class_visualshadernodetransformvecmult.rst 1.5 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformVecMult.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualShaderNodeTransformVecMult:
  5. VisualShaderNodeTransformVecMult
  6. ================================
  7. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +-----------------------------------------------------------------+------------------------------------------------------------------+
  14. | :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` | :ref:`operator<class_VisualShaderNodeTransformVecMult_operator>` |
  15. +-----------------------------------------------------------------+------------------------------------------------------------------+
  16. Enumerations
  17. ------------
  18. .. _enum_VisualShaderNodeTransformVecMult_Operator:
  19. enum **Operator**:
  20. - **OP_AxB** = **0**
  21. - **OP_BxA** = **1**
  22. - **OP_3x3_AxB** = **2**
  23. - **OP_3x3_BxA** = **3**
  24. Property Descriptions
  25. ---------------------
  26. .. _class_VisualShaderNodeTransformVecMult_operator:
  27. - :ref:`Operator<enum_VisualShaderNodeTransformVecMult_Operator>` **operator**
  28. +----------+---------------------+
  29. | *Setter* | set_operator(value) |
  30. +----------+---------------------+
  31. | *Getter* | get_operator() |
  32. +----------+---------------------+