class_parallax2d.rst 14 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Parallax2D.xml.
  6. .. _class_Parallax2D:
  7. Parallax2D
  8. ==========
  9. **Experimental:** This node is meant to replace :ref:`ParallaxBackground<class_ParallaxBackground>` and :ref:`ParallaxLayer<class_ParallaxLayer>`. The implementation may change in the future.
  10. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  11. A node used to create a parallax scrolling background.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A **Parallax2D** is used to create a parallax effect. It can move at a different speed relative to the camera movement using :ref:`scroll_scale<class_Parallax2D_property_scroll_scale>`. This creates an illusion of depth in a 2D game. If manual scrolling is desired, the :ref:`Camera2D<class_Camera2D>` position can be ignored with :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>`.
  16. \ **Note:** Any changes to this node's position made after it enters the scene tree will be overridden if :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>` is ``false`` or :ref:`screen_offset<class_Parallax2D_property_screen_offset>` is modified.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`autoscroll<class_Parallax2D_property_autoscroll>` | ``Vector2(0, 0)`` |
  24. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`follow_viewport<class_Parallax2D_property_follow_viewport>` | ``true`` |
  26. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>` | ``false`` |
  28. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  29. | :ref:`Vector2<class_Vector2>` | :ref:`limit_begin<class_Parallax2D_property_limit_begin>` | ``Vector2(-1e+07, -1e+07)`` |
  30. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  31. | :ref:`Vector2<class_Vector2>` | :ref:`limit_end<class_Parallax2D_property_limit_end>` | ``Vector2(1e+07, 1e+07)`` |
  32. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  33. | :ref:`PhysicsInterpolationMode<enum_Node_PhysicsInterpolationMode>` | physics_interpolation_mode | ``2`` (overrides :ref:`Node<class_Node_property_physics_interpolation_mode>`) |
  34. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  35. | :ref:`Vector2<class_Vector2>` | :ref:`repeat_size<class_Parallax2D_property_repeat_size>` | ``Vector2(0, 0)`` |
  36. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  37. | :ref:`int<class_int>` | :ref:`repeat_times<class_Parallax2D_property_repeat_times>` | ``1`` |
  38. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  39. | :ref:`Vector2<class_Vector2>` | :ref:`screen_offset<class_Parallax2D_property_screen_offset>` | ``Vector2(0, 0)`` |
  40. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  41. | :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_Parallax2D_property_scroll_offset>` | ``Vector2(0, 0)`` |
  42. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  43. | :ref:`Vector2<class_Vector2>` | :ref:`scroll_scale<class_Parallax2D_property_scroll_scale>` | ``Vector2(1, 1)`` |
  44. +---------------------------------------------------------------------+-----------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  45. .. rst-class:: classref-section-separator
  46. ----
  47. .. rst-class:: classref-descriptions-group
  48. Property Descriptions
  49. ---------------------
  50. .. _class_Parallax2D_property_autoscroll:
  51. .. rst-class:: classref-property
  52. :ref:`Vector2<class_Vector2>` **autoscroll** = ``Vector2(0, 0)`` :ref:`🔗<class_Parallax2D_property_autoscroll>`
  53. .. rst-class:: classref-property-setget
  54. - |void| **set_autoscroll**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  55. - :ref:`Vector2<class_Vector2>` **get_autoscroll**\ (\ )
  56. Velocity at which the offset scrolls automatically, in pixels per second.
  57. .. rst-class:: classref-item-separator
  58. ----
  59. .. _class_Parallax2D_property_follow_viewport:
  60. .. rst-class:: classref-property
  61. :ref:`bool<class_bool>` **follow_viewport** = ``true`` :ref:`🔗<class_Parallax2D_property_follow_viewport>`
  62. .. rst-class:: classref-property-setget
  63. - |void| **set_follow_viewport**\ (\ value\: :ref:`bool<class_bool>`\ )
  64. - :ref:`bool<class_bool>` **get_follow_viewport**\ (\ )
  65. If ``true``, this **Parallax2D** is offset by the current camera's position. If the **Parallax2D** is in a :ref:`CanvasLayer<class_CanvasLayer>` separate from the current camera, it may be desired to match the value with :ref:`CanvasLayer.follow_viewport_enabled<class_CanvasLayer_property_follow_viewport_enabled>`.
  66. .. rst-class:: classref-item-separator
  67. ----
  68. .. _class_Parallax2D_property_ignore_camera_scroll:
  69. .. rst-class:: classref-property
  70. :ref:`bool<class_bool>` **ignore_camera_scroll** = ``false`` :ref:`🔗<class_Parallax2D_property_ignore_camera_scroll>`
  71. .. rst-class:: classref-property-setget
  72. - |void| **set_ignore_camera_scroll**\ (\ value\: :ref:`bool<class_bool>`\ )
  73. - :ref:`bool<class_bool>` **is_ignore_camera_scroll**\ (\ )
  74. If ``true``, **Parallax2D**'s position is not affected by the position of the camera.
  75. .. rst-class:: classref-item-separator
  76. ----
  77. .. _class_Parallax2D_property_limit_begin:
  78. .. rst-class:: classref-property
  79. :ref:`Vector2<class_Vector2>` **limit_begin** = ``Vector2(-1e+07, -1e+07)`` :ref:`🔗<class_Parallax2D_property_limit_begin>`
  80. .. rst-class:: classref-property-setget
  81. - |void| **set_limit_begin**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  82. - :ref:`Vector2<class_Vector2>` **get_limit_begin**\ (\ )
  83. Top-left limits for scrolling to begin. If the camera is outside of this limit, the **Parallax2D** stops scrolling. Must be lower than :ref:`limit_end<class_Parallax2D_property_limit_end>` minus the viewport size to work.
