class_animationnodeblendspace2d.rst 17 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendSpace2D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationNodeBlendSpace2D:
  5. AnimationNodeBlendSpace2D
  6. =========================
  7. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Blends linearly between three :ref:`AnimationNode<class_AnimationNode>` of any type placed in a 2d space.
  12. Properties
  13. ----------
  14. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  15. | :ref:`bool<class_bool>` | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | true |
  16. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  17. | :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>` | 0 |
  18. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  19. | :ref:`Vector2<class_Vector2>` | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>` | Vector2( 1, 1 ) |
  20. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  21. | :ref:`Vector2<class_Vector2>` | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>` | Vector2( -1, -1 ) |
  22. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  23. | :ref:`Vector2<class_Vector2>` | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>` | Vector2( 0.1, 0.1 ) |
  24. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  25. | :ref:`String<class_String>` | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>` | "x" |
  26. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  27. | :ref:`String<class_String>` | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>` | "y" |
  28. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  29. Methods
  30. -------
  31. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)** |
  33. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)** |
  35. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>` **(** **)** const |
  37. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>` **(** :ref:`int<class_int>` point **)** const |
  39. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Vector2<class_Vector2>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>` **(** :ref:`int<class_int>` point **)** const |
  41. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`int<class_int>` | :ref:`get_triangle_count<class_AnimationNodeBlendSpace2D_method_get_triangle_count>` **(** **)** const |
  43. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`int<class_int>` | :ref:`get_triangle_point<class_AnimationNodeBlendSpace2D_method_get_triangle_point>` **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)** |
  45. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>` **(** :ref:`int<class_int>` point **)** |
  47. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` **(** :ref:`int<class_int>` triangle **)** |
  49. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>` **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)** |
  51. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>` **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)** |
  53. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. Signals
  55. -------
  56. .. _class_AnimationNodeBlendSpace2D_signal_triangles_updated:
  57. - **triangles_updated** **(** **)**
  58. Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
  59. Enumerations
  60. ------------
  61. .. _enum_AnimationNodeBlendSpace2D_BlendMode:
  62. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED:
  63. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE:
  64. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY:
  65. enum **BlendMode**:
  66. - **BLEND_MODE_INTERPOLATED** = **0** --- The interpolation between animations is linear.
  67. - **BLEND_MODE_DISCRETE** = **1** --- The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
  68. - **BLEND_MODE_DISCRETE_CARRY** = **2** --- Similar to :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE>`, but starts the new animation at the last animation's playback position.
  69. Description
  70. -----------
  71. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  72. This node allows you to blend linearly between three animations using a :ref:`Vector2<class_Vector2>` weight.
  73. You can add vertices to the blend space with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and automatically triangulate it by setting :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` to ``true``. Otherwise, use :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` and :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` to create up the blend space by hand.
  74. Property Descriptions
  75. ---------------------
  76. .. _class_AnimationNodeBlendSpace2D_property_auto_triangles:
  77. - :ref:`bool<class_bool>` **auto_triangles**
  78. +-----------+---------------------------+
  79. | *Default* | true |
  80. +-----------+---------------------------+
  81. | *Setter* | set_auto_triangles(value) |
  82. +-----------+---------------------------+
  83. | *Getter* | get_auto_triangles() |
  84. +-----------+---------------------------+
  85. If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`.
  86. .. _class_AnimationNodeBlendSpace2D_property_blend_mode:
  87. - :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **blend_mode**
  88. +-----------+-----------------------+
  89. | *Default* | 0 |
  90. +-----------+-----------------------+
  91. | *Setter* | set_blend_mode(value) |
  92. +-----------+-----------------------+
  93. | *Getter* | get_blend_mode() |
  94. +-----------+-----------------------+
  95. Controls the interpolation between animations. See :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` constants.
