class_audioeffectreverb.rst 5.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AudioEffectReverb.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AudioEffectReverb:
  6. AudioEffectReverb
  7. =================
  8. **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Adds a Reverb audio effect to an Audio bus.
  13. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
  14. Properties
  15. ----------
  16. +---------------------------+------------------------------------------------------------------------------+
  17. | :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` |
  18. +---------------------------+------------------------------------------------------------------------------+
  19. | :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` |
  20. +---------------------------+------------------------------------------------------------------------------+
  21. | :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` |
  22. +---------------------------+------------------------------------------------------------------------------+
  23. | :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` |
  24. +---------------------------+------------------------------------------------------------------------------+
  25. | :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` |
  26. +---------------------------+------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` |
  28. +---------------------------+------------------------------------------------------------------------------+
  29. | :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` |
  30. +---------------------------+------------------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` |
  32. +---------------------------+------------------------------------------------------------------------------+
  33. Description
  34. -----------
  35. Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
  36. Property Descriptions
  37. ---------------------
  38. .. _class_AudioEffectReverb_property_damping:
  39. - :ref:`float<class_float>` **damping**
  40. +----------+--------------------+
  41. | *Setter* | set_damping(value) |
  42. +----------+--------------------+
  43. | *Getter* | get_damping() |
  44. +----------+--------------------+
  45. Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: ``1``.
  46. .. _class_AudioEffectReverb_property_dry:
  47. - :ref:`float<class_float>` **dry**
  48. +----------+----------------+
  49. | *Setter* | set_dry(value) |
  50. +----------+----------------+
  51. | *Getter* | get_dry() |
  52. +----------+----------------+
  53. Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: ``1``.
  54. .. _class_AudioEffectReverb_property_hipass:
  55. - :ref:`float<class_float>` **hipass**
  56. +----------+----------------+
  57. | *Setter* | set_hpf(value) |
  58. +----------+----------------+
  59. | *Getter* | get_hpf() |
  60. +----------+----------------+
  61. High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: ``0``.
  62. .. _class_AudioEffectReverb_property_predelay_feedback:
  63. - :ref:`float<class_float>` **predelay_feedback**
  64. +----------+------------------------------+
  65. | *Setter* | set_predelay_feedback(value) |
  66. +----------+------------------------------+
  67. | *Getter* | get_predelay_feedback() |
  68. +----------+------------------------------+
  69. Output percent of predelay. Value can range from 0 to 1. Default value: ``1``.
  70. .. _class_AudioEffectReverb_property_predelay_msec:
  71. - :ref:`float<class_float>` **predelay_msec**
  72. +----------+--------------------------+
  73. | *Setter* | set_predelay_msec(value) |
  74. +----------+--------------------------+
  75. | *Getter* | get_predelay_msec() |
  76. +----------+--------------------------+
  77. Time between the original signal and the early reflections of the reverb signal. Default value: ``150ms``.
  78. .. _class_AudioEffectReverb_property_room_size:
  79. - :ref:`float<class_float>` **room_size**
  80. +----------+----------------------+
  81. | *Setter* | set_room_size(value) |
  82. +----------+----------------------+
  83. | *Getter* | get_room_size() |
  84. +----------+----------------------+
  85. Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: ``0.8``.
  86. .. _class_AudioEffectReverb_property_spread:
  87. - :ref:`float<class_float>` **spread**
  88. +----------+-------------------+
  89. | *Setter* | set_spread(value) |
  90. +----------+-------------------+
  91. | *Getter* | get_spread() |
  92. +----------+-------------------+
  93. Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: ``1``.
  94. .. _class_AudioEffectReverb_property_wet:
  95. - :ref:`float<class_float>` **wet**
  96. +----------+----------------+
  97. | *Setter* | set_wet(value) |
  98. +----------+----------------+
  99. | *Getter* | get_wet() |
  100. +----------+----------------+
  101. Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: ``0.5``.