  84. .. rst-class:: classref-item-separator
  85. ----
  86. .. _class_Parallax2D_property_limit_end:
  87. .. rst-class:: classref-property
  88. :ref:`Vector2<class_Vector2>` **limit_end** = ``Vector2(1e+07, 1e+07)`` :ref:`🔗<class_Parallax2D_property_limit_end>`
  89. .. rst-class:: classref-property-setget
  90. - |void| **set_limit_end**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  91. - :ref:`Vector2<class_Vector2>` **get_limit_end**\ (\ )
  92. Bottom-right limits for scrolling to end. If the camera is outside of this limit, the **Parallax2D** will stop scrolling. Must be higher than :ref:`limit_begin<class_Parallax2D_property_limit_begin>` and the viewport size combined to work.
  93. .. rst-class:: classref-item-separator
  94. ----
  95. .. _class_Parallax2D_property_repeat_size:
  96. .. rst-class:: classref-property
  97. :ref:`Vector2<class_Vector2>` **repeat_size** = ``Vector2(0, 0)`` :ref:`🔗<class_Parallax2D_property_repeat_size>`
  98. .. rst-class:: classref-property-setget
  99. - |void| **set_repeat_size**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  100. - :ref:`Vector2<class_Vector2>` **get_repeat_size**\ (\ )
  101. Repeats the :ref:`Texture2D<class_Texture2D>` of each of this node's children and offsets them by this value. When scrolling, the node's position loops, giving the illusion of an infinite scrolling background if the values are larger than the screen size. If an axis is set to ``0``, the :ref:`Texture2D<class_Texture2D>` will not be repeated.
  102. .. rst-class:: classref-item-separator
  103. ----
  104. .. _class_Parallax2D_property_repeat_times:
  105. .. rst-class:: classref-property
  106. :ref:`int<class_int>` **repeat_times** = ``1`` :ref:`🔗<class_Parallax2D_property_repeat_times>`
  107. .. rst-class:: classref-property-setget
  108. - |void| **set_repeat_times**\ (\ value\: :ref:`int<class_int>`\ )
  109. - :ref:`int<class_int>` **get_repeat_times**\ (\ )
  110. Overrides the amount of times the texture repeats. Each texture copy spreads evenly from the original by :ref:`repeat_size<class_Parallax2D_property_repeat_size>`. Useful for when zooming out with a camera.
  111. .. rst-class:: classref-item-separator
  112. ----
  113. .. _class_Parallax2D_property_screen_offset:
  114. .. rst-class:: classref-property
  115. :ref:`Vector2<class_Vector2>` **screen_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Parallax2D_property_screen_offset>`
  116. .. rst-class:: classref-property-setget
  117. - |void| **set_screen_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  118. - :ref:`Vector2<class_Vector2>` **get_screen_offset**\ (\ )
  119. Offset used to scroll this **Parallax2D**. This value is updated automatically unless :ref:`ignore_camera_scroll<class_Parallax2D_property_ignore_camera_scroll>` is ``true``.
  120. .. rst-class:: classref-item-separator
  121. ----
  122. .. _class_Parallax2D_property_scroll_offset:
  123. .. rst-class:: classref-property
  124. :ref:`Vector2<class_Vector2>` **scroll_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Parallax2D_property_scroll_offset>`
  125. .. rst-class:: classref-property-setget
  126. - |void| **set_scroll_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  127. - :ref:`Vector2<class_Vector2>` **get_scroll_offset**\ (\ )
  128. The **Parallax2D**'s offset. Similar to :ref:`screen_offset<class_Parallax2D_property_screen_offset>` and :ref:`Node2D.position<class_Node2D_property_position>`, but will not be overridden.
  129. \ **Note:** Values will loop if :ref:`repeat_size<class_Parallax2D_property_repeat_size>` is set higher than ``0``.
  130. .. rst-class:: classref-item-separator
  131. ----
  132. .. _class_Parallax2D_property_scroll_scale:
  133. .. rst-class:: classref-property
  134. :ref:`Vector2<class_Vector2>` **scroll_scale** = ``Vector2(1, 1)`` :ref:`🔗<class_Parallax2D_property_scroll_scale>`
  135. .. rst-class:: classref-property-setget
  136. - |void| **set_scroll_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
  137. - :ref:`Vector2<class_Vector2>` **get_scroll_scale**\ (\ )
  138. Multiplier to the final **Parallax2D**'s offset. Can be used to simulate distance from the camera.
  139. For example, a value of ``1`` scrolls at the same speed as the camera. A value greater than ``1`` scrolls faster, making objects appear closer. Less than ``1`` scrolls slower, making objects appear further, and a value of ``0`` stops the objects completely.
  140. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  141. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  142. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  143. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  144. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  145. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  146. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  147. .. |void| replace:: :abbr:`void (No return value.)`