class_backbuffercopy.rst 3.2 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the BackBufferCopy.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_BackBufferCopy:
  5. BackBufferCopy
  6. ==============
  7. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with ``SCREEN_TEXTURE`` in the ``texture()`` function.
  12. Properties
  13. ----------
  14. +-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
  15. | :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` | :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` | 1 |
  16. +-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
  17. | :ref:`Rect2<class_Rect2>` | :ref:`rect<class_BackBufferCopy_property_rect>` | Rect2( -100, -100, 200, 200 ) |
  18. +-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
  19. Enumerations
  20. ------------
  21. .. _enum_BackBufferCopy_CopyMode:
  22. .. _class_BackBufferCopy_constant_COPY_MODE_DISABLED:
  23. .. _class_BackBufferCopy_constant_COPY_MODE_RECT:
  24. .. _class_BackBufferCopy_constant_COPY_MODE_VIEWPORT:
  25. enum **CopyMode**:
  26. - **COPY_MODE_DISABLED** = **0** --- Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers.
  27. - **COPY_MODE_RECT** = **1** --- BackBufferCopy buffers a rectangular region.
  28. - **COPY_MODE_VIEWPORT** = **2** --- BackBufferCopy buffers the entire screen.
  29. Description
  30. -----------
  31. Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use ``SCREEN_TEXTURE`` in the ``texture()`` function to access the buffer.
  32. Property Descriptions
  33. ---------------------
  34. .. _class_BackBufferCopy_property_copy_mode:
  35. - :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` **copy_mode**
  36. +-----------+----------------------+
  37. | *Default* | 1 |
  38. +-----------+----------------------+
  39. | *Setter* | set_copy_mode(value) |
  40. +-----------+----------------------+
  41. | *Getter* | get_copy_mode() |
  42. +-----------+----------------------+
  43. Buffer mode. See :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` constants.
  44. .. _class_BackBufferCopy_property_rect:
  45. - :ref:`Rect2<class_Rect2>` **rect**
  46. +-----------+-------------------------------+
  47. | *Default* | Rect2( -100, -100, 200, 200 ) |
  48. +-----------+-------------------------------+
  49. | *Setter* | set_rect(value) |
  50. +-----------+-------------------------------+
  51. | *Getter* | get_rect() |
  52. +-----------+-------------------------------+
  53. The area covered by the BackBufferCopy. Only used if :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` is :ref:`COPY_MODE_RECT<class_BackBufferCopy_constant_COPY_MODE_RECT>`.