class_projectsettings.rst 952 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
  23. - `Operating System Testing Demo <https://godotengine.org/asset-library/asset/2789>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_angle_interpolation_type_conflicting<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>` | ``true`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_invalid_track_paths<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`bool<class_bool>` | :ref:`application/run/enable_alt_space_menu<class_ProjectSettings_property_application/run/enable_alt_space_menu>` | ``false`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`bool<class_bool>` | :ref:`application/run/print_header<class_ProjectSettings_property_application/run/print_header>` | ``true`` |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`bool<class_bool>` | :ref:`audio/general/ios/mix_with_others<class_ProjectSettings_property_audio/general/ios/mix_with_others>` | ``false`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`int<class_int>` | :ref:`audio/general/ios/session_category<class_ProjectSettings_property_audio/general/ios/session_category>` | ``0`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`bool<class_bool>` | :ref:`collada/use_ambient<class_ProjectSettings_property_collada/use_ambient>` | ``false`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`Color<class_Color>` | :ref:`debug/canvas_items/debug_redraw_color<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>` | ``Color(1, 0.2, 0.2, 0.5)`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`float<class_float>` | :ref:`debug/canvas_items/debug_redraw_time<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>` | ``1.0`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/enum_variable_without_default<class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default>` | ``1`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inferred_declaration<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>` | ``0`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` | ``0`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/magic_position_write<class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write>` | ``true`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`String<class_String>` | :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>` | |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`String<class_String>` | :ref:`display/display_server/driver.android<class_ProjectSettings_property_display/display_server/driver.android>` | |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`String<class_String>` | :ref:`display/display_server/driver.ios<class_ProjectSettings_property_display/display_server/driver.ios>` | |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`String<class_String>` | :ref:`display/display_server/driver.linuxbsd<class_ProjectSettings_property_display/display_server/driver.linuxbsd>` | |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`String<class_String>` | :ref:`display/display_server/driver.macos<class_ProjectSettings_property_display/display_server/driver.macos>` | |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`String<class_String>` | :ref:`display/display_server/driver.windows<class_ProjectSettings_property_display/display_server/driver.windows>` | |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor>` | ``false`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`int<class_int>` | :ref:`editor/import/atlas_max_width<class_ProjectSettings_property_editor/import/atlas_max_width>` | ``2048`` |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`int<class_int>` | :ref:`editor/naming/script_name_casing<class_ProjectSettings_property_editor/naming/script_name_casing>` | ``0`` |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` | ``true`` |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.android<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>` | ``false`` |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.web<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>` | ``false`` |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_skip_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence>` | |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_long_press_as_right_click<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>` | ``false`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_pan_and_scale_gestures<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>` | ``false`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`int<class_int>` | :ref:`input_devices/pointing/android/rotary_input_scroll_axis<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>` | ``1`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/root_node_auto_translate<class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate>` | ``true`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`float<class_float>` | :ref:`navigation/3d/merge_rasterizer_cell_scale<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>` | ``1.0`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_high_priority_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>` | ``true`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_multiple_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>` | ``true`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`bool<class_bool>` | :ref:`navigation/baking/use_crash_prevention_checks<class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks>` | ``true`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`bool<class_bool>` | :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` | ``false`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | |
  1337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1338. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | |
  1339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1340. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | |
  1341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1342. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | |
  1343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1344. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` | ``true`` |
  1345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1346. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` | ``true`` |
  1347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1348. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` | ``true`` |
  1349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1350. | :ref:`Array<class_Array>` | :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>` | |
  1351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1352. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1354. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1356. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1358. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1360. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1362. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1364. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1366. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1368. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1370. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1372. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1374. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``512`` |
  1375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1376. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1378. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``32`` |
  1379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1380. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1382. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``128`` |
  1383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1384. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1386. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``2048`` |
  1387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1388. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` | ``0`` |
  1389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1390. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1392. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1394. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1396. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1398. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1400. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1402. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1404. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1406. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1408. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1410. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1412. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1414. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1416. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1418. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1420. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1422. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/tighter_shadow_caster_culling<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>` | ``true`` |
  1423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1424. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1426. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1428. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1430. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1432. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1434. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1436. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1438. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1440. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1442. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1444. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1446. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/jitter_projection<class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection>` | ``true`` |
  1447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1448. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1450. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1452. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1454. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1456. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1458. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1460. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1462. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1464. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1466. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1468. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1470. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1472. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1474. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1476. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/agility_sdk_version<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>` | ``610`` |
  1477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1478. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_misc_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>` | ``512`` |
  1479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1480. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_resource_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>` | ``16384`` |
  1481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1482. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>` | ``1024`` |
  1483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1484. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | |
  1485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1486. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | |
  1487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1488. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | |
  1489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1490. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | |
  1491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1492. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | |
  1493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1494. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | |
  1495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1496. | :ref:`bool<class_bool>` | :ref:`rendering/rendering_device/pipeline_cache/enable<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable>` | ``true`` |
  1497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1498. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1500. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1502. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1504. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1506. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/frame_queue_size<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>` | ``2`` |
  1507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1508. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/swapchain_image_count<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>` | ``3`` |
  1509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1510. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1512. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1514. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1516. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1518. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1520. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1522. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1524. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1526. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1528. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1530. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1532. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1534. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1536. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1538. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1540. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1542. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1544. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1546. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1548. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1550. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1552. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1554. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1556. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1558. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1560. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1562. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1564. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1566. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1568. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1570. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1572. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1574. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1576. | :ref:`int<class_int>` | :ref:`xr/openxr/environment_blend_mode<class_ProjectSettings_property_xr/openxr/environment_blend_mode>` | ``"0"`` |
  1577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1578. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
  1579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1580. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``true`` |
  1581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1582. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1584. | :ref:`bool<class_bool>` | :ref:`xr/openxr/foveation_dynamic<class_ProjectSettings_property_xr/openxr/foveation_dynamic>` | ``false`` |
  1585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1586. | :ref:`int<class_int>` | :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>` | ``"0"`` |
  1587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1588. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1590. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1592. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1594. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1596. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1598. .. rst-class:: classref-reftable-group
  1599. Methods
  1600. -------
  1601. .. table::
  1602. :widths: auto
  1603. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1604. | |void| | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>`\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) |
  1605. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1606. | |void| | :ref:`clear<class_ProjectSettings_method_clear>`\ (\ name\: :ref:`String<class_String>`\ ) |
  1607. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1608. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>`\ (\ ) |
  1609. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1610. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1611. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1612. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>`\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| |
  1613. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1614. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  1615. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1616. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1617. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1618. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1619. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1620. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>`\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) |
  1621. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1622. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1623. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1624. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>`\ (\ ) |
  1625. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1626. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>`\ (\ file\: :ref:`String<class_String>`\ ) |
  1627. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1628. | |void| | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>`\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) |
  1629. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1630. | |void| | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>`\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) |
  1631. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1632. | |void| | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1633. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1634. | |void| | :ref:`set_order<class_ProjectSettings_method_set_order>`\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) |
  1635. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1636. | |void| | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>`\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) |
  1637. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1638. | |void| | :ref:`set_setting<class_ProjectSettings_method_set_setting>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1639. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1640. .. rst-class:: classref-section-separator
  1641. ----
  1642. .. rst-class:: classref-descriptions-group
  1643. Signals
  1644. -------
  1645. .. _class_ProjectSettings_signal_settings_changed:
  1646. .. rst-class:: classref-signal
  1647. **settings_changed**\ (\ )
  1648. Emitted when any setting is changed, up to once per process frame.
  1649. .. rst-class:: classref-section-separator
  1650. ----
  1651. .. rst-class:: classref-descriptions-group
  1652. Property Descriptions
  1653. ---------------------
  1654. .. _class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting:
  1655. .. rst-class:: classref-property
  1656. :ref:`bool<class_bool>` **animation/warnings/check_angle_interpolation_type_conflicting** = ``true``
  1657. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the :ref:`AnimationMixer<class_AnimationMixer>` cache.
  1658. .. rst-class:: classref-item-separator
  1659. ----
  1660. .. _class_ProjectSettings_property_animation/warnings/check_invalid_track_paths:
  1661. .. rst-class:: classref-property
  1662. :ref:`bool<class_bool>` **animation/warnings/check_invalid_track_paths** = ``true``
  1663. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of no matching object of the track path in the scene.
  1664. .. rst-class:: classref-item-separator
  1665. ----
  1666. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1667. .. rst-class:: classref-property
  1668. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)``
  1669. Background color for the boot splash.
  1670. .. rst-class:: classref-item-separator
  1671. ----
  1672. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1673. .. rst-class:: classref-property
  1674. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true``
  1675. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1676. .. rst-class:: classref-item-separator
  1677. ----
  1678. .. _class_ProjectSettings_property_application/boot_splash/image:
  1679. .. rst-class:: classref-property
  1680. :ref:`String<class_String>` **application/boot_splash/image** = ``""``
  1681. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1682. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1683. \ **Note:** The only supported format is PNG. Using another image format will result in an error.
  1684. .. rst-class:: classref-item-separator
  1685. ----
  1686. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1687. .. rst-class:: classref-property
  1688. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0``
  1689. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1690. .. rst-class:: classref-item-separator
  1691. ----
  1692. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1693. .. rst-class:: classref-property
  1694. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true``
  1695. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1696. .. rst-class:: classref-item-separator
  1697. ----
  1698. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1699. .. rst-class:: classref-property
  1700. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true``
  1701. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1702. .. rst-class:: classref-item-separator
  1703. ----
  1704. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1705. .. rst-class:: classref-property
  1706. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true``
  1707. If ``true``, the application automatically accepts quitting requests.
  1708. .. rst-class:: classref-item-separator
  1709. ----
  1710. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1711. .. rst-class:: classref-property
  1712. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""``
  1713. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1714. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1715. .. rst-class:: classref-item-separator
  1716. ----
  1717. .. _class_ProjectSettings_property_application/config/description:
  1718. .. rst-class:: classref-property
  1719. :ref:`String<class_String>` **application/config/description** = ``""``
  1720. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1721. .. rst-class:: classref-item-separator
  1722. ----
  1723. .. _class_ProjectSettings_property_application/config/icon:
  1724. .. rst-class:: classref-property
  1725. :ref:`String<class_String>` **application/config/icon** = ``""``
  1726. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1727. .. rst-class:: classref-item-separator
  1728. ----
  1729. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1730. .. rst-class:: classref-property
  1731. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""``
  1732. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1733. .. rst-class:: classref-item-separator
  1734. ----
  1735. .. _class_ProjectSettings_property_application/config/name:
  1736. .. rst-class:: classref-property
  1737. :ref:`String<class_String>` **application/config/name** = ``""``
  1738. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1739. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1740. .. rst-class:: classref-item-separator
  1741. ----
  1742. .. _class_ProjectSettings_property_application/config/name_localized:
  1743. .. rst-class:: classref-property
  1744. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}``
  1745. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1746. .. rst-class:: classref-item-separator
  1747. ----
  1748. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1749. .. rst-class:: classref-property
  1750. :ref:`String<class_String>` **application/config/project_settings_override** = ``""``
  1751. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1752. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1753. .. rst-class:: classref-item-separator
  1754. ----
  1755. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1756. .. rst-class:: classref-property
  1757. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true``
  1758. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1759. .. rst-class:: classref-item-separator
  1760. ----
  1761. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1762. .. rst-class:: classref-property
  1763. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false``
  1764. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1765. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1766. .. rst-class:: classref-item-separator
  1767. ----
  1768. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1769. .. rst-class:: classref-property
  1770. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true``
  1771. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1772. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1773. \ **Note:** Restart the application after changing this setting.
