class_textureprogress.rst 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the TextureProgress.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_TextureProgress:
  6. TextureProgress
  7. ===============
  8. **Inherits:** :ref:`Range<class_Range>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Texture-based progress bar. Useful for loading screens and life or stamina bars.
  13. Properties
  14. ----------
  15. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  16. | :ref:`int<class_int>` | :ref:`fill_mode<class_TextureProgress_property_fill_mode>` | 0 |
  17. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  18. | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | **O:** 1 |
  19. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  20. | :ref:`bool<class_bool>` | :ref:`nine_patch_stretch<class_TextureProgress_property_nine_patch_stretch>` | false |
  21. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  22. | :ref:`Vector2<class_Vector2>` | :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>` | Vector2( 0, 0 ) |
  23. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  24. | :ref:`float<class_float>` | :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` | 360.0 |
  25. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  26. | :ref:`float<class_float>` | :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` | 0.0 |
  27. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  28. | :ref:`int<class_int>` | :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>` | 0 |
  29. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  30. | :ref:`int<class_int>` | :ref:`stretch_margin_left<class_TextureProgress_property_stretch_margin_left>` | 0 |
  31. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  32. | :ref:`int<class_int>` | :ref:`stretch_margin_right<class_TextureProgress_property_stretch_margin_right>` | 0 |
  33. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  34. | :ref:`int<class_int>` | :ref:`stretch_margin_top<class_TextureProgress_property_stretch_margin_top>` | 0 |
  35. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  36. | :ref:`Texture<class_Texture>` | :ref:`texture_over<class_TextureProgress_property_texture_over>` | |
  37. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  38. | :ref:`Texture<class_Texture>` | :ref:`texture_progress<class_TextureProgress_property_texture_progress>` | |
  39. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  40. | :ref:`Texture<class_Texture>` | :ref:`texture_under<class_TextureProgress_property_texture_under>` | |
  41. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  42. | :ref:`Color<class_Color>` | :ref:`tint_over<class_TextureProgress_property_tint_over>` | Color( 1, 1, 1, 1 ) |
  43. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  44. | :ref:`Color<class_Color>` | :ref:`tint_progress<class_TextureProgress_property_tint_progress>` | Color( 1, 1, 1, 1 ) |
  45. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  46. | :ref:`Color<class_Color>` | :ref:`tint_under<class_TextureProgress_property_tint_under>` | Color( 1, 1, 1, 1 ) |
  47. +----------------------------------------------+------------------------------------------------------------------------------------+---------------------+
  48. Methods
  49. -------
  50. +-----------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgress_method_get_stretch_margin>` **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin **)** const |
  52. +-----------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`set_stretch_margin<class_TextureProgress_method_set_stretch_margin>` **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin, :ref:`int<class_int>` value **)** |
  54. +-----------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. Enumerations
  56. ------------
  57. .. _enum_TextureProgress_FillMode:
  58. .. _class_TextureProgress_constant_FILL_LEFT_TO_RIGHT:
  59. .. _class_TextureProgress_constant_FILL_RIGHT_TO_LEFT:
  60. .. _class_TextureProgress_constant_FILL_TOP_TO_BOTTOM:
  61. .. _class_TextureProgress_constant_FILL_BOTTOM_TO_TOP:
  62. .. _class_TextureProgress_constant_FILL_CLOCKWISE:
  63. .. _class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE:
  64. .. _class_TextureProgress_constant_FILL_BILINEAR_LEFT_AND_RIGHT:
  65. .. _class_TextureProgress_constant_FILL_BILINEAR_TOP_AND_BOTTOM:
  66. .. _class_TextureProgress_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
  67. enum **FillMode**:
  68. - **FILL_LEFT_TO_RIGHT** = **0** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from left to right.
  69. - **FILL_RIGHT_TO_LEFT** = **1** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from right to left.
  70. - **FILL_TOP_TO_BOTTOM** = **2** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from top to bototm.
  71. - **FILL_BOTTOM_TO_TOP** = **3** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from bottom to top.
  72. - **FILL_CLOCKWISE** = **4** --- Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills clockwise. See :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` to control the way the bar fills up.
  73. - **FILL_COUNTER_CLOCKWISE** = **5** --- Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills counterclockwise. See :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` to control the way the bar fills up.
  74. - **FILL_BILINEAR_LEFT_AND_RIGHT** = **6** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from the center, expanding both towards the left and the right.
  75. - **FILL_BILINEAR_TOP_AND_BOTTOM** = **7** --- The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills from the center, expanding both towards the top and the bottom.
