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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformVecMult.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualShaderNodeTransformVecMult:
- VisualShaderNodeTransformVecMult
- ================================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Properties
- ----------
- +-----------------------------------------------------------------+------------------------------------------------------------------+
- | :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformVecMult_operator>` |
- +-----------------------------------------------------------------+------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeTransformVecMult_Operator:
- enum **Operator**:
- - **OP_AxB** = **0**
- - **OP_BxA** = **1**
- - **OP_3x3_AxB** = **2**
- - **OP_3x3_BxA** = **3**
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeTransformVecMult_operator:
- - :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **operator**
- +----------+---------------------+
- | *Setter* | set_operator(value) |
- +----------+---------------------+
- | *Getter* | get_operator() |
- +----------+---------------------+
|