class_animationnodeoneshot.rst 6.1 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the AnimationNodeOneShot.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_AnimationNodeOneShot:
  5. AnimationNodeOneShot
  6. ====================
  7. **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Properties
  12. ----------
  13. +---------------------------+-----------------------------------------------------------------------------------------------+-------+
  14. | :ref:`bool<class_bool>` | :ref:`autorestart<class_AnimationNodeOneShot_property_autorestart>` | false |
  15. +---------------------------+-----------------------------------------------------------------------------------------------+-------+
  16. | :ref:`float<class_float>` | :ref:`autorestart_delay<class_AnimationNodeOneShot_property_autorestart_delay>` | 1.0 |
  17. +---------------------------+-----------------------------------------------------------------------------------------------+-------+
  18. | :ref:`float<class_float>` | :ref:`autorestart_random_delay<class_AnimationNodeOneShot_property_autorestart_random_delay>` | 0.0 |
  19. +---------------------------+-----------------------------------------------------------------------------------------------+-------+
  20. | :ref:`float<class_float>` | :ref:`fadein_time<class_AnimationNodeOneShot_property_fadein_time>` | 0.1 |
  21. +---------------------------+-----------------------------------------------------------------------------------------------+-------+
  22. | :ref:`float<class_float>` | :ref:`fadeout_time<class_AnimationNodeOneShot_property_fadeout_time>` | 0.1 |
  23. +---------------------------+-----------------------------------------------------------------------------------------------+-------+
  24. | :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeOneShot_property_sync>` | false |
  25. +---------------------------+-----------------------------------------------------------------------------------------------+-------+
  26. Methods
  27. -------
  28. +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` | :ref:`get_mix_mode<class_AnimationNodeOneShot_method_get_mix_mode>` **(** **)** const |
  30. +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  31. | void | :ref:`set_mix_mode<class_AnimationNodeOneShot_method_set_mix_mode>` **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` mode **)** |
  32. +---------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  33. Enumerations
  34. ------------
  35. .. _enum_AnimationNodeOneShot_MixMode:
  36. .. _class_AnimationNodeOneShot_constant_MIX_MODE_BLEND:
  37. .. _class_AnimationNodeOneShot_constant_MIX_MODE_ADD:
  38. enum **MixMode**:
  39. - **MIX_MODE_BLEND** = **0**
  40. - **MIX_MODE_ADD** = **1**
  41. Property Descriptions
  42. ---------------------
  43. .. _class_AnimationNodeOneShot_property_autorestart:
  44. - :ref:`bool<class_bool>` **autorestart**
  45. +-----------+------------------------+
  46. | *Default* | false |
  47. +-----------+------------------------+
  48. | *Setter* | set_autorestart(value) |
  49. +-----------+------------------------+
  50. | *Getter* | has_autorestart() |
  51. +-----------+------------------------+
  52. .. _class_AnimationNodeOneShot_property_autorestart_delay:
  53. - :ref:`float<class_float>` **autorestart_delay**
  54. +-----------+------------------------------+
  55. | *Default* | 1.0 |
  56. +-----------+------------------------------+
  57. | *Setter* | set_autorestart_delay(value) |
  58. +-----------+------------------------------+
  59. | *Getter* | get_autorestart_delay() |
  60. +-----------+------------------------------+
  61. .. _class_AnimationNodeOneShot_property_autorestart_random_delay:
  62. - :ref:`float<class_float>` **autorestart_random_delay**
  63. +-----------+-------------------------------------+
  64. | *Default* | 0.0 |
  65. +-----------+-------------------------------------+
  66. | *Setter* | set_autorestart_random_delay(value) |
  67. +-----------+-------------------------------------+
  68. | *Getter* | get_autorestart_random_delay() |
  69. +-----------+-------------------------------------+
  70. .. _class_AnimationNodeOneShot_property_fadein_time:
  71. - :ref:`float<class_float>` **fadein_time**
  72. +-----------+------------------------+
  73. | *Default* | 0.1 |
  74. +-----------+------------------------+
  75. | *Setter* | set_fadein_time(value) |
  76. +-----------+------------------------+
  77. | *Getter* | get_fadein_time() |
  78. +-----------+------------------------+
  79. .. _class_AnimationNodeOneShot_property_fadeout_time:
  80. - :ref:`float<class_float>` **fadeout_time**
  81. +-----------+-------------------------+
  82. | *Default* | 0.1 |
  83. +-----------+-------------------------+
  84. | *Setter* | set_fadeout_time(value) |
  85. +-----------+-------------------------+
  86. | *Getter* | get_fadeout_time() |
  87. +-----------+-------------------------+
  88. .. _class_AnimationNodeOneShot_property_sync:
  89. - :ref:`bool<class_bool>` **sync**
  90. +-----------+---------------------+
  91. | *Default* | false |
  92. +-----------+---------------------+
  93. | *Setter* | set_use_sync(value) |
  94. +-----------+---------------------+
  95. | *Getter* | is_using_sync() |
  96. +-----------+---------------------+
  97. Method Descriptions
  98. -------------------
  99. .. _class_AnimationNodeOneShot_method_get_mix_mode:
  100. - :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` **get_mix_mode** **(** **)** const
  101. .. _class_AnimationNodeOneShot_method_set_mix_mode:
  102. - void **set_mix_mode** **(** :ref:`MixMode<enum_AnimationNodeOneShot_MixMode>` mode **)**