  76. - **FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE** = **8** --- Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgress_property_texture_progress>` fills radially from the center, expanding both clockwise and counterclockwise. See :ref:`radial_center_offset<class_TextureProgress_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgress_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>` to control the way the bar fills up.
  77. Description
  78. -----------
  79. TextureProgress works like :ref:`ProgressBar<class_ProgressBar>`, but uses up to 3 textures instead of Godot's :ref:`Theme<class_Theme>` resource. It can be used to create horizontal, vertical and radial progress bars.
  80. Property Descriptions
  81. ---------------------
  82. .. _class_TextureProgress_property_fill_mode:
  83. - :ref:`int<class_int>` **fill_mode**
  84. +-----------+----------------------+
  85. | *Default* | 0 |
  86. +-----------+----------------------+
  87. | *Setter* | set_fill_mode(value) |
  88. +-----------+----------------------+
  89. | *Getter* | get_fill_mode() |
  90. +-----------+----------------------+
  91. The fill direction. See :ref:`FillMode<enum_TextureProgress_FillMode>` for possible values.
  92. .. _class_TextureProgress_property_nine_patch_stretch:
  93. - :ref:`bool<class_bool>` **nine_patch_stretch**
  94. +-----------+-------------------------------+
  95. | *Default* | false |
  96. +-----------+-------------------------------+
  97. | *Setter* | set_nine_patch_stretch(value) |
  98. +-----------+-------------------------------+
  99. | *Getter* | get_nine_patch_stretch() |
  100. +-----------+-------------------------------+
  101. If ``true``, Godot treats the bar's textures like in :ref:`NinePatchRect<class_NinePatchRect>`. Use the ``stretch_margin_*`` properties like :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>` to set up the nine patch's 3×3 grid.
  102. .. _class_TextureProgress_property_radial_center_offset:
  103. - :ref:`Vector2<class_Vector2>` **radial_center_offset**
  104. +-----------+---------------------------------+
  105. | *Default* | Vector2( 0, 0 ) |
  106. +-----------+---------------------------------+
  107. | *Setter* | set_radial_center_offset(value) |
  108. +-----------+---------------------------------+
  109. | *Getter* | get_radial_center_offset() |
  110. +-----------+---------------------------------+
  111. Offsets :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`.
  112. .. _class_TextureProgress_property_radial_fill_degrees:
  113. - :ref:`float<class_float>` **radial_fill_degrees**
  114. +-----------+-------------------------+
  115. | *Default* | 360.0 |
  116. +-----------+-------------------------+
  117. | *Setter* | set_fill_degrees(value) |
  118. +-----------+-------------------------+
  119. | *Getter* | get_fill_degrees() |
  120. +-----------+-------------------------+
  121. Upper limit for the fill of :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``max_value``, the texture fills up to this angle.
  122. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
  123. .. _class_TextureProgress_property_radial_initial_angle:
  124. - :ref:`float<class_float>` **radial_initial_angle**
  125. +-----------+---------------------------------+
  126. | *Default* | 0.0 |
  127. +-----------+---------------------------------+
  128. | *Setter* | set_radial_initial_angle(value) |
  129. +-----------+---------------------------------+
  130. | *Getter* | get_radial_initial_angle() |
  131. +-----------+---------------------------------+
  132. Starting angle for the fill of :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``min_value``, the texture doesn't show up at all. When the ``value`` increases, the texture fills and tends towards :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>`.
  133. .. _class_TextureProgress_property_stretch_margin_bottom:
  134. - :ref:`int<class_int>` **stretch_margin_bottom**
  135. +-----------+---------------------------+
  136. | *Default* | 0 |
  137. +-----------+---------------------------+
  138. | *Setter* | set_stretch_margin(value) |
  139. +-----------+---------------------------+
  140. | *Getter* | get_stretch_margin() |
  141. +-----------+---------------------------+
  142. The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
  143. .. _class_TextureProgress_property_stretch_margin_left:
