class_visualscriptyieldsignal.rst 2.9 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualScriptYieldSignal.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualScriptYieldSignal:
  5. VisualScriptYieldSignal
  6. =======================
  7. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +--------------------------------------------------------+-----------------------------------------------------------+
  14. | :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptYieldSignal_base_type>` |
  15. +--------------------------------------------------------+-----------------------------------------------------------+
  16. | :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` | :ref:`call_mode<class_VisualScriptYieldSignal_call_mode>` |
  17. +--------------------------------------------------------+-----------------------------------------------------------+
  18. | :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptYieldSignal_node_path>` |
  19. +--------------------------------------------------------+-----------------------------------------------------------+
  20. | :ref:`String<class_String>` | :ref:`signal<class_VisualScriptYieldSignal_signal>` |
  21. +--------------------------------------------------------+-----------------------------------------------------------+
  22. Enumerations
  23. ------------
  24. .. _enum_VisualScriptYieldSignal_CallMode:
  25. enum **CallMode**:
  26. - **CALL_MODE_SELF** = **0**
  27. - **CALL_MODE_NODE_PATH** = **1**
  28. - **CALL_MODE_INSTANCE** = **2**
  29. Property Descriptions
  30. ---------------------
  31. .. _class_VisualScriptYieldSignal_base_type:
  32. - :ref:`String<class_String>` **base_type**
  33. +----------+----------------------+
  34. | *Setter* | set_base_type(value) |
  35. +----------+----------------------+
  36. | *Getter* | get_base_type() |
  37. +----------+----------------------+
  38. .. _class_VisualScriptYieldSignal_call_mode:
  39. - :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` **call_mode**
  40. +----------+----------------------+
  41. | *Setter* | set_call_mode(value) |
  42. +----------+----------------------+
  43. | *Getter* | get_call_mode() |
  44. +----------+----------------------+
  45. .. _class_VisualScriptYieldSignal_node_path:
  46. - :ref:`NodePath<class_NodePath>` **node_path**
  47. +----------+----------------------+
  48. | *Setter* | set_base_path(value) |
  49. +----------+----------------------+
  50. | *Getter* | get_base_path() |
  51. +----------+----------------------+
  52. .. _class_VisualScriptYieldSignal_signal:
  53. - :ref:`String<class_String>` **signal**
  54. +----------+-------------------+
  55. | *Setter* | set_signal(value) |
  56. +----------+-------------------+
  57. | *Getter* | get_signal() |
  58. +----------+-------------------+