs>` **(** **)** |
  26. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`angle_to<class_Vector3_angle_to>` **(** :ref:`Vector3<class_Vector3>` to **)** |
  28. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`Vector3<class_Vector3>` | :ref:`bounce<class_Vector3_bounce>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  30. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`Vector3<class_Vector3>` | :ref:`ceil<class_Vector3_ceil>` **(** **)** |
  32. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Vector3<class_Vector3>` | :ref:`cross<class_Vector3_cross>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  34. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`Vector3<class_Vector3>` | :ref:`cubic_interpolate<class_Vector3_cubic_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)** |
  36. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`float<class_float>` | :ref:`distance_squared_to<class_Vector3_distance_squared_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  38. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`float<class_float>` | :ref:`distance_to<class_Vector3_distance_to>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  40. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`float<class_float>` | :ref:`dot<class_Vector3_dot>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  42. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Vector3<class_Vector3>` | :ref:`floor<class_Vector3_floor>` **(** **)** |
  44. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Vector3<class_Vector3>` | :ref:`inverse<class_Vector3_inverse>` **(** **)** |
  46. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Vector3_is_normalized>` **(** **)** |
  48. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`float<class_float>` | :ref:`length<class_Vector3_length>` **(** **)** |
  50. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`float<class_float>` | :ref:`length_squared<class_Vector3_length_squared>` **(** **)** |
  52. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Vector3<class_Vector3>` | :ref:`linear_interpolate<class_Vector3_linear_interpolate>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
  54. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`int<class_int>` | :ref:`max_axis<class_Vector3_max_axis>` **(** **)** |
  56. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`int<class_int>` | :ref:`min_axis<class_Vector3_min_axis>` **(** **)** |
  58. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Vector3<class_Vector3>` | :ref:`normalized<class_Vector3_normalized>` **(** **)** |
  60. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Basis<class_Basis>` | :ref:`outer<class_Vector3_outer>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  62. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Vector3<class_Vector3>` | :ref:`project<class_Vector3_project>` **(** :ref:`Vector3<class_Vector3>` b **)** |
  64. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Vector3<class_Vector3>` | :ref:`reflect<class_Vector3_reflect>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  66. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Vector3<class_Vector3>` | :ref:`rotated<class_Vector3_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)** |
  68. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Vector3<class_Vector3>` | :ref:`round<class_Vector3_round>` **(** **)** |
  70. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Vector3<class_Vector3>` | :ref:`slerp<class_Vector3_slerp>` **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)** |
  72. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector3<class_Vector3>` | :ref:`slide<class_Vector3_slide>` **(** :ref:`Vector3<class_Vector3>` n **)** |
  74. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector3<class_Vector3>` | :ref:`snapped<class_Vector3_snapped>` **(** :ref:`Vector3<class_Vector3>` by **)** |
  76. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Basis<class_Basis>` | :ref:`to_diagonal_matrix<class_Vector3_to_diagonal_matrix>` **(** **)** |
  78. +--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. Constants
  80. ---------
  81. - **AXIS_X** = **0** --- Enumerated value for the X axis. Returned by :ref:`max_axis<class_Vector3_max_axis>` and :ref:`min_axis<class_Vector3_min_axis>`.
  82. - **AXIS_Y** = **1** --- Enumerated value for the Y axis.
  83. - **AXIS_Z** = **2** --- Enumerated value for the Z axis.
  84. - **ZERO** = **Vector3( 0, 0, 0 )** --- Zero vector.
  85. - **ONE** = **Vector3( 1, 1, 1 )** --- One vector.
  86. - **INF** = **Vector3( inf, inf, inf )** --- Infinite vector.
  87. - **LEFT** = **Vector3( -1, 0, 0 )** --- Left unit vector.
  88. - **RIGHT** = **Vector3( 1, 0, 0 )** --- Right unit vector.
  89. - **UP** = **Vector3( 0, 1, 0 )** --- Up unit vector.
  90. - **DOWN** = **Vector3( 0, -1, 0 )** --- Down unit vector.
  91. - **FORWARD** = **Vector3( 0, 0, -1 )** --- Forward unit vector.
  92. - **BACK** = **Vector3( 0, 0, 1 )** --- Back unit vector.
  93. Description
  94. -----------
  95. Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
  96. Tutorials
  97. ---------
  98. - :doc:`../tutorials/math/index`
  99. Property Descriptions
  100. ---------------------
  101. .. _class_Vector3_x:
  102. - :ref:`float<class_float>` **x**
  103. The vector's x component. Also accessible by using the index position ``[0]``.
  104. .. _class_Vector3_y:
  105. - :ref:`float<class_float>` **y**
  106. The vector's y component. Also accessible by using the index position ``[1]``.
  107. .. _class_Vector3_z:
  108. - :ref:`float<class_float>` **z**
  109. The vector's z component. Also accessible by using the index position ``[2]``.
  110. Method Descriptions
  111. -------------------
  112. .. _class_Vector3_Vector3:
  113. - :ref:`Vector3<class_Vector3>` **Vector3** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z **)**
  114. Returns a Vector3 with the given components.
  115. .. _class_Vector3_abs:
  116. - :ref:`Vector3<class_Vector3>` **abs** **(** **)**
  117. Returns a new vector with all components in absolute values (i.e. positive).
  118. .. _class_Vector3_angle_to:
  119. - :ref:`float<class_float>` **angle_to** **(** :ref:`Vector3<class_Vector3>` to **)**