  1774. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1775. .. rst-class:: classref-item-separator
  1776. ----
  1777. .. _class_ProjectSettings_property_application/config/version:
  1778. .. rst-class:: classref-property
  1779. :ref:`String<class_String>` **application/config/version** = ``""``
  1780. The project's human-readable version identifier. This is used by exporters if the version identifier isn't overridden there. If :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` is an empty string and the version identifier isn't overridden in an exporter, the exporter will use ``1.0.0`` as a version identifier.
  1781. .. rst-class:: classref-item-separator
  1782. ----
  1783. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1784. .. rst-class:: classref-property
  1785. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""``
  1786. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1787. .. rst-class:: classref-item-separator
  1788. ----
  1789. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1790. .. rst-class:: classref-property
  1791. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true``
  1792. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1793. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1794. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1795. .. rst-class:: classref-item-separator
  1796. ----
  1797. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1798. .. rst-class:: classref-property
  1799. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false``
  1800. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1801. Changes to this setting will only be applied upon restarting the application.
  1802. .. rst-class:: classref-item-separator
  1803. ----
  1804. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1805. .. rst-class:: classref-property
  1806. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false``
  1807. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1808. Changes to this setting will only be applied upon restarting the application.
  1809. .. rst-class:: classref-item-separator
  1810. ----
  1811. .. _class_ProjectSettings_property_application/run/enable_alt_space_menu:
  1812. .. rst-class:: classref-property
  1813. :ref:`bool<class_bool>` **application/run/enable_alt_space_menu** = ``false``
  1814. If ``true``, allows the :kbd:`Alt + Space` keys to display the window menu. This menu allows the user to perform various window management operations such as moving, resizing, or minimizing the window.
  1815. \ **Note:** When the menu is displayed, project execution will pause until the menu is *fully* closed due to Windows behavior. Consider this when enabling this setting in a networked multiplayer game. The menu is only considered fully closed when an option is selected, when the user clicks outside, or when :kbd:`Escape` is pressed after bringing up the window menu *and* another key is pressed afterwards.
  1816. \ **Note:** This setting is implemented only on Windows.
  1817. .. rst-class:: classref-item-separator
  1818. ----
  1819. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1820. .. rst-class:: classref-property
  1821. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false``
  1822. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1823. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1824. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1825. Changes to this setting will only be applied upon restarting the application.
  1826. .. rst-class:: classref-item-separator
  1827. ----
  1828. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1829. .. rst-class:: classref-property
  1830. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true``
  1831. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1832. Changes to this setting will only be applied upon restarting the application.
  1833. .. rst-class:: classref-item-separator
  1834. ----
  1835. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1836. .. rst-class:: classref-property
  1837. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
  1838. Forces a *constant* delay between frames in the main loop (in milliseconds). In most situations, :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` should be preferred as an FPS limiter as it's more precise.
  1839. This setting can be overridden using the ``--frame-delay <ms;>`` command line argument.
  1840. .. rst-class:: classref-item-separator
  1841. ----
  1842. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1843. .. rst-class:: classref-property
  1844. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
  1845. If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
  1846. .. rst-class:: classref-item-separator
  1847. ----
  1848. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1849. .. rst-class:: classref-property
  1850. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900``
  1851. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1852. .. rst-class:: classref-item-separator
  1853. ----
  1854. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1855. .. rst-class:: classref-property
  1856. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"``
  1857. The name of the type implementing the engine's main loop.
  1858. .. rst-class:: classref-item-separator
  1859. ----
  1860. .. _class_ProjectSettings_property_application/run/main_scene:
  1861. .. rst-class:: classref-property
  1862. :ref:`String<class_String>` **application/run/main_scene** = ``""``
  1863. Path to the main scene file that will be loaded when the project runs.
  1864. .. rst-class:: classref-item-separator
  1865. ----
  1866. .. _class_ProjectSettings_property_application/run/max_fps:
  1867. .. rst-class:: classref-property
  1868. :ref:`int<class_int>` **application/run/max_fps** = ``0``
  1869. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1870. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1871. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1872. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using an FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1873. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1874. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1875. This setting can be overridden using the ``--max-fps <fps>`` command line argument (including with a value of ``0`` for unlimited framerate).
  1876. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1877. .. rst-class:: classref-item-separator
  1878. ----
  1879. .. _class_ProjectSettings_property_application/run/print_header:
  1880. .. rst-class:: classref-property
  1881. :ref:`bool<class_bool>` **application/run/print_header** = ``true``
  1882. If ``true``, the engine header is printed in the console on startup. This header describes the current version of the engine, as well as the renderer being used. This behavior can also be disabled on the command line with the ``--no-header`` option.
  1883. .. rst-class:: classref-item-separator
  1884. ----
  1885. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1886. .. rst-class:: classref-property
  1887. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0``
  1888. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1889. .. rst-class:: classref-item-separator
  1890. ----
  1891. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1892. .. rst-class:: classref-property
  1893. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0``
  1894. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1895. .. rst-class:: classref-item-separator
  1896. ----
  1897. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1898. .. rst-class:: classref-property
  1899. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"``
  1900. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1901. .. rst-class:: classref-item-separator
  1902. ----
  1903. .. _class_ProjectSettings_property_audio/driver/driver:
  1904. .. rst-class:: classref-property
  1905. :ref:`String<class_String>` **audio/driver/driver**
  1906. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1907. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1908. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1909. .. rst-class:: classref-item-separator
  1910. ----
  1911. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1912. .. rst-class:: classref-property
  1913. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false``
  1914. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1915. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1916. .. rst-class:: classref-item-separator
  1917. ----
  1918. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1919. .. rst-class:: classref-property
  1920. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100``
  1921. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1922. .. rst-class:: classref-item-separator
  1923. ----
  1924. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1925. .. rst-class:: classref-property
  1926. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0``
  1927. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1928. .. rst-class:: classref-item-separator
  1929. ----
  1930. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1931. .. rst-class:: classref-property
  1932. :ref:`int<class_int>` **audio/driver/output_latency** = ``15``
  1933. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
  1934. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1935. Audio output latency can be overridden using the ``--audio-output-latency <ms>`` command line argument.
  1936. \ **Note:** This setting is ignored on Android, and on all versions of Windows prior to Windows 10.
  1937. .. rst-class:: classref-item-separator
  1938. ----
  1939. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1940. .. rst-class:: classref-property
  1941. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50``
  1942. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1943. .. rst-class:: classref-item-separator
  1944. ----
  1945. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1946. .. rst-class:: classref-property
  1947. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5``
  1948. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1949. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1950. .. rst-class:: classref-item-separator
  1951. ----
  1952. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1953. .. rst-class:: classref-property
  1954. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5``
  1955. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1956. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1957. .. rst-class:: classref-item-separator
  1958. ----
  1959. .. _class_ProjectSettings_property_audio/general/ios/mix_with_others:
  1960. .. rst-class:: classref-property
  1961. :ref:`bool<class_bool>` **audio/general/ios/mix_with_others** = ``false``
  1962. Sets the `mixWithOthers <https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers>`__ option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to ``Play and Record``, ``Playback``, or ``Multi Route``.
  1963. \ ``Ambient`` always has this set per default.
  1964. .. rst-class:: classref-item-separator
  1965. ----
  1966. .. _class_ProjectSettings_property_audio/general/ios/session_category:
  1967. .. rst-class:: classref-property
  1968. :ref:`int<class_int>` **audio/general/ios/session_category** = ``0``
  1969. Sets the `AVAudioSessionCategory <https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory>`__ on iOS. Use the ``Playback`` category to get sound output, even if the phone is in silent mode.
  1970. .. rst-class:: classref-item-separator
  1971. ----
  1972. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  1973. .. rst-class:: classref-property
  1974. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false``
  1975. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak<class_DisplayServer_method_tts_speak>`.
  1976. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  1977. .. rst-class:: classref-item-separator
  1978. ----
  1979. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  1980. .. rst-class:: classref-property
  1981. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0``
  1982. Setting to hardcode audio delay when playing video. Best to leave this unchanged unless you know what you are doing.
  1983. .. rst-class:: classref-item-separator
  1984. ----
  1985. .. _class_ProjectSettings_property_collada/use_ambient:
  1986. .. rst-class:: classref-property
  1987. :ref:`bool<class_bool>` **collada/use_ambient** = ``false``
  1988. If ``true``, ambient lights will be imported from COLLADA models as :ref:`DirectionalLight3D<class_DirectionalLight3D>`. If ``false``, ambient lights will be ignored.
  1989. .. rst-class:: classref-item-separator
  1990. ----
  1991. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  1992. .. rst-class:: classref-property
  1993. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1``
  1994. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1995. .. rst-class:: classref-item-separator
  1996. ----
  1997. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  1998. .. rst-class:: classref-property
  1999. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1``
  2000. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  2001. .. rst-class:: classref-item-separator
  2002. ----
  2003. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  2004. .. rst-class:: classref-property
  2005. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3``
  2006. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  2007. .. rst-class:: classref-item-separator
  2008. ----
  2009. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  2010. .. rst-class:: classref-property
  2011. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false``
  2012. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  2013. .. rst-class:: classref-item-separator
  2014. ----
  2015. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  2016. .. rst-class:: classref-property
  2017. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27``
  2018. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  2019. .. rst-class:: classref-item-separator
  2020. ----
  2021. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_color:
  2022. .. rst-class:: classref-property
  2023. :ref:`Color<class_Color>` **debug/canvas_items/debug_redraw_color** = ``Color(1, 0.2, 0.2, 0.5)``
  2024. If canvas item redraw debugging is active, this color will be flashed on canvas items when they redraw.
  2025. .. rst-class:: classref-item-separator
  2026. ----
  2027. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_time:
  2028. .. rst-class:: classref-property
  2029. :ref:`float<class_float>` **debug/canvas_items/debug_redraw_time** = ``1.0``
  2030. If canvas item redraw debugging is active, this will be the time the flash will last each time they redraw.
  2031. .. rst-class:: classref-item-separator
  2032. ----
  2033. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  2034. .. rst-class:: classref-property
  2035. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false``
  2036. If ``true``, logs all output and error messages to files. See also :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>`, :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`, and :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`.
  2037. .. rst-class:: classref-item-separator
  2038. ----
  2039. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  2040. .. rst-class:: classref-property
  2041. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true``
  2042. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  2043. .. rst-class:: classref-item-separator
  2044. ----
  2045. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  2046. .. rst-class:: classref-property
  2047. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"``
  2048. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  2049. This can be specified manually on the command line using the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. If this command line argument is specified, log rotation is automatically disabled (see :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`).
