class_visualshader.rst 12 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualShader.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualShader:
  5. VisualShader
  6. ============
  7. **Inherits:** :ref:`Shader<class_Shader>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +-------------------------------+------------------------------------------------------+
  14. | :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_graph_offset>` |
  15. +-------------------------------+------------------------------------------------------+
  16. Methods
  17. -------
  18. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | void | :ref:`add_node<class_VisualShader_add_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)** |
  20. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`can_connect_nodes<class_VisualShader_can_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const |
  22. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect_nodes<class_VisualShader_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
  24. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`disconnect_nodes<class_VisualShader_disconnect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
  26. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`VisualShaderNode<class_VisualShaderNode>` | :ref:`get_node<class_VisualShader_get_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const |
  28. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`Array<class_Array>` | :ref:`get_node_connections<class_VisualShader_get_node_connections>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** const |
  30. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`get_node_list<class_VisualShader_get_node_list>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** const |
  32. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_VisualShader_get_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const |
  34. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`get_valid_node_id<class_VisualShader_get_valid_node_id>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** const |
  36. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`is_node_connection<class_VisualShader_is_node_connection>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const |
  38. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`remove_node<class_VisualShader_remove_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |
  40. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`set_mode<class_VisualShader_set_mode>` **(** :ref:`Mode<enum_Shader_Mode>` mode **)** |
  42. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`set_node_position<class_VisualShader_set_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)** |
  44. +--------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. Enumerations
  46. ------------
  47. .. _enum_VisualShader_Type:
  48. enum **Type**:
  49. - **TYPE_VERTEX** = **0**
  50. - **TYPE_FRAGMENT** = **1**
  51. - **TYPE_LIGHT** = **2**
  52. - **TYPE_MAX** = **3**
  53. Constants
  54. ---------
  55. - **NODE_ID_INVALID** = **-1**
  56. - **NODE_ID_OUTPUT** = **0**
  57. Property Descriptions
  58. ---------------------
  59. .. _class_VisualShader_graph_offset:
  60. - :ref:`Vector2<class_Vector2>` **graph_offset**
  61. +----------+-------------------------+
  62. | *Setter* | set_graph_offset(value) |
  63. +----------+-------------------------+
  64. | *Getter* | get_graph_offset() |
  65. +----------+-------------------------+
  66. Method Descriptions
  67. -------------------
  68. .. _class_VisualShader_add_node:
  69. - void **add_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)**
  70. .. _class_VisualShader_can_connect_nodes:
  71. - :ref:`bool<class_bool>` **can_connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const
  72. .. _class_VisualShader_connect_nodes:
  73. - :ref:`Error<enum_@GlobalScope_Error>` **connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
  74. .. _class_VisualShader_disconnect_nodes:
  75. - void **disconnect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
  76. .. _class_VisualShader_get_node:
  77. - :ref:`VisualShaderNode<class_VisualShaderNode>` **get_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const
  78. .. _class_VisualShader_get_node_connections:
  79. - :ref:`Array<class_Array>` **get_node_connections** **(** :ref:`Type<enum_VisualShader_Type>` type **)** const
  80. .. _class_VisualShader_get_node_list:
  81. - :ref:`PoolIntArray<class_PoolIntArray>` **get_node_list** **(** :ref:`Type<enum_VisualShader_Type>` type **)** const
  82. .. _class_VisualShader_get_node_position:
  83. - :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** const
  84. .. _class_VisualShader_get_valid_node_id:
  85. - :ref:`int<class_int>` **get_valid_node_id** **(** :ref:`Type<enum_VisualShader_Type>` type **)** const
  86. .. _class_VisualShader_is_node_connection:
  87. - :ref:`bool<class_bool>` **is_node_connection** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** const
  88. .. _class_VisualShader_remove_node:
  89. - void **remove_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)**
  90. .. _class_VisualShader_set_mode:
  91. - void **set_mode** **(** :ref:`Mode<enum_Shader_Mode>` mode **)**
  92. .. _class_VisualShader_set_node_position:
  93. - void **set_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)**