  120. Returns the minimum angle to the given vector.
  121. .. _class_Vector3_bounce:
  122. - :ref:`Vector3<class_Vector3>` **bounce** **(** :ref:`Vector3<class_Vector3>` n **)**
  123. Returns the vector "bounced off" from a plane defined by the given normal.
  124. .. _class_Vector3_ceil:
  125. - :ref:`Vector3<class_Vector3>` **ceil** **(** **)**
  126. Returns a new vector with all components rounded up.
  127. .. _class_Vector3_cross:
  128. - :ref:`Vector3<class_Vector3>` **cross** **(** :ref:`Vector3<class_Vector3>` b **)**
  129. Returns the cross product with ``b``.
  130. .. _class_Vector3_cubic_interpolate:
  131. - :ref:`Vector3<class_Vector3>` **cubic_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`Vector3<class_Vector3>` pre_a, :ref:`Vector3<class_Vector3>` post_b, :ref:`float<class_float>` t **)**
  132. Performs a cubic interpolation between vectors ``pre_a``, ``a``, ``b``, ``post_b`` (``a`` is current), by the given amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  133. .. _class_Vector3_distance_squared_to:
  134. - :ref:`float<class_float>` **distance_squared_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  135. Returns the squared distance to ``b``. Prefer this function over :ref:`distance_to<class_Vector3_distance_to>` if you need to sort vectors or need the squared distance for some formula.
  136. .. _class_Vector3_distance_to:
  137. - :ref:`float<class_float>` **distance_to** **(** :ref:`Vector3<class_Vector3>` b **)**
  138. Returns the distance to ``b``.
  139. .. _class_Vector3_dot:
  140. - :ref:`float<class_float>` **dot** **(** :ref:`Vector3<class_Vector3>` b **)**
  141. Returns the dot product with ``b``.
  142. .. _class_Vector3_floor:
  143. - :ref:`Vector3<class_Vector3>` **floor** **(** **)**
  144. Returns a new vector with all components rounded down.
  145. .. _class_Vector3_inverse:
  146. - :ref:`Vector3<class_Vector3>` **inverse** **(** **)**
  147. Returns the inverse of the vector. This is the same as ``Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )``.
  148. .. _class_Vector3_is_normalized:
  149. - :ref:`bool<class_bool>` **is_normalized** **(** **)**
  150. Returns ``true`` if the vector is normalized.
  151. .. _class_Vector3_length:
  152. - :ref:`float<class_float>` **length** **(** **)**
  153. Returns the vector's length.
  154. .. _class_Vector3_length_squared:
  155. - :ref:`float<class_float>` **length_squared** **(** **)**
  156. Returns the vector's length squared. Prefer this function over :ref:`length<class_Vector3_length>` if you need to sort vectors or need the squared length for some formula.
  157. .. _class_Vector3_linear_interpolate:
  158. - :ref:`Vector3<class_Vector3>` **linear_interpolate** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
  159. Returns the result of the linear interpolation between this vector and ``b`` by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation..
  160. .. _class_Vector3_max_axis:
  161. - :ref:`int<class_int>` **max_axis** **(** **)**
  162. Returns the axis of the vector's largest value. See ``AXIS_*`` constants.
  163. .. _class_Vector3_min_axis:
  164. - :ref:`int<class_int>` **min_axis** **(** **)**
  165. Returns the axis of the vector's smallest value. See ``AXIS_*`` constants.
  166. .. _class_Vector3_normalized:
  167. - :ref:`Vector3<class_Vector3>` **normalized** **(** **)**
  168. Returns the vector scaled to unit length. Equivalent to ``v / v.length()``.
  169. .. _class_Vector3_outer:
  170. - :ref:`Basis<class_Basis>` **outer** **(** :ref:`Vector3<class_Vector3>` b **)**
  171. Returns the outer product with ``b``.
  172. .. _class_Vector3_project:
  173. - :ref:`Vector3<class_Vector3>` **project** **(** :ref:`Vector3<class_Vector3>` b **)**
  174. Returns the vector projected onto the vector ``b``.
  175. .. _class_Vector3_reflect:
  176. - :ref:`Vector3<class_Vector3>` **reflect** **(** :ref:`Vector3<class_Vector3>` n **)**
  177. Returns the vector reflected from a plane defined by the given normal.
  178. .. _class_Vector3_rotated:
  179. - :ref:`Vector3<class_Vector3>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` phi **)**
  180. Rotates the vector around a given axis by ``phi`` radians. The axis must be a normalized vector.
  181. .. _class_Vector3_round:
  182. - :ref:`Vector3<class_Vector3>` **round** **(** **)**
  183. Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
  184. .. _class_Vector3_slerp:
  185. - :ref:`Vector3<class_Vector3>` **slerp** **(** :ref:`Vector3<class_Vector3>` b, :ref:`float<class_float>` t **)**
  186. Returns the result of SLERP between this vector and ``b``, by amount ``t``. ``t`` is in the range of ``0.0 - 1.0``, representing the amount of interpolation.
  187. Both vectors need to be normalized.
  188. .. _class_Vector3_slide:
  189. - :ref:`Vector3<class_Vector3>` **slide** **(** :ref:`Vector3<class_Vector3>` n **)**
  190. Returns the component of the vector along a plane defined by the given normal.
  191. .. _class_Vector3_snapped:
  192. - :ref:`Vector3<class_Vector3>` **snapped** **(** :ref:`Vector3<class_Vector3>` by **)**
  193. Returns a copy of the vector, snapped to the lowest neared multiple.
  194. .. _class_Vector3_to_diagonal_matrix:
  195. - :ref:`Basis<class_Basis>` **to_diagonal_matrix** **(** **)**
  196. Returns a diagonal matrix with the vector as main diagonal.