  2050. .. rst-class:: classref-item-separator
  2051. ----
  2052. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  2053. .. rst-class:: classref-property
  2054. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5``
  2055. Specifies the maximum number of log files allowed (used for rotation). Set to ``1`` to disable log file rotation.
  2056. If the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` is used, log rotation is always disabled.
  2057. .. rst-class:: classref-item-separator
  2058. ----
  2059. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  2060. .. rst-class:: classref-property
  2061. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1``
  2062. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  2063. .. rst-class:: classref-item-separator
  2064. ----
  2065. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  2066. .. rst-class:: classref-property
  2067. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1``
  2068. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  2069. .. rst-class:: classref-item-separator
  2070. ----
  2071. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  2072. .. rst-class:: classref-property
  2073. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1``
  2074. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  2075. .. rst-class:: classref-item-separator
  2076. ----
  2077. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  2078. .. rst-class:: classref-property
  2079. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1``
  2080. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  2081. .. rst-class:: classref-item-separator
  2082. ----
  2083. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  2084. .. rst-class:: classref-property
  2085. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1``
  2086. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  2087. .. rst-class:: classref-item-separator
  2088. ----
  2089. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  2090. .. rst-class:: classref-property
  2091. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1``
  2092. **Deprecated:** This warning is never produced. Instead, an error is generated if the expression type is known at compile time.
  2093. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  2094. .. rst-class:: classref-item-separator
  2095. ----
  2096. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  2097. .. rst-class:: classref-property
  2098. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1``
  2099. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  2100. \ **Note:** There are currently no deprecated keywords, so this warning is never produced.
  2101. .. rst-class:: classref-item-separator
  2102. ----
  2103. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  2104. .. rst-class:: classref-property
  2105. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1``
  2106. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  2107. .. rst-class:: classref-item-separator
  2108. ----
  2109. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  2110. .. rst-class:: classref-property
  2111. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true``
  2112. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  2113. .. rst-class:: classref-item-separator
  2114. ----
  2115. .. _class_ProjectSettings_property_debug/gdscript/warnings/enum_variable_without_default:
  2116. .. rst-class:: classref-property
  2117. :ref:`int<class_int>` **debug/gdscript/warnings/enum_variable_without_default** = ``1``
  2118. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable has an enum type but no explicit default value, but only if the enum does not contain ``0`` as a valid value.
  2119. .. rst-class:: classref-item-separator
  2120. ----
  2121. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  2122. .. rst-class:: classref-property
  2123. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true``
  2124. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  2125. .. rst-class:: classref-item-separator
  2126. ----
  2127. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  2128. .. rst-class:: classref-property
  2129. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1``
  2130. **Deprecated:** This warning is never produced. When a function is used as a property, a :ref:`Callable<class_Callable>` is returned.
  2131. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  2132. .. rst-class:: classref-item-separator
  2133. ----
  2134. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  2135. .. rst-class:: classref-property
  2136. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2``
  2137. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  2138. .. rst-class:: classref-item-separator
  2139. ----
  2140. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  2141. .. rst-class:: classref-property
  2142. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1``
  2143. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  2144. .. rst-class:: classref-item-separator
  2145. ----
  2146. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  2147. .. rst-class:: classref-property
  2148. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2``
  2149. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  2150. .. rst-class:: classref-item-separator
  2151. ----
  2152. .. _class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration:
  2153. .. rst-class:: classref-property
  2154. :ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0``
  2155. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type.
  2156. \ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
  2157. .. rst-class:: classref-item-separator
  2158. ----
  2159. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  2160. .. rst-class:: classref-property
  2161. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1``
  2162. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  2163. .. rst-class:: classref-item-separator
  2164. ----
  2165. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  2166. .. rst-class:: classref-property
  2167. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1``
  2168. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  2169. .. rst-class:: classref-item-separator
  2170. ----
  2171. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  2172. .. rst-class:: classref-property
  2173. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1``
  2174. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2175. .. rst-class:: classref-item-separator
  2176. ----
  2177. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2178. .. rst-class:: classref-property
  2179. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1``
  2180. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2181. .. rst-class:: classref-item-separator
  2182. ----
  2183. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2184. .. rst-class:: classref-property
  2185. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2``
  2186. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2187. .. rst-class:: classref-item-separator
  2188. ----
  2189. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2190. .. rst-class:: classref-property
  2191. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2``
  2192. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2193. .. rst-class:: classref-item-separator
  2194. ----
  2195. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  2196. .. rst-class:: classref-property
  2197. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1``
  2198. **Deprecated:** This warning is never produced. Instead, an error is generated if the expression type is known at compile time.
  2199. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  2200. .. rst-class:: classref-item-separator
  2201. ----
  2202. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2203. .. rst-class:: classref-property
  2204. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1``
  2205. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2206. .. rst-class:: classref-item-separator
  2207. ----
  2208. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2209. .. rst-class:: classref-property
  2210. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1``
  2211. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2212. .. rst-class:: classref-item-separator
  2213. ----
  2214. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2215. .. rst-class:: classref-property
  2216. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1``
  2217. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2218. .. rst-class:: classref-item-separator
  2219. ----
  2220. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2221. .. rst-class:: classref-property
  2222. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0``
  2223. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). These return values are sometimes used to indicate possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2224. .. rst-class:: classref-item-separator
  2225. ----
  2226. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2227. .. rst-class:: classref-property
  2228. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1``
  2229. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2230. .. rst-class:: classref-item-separator
  2231. ----
  2232. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2233. .. rst-class:: classref-property
  2234. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1``
  2235. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  2236. .. rst-class:: classref-item-separator
  2237. ----
  2238. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2239. .. rst-class:: classref-property
  2240. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1``
  2241. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  2242. .. rst-class:: classref-item-separator
  2243. ----
  2244. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2245. .. rst-class:: classref-property
  2246. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1``
  2247. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2248. .. rst-class:: classref-item-separator
  2249. ----
  2250. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2251. .. rst-class:: classref-property
  2252. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1``
  2253. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2254. .. rst-class:: classref-item-separator
  2255. ----
  2256. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2257. .. rst-class:: classref-property
  2258. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1``
  2259. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2260. .. rst-class:: classref-item-separator
  2261. ----
  2262. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2263. .. rst-class:: classref-property
  2264. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1``
  2265. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2266. .. rst-class:: classref-item-separator
  2267. ----
  2268. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2269. .. rst-class:: classref-property
  2270. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1``
  2271. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2272. .. rst-class:: classref-item-separator
  2273. ----
  2274. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2275. .. rst-class:: classref-property
  2276. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1``
  2277. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2278. .. rst-class:: classref-item-separator
  2279. ----
  2280. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2281. .. rst-class:: classref-property
  2282. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1``
  2283. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2284. .. rst-class:: classref-item-separator
  2285. ----
  2286. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2287. .. rst-class:: classref-property
  2288. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0``
  2289. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2290. .. rst-class:: classref-item-separator
  2291. ----
  2292. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2293. .. rst-class:: classref-property
  2294. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0``
  2295. When set to ``warn`` or ``error``, produces a warning or an error respectively when a :ref:`Variant<class_Variant>` value is cast to a non-Variant.
  2296. .. rst-class:: classref-item-separator
  2297. ----
  2298. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2299. .. rst-class:: classref-property
  2300. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0``
  2301. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2302. .. rst-class:: classref-item-separator
  2303. ----
  2304. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2305. .. rst-class:: classref-property
  2306. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0``
  2307. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2308. .. rst-class:: classref-item-separator
  2309. ----
  2310. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2311. .. rst-class:: classref-property
  2312. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1``
  2313. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2314. .. rst-class:: classref-item-separator
  2315. ----
  2316. .. _class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration:
  2317. .. rst-class:: classref-property
  2318. :ref:`int<class_int>` **debug/gdscript/warnings/untyped_declaration** = ``0``
  2319. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable or parameter has no static type, or if a function has no static return type.
  2320. \ **Note:** This warning is recommended together with :ref:`EditorSettings.text_editor/completion/add_type_hints<class_EditorSettings_property_text_editor/completion/add_type_hints>` to help achieve type safety.
  2321. .. rst-class:: classref-item-separator
  2322. ----
  2323. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2324. .. rst-class:: classref-property
  2325. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1``
  2326. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2327. .. rst-class:: classref-item-separator
  2328. ----
  2329. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2330. .. rst-class:: classref-property
  2331. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1``
  2332. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2333. .. rst-class:: classref-item-separator
  2334. ----
  2335. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2336. .. rst-class:: classref-property
  2337. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1``
  2338. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2339. .. rst-class:: classref-item-separator
  2340. ----
  2341. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2342. .. rst-class:: classref-property
  2343. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1``
  2344. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never explicitly used in the class.
  2345. .. rst-class:: classref-item-separator
  2346. ----
  2347. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2348. .. rst-class:: classref-property
  2349. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1``
  2350. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2351. .. rst-class:: classref-item-separator
  2352. ----
  2353. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2354. .. rst-class:: classref-property
  2355. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."``
  2356. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2357. .. rst-class:: classref-item-separator
  2358. ----
  2359. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2360. .. rst-class:: classref-property
  2361. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"``
  2362. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2363. .. rst-class:: classref-item-separator
  2364. ----
  2365. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2366. .. rst-class:: classref-property
  2367. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024``
  2368. Maximum call stack allowed for debugging GDScript.
  2369. .. rst-class:: classref-item-separator
  2370. ----
  2371. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2372. .. rst-class:: classref-property
  2373. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384``
  2374. Maximum number of functions per frame allowed when profiling.
  2375. .. rst-class:: classref-item-separator
  2376. ----
  2377. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2378. .. rst-class:: classref-property
  2379. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false``
  2380. Print frames per second to standard output every second.
  2381. .. rst-class:: classref-item-separator
  2382. ----
  2383. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2384. .. rst-class:: classref-property
  2385. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false``
  2386. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2387. .. rst-class:: classref-item-separator
  2388. ----
  2389. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2390. .. rst-class:: classref-property
  2391. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false``
  2392. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2393. .. rst-class:: classref-item-separator
  2394. ----
  2395. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2396. .. rst-class:: classref-property
  2397. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true``
  2398. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2399. .. rst-class:: classref-item-separator
  2400. ----
  2401. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2402. .. rst-class:: classref-property
  2403. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true``
  2404. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2405. .. rst-class:: classref-item-separator
  2406. ----
  2407. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2408. .. rst-class:: classref-property
  2409. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true``
  2410. When set to ``true``, produces a warning when two floating-point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2411. .. rst-class:: classref-item-separator
  2412. ----
  2413. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2414. .. rst-class:: classref-property
  2415. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true``
  2416. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2417. .. rst-class:: classref-item-separator
  2418. ----
  2419. .. _class_ProjectSettings_property_debug/shader_language/warnings/magic_position_write:
  2420. .. rst-class:: classref-property
  2421. :ref:`bool<class_bool>` **debug/shader_language/warnings/magic_position_write** = ``true``
  2422. When set to ``true``, produces a warning when the shader contains ``POSITION = vec4(vertex,`` as this was very common code written in Godot 4.2 and earlier that was paired with a QuadMesh to produce a full screen post processes pass. With the switch to reversed z in 4.3, this trick no longer works, as it implicitly relied on the ``VERTEX.z`` being 0.
