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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsPointQueryParameters2D.xml.
- .. _class_PhysicsPointQueryParameters2D:
- PhysicsPointQueryParameters2D
- =============================
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Provides parameters for :ref:`PhysicsDirectSpaceState2D.intersect_point<class_PhysicsDirectSpaceState2D_method_intersect_point>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- By changing various properties of this object, such as the point position, you can configure the parameters for :ref:`PhysicsDirectSpaceState2D.intersect_point<class_PhysicsDirectSpaceState2D_method_intersect_point>`.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+-------------------+
- | :ref:`int<class_int>` | :ref:`canvas_instance_id<class_PhysicsPointQueryParameters2D_property_canvas_instance_id>` | ``0`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+-------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsPointQueryParameters2D_property_collide_with_areas>` | ``false`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+-------------------+
- | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsPointQueryParameters2D_property_collide_with_bodies>` | ``true`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+-------------------+
- | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsPointQueryParameters2D_property_collision_mask>` | ``4294967295`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+-------------------+
- | :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] | :ref:`exclude<class_PhysicsPointQueryParameters2D_property_exclude>` | ``[]`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+-------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`position<class_PhysicsPointQueryParameters2D_property_position>` | ``Vector2(0, 0)`` |
- +----------------------------------------------------+----------------------------------------------------------------------------------------------+-------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_PhysicsPointQueryParameters2D_property_canvas_instance_id:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **canvas_instance_id** = ``0`` :ref:`🔗<class_PhysicsPointQueryParameters2D_property_canvas_instance_id>`
- .. rst-class:: classref-property-setget
- - |void| **set_canvas_instance_id**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_canvas_instance_id**\ (\ )
- If different from ``0``, restricts the query to a specific canvas layer specified by its instance ID. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
- If ``0``, restricts the query to the Viewport's default canvas layer.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsPointQueryParameters2D_property_collide_with_areas:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_PhysicsPointQueryParameters2D_property_collide_with_areas>`
- .. rst-class:: classref-property-setget
- - |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
- If ``true``, the query will take :ref:`Area2D<class_Area2D>`\ s into account.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsPointQueryParameters2D_property_collide_with_bodies:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_PhysicsPointQueryParameters2D_property_collide_with_bodies>`
- .. rst-class:: classref-property-setget
- - |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
- - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
- If ``true``, the query will take :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s into account.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsPointQueryParameters2D_property_collision_mask:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **collision_mask** = ``4294967295`` :ref:`🔗<class_PhysicsPointQueryParameters2D_property_collision_mask>`
- .. rst-class:: classref-property-setget
- - |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
- - :ref:`int<class_int>` **get_collision_mask**\ (\ )
- The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsPointQueryParameters2D_property_exclude:
- .. rst-class:: classref-property
- :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **exclude** = ``[]`` :ref:`🔗<class_PhysicsPointQueryParameters2D_property_exclude>`
- .. rst-class:: classref-property-setget
- - |void| **set_exclude**\ (\ value\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ )
- - :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **get_exclude**\ (\ )
- The list of object :ref:`RID<class_RID>`\ s that will be excluded from collisions. Use :ref:`CollisionObject2D.get_rid<class_CollisionObject2D_method_get_rid>` to get the :ref:`RID<class_RID>` associated with a :ref:`CollisionObject2D<class_CollisionObject2D>`-derived node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsPointQueryParameters2D_property_position:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **position** = ``Vector2(0, 0)`` :ref:`🔗<class_PhysicsPointQueryParameters2D_property_position>`
- .. rst-class:: classref-property-setget
- - |void| **set_position**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- - :ref:`Vector2<class_Vector2>` **get_position**\ (\ )
- The position being queried for, in global coordinates.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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