class_animatedsprite.rst 7.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimatedSprite.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimatedSprite:
  6. AnimatedSprite
  7. ==============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Sprite node that can use multiple textures for animation.
  13. Properties
  14. ----------
  15. +-----------------------------------------+---------------------------------------------------------------+
  16. | :ref:`String<class_String>` | :ref:`animation<class_AnimatedSprite_property_animation>` |
  17. +-----------------------------------------+---------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`centered<class_AnimatedSprite_property_centered>` |
  19. +-----------------------------------------+---------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_h<class_AnimatedSprite_property_flip_h>` |
  21. +-----------------------------------------+---------------------------------------------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`flip_v<class_AnimatedSprite_property_flip_v>` |
  23. +-----------------------------------------+---------------------------------------------------------------+
  24. | :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite_property_frame>` |
  25. +-----------------------------------------+---------------------------------------------------------------+
  26. | :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite_property_frames>` |
  27. +-----------------------------------------+---------------------------------------------------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_AnimatedSprite_property_offset>` |
  29. +-----------------------------------------+---------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`playing<class_AnimatedSprite_property_playing>` |
  31. +-----------------------------------------+---------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedSprite_property_speed_scale>` |
  33. +-----------------------------------------+---------------------------------------------------------------+
  34. Methods
  35. -------
  36. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite_method_is_playing>` **(** **)** const |
  38. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`play<class_AnimatedSprite_method_play>` **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)** |
  40. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`stop<class_AnimatedSprite_method_stop>` **(** **)** |
  42. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  43. Signals
  44. -------
  45. .. _class_AnimatedSprite_signal_animation_finished:
  46. - **animation_finished** **(** **)**
  47. Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
  48. .. _class_AnimatedSprite_signal_frame_changed:
  49. - **frame_changed** **(** **)**
  50. Emitted when :ref:`frame<class_AnimatedSprite_property_frame>` changed.
  51. Description
  52. -----------
  53. Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
  54. Property Descriptions
  55. ---------------------
  56. .. _class_AnimatedSprite_property_animation:
  57. - :ref:`String<class_String>` **animation**
  58. +----------+----------------------+
  59. | *Setter* | set_animation(value) |
  60. +----------+----------------------+
  61. | *Getter* | get_animation() |
  62. +----------+----------------------+
  63. The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
  64. .. _class_AnimatedSprite_property_centered:
  65. - :ref:`bool<class_bool>` **centered**
  66. +----------+---------------------+
  67. | *Setter* | set_centered(value) |
  68. +----------+---------------------+
  69. | *Getter* | is_centered() |
  70. +----------+---------------------+
  71. If ``true``, texture will be centered. Default value: ``true``.
  72. .. _class_AnimatedSprite_property_flip_h:
  73. - :ref:`bool<class_bool>` **flip_h**
  74. +----------+-------------------+
  75. | *Setter* | set_flip_h(value) |
  76. +----------+-------------------+
  77. | *Getter* | is_flipped_h() |
  78. +----------+-------------------+
  79. If ``true``, texture is flipped horizontally. Default value: ``false``.
  80. .. _class_AnimatedSprite_property_flip_v:
  81. - :ref:`bool<class_bool>` **flip_v**
  82. +----------+-------------------+
  83. | *Setter* | set_flip_v(value) |
  84. +----------+-------------------+
  85. | *Getter* | is_flipped_v() |
  86. +----------+-------------------+
  87. If ``true``, texture is flipped vertically. Default value: ``false``.
  88. .. _class_AnimatedSprite_property_frame:
  89. - :ref:`int<class_int>` **frame**
  90. +----------+------------------+
  91. | *Setter* | set_frame(value) |
  92. +----------+------------------+
  93. | *Getter* | get_frame() |
  94. +----------+------------------+
  95. The displayed animation frame's index.
  96. .. _class_AnimatedSprite_property_frames:
  97. - :ref:`SpriteFrames<class_SpriteFrames>` **frames**
  98. +----------+--------------------------+
  99. | *Setter* | set_sprite_frames(value) |
  100. +----------+--------------------------+
  101. | *Getter* | get_sprite_frames() |
  102. +----------+--------------------------+
  103. The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s).
  104. .. _class_AnimatedSprite_property_offset:
  105. - :ref:`Vector2<class_Vector2>` **offset**
  106. +----------+-------------------+
  107. | *Setter* | set_offset(value) |
  108. +----------+-------------------+
  109. | *Getter* | get_offset() |
  110. +----------+-------------------+
  111. The texture's drawing offset.
  112. .. _class_AnimatedSprite_property_playing:
  113. - :ref:`bool<class_bool>` **playing**
  114. If ``true``, the :ref:`animation<class_AnimatedSprite_property_animation>` is currently playing.
  115. .. _class_AnimatedSprite_property_speed_scale:
  116. - :ref:`float<class_float>` **speed_scale**
  117. +----------+------------------------+
  118. | *Setter* | set_speed_scale(value) |
  119. +----------+------------------------+
  120. | *Getter* | get_speed_scale() |
  121. +----------+------------------------+
  122. The animation speed is multiplied by this value.
  123. Method Descriptions
  124. -------------------
  125. .. _class_AnimatedSprite_method_is_playing:
  126. - :ref:`bool<class_bool>` **is_playing** **(** **)** const
  127. Returns ``true`` if an animation if currently being played.
  128. .. _class_AnimatedSprite_method_play:
  129. - void **play** **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)**
  130. Play the animation set in parameter. If no parameter is provided, the current animation is played. Property ``backwards`` plays the animation in reverse if set to ``true``.
  131. .. _class_AnimatedSprite_method_stop:
  132. - void **stop** **(** **)**
  133. Stop the current animation (does not reset the frame counter).