  2423. .. rst-class:: classref-item-separator
  2424. ----
  2425. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2426. .. rst-class:: classref-property
  2427. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false``
  2428. When set to ``true``, warnings are treated as errors.
  2429. .. rst-class:: classref-item-separator
  2430. ----
  2431. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2432. .. rst-class:: classref-property
  2433. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true``
  2434. When set to ``true``, produces a warning when a constant is never used.
  2435. .. rst-class:: classref-item-separator
  2436. ----
  2437. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2438. .. rst-class:: classref-property
  2439. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true``
  2440. When set to ``true``, produces a warning when a function is never used.
  2441. .. rst-class:: classref-item-separator
  2442. ----
  2443. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2444. .. rst-class:: classref-property
  2445. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true``
  2446. When set to ``true``, produces a warning when a local variable is never used.
  2447. .. rst-class:: classref-item-separator
  2448. ----
  2449. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2450. .. rst-class:: classref-property
  2451. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true``
  2452. When set to ``true``, produces a warning when a struct is never used.
  2453. .. rst-class:: classref-item-separator
  2454. ----
  2455. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2456. .. rst-class:: classref-property
  2457. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true``
  2458. When set to ``true``, produces a warning when a uniform is never used.
  2459. .. rst-class:: classref-item-separator
  2460. ----
  2461. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2462. .. rst-class:: classref-property
  2463. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true``
  2464. When set to ``true``, produces a warning when a varying is never used.
  2465. .. rst-class:: classref-item-separator
  2466. ----
  2467. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2468. .. rst-class:: classref-property
  2469. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)``
  2470. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2471. .. rst-class:: classref-item-separator
  2472. ----
  2473. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2474. .. rst-class:: classref-property
  2475. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true``
  2476. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2477. .. rst-class:: classref-item-separator
  2478. ----
  2479. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2480. .. rst-class:: classref-property
  2481. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true``
  2482. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2483. .. rst-class:: classref-item-separator
  2484. ----
  2485. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2486. .. rst-class:: classref-property
  2487. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true``
  2488. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2489. .. rst-class:: classref-item-separator
  2490. ----
  2491. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2492. .. rst-class:: classref-property
  2493. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)``
  2494. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2495. .. rst-class:: classref-item-separator
  2496. ----
  2497. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2498. .. rst-class:: classref-property
  2499. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)``
  2500. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2501. .. rst-class:: classref-item-separator
  2502. ----
  2503. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2504. .. rst-class:: classref-property
  2505. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)``
  2506. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2507. .. rst-class:: classref-item-separator
  2508. ----
  2509. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2510. .. rst-class:: classref-property
  2511. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)``
  2512. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2513. .. rst-class:: classref-item-separator
  2514. ----
  2515. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2516. .. rst-class:: classref-property
  2517. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)``
  2518. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2519. .. rst-class:: classref-item-separator
  2520. ----
  2521. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2522. .. rst-class:: classref-property
  2523. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)``
  2524. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2525. .. rst-class:: classref-item-separator
  2526. ----
  2527. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2528. .. rst-class:: classref-property
  2529. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true``
  2530. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2531. .. rst-class:: classref-item-separator
  2532. ----
  2533. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2534. .. rst-class:: classref-property
  2535. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000``
  2536. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2537. .. rst-class:: classref-item-separator
  2538. ----
  2539. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2540. .. rst-class:: classref-property
  2541. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)``
  2542. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2543. .. rst-class:: classref-item-separator
  2544. ----
  2545. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2546. .. rst-class:: classref-property
  2547. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)``
  2548. Color to display enabled navigation agent paths when an agent has debug enabled.
  2549. .. rst-class:: classref-item-separator
  2550. ----
  2551. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2552. .. rst-class:: classref-property
  2553. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0``
  2554. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2555. .. rst-class:: classref-item-separator
  2556. ----
  2557. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2558. .. rst-class:: classref-property
  2559. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)``
  2560. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2561. .. rst-class:: classref-item-separator
  2562. ----
  2563. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2564. .. rst-class:: classref-property
  2565. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true``
  2566. If enabled, displays navigation agent paths when an agent has debug enabled.
  2567. .. rst-class:: classref-item-separator
  2568. ----
  2569. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2570. .. rst-class:: classref-property
  2571. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true``
  2572. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2573. .. rst-class:: classref-item-separator
  2574. ----
  2575. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2576. .. rst-class:: classref-property
  2577. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true``
  2578. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2579. .. rst-class:: classref-item-separator
  2580. ----
  2581. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2582. .. rst-class:: classref-property
  2583. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true``
  2584. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2585. .. rst-class:: classref-item-separator
  2586. ----
  2587. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2588. .. rst-class:: classref-property
  2589. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true``
  2590. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2591. .. rst-class:: classref-item-separator
  2592. ----
  2593. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2594. .. rst-class:: classref-property
  2595. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true``
  2596. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2597. .. rst-class:: classref-item-separator
  2598. ----
  2599. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2600. .. rst-class:: classref-property
  2601. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true``
  2602. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2603. .. rst-class:: classref-item-separator
  2604. ----
  2605. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2606. .. rst-class:: classref-property
  2607. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true``
  2608. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2609. .. rst-class:: classref-item-separator
  2610. ----
  2611. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2612. .. rst-class:: classref-property
  2613. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true``
  2614. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2615. .. rst-class:: classref-item-separator
  2616. ----
  2617. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2618. .. rst-class:: classref-property
  2619. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)``
  2620. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2621. .. rst-class:: classref-item-separator
  2622. ----
  2623. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2624. .. rst-class:: classref-property
  2625. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2626. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2627. .. rst-class:: classref-item-separator
  2628. ----
  2629. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2630. .. rst-class:: classref-property
  2631. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)``
  2632. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2633. .. rst-class:: classref-item-separator
  2634. ----
  2635. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2636. .. rst-class:: classref-property
  2637. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)``
  2638. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2639. .. rst-class:: classref-item-separator
  2640. ----
  2641. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2642. .. rst-class:: classref-property
  2643. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)``
  2644. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2645. .. rst-class:: classref-item-separator
  2646. ----
  2647. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2648. .. rst-class:: classref-property
  2649. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2650. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2651. .. rst-class:: classref-item-separator
  2652. ----
  2653. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2654. .. rst-class:: classref-property
  2655. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)``
  2656. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2657. .. rst-class:: classref-item-separator
  2658. ----
  2659. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2660. .. rst-class:: classref-property
  2661. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0``
  2662. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2663. .. rst-class:: classref-item-separator
  2664. ----
  2665. .. _class_ProjectSettings_property_display/display_server/driver:
  2666. .. rst-class:: classref-property
  2667. :ref:`String<class_String>` **display/display_server/driver**
  2668. Sets the driver to be used by the display server. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  2669. .. rst-class:: classref-item-separator
  2670. ----
  2671. .. _class_ProjectSettings_property_display/display_server/driver.android:
  2672. .. rst-class:: classref-property
  2673. :ref:`String<class_String>` **display/display_server/driver.android**
  2674. Android override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2675. .. rst-class:: classref-item-separator
  2676. ----
  2677. .. _class_ProjectSettings_property_display/display_server/driver.ios:
  2678. .. rst-class:: classref-property
  2679. :ref:`String<class_String>` **display/display_server/driver.ios**
  2680. iOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2681. .. rst-class:: classref-item-separator
  2682. ----
  2683. .. _class_ProjectSettings_property_display/display_server/driver.linuxbsd:
  2684. .. rst-class:: classref-property
  2685. :ref:`String<class_String>` **display/display_server/driver.linuxbsd**
  2686. LinuxBSD override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2687. .. rst-class:: classref-item-separator
  2688. ----
  2689. .. _class_ProjectSettings_property_display/display_server/driver.macos:
  2690. .. rst-class:: classref-property
  2691. :ref:`String<class_String>` **display/display_server/driver.macos**
  2692. MacOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2693. .. rst-class:: classref-item-separator
  2694. ----
  2695. .. _class_ProjectSettings_property_display/display_server/driver.windows:
  2696. .. rst-class:: classref-property
  2697. :ref:`String<class_String>` **display/display_server/driver.windows**
  2698. Windows override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2699. .. rst-class:: classref-item-separator
  2700. ----
  2701. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2702. .. rst-class:: classref-property
  2703. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""``
  2704. Custom image for the mouse cursor (limited to 256×256).
  2705. .. rst-class:: classref-item-separator
  2706. ----
  2707. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2708. .. rst-class:: classref-property
  2709. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)``
  2710. Hotspot for the custom mouse cursor image.
  2711. .. rst-class:: classref-item-separator
  2712. ----
  2713. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2714. .. rst-class:: classref-property
  2715. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)``
  2716. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2717. .. rst-class:: classref-item-separator
  2718. ----
  2719. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2720. .. rst-class:: classref-property
  2721. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true``
  2722. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2723. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2724. .. rst-class:: classref-item-separator
  2725. ----
  2726. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2727. .. rst-class:: classref-property
  2728. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true``
  2729. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2730. .. rst-class:: classref-item-separator
  2731. ----
  2732. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor:
  2733. .. rst-class:: classref-property
  2734. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor** = ``false``
  2735. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect exported projects in debug or release mode.
  2736. .. rst-class:: classref-item-separator
  2737. ----
  2738. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2739. .. rst-class:: classref-property
  2740. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0``
  2741. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2742. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2743. .. rst-class:: classref-item-separator
  2744. ----
  2745. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2746. .. rst-class:: classref-property
  2747. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true``
  2748. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2749. .. rst-class:: classref-item-separator
  2750. ----
  2751. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2752. .. rst-class:: classref-property
  2753. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true``
  2754. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2755. .. rst-class:: classref-item-separator
  2756. ----
  2757. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2758. .. rst-class:: classref-property
  2759. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true``
  2760. If ``true``, the status bar is hidden while the app is running.
  2761. .. rst-class:: classref-item-separator
  2762. ----
  2763. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2764. .. rst-class:: classref-property
  2765. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true``
  2766. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2767. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2768. .. rst-class:: classref-item-separator
  2769. ----
  2770. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2771. .. rst-class:: classref-property
  2772. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false``
  2773. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2774. .. rst-class:: classref-item-separator
  2775. ----
  2776. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2777. .. rst-class:: classref-property
  2778. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false``
  2779. Forces the main window to be always on top.
  2780. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2781. .. rst-class:: classref-item-separator
  2782. ----
  2783. .. _class_ProjectSettings_property_display/window/size/borderless:
  2784. .. rst-class:: classref-property
  2785. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false``
  2786. Forces the main window to be borderless.
  2787. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2788. .. rst-class:: classref-item-separator
  2789. ----
  2790. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2791. .. rst-class:: classref-property
  2792. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false``
  2793. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2794. \ **Note:** This setting is implemented only on macOS.
  2795. .. rst-class:: classref-item-separator
  2796. ----
  2797. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2798. .. rst-class:: classref-property
  2799. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)``
  2800. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2801. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect_custom_position<class_EditorSettings_property_run/window_placement/rect_custom_position>` is used instead.
  2802. .. rst-class:: classref-item-separator
  2803. ----
  2804. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2805. .. rst-class:: classref-property
  2806. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1``
  2807. Main window initial position.
  2808. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2809. \ ``1`` - "Primary Screen Center".
  2810. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2811. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect<class_EditorSettings_property_run/window_placement/rect>` is used instead.
  2812. .. rst-class:: classref-item-separator
  2813. ----
  2814. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2815. .. rst-class:: classref-property
  2816. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0``
  2817. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2818. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/screen<class_EditorSettings_property_run/window_placement/screen>` is used instead.
