class_visualscriptdeconstruct.rst 1.4 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the VisualScriptDeconstruct.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_VisualScriptDeconstruct:
  5. VisualScriptDeconstruct
  6. =======================
  7. **Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. A Visual Script node which deconstructs a base type instance into its parts.
  12. Properties
  13. ----------
  14. +-----------------------------------------------------+-------------------------------------------------+
  15. | :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptDeconstruct_type>` |
  16. +-----------------------------------------------------+-------------------------------------------------+
  17. Description
  18. -----------
  19. A Visual Script node which deconstructs a base type instance into its parts.
  20. Property Descriptions
  21. ---------------------
  22. .. _class_VisualScriptDeconstruct_type:
  23. - :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
  24. +----------+-----------------------------+
  25. | *Setter* | set_deconstruct_type(value) |
  26. +----------+-----------------------------+
  27. | *Getter* | get_deconstruct_type() |
  28. +----------+-----------------------------+
  29. The type to deconstruct.