  144. - :ref:`int<class_int>` **stretch_margin_left**
  145. +-----------+---------------------------+
  146. | *Default* | 0 |
  147. +-----------+---------------------------+
  148. | *Setter* | set_stretch_margin(value) |
  149. +-----------+---------------------------+
  150. | *Getter* | get_stretch_margin() |
  151. +-----------+---------------------------+
  152. The width of the 9-patch's left column.
  153. .. _class_TextureProgress_property_stretch_margin_right:
  154. - :ref:`int<class_int>` **stretch_margin_right**
  155. +-----------+---------------------------+
  156. | *Default* | 0 |
  157. +-----------+---------------------------+
  158. | *Setter* | set_stretch_margin(value) |
  159. +-----------+---------------------------+
  160. | *Getter* | get_stretch_margin() |
  161. +-----------+---------------------------+
  162. The width of the 9-patch's right column.
  163. .. _class_TextureProgress_property_stretch_margin_top:
  164. - :ref:`int<class_int>` **stretch_margin_top**
  165. +-----------+---------------------------+
  166. | *Default* | 0 |
  167. +-----------+---------------------------+
  168. | *Setter* | set_stretch_margin(value) |
  169. +-----------+---------------------------+
  170. | *Getter* | get_stretch_margin() |
  171. +-----------+---------------------------+
  172. The height of the 9-patch's top row.
  173. .. _class_TextureProgress_property_texture_over:
  174. - :ref:`Texture<class_Texture>` **texture_over**
  175. +----------+-------------------------+
  176. | *Setter* | set_over_texture(value) |
  177. +----------+-------------------------+
  178. | *Getter* | get_over_texture() |
  179. +----------+-------------------------+
  180. :ref:`Texture<class_Texture>` that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of :ref:`texture_progress<class_TextureProgress_property_texture_progress>`.
  181. .. _class_TextureProgress_property_texture_progress:
  182. - :ref:`Texture<class_Texture>` **texture_progress**
  183. +----------+-----------------------------+
  184. | *Setter* | set_progress_texture(value) |
  185. +----------+-----------------------------+
  186. | *Getter* | get_progress_texture() |
  187. +----------+-----------------------------+
  188. :ref:`Texture<class_Texture>` that clips based on the node's ``value`` and :ref:`fill_mode<class_TextureProgress_property_fill_mode>`. As ``value`` increased, the texture fills up. It shows entirely when ``value`` reaches ``max_value``. It doesn't show at all if ``value`` is equal to ``min_value``.
  189. The ``value`` property comes from :ref:`Range<class_Range>`. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.min_value<class_Range_property_min_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
  190. .. _class_TextureProgress_property_texture_under:
  191. - :ref:`Texture<class_Texture>` **texture_under**
  192. +----------+--------------------------+
  193. | *Setter* | set_under_texture(value) |
  194. +----------+--------------------------+
  195. | *Getter* | get_under_texture() |
  196. +----------+--------------------------+
  197. :ref:`Texture<class_Texture>` that draws under the progress bar. The bar's background.
  198. .. _class_TextureProgress_property_tint_over:
  199. - :ref:`Color<class_Color>` **tint_over**
  200. +-----------+----------------------+
  201. | *Default* | Color( 1, 1, 1, 1 ) |
  202. +-----------+----------------------+
  203. | *Setter* | set_tint_over(value) |
  204. +-----------+----------------------+
  205. | *Getter* | get_tint_over() |
  206. +-----------+----------------------+
  207. Multiplies the color of the bar's ``texture_over`` texture. The effect is similar to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`, except it only affects this specific texture instead of the entire node.
  208. .. _class_TextureProgress_property_tint_progress:
  209. - :ref:`Color<class_Color>` **tint_progress**
  210. +-----------+--------------------------+
  211. | *Default* | Color( 1, 1, 1, 1 ) |
  212. +-----------+--------------------------+
  213. | *Setter* | set_tint_progress(value) |
  214. +-----------+--------------------------+
  215. | *Getter* | get_tint_progress() |
  216. +-----------+--------------------------+
  217. Multiplies the color of the bar's ``texture_progress`` texture.
  218. .. _class_TextureProgress_property_tint_under:
  219. - :ref:`Color<class_Color>` **tint_under**
  220. +-----------+-----------------------+
  221. | *Default* | Color( 1, 1, 1, 1 ) |
  222. +-----------+-----------------------+
  223. | *Setter* | set_tint_under(value) |
  224. +-----------+-----------------------+
  225. | *Getter* | get_tint_under() |
  226. +-----------+-----------------------+
  227. Multiplies the color of the bar's ``texture_under`` texture.
  228. Method Descriptions
  229. -------------------
  230. .. _class_TextureProgress_method_get_stretch_margin:
  231. - :ref:`int<class_int>` **get_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin **)** const
  232. .. _class_TextureProgress_method_set_stretch_margin:
  233. - void **set_stretch_margin** **(** :ref:`Margin<enum_@GlobalScope_Margin>` margin, :ref:`int<class_int>` value **)**