  2819. .. rst-class:: classref-item-separator
  2820. ----
  2821. .. _class_ProjectSettings_property_display/window/size/mode:
  2822. .. rst-class:: classref-property
  2823. :ref:`int<class_int>` **display/window/size/mode** = ``0``
  2824. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2825. .. rst-class:: classref-item-separator
  2826. ----
  2827. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2828. .. rst-class:: classref-property
  2829. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false``
  2830. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2831. .. rst-class:: classref-item-separator
  2832. ----
  2833. .. _class_ProjectSettings_property_display/window/size/resizable:
  2834. .. rst-class:: classref-property
  2835. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true``
  2836. If ``true``, allows the window to be resizable by default.
  2837. \ **Note:** This property is only read when the project starts. To change whether the window is resizable at runtime, set :ref:`Window.unresizable<class_Window_property_unresizable>` instead on the root Window, which can be retrieved using ``get_viewport().get_window()``. :ref:`Window.unresizable<class_Window_property_unresizable>` takes the opposite value of this setting.
  2838. \ **Note:** Certain window managers can be configured to ignore the non-resizable status of a window. Do not rely on this setting as a guarantee that the window will *never* be resizable.
  2839. \ **Note:** This setting is ignored on iOS.
  2840. .. rst-class:: classref-item-separator
  2841. ----
  2842. .. _class_ProjectSettings_property_display/window/size/transparent:
  2843. .. rst-class:: classref-property
  2844. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false``
  2845. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2846. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2847. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2848. .. rst-class:: classref-item-separator
  2849. ----
  2850. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2851. .. rst-class:: classref-property
  2852. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648``
  2853. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2854. .. rst-class:: classref-item-separator
  2855. ----
  2856. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2857. .. rst-class:: classref-property
  2858. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152``
  2859. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2860. .. rst-class:: classref-item-separator
  2861. ----
  2862. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2863. .. rst-class:: classref-property
  2864. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0``
  2865. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2866. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2867. .. rst-class:: classref-item-separator
  2868. ----
  2869. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2870. .. rst-class:: classref-property
  2871. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0``
  2872. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2873. \ **Note:** By default, or when set to ``0``, the initial window width is the :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2874. .. rst-class:: classref-item-separator
  2875. ----
  2876. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2877. .. rst-class:: classref-property
  2878. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"``
  2879. .. container:: contribute
  2880. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2881. .. rst-class:: classref-item-separator
  2882. ----
  2883. .. _class_ProjectSettings_property_display/window/stretch/mode:
  2884. .. rst-class:: classref-property
  2885. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"``
  2886. Defines how the base size is stretched to fit the resolution of the window or screen.
  2887. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  2888. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art esthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  2889. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art esthetic.
  2890. .. rst-class:: classref-item-separator
  2891. ----
  2892. .. _class_ProjectSettings_property_display/window/stretch/scale:
  2893. .. rst-class:: classref-property
  2894. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0``
  2895. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  2896. .. rst-class:: classref-item-separator
  2897. ----
  2898. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  2899. .. rst-class:: classref-property
  2900. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"``
  2901. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  2902. \ **"fractional"**: The scale factor will not be modified.
  2903. \ **"integer"**: The scale factor will be floored to an integer value, which means that the screen size will always be an integer multiple of the base viewport size. This provides a crisp pixel art appearance.
  2904. \ **Note:** When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting :ref:`Window.min_size<class_Window_property_min_size>` to the same value as the base viewport size defined in :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2905. .. rst-class:: classref-item-separator
  2906. ----
  2907. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  2908. .. rst-class:: classref-property
  2909. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true``
  2910. If ``true`` subwindows are embedded in the main window.
  2911. .. rst-class:: classref-item-separator
  2912. ----
  2913. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2914. .. rst-class:: classref-property
  2915. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1``
  2916. Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using :ref:`EditorSettings.interface/editor/vsync_mode<class_EditorSettings_property_interface/editor/vsync_mode>`.
  2917. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2918. Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
  2919. \ **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  2920. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2921. .. rst-class:: classref-item-separator
  2922. ----
  2923. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2924. .. rst-class:: classref-property
  2925. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""``
  2926. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2927. .. rst-class:: classref-item-separator
  2928. ----
  2929. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  2930. .. rst-class:: classref-property
  2931. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3``
  2932. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  2933. .. rst-class:: classref-item-separator
  2934. ----
  2935. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2936. .. rst-class:: classref-property
  2937. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""``
  2938. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2939. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2940. .. rst-class:: classref-item-separator
  2941. ----
  2942. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  2943. .. rst-class:: classref-property
  2944. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true``
  2945. If ``true``, text resources are converted to a binary format on export. This decreases file sizes and speeds up loading slightly.
  2946. \ **Note:** If :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`@GDScript.load<class_@GDScript_method_load>` will not be able to return the converted files in an exported project. Some file paths within the exported PCK will also change, such as ``project.godot`` becoming ``project.binary``. If you rely on run-time loading of files present within the PCK, set :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  2947. .. rst-class:: classref-item-separator
  2948. ----
  2949. .. _class_ProjectSettings_property_editor/import/atlas_max_width:
  2950. .. rst-class:: classref-property
  2951. :ref:`int<class_int>` **editor/import/atlas_max_width** = ``2048``
  2952. The maximum width to use when importing textures as an atlas. The value will be rounded to the nearest power of two when used. Use this to prevent imported textures from growing too large in the other direction.
  2953. .. rst-class:: classref-item-separator
  2954. ----
  2955. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  2956. .. rst-class:: classref-property
  2957. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true``
  2958. .. container:: contribute
  2959. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2960. .. rst-class:: classref-item-separator
  2961. ----
  2962. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  2963. .. rst-class:: classref-property
  2964. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true``
  2965. If ``true`` importing of resources is run on multiple threads.
  2966. .. rst-class:: classref-item-separator
  2967. ----
  2968. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  2969. .. rst-class:: classref-property
  2970. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false``
  2971. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  2972. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  2973. .. rst-class:: classref-item-separator
  2974. ----
  2975. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  2976. .. rst-class:: classref-property
  2977. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60``
  2978. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  2979. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2980. .. rst-class:: classref-item-separator
  2981. ----
  2982. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  2983. .. rst-class:: classref-property
  2984. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000``
  2985. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  2986. .. rst-class:: classref-item-separator
  2987. ----
  2988. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  2989. .. rst-class:: classref-property
  2990. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75``
  2991. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  2992. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  2993. .. rst-class:: classref-item-separator
  2994. ----
  2995. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  2996. .. rst-class:: classref-property
  2997. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""``
  2998. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  2999. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  3000. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  3001. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  3002. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  3003. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  3004. .. rst-class:: classref-item-separator
  3005. ----
  3006. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  3007. .. rst-class:: classref-property
  3008. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0``
  3009. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  3010. .. rst-class:: classref-item-separator
  3011. ----
  3012. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  3013. .. rst-class:: classref-property
  3014. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"``
  3015. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3016. .. rst-class:: classref-item-separator
  3017. ----
  3018. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  3019. .. rst-class:: classref-property
  3020. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"``
  3021. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  3022. .. rst-class:: classref-item-separator
  3023. ----
  3024. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  3025. .. rst-class:: classref-property
  3026. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0``
  3027. When creating node names automatically, set the type of casing to use in this project. This is mostly an editor setting.
  3028. .. rst-class:: classref-item-separator
  3029. ----
  3030. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  3031. .. rst-class:: classref-property
  3032. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0``
  3033. What to use to separate node name from number. This is mostly an editor setting.
  3034. .. rst-class:: classref-item-separator
  3035. ----
  3036. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  3037. .. rst-class:: classref-property
  3038. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2``
  3039. When generating scene file names from scene root node, set the type of casing to use in this project. This is mostly an editor setting.
  3040. .. rst-class:: classref-item-separator
  3041. ----
  3042. .. _class_ProjectSettings_property_editor/naming/script_name_casing:
  3043. .. rst-class:: classref-property
  3044. :ref:`int<class_int>` **editor/naming/script_name_casing** = ``0``
  3045. When generating script file names from the selected node, set the type of casing to use in this project. This is mostly an editor setting.
  3046. .. rst-class:: classref-item-separator
  3047. ----
  3048. .. _class_ProjectSettings_property_editor/run/main_run_args:
  3049. .. rst-class:: classref-property
  3050. :ref:`String<class_String>` **editor/run/main_run_args** = ``""``
  3051. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  3052. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  3053. For example, this can be used to force the project to run on the dedicated GPU in an NVIDIA Optimus system on Linux:
  3054. .. code:: text
  3055. prime-run %command%
  3056. .. rst-class:: classref-item-separator
  3057. ----
  3058. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  3059. .. rst-class:: classref-property
  3060. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")``
  3061. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  3062. **Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedStringArray<class_PackedStringArray>` for more details.
  3063. .. rst-class:: classref-item-separator
  3064. ----
  3065. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  3066. .. rst-class:: classref-property
  3067. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"``
  3068. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  3069. .. rst-class:: classref-item-separator
  3070. ----
  3071. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  3072. .. rst-class:: classref-property
  3073. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false``
  3074. .. container:: contribute
  3075. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3076. .. rst-class:: classref-item-separator
  3077. ----
  3078. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  3079. .. rst-class:: classref-property
  3080. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""``
  3081. .. container:: contribute
  3082. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3083. .. rst-class:: classref-item-separator
  3084. ----
  3085. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  3086. .. rst-class:: classref-property
  3087. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true``
  3088. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  3089. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender_path``. Blender 3.0 or later is required.
  3090. .. rst-class:: classref-item-separator
  3091. ----
  3092. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  3093. .. rst-class:: classref-property
  3094. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false``
  3095. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  3096. .. rst-class:: classref-item-separator
  3097. ----
  3098. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  3099. .. rst-class:: classref-property
  3100. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false``
  3101. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  3102. .. rst-class:: classref-item-separator
  3103. ----
  3104. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled:
  3105. .. rst-class:: classref-property
  3106. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled** = ``true``
  3107. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  3108. This requires configuring a path to an FBX2glTF executable in the editor settings at :ref:`EditorSettings.filesystem/import/fbx2gltf/fbx2gltf_path<class_EditorSettings_property_filesystem/import/fbx2gltf/fbx2gltf_path>`.