  96. .. _class_AnimationNodeBlendSpace2D_property_max_space:
  97. - :ref:`Vector2<class_Vector2>` **max_space**
  98. +-----------+----------------------+
  99. | *Default* | Vector2( 1, 1 ) |
  100. +-----------+----------------------+
  101. | *Setter* | set_max_space(value) |
  102. +-----------+----------------------+
  103. | *Getter* | get_max_space() |
  104. +-----------+----------------------+
  105. The blend space's X and Y axes' upper limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
  106. .. _class_AnimationNodeBlendSpace2D_property_min_space:
  107. - :ref:`Vector2<class_Vector2>` **min_space**
  108. +-----------+----------------------+
  109. | *Default* | Vector2( -1, -1 ) |
  110. +-----------+----------------------+
  111. | *Setter* | set_min_space(value) |
  112. +-----------+----------------------+
  113. | *Getter* | get_min_space() |
  114. +-----------+----------------------+
  115. The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
  116. .. _class_AnimationNodeBlendSpace2D_property_snap:
  117. - :ref:`Vector2<class_Vector2>` **snap**
  118. +-----------+---------------------+
  119. | *Default* | Vector2( 0.1, 0.1 ) |
  120. +-----------+---------------------+
  121. | *Setter* | set_snap(value) |
  122. +-----------+---------------------+
  123. | *Getter* | get_snap() |
  124. +-----------+---------------------+
  125. Position increment to snap to when moving a point.
  126. .. _class_AnimationNodeBlendSpace2D_property_x_label:
  127. - :ref:`String<class_String>` **x_label**
  128. +-----------+--------------------+
  129. | *Default* | "x" |
  130. +-----------+--------------------+
  131. | *Setter* | set_x_label(value) |
  132. +-----------+--------------------+
  133. | *Getter* | get_x_label() |
  134. +-----------+--------------------+
  135. Name of the blend space's X axis.
  136. .. _class_AnimationNodeBlendSpace2D_property_y_label:
  137. - :ref:`String<class_String>` **y_label**
  138. +-----------+--------------------+
  139. | *Default* | "y" |
  140. +-----------+--------------------+
  141. | *Setter* | set_y_label(value) |
  142. +-----------+--------------------+
  143. | *Getter* | get_y_label() |
  144. +-----------+--------------------+
  145. Name of the blend space's Y axis.
  146. Method Descriptions
  147. -------------------
  148. .. _class_AnimationNodeBlendSpace2D_method_add_blend_point:
  149. - void **add_blend_point** **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)**
  150. Adds a new point that represents a ``node`` at the position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index`` , the point is inserted at the end of the blend points array.
  151. .. _class_AnimationNodeBlendSpace2D_method_add_triangle:
  152. - void **add_triangle** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)**
  153. Creates a new triangle using three points ``x``, ``y``, and ``z``. Triangles can overlap. You can insert the triangle at a specific index using the ``at_index`` argument. If you use the default value for ``at_index`` , the point is inserted at the end of the blend points array.
  154. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count:
  155. - :ref:`int<class_int>` **get_blend_point_count** **(** **)** const
  156. Returns the number of points in the blend space.
  157. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node:
  158. - :ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node** **(** :ref:`int<class_int>` point **)** const
  159. Returns the ``AnimationRootNode`` referenced by the point at index ``point``.
  160. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position:
  161. - :ref:`Vector2<class_Vector2>` **get_blend_point_position** **(** :ref:`int<class_int>` point **)** const
  162. Returns the position of the point at index ``point``.
  163. .. _class_AnimationNodeBlendSpace2D_method_get_triangle_count:
  164. - :ref:`int<class_int>` **get_triangle_count** **(** **)** const
  165. Returns the number of triangles in the blend space.
  166. .. _class_AnimationNodeBlendSpace2D_method_get_triangle_point:
  167. - :ref:`int<class_int>` **get_triangle_point** **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)**
  168. Returns the position of the point at index ``point`` in the triangle of index ``triangle``.
  169. .. _class_AnimationNodeBlendSpace2D_method_remove_blend_point:
  170. - void **remove_blend_point** **(** :ref:`int<class_int>` point **)**
  171. Removes the point at index ``point`` from the blend space.
  172. .. _class_AnimationNodeBlendSpace2D_method_remove_triangle:
  173. - void **remove_triangle** **(** :ref:`int<class_int>` triangle **)**
  174. Removes the triangle at index ``triangle`` from the blend space.
  175. .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node:
  176. - void **set_blend_point_node** **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)**
  177. Changes the AnimationNode referenced by the point at index ``point``.
  178. .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position:
  179. - void **set_blend_point_position** **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)**
  180. Updates the position of the point at index ``point`` on the blend axis.