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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the VisualScriptDeconstruct.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_VisualScriptDeconstruct:
- VisualScriptDeconstruct
- =======================
- **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- A Visual Script node which deconstructs a base type instance into its parts.
- Properties
- ----------
- +-----------------------------------------------------+-------------------------------------------------+
- | :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptDeconstruct_type>` |
- +-----------------------------------------------------+-------------------------------------------------+
- Description
- -----------
- A Visual Script node which deconstructs a base type instance into its parts.
- Property Descriptions
- ---------------------
- .. _class_VisualScriptDeconstruct_type:
- - :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
- +----------+-----------------------------+
- | *Setter* | set_deconstruct_type(value) |
- +----------+-----------------------------+
- | *Getter* | get_deconstruct_type() |
- +----------+-----------------------------+
- The type to deconstruct.
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