  3109. .. rst-class:: classref-item-separator
  3110. ----
  3111. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android:
  3112. .. rst-class:: classref-property
  3113. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.android** = ``false``
  3114. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  3115. .. rst-class:: classref-item-separator
  3116. ----
  3117. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web:
  3118. .. rst-class:: classref-property
  3119. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.web** = ``false``
  3120. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  3121. .. rst-class:: classref-item-separator
  3122. ----
  3123. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  3124. .. rst-class:: classref-property
  3125. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0``
  3126. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  3127. .. rst-class:: classref-item-separator
  3128. ----
  3129. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  3130. .. rst-class:: classref-property
  3131. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true``
  3132. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  3133. .. rst-class:: classref-item-separator
  3134. ----
  3135. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  3136. .. rst-class:: classref-property
  3137. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok**
  3138. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  3139. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  3140. .. rst-class:: classref-item-separator
  3141. ----
  3142. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  3143. .. rst-class:: classref-property
  3144. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024``
  3145. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  3146. .. rst-class:: classref-item-separator
  3147. ----
  3148. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  3149. .. rst-class:: classref-property
  3150. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true``
  3151. .. container:: contribute
  3152. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3153. .. rst-class:: classref-item-separator
  3154. ----
  3155. .. _class_ProjectSettings_property_gui/theme/custom:
  3156. .. rst-class:: classref-property
  3157. :ref:`String<class_String>` **gui/theme/custom** = ``""``
  3158. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  3159. .. rst-class:: classref-item-separator
  3160. ----
  3161. .. _class_ProjectSettings_property_gui/theme/custom_font:
  3162. .. rst-class:: classref-property
  3163. :ref:`String<class_String>` **gui/theme/custom_font** = ``""``
  3164. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  3165. .. rst-class:: classref-item-separator
  3166. ----
  3167. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  3168. .. rst-class:: classref-property
  3169. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1``
  3170. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  3171. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  3172. .. rst-class:: classref-item-separator
  3173. ----
  3174. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  3175. .. rst-class:: classref-property
  3176. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false``
  3177. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  3178. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  3179. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  3180. .. rst-class:: classref-item-separator
  3181. ----
  3182. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  3183. .. rst-class:: classref-property
  3184. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1``
  3185. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  3186. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  3187. .. rst-class:: classref-item-separator
  3188. ----
  3189. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  3190. .. rst-class:: classref-property
  3191. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false``
  3192. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  3193. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  3194. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  3195. .. rst-class:: classref-item-separator
  3196. ----
  3197. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  3198. .. rst-class:: classref-property
  3199. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1``
  3200. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  3201. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  3202. .. rst-class:: classref-item-separator
  3203. ----
  3204. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  3205. .. rst-class:: classref-property
  3206. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0``
  3207. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  3208. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  3209. .. rst-class:: classref-item-separator
  3210. ----
  3211. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  3212. .. rst-class:: classref-property
  3213. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1``
  3214. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  3215. .. rst-class:: classref-item-separator
  3216. ----
  3217. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  3218. .. rst-class:: classref-property
  3219. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2``
  3220. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  3221. .. rst-class:: classref-item-separator
  3222. ----
  3223. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  3224. .. rst-class:: classref-property
  3225. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000``
  3226. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  3227. .. rst-class:: classref-item-separator
  3228. ----
  3229. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  3230. .. rst-class:: classref-property
  3231. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3``
  3232. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  3233. .. rst-class:: classref-item-separator
  3234. ----
  3235. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  3236. .. rst-class:: classref-property
  3237. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5``
  3238. Default delay for tooltips (in seconds).
  3239. .. rst-class:: classref-item-separator
  3240. ----
  3241. .. _class_ProjectSettings_property_input/ui_accept:
  3242. .. rst-class:: classref-property
  3243. :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  3244. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3245. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3246. .. rst-class:: classref-item-separator
  3247. ----
  3248. .. _class_ProjectSettings_property_input/ui_cancel:
  3249. .. rst-class:: classref-property
  3250. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  3251. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3252. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3253. .. rst-class:: classref-item-separator
  3254. ----
  3255. .. _class_ProjectSettings_property_input/ui_copy:
  3256. .. rst-class:: classref-property
  3257. :ref:`Dictionary<class_Dictionary>` **input/ui_copy**
  3258. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3259. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3260. .. rst-class:: classref-item-separator
  3261. ----
  3262. .. _class_ProjectSettings_property_input/ui_cut:
  3263. .. rst-class:: classref-property
  3264. :ref:`Dictionary<class_Dictionary>` **input/ui_cut**
  3265. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3266. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3267. .. rst-class:: classref-item-separator
  3268. ----
  3269. .. _class_ProjectSettings_property_input/ui_down:
  3270. .. rst-class:: classref-property
  3271. :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  3272. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3273. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3274. .. rst-class:: classref-item-separator
  3275. ----
  3276. .. _class_ProjectSettings_property_input/ui_end:
  3277. .. rst-class:: classref-property
  3278. :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  3279. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3280. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3281. .. rst-class:: classref-item-separator
  3282. ----
  3283. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3284. .. rst-class:: classref-property
  3285. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh**
  3286. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3287. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3288. .. rst-class:: classref-item-separator
  3289. ----
  3290. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3291. .. rst-class:: classref-property
  3292. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden**
  3293. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3294. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3295. .. rst-class:: classref-item-separator
  3296. ----
  3297. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3298. .. rst-class:: classref-property
  3299. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level**
  3300. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3301. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3302. .. rst-class:: classref-item-separator
  3303. ----
  3304. .. _class_ProjectSettings_property_input/ui_focus_next:
  3305. .. rst-class:: classref-property
  3306. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  3307. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3308. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3309. .. rst-class:: classref-item-separator
  3310. ----
  3311. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3312. .. rst-class:: classref-property
  3313. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  3314. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3315. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3316. .. rst-class:: classref-item-separator
  3317. ----
  3318. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3319. .. rst-class:: classref-property
  3320. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete**
  3321. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3322. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3323. .. rst-class:: classref-item-separator
  3324. ----
  3325. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3326. .. rst-class:: classref-property
  3327. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate**
  3328. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3329. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3330. .. rst-class:: classref-item-separator
  3331. ----
  3332. .. _class_ProjectSettings_property_input/ui_home:
  3333. .. rst-class:: classref-property
  3334. :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  3335. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3336. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3337. .. rst-class:: classref-item-separator
  3338. ----
  3339. .. _class_ProjectSettings_property_input/ui_left:
  3340. .. rst-class:: classref-property
  3341. :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  3342. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3343. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3344. .. rst-class:: classref-item-separator
  3345. ----
  3346. .. _class_ProjectSettings_property_input/ui_menu:
  3347. .. rst-class:: classref-property
  3348. :ref:`Dictionary<class_Dictionary>` **input/ui_menu**
  3349. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3350. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3351. .. rst-class:: classref-item-separator
  3352. ----
  3353. .. _class_ProjectSettings_property_input/ui_page_down:
  3354. .. rst-class:: classref-property
  3355. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  3356. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3357. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3358. .. rst-class:: classref-item-separator
  3359. ----
  3360. .. _class_ProjectSettings_property_input/ui_page_up:
  3361. .. rst-class:: classref-property
  3362. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  3363. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3364. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3365. .. rst-class:: classref-item-separator
  3366. ----
  3367. .. _class_ProjectSettings_property_input/ui_paste:
  3368. .. rst-class:: classref-property
  3369. :ref:`Dictionary<class_Dictionary>` **input/ui_paste**
  3370. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3371. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3372. .. rst-class:: classref-item-separator
  3373. ----
  3374. .. _class_ProjectSettings_property_input/ui_redo:
  3375. .. rst-class:: classref-property
  3376. :ref:`Dictionary<class_Dictionary>` **input/ui_redo**
  3377. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3378. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3379. .. rst-class:: classref-item-separator
  3380. ----
  3381. .. _class_ProjectSettings_property_input/ui_right:
  3382. .. rst-class:: classref-property
  3383. :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  3384. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3385. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3386. .. rst-class:: classref-item-separator
  3387. ----
  3388. .. _class_ProjectSettings_property_input/ui_select:
  3389. .. rst-class:: classref-property
  3390. :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  3391. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3392. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3393. .. rst-class:: classref-item-separator
  3394. ----
  3395. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3396. .. rst-class:: classref-property
  3397. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
  3398. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editing controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3399. .. rst-class:: classref-item-separator
  3400. ----
  3401. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3402. .. rst-class:: classref-property
  3403. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence**
  3404. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3405. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3406. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3407. The viewport is adjusted to the latest newly added caret.
  3408. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3409. .. rst-class:: classref-item-separator
  3410. ----
  3411. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3412. .. rst-class:: classref-property
  3413. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace**
  3414. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3415. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3416. .. rst-class:: classref-item-separator
  3417. ----
  3418. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3419. .. rst-class:: classref-property
  3420. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left**
  3421. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3422. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3423. .. rst-class:: classref-item-separator
  3424. ----
  3425. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3426. .. rst-class:: classref-property
  3427. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos**
  3428. macOS specific override for the shortcut to delete all text before the text cursor.
  3429. .. rst-class:: classref-item-separator
  3430. ----
  3431. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3432. .. rst-class:: classref-property
  3433. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word**
  3434. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3435. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3436. .. rst-class:: classref-item-separator
  3437. ----
  3438. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3439. .. rst-class:: classref-property
  3440. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos**
  3441. macOS specific override for the shortcut to delete a word.
  3442. .. rst-class:: classref-item-separator
  3443. ----
  3444. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3445. .. rst-class:: classref-property
  3446. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above**
  3447. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3448. .. rst-class:: classref-item-separator
  3449. ----
  3450. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3451. .. rst-class:: classref-property
  3452. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos**
  3453. macOS specific override for the shortcut to add a caret above every caret.
  3454. .. rst-class:: classref-item-separator
  3455. ----
  3456. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3457. .. rst-class:: classref-property
  3458. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below**
  3459. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3460. .. rst-class:: classref-item-separator
  3461. ----
  3462. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3463. .. rst-class:: classref-property
  3464. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos**
  3465. macOS specific override for the shortcut to add a caret below every caret.
  3466. .. rst-class:: classref-item-separator
  3467. ----
  3468. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3469. .. rst-class:: classref-property
  3470. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end**
  3471. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3472. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3473. .. rst-class:: classref-item-separator
  3474. ----
  3475. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3476. .. rst-class:: classref-property
  3477. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos**
  3478. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3479. .. rst-class:: classref-item-separator
  3480. ----
  3481. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3482. .. rst-class:: classref-property
  3483. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start**
  3484. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3485. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3486. .. rst-class:: classref-item-separator
  3487. ----
  3488. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3489. .. rst-class:: classref-property
  3490. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos**
  3491. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3492. .. rst-class:: classref-item-separator
  3493. ----
  3494. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3495. .. rst-class:: classref-property
  3496. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down**
  3497. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3498. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3499. .. rst-class:: classref-item-separator
  3500. ----
  3501. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3502. .. rst-class:: classref-property
  3503. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left**
  3504. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3505. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3506. .. rst-class:: classref-item-separator
  3507. ----
  3508. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3509. .. rst-class:: classref-property
  3510. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end**
  3511. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3512. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3513. .. rst-class:: classref-item-separator
  3514. ----
  3515. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3516. .. rst-class:: classref-property
  3517. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos**
  3518. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3519. .. rst-class:: classref-item-separator
  3520. ----
  3521. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3522. .. rst-class:: classref-property
  3523. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start**
  3524. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3525. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3526. .. rst-class:: classref-item-separator
  3527. ----
  3528. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3529. .. rst-class:: classref-property
  3530. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos**
  3531. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3532. .. rst-class:: classref-item-separator
  3533. ----
  3534. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3535. .. rst-class:: classref-property
  3536. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down**
  3537. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3538. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3539. .. rst-class:: classref-item-separator
  3540. ----
  3541. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3542. .. rst-class:: classref-property
  3543. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up**
  3544. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3545. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3546. .. rst-class:: classref-item-separator
  3547. ----
  3548. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3549. .. rst-class:: classref-property
  3550. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right**
  3551. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3552. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3553. .. rst-class:: classref-item-separator
  3554. ----
  3555. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3556. .. rst-class:: classref-property
  3557. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up**
  3558. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3559. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3560. .. rst-class:: classref-item-separator
  3561. ----
  3562. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3563. .. rst-class:: classref-property
  3564. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left**
  3565. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3566. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3567. .. rst-class:: classref-item-separator
  3568. ----
  3569. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3570. .. rst-class:: classref-property
  3571. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos**
  3572. macOS specific override for the shortcut to move the text cursor back one word.
  3573. .. rst-class:: classref-item-separator
  3574. ----
  3575. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3576. .. rst-class:: classref-property
  3577. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right**
  3578. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3579. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3580. .. rst-class:: classref-item-separator
  3581. ----
  3582. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3583. .. rst-class:: classref-property
  3584. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos**
  3585. macOS specific override for the shortcut to move the text cursor forward one word.
  3586. .. rst-class:: classref-item-separator
  3587. ----
  3588. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3589. .. rst-class:: classref-property
  3590. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection**
  3591. If there's only one caret active and with a selection, clears the selection.
  3592. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3593. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3594. .. rst-class:: classref-item-separator
  3595. ----
  3596. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3597. .. rst-class:: classref-property
  3598. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
  3599. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint.
  3600. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3601. .. rst-class:: classref-item-separator
  3602. ----
  3603. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3604. .. rst-class:: classref-property
  3605. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
  3606. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompletion.
  3607. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3608. .. rst-class:: classref-item-separator
  3609. ----
  3610. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3611. .. rst-class:: classref-property
  3612. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
  3613. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint, replacing existing text.
  3614. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3615. .. rst-class:: classref-item-separator
  3616. ----
  3617. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3618. .. rst-class:: classref-property
  3619. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent**
  3620. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3621. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3622. .. rst-class:: classref-item-separator
  3623. ----
  3624. .. _class_ProjectSettings_property_input/ui_text_delete:
  3625. .. rst-class:: classref-property
  3626. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete**
  3627. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3628. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3629. .. rst-class:: classref-item-separator
  3630. ----
  3631. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3632. .. rst-class:: classref-property
  3633. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right**
  3634. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3635. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3636. .. rst-class:: classref-item-separator
  3637. ----
  3638. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3639. .. rst-class:: classref-property
  3640. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos**
  3641. macOS specific override for the shortcut to delete all text after the text cursor.
  3642. .. rst-class:: classref-item-separator
  3643. ----
  3644. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3645. .. rst-class:: classref-property
  3646. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word**
  3647. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3648. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3649. .. rst-class:: classref-item-separator
  3650. ----
  3651. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3652. .. rst-class:: classref-property
  3653. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos**
  3654. macOS specific override for the shortcut to delete a word after the text cursor.
  3655. .. rst-class:: classref-item-separator
  3656. ----
  3657. .. _class_ProjectSettings_property_input/ui_text_indent:
  3658. .. rst-class:: classref-property
  3659. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent**
  3660. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3661. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3662. .. rst-class:: classref-item-separator
  3663. ----
  3664. .. _class_ProjectSettings_property_input/ui_text_newline:
  3665. .. rst-class:: classref-property
  3666. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline**
  3667. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3668. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3669. .. rst-class:: classref-item-separator
  3670. ----
  3671. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3672. .. rst-class:: classref-property
  3673. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above**
  3674. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3675. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3676. .. rst-class:: classref-item-separator
  3677. ----
  3678. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3679. .. rst-class:: classref-property
  3680. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank**
  3681. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3682. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3683. .. rst-class:: classref-item-separator
  3684. ----
  3685. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3686. .. rst-class:: classref-property
  3687. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down**
  3688. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3689. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3690. .. rst-class:: classref-item-separator
  3691. ----
  3692. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3693. .. rst-class:: classref-property
  3694. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos**
  3695. macOS specific override for the shortcut to scroll down one line.
  3696. .. rst-class:: classref-item-separator
  3697. ----
  3698. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3699. .. rst-class:: classref-property
  3700. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up**
  3701. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3702. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3703. .. rst-class:: classref-item-separator
  3704. ----
  3705. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3706. .. rst-class:: classref-property
  3707. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos**
  3708. macOS specific override for the shortcut to scroll up one line.
  3709. .. rst-class:: classref-item-separator
  3710. ----
  3711. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3712. .. rst-class:: classref-property
  3713. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all**
  3714. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3715. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3716. .. rst-class:: classref-item-separator
  3717. ----
  3718. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3719. .. rst-class:: classref-property
  3720. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret**
  3721. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3722. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3723. .. rst-class:: classref-item-separator
  3724. ----
  3725. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3726. .. rst-class:: classref-property
  3727. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos**
  3728. macOS specific override for the shortcut to select the word currently under the caret.
  3729. .. rst-class:: classref-item-separator
  3730. ----
  3731. .. _class_ProjectSettings_property_input/ui_text_skip_selection_for_next_occurrence:
  3732. .. rst-class:: classref-property
  3733. :ref:`Dictionary<class_Dictionary>` **input/ui_text_skip_selection_for_next_occurrence**
  3734. If no selection is currently active with the last caret in text fields, searches for the next occurrence of the the word currently under the caret and moves the caret to the next occurrence. The action can be performed sequentially for other occurrences of the word under the last caret.
  3735. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret, selects the next occurrence then deselects the previous selection and its associated caret. The action can be performed sequentially for other occurrences of the selection of the last caret.
  3736. The viewport is adjusted to the latest newly added caret.
  3737. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3738. .. rst-class:: classref-item-separator
  3739. ----
  3740. .. _class_ProjectSettings_property_input/ui_text_submit:
  3741. .. rst-class:: classref-property
  3742. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit**
  3743. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3744. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3745. .. rst-class:: classref-item-separator
  3746. ----
  3747. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3748. .. rst-class:: classref-property
  3749. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode**
  3750. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3751. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3752. .. rst-class:: classref-item-separator
  3753. ----
  3754. .. _class_ProjectSettings_property_input/ui_undo:
  3755. .. rst-class:: classref-property
  3756. :ref:`Dictionary<class_Dictionary>` **input/ui_undo**
  3757. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3758. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3759. .. rst-class:: classref-item-separator
  3760. ----
  3761. .. _class_ProjectSettings_property_input/ui_up:
  3762. .. rst-class:: classref-property
  3763. :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  3764. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3765. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3766. .. rst-class:: classref-item-separator
  3767. ----
  3768. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3769. .. rst-class:: classref-property
  3770. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false``
  3771. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3772. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3773. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3774. \ **Note:** Currently implemented only on Android.
  3775. .. rst-class:: classref-item-separator
  3776. ----
  3777. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  3778. .. rst-class:: classref-property
  3779. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false``
  3780. If ``true``, :ref:`Input.is_action_just_pressed<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  3781. If ``false``, no input will be lost.
  3782. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  3783. .. rst-class:: classref-item-separator
  3784. ----
  3785. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3786. .. rst-class:: classref-property
  3787. :ref:`String<class_String>` **input_devices/pen_tablet/driver**
  3788. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3789. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3790. .. rst-class:: classref-item-separator
  3791. ----
  3792. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3793. .. rst-class:: classref-property
  3794. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows**
  3795. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3796. .. rst-class:: classref-item-separator
  3797. ----
  3798. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click:
  3799. .. rst-class:: classref-property
  3800. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_long_press_as_right_click** = ``false``
  3801. If ``true``, long press events on an Android touchscreen are transformed into right click events.
  3802. .. rst-class:: classref-item-separator
  3803. ----
  3804. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures:
  3805. .. rst-class:: classref-property
  3806. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_pan_and_scale_gestures** = ``false``
  3807. If ``true``, multi-touch pan and scale gestures are enabled on Android devices.
  3808. .. rst-class:: classref-item-separator
  3809. ----
  3810. .. _class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis:
  3811. .. rst-class:: classref-property
  3812. :ref:`int<class_int>` **input_devices/pointing/android/rotary_input_scroll_axis** = ``1``
  3813. On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.
  3814. .. rst-class:: classref-item-separator
  3815. ----
  3816. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3817. .. rst-class:: classref-property
  3818. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true``
  3819. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3820. .. rst-class:: classref-item-separator
  3821. ----
  3822. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3823. .. rst-class:: classref-property
  3824. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false``
  3825. If ``true``, sends touch input events when clicking or dragging the mouse.
  3826. .. rst-class:: classref-item-separator
  3827. ----
  3828. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3829. .. rst-class:: classref-property
  3830. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"``
  3831. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3832. .. rst-class:: classref-item-separator
  3833. ----
  3834. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3835. .. rst-class:: classref-property
  3836. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false``
  3837. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3838. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3839. \ **Note:** "Fallback" text server does not use additional data.
  3840. .. rst-class:: classref-item-separator
  3841. ----
  3842. .. _class_ProjectSettings_property_internationalization/locale/test:
  3843. .. rst-class:: classref-property
  3844. :ref:`String<class_String>` **internationalization/locale/test** = ``""``
  3845. If non-empty, this locale will be used when running the project from the editor.
  3846. .. rst-class:: classref-item-separator
  3847. ----
  3848. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3849. .. rst-class:: classref-property
  3850. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false``
  3851. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3852. .. rst-class:: classref-item-separator
  3853. ----
  3854. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3855. .. rst-class:: classref-property
  3856. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0``
  3857. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3858. .. rst-class:: classref-item-separator
  3859. ----
  3860. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3861. .. rst-class:: classref-property
  3862. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false``
  3863. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3864. .. rst-class:: classref-item-separator
  3865. ----
  3866. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3867. .. rst-class:: classref-property
  3868. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false``
  3869. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3870. .. rst-class:: classref-item-separator
  3871. ----
  3872. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3873. .. rst-class:: classref-property
  3874. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["``
  3875. Prefix that will be prepended to the pseudolocalized string.
  3876. .. rst-class:: classref-item-separator
  3877. ----
  3878. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3879. .. rst-class:: classref-property
  3880. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true``
  3881. Replace all characters with their accented variants during pseudolocalization.
  3882. .. rst-class:: classref-item-separator
  3883. ----
  3884. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3885. .. rst-class:: classref-property
  3886. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true``
  3887. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3888. .. rst-class:: classref-item-separator
  3889. ----
  3890. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3891. .. rst-class:: classref-property
  3892. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"``
  3893. Suffix that will be appended to the pseudolocalized string.
  3894. .. rst-class:: classref-item-separator
  3895. ----
  3896. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3897. .. rst-class:: classref-property
  3898. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false``
  3899. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3900. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3901. .. rst-class:: classref-item-separator
  3902. ----
  3903. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3904. .. rst-class:: classref-property
  3905. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false``
  3906. Force layout direction and text writing direction to RTL for all controls.
  3907. .. rst-class:: classref-item-separator
  3908. ----
  3909. .. _class_ProjectSettings_property_internationalization/rendering/root_node_auto_translate:
  3910. .. rst-class:: classref-property
  3911. :ref:`bool<class_bool>` **internationalization/rendering/root_node_auto_translate** = ``true``
  3912. If ``true``, root node will use :ref:`Node.AUTO_TRANSLATE_MODE_ALWAYS<class_Node_constant_AUTO_TRANSLATE_MODE_ALWAYS>`, otherwise :ref:`Node.AUTO_TRANSLATE_MODE_DISABLED<class_Node_constant_AUTO_TRANSLATE_MODE_DISABLED>` will be used.
  3913. \ **Note:** This property is only read when the project starts. To change the auto translate mode at runtime, set :ref:`Node.auto_translate_mode<class_Node_property_auto_translate_mode>` of :ref:`SceneTree.root<class_SceneTree_property_root>` instead.
  3914. .. rst-class:: classref-item-separator
  3915. ----
  3916. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  3917. .. rst-class:: classref-property
  3918. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0``
  3919. Root node default layout direction.
  3920. .. rst-class:: classref-item-separator
  3921. ----
  3922. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3923. .. rst-class:: classref-property
  3924. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""``
  3925. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3926. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc.). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3927. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3928. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3929. .. rst-class:: classref-item-separator
  3930. ----
  3931. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3932. .. rst-class:: classref-property
  3933. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""``
  3934. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3935. .. rst-class:: classref-item-separator
  3936. ----
  3937. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3938. .. rst-class:: classref-property
  3939. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""``
  3940. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3941. .. rst-class:: classref-item-separator
  3942. ----
  3943. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  3944. .. rst-class:: classref-property
  3945. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""``
  3946. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3947. .. rst-class:: classref-item-separator
  3948. ----
  3949. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  3950. .. rst-class:: classref-property
  3951. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""``
  3952. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3953. .. rst-class:: classref-item-separator
  3954. ----
  3955. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  3956. .. rst-class:: classref-property
  3957. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""``
  3958. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3959. .. rst-class:: classref-item-separator
  3960. ----
  3961. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  3962. .. rst-class:: classref-property
  3963. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""``
  3964. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3965. .. rst-class:: classref-item-separator
  3966. ----
  3967. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  3968. .. rst-class:: classref-property
  3969. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""``
  3970. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3971. .. rst-class:: classref-item-separator
  3972. ----
  3973. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  3974. .. rst-class:: classref-property
  3975. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""``
  3976. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3977. .. rst-class:: classref-item-separator
  3978. ----
  3979. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  3980. .. rst-class:: classref-property
  3981. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""``
  3982. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3983. .. rst-class:: classref-item-separator
  3984. ----
  3985. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  3986. .. rst-class:: classref-property
  3987. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""``
  3988. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3989. .. rst-class:: classref-item-separator
  3990. ----
  3991. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  3992. .. rst-class:: classref-property
  3993. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""``
  3994. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3995. .. rst-class:: classref-item-separator
  3996. ----
  3997. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  3998. .. rst-class:: classref-property
  3999. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""``
  4000. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4001. .. rst-class:: classref-item-separator
  4002. ----
  4003. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  4004. .. rst-class:: classref-property
  4005. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""``
  4006. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4007. .. rst-class:: classref-item-separator
  4008. ----
  4009. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  4010. .. rst-class:: classref-property
  4011. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""``
  4012. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4013. .. rst-class:: classref-item-separator
  4014. ----
  4015. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  4016. .. rst-class:: classref-property
  4017. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""``
  4018. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4019. .. rst-class:: classref-item-separator
  4020. ----
  4021. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  4022. .. rst-class:: classref-property
  4023. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""``
  4024. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4025. .. rst-class:: classref-item-separator
  4026. ----
  4027. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  4028. .. rst-class:: classref-property
  4029. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""``
  4030. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4031. .. rst-class:: classref-item-separator
  4032. ----
  4033. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  4034. .. rst-class:: classref-property
  4035. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""``
  4036. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4037. .. rst-class:: classref-item-separator
  4038. ----
  4039. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  4040. .. rst-class:: classref-property
  4041. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""``
  4042. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4043. .. rst-class:: classref-item-separator
  4044. ----
  4045. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  4046. .. rst-class:: classref-property
  4047. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""``
  4048. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4049. .. rst-class:: classref-item-separator
  4050. ----
  4051. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  4052. .. rst-class:: classref-property
  4053. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""``
  4054. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4055. .. rst-class:: classref-item-separator
  4056. ----
  4057. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  4058. .. rst-class:: classref-property
  4059. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""``
  4060. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4061. .. rst-class:: classref-item-separator
  4062. ----
  4063. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  4064. .. rst-class:: classref-property
  4065. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""``
  4066. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4067. .. rst-class:: classref-item-separator
  4068. ----
  4069. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  4070. .. rst-class:: classref-property
  4071. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""``
  4072. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4073. .. rst-class:: classref-item-separator
  4074. ----
  4075. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  4076. .. rst-class:: classref-property
  4077. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""``
  4078. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4079. .. rst-class:: classref-item-separator
  4080. ----
  4081. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  4082. .. rst-class:: classref-property
  4083. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""``
  4084. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4085. .. rst-class:: classref-item-separator
  4086. ----
  4087. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  4088. .. rst-class:: classref-property
  4089. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""``
  4090. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4091. .. rst-class:: classref-item-separator
  4092. ----
  4093. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  4094. .. rst-class:: classref-property
  4095. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""``
  4096. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4097. .. rst-class:: classref-item-separator
  4098. ----
  4099. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  4100. .. rst-class:: classref-property
  4101. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""``
  4102. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4103. .. rst-class:: classref-item-separator
  4104. ----
  4105. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  4106. .. rst-class:: classref-property
  4107. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""``
  4108. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4109. .. rst-class:: classref-item-separator
  4110. ----
  4111. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  4112. .. rst-class:: classref-property
  4113. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""``
  4114. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4115. .. rst-class:: classref-item-separator
  4116. ----
  4117. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  4118. .. rst-class:: classref-property
  4119. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""``
  4120. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4121. .. rst-class:: classref-item-separator
  4122. ----
  4123. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  4124. .. rst-class:: classref-property
  4125. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""``
  4126. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  4127. .. rst-class:: classref-item-separator
  4128. ----
  4129. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  4130. .. rst-class:: classref-property
  4131. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""``
  4132. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  4133. .. rst-class:: classref-item-separator
  4134. ----
  4135. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  4136. .. rst-class:: classref-property
  4137. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""``
  4138. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  4139. .. rst-class:: classref-item-separator
  4140. ----
  4141. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  4142. .. rst-class:: classref-property
  4143. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""``
  4144. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  4145. .. rst-class:: classref-item-separator
  4146. ----
  4147. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  4148. .. rst-class:: classref-property
  4149. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""``
  4150. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  4151. .. rst-class:: classref-item-separator
  4152. ----
  4153. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  4154. .. rst-class:: classref-property
  4155. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""``
  4156. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  4157. .. rst-class:: classref-item-separator
  4158. ----
  4159. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  4160. .. rst-class:: classref-property
  4161. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""``
  4162. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  4163. .. rst-class:: classref-item-separator
  4164. ----
  4165. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  4166. .. rst-class:: classref-property
  4167. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""``
  4168. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  4169. .. rst-class:: classref-item-separator
  4170. ----
  4171. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  4172. .. rst-class:: classref-property
  4173. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""``
  4174. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  4175. .. rst-class:: classref-item-separator
  4176. ----
  4177. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  4178. .. rst-class:: classref-property
  4179. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""``
  4180. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  4181. .. rst-class:: classref-item-separator
  4182. ----
  4183. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  4184. .. rst-class:: classref-property
  4185. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""``
  4186. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  4187. .. rst-class:: classref-item-separator
  4188. ----
  4189. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  4190. .. rst-class:: classref-property
  4191. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""``
  4192. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  4193. .. rst-class:: classref-item-separator
  4194. ----
  4195. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  4196. .. rst-class:: classref-property
  4197. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""``
  4198. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  4199. .. rst-class:: classref-item-separator
  4200. ----
  4201. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  4202. .. rst-class:: classref-property
  4203. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""``
  4204. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  4205. .. rst-class:: classref-item-separator
  4206. ----
  4207. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  4208. .. rst-class:: classref-property
  4209. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""``
  4210. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  4211. .. rst-class:: classref-item-separator
  4212. ----
  4213. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  4214. .. rst-class:: classref-property
  4215. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""``
  4216. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  4217. .. rst-class:: classref-item-separator
  4218. ----
  4219. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  4220. .. rst-class:: classref-property
  4221. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""``
  4222. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  4223. .. rst-class:: classref-item-separator
  4224. ----
  4225. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  4226. .. rst-class:: classref-property
  4227. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""``
  4228. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  4229. .. rst-class:: classref-item-separator
  4230. ----
  4231. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  4232. .. rst-class:: classref-property
  4233. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""``
  4234. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  4235. .. rst-class:: classref-item-separator
  4236. ----
  4237. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  4238. .. rst-class:: classref-property
  4239. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""``
  4240. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  4241. .. rst-class:: classref-item-separator
  4242. ----
  4243. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  4244. .. rst-class:: classref-property
  4245. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""``
  4246. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  4247. .. rst-class:: classref-item-separator
  4248. ----
  4249. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  4250. .. rst-class:: classref-property
  4251. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""``
  4252. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  4253. .. rst-class:: classref-item-separator
  4254. ----
  4255. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  4256. .. rst-class:: classref-property
  4257. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""``
  4258. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  4259. .. rst-class:: classref-item-separator
  4260. ----
  4261. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  4262. .. rst-class:: classref-property
  4263. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""``
  4264. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  4265. .. rst-class:: classref-item-separator
  4266. ----
  4267. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  4268. .. rst-class:: classref-property
  4269. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""``
  4270. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  4271. .. rst-class:: classref-item-separator
  4272. ----
  4273. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  4274. .. rst-class:: classref-property
  4275. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""``
  4276. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  4277. .. rst-class:: classref-item-separator
  4278. ----
  4279. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4280. .. rst-class:: classref-property
  4281. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""``
  4282. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4283. .. rst-class:: classref-item-separator
  4284. ----
  4285. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4286. .. rst-class:: classref-property
  4287. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""``
  4288. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4289. .. rst-class:: classref-item-separator
  4290. ----
  4291. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4292. .. rst-class:: classref-property
  4293. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""``
  4294. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4295. .. rst-class:: classref-item-separator
  4296. ----
  4297. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4298. .. rst-class:: classref-property
  4299. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""``
  4300. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4301. .. rst-class:: classref-item-separator
  4302. ----
  4303. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4304. .. rst-class:: classref-property
  4305. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""``
  4306. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4307. .. rst-class:: classref-item-separator
  4308. ----
  4309. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4310. .. rst-class:: classref-property
  4311. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""``
  4312. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4313. .. rst-class:: classref-item-separator
  4314. ----
  4315. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4316. .. rst-class:: classref-property
  4317. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""``
  4318. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4319. .. rst-class:: classref-item-separator
  4320. ----
  4321. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4322. .. rst-class:: classref-property
  4323. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""``
  4324. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4325. .. rst-class:: classref-item-separator
  4326. ----
  4327. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4328. .. rst-class:: classref-property
  4329. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""``
  4330. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4331. .. rst-class:: classref-item-separator
  4332. ----
  4333. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4334. .. rst-class:: classref-property
  4335. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""``
  4336. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4337. .. rst-class:: classref-item-separator
  4338. ----
  4339. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4340. .. rst-class:: classref-property
  4341. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""``
  4342. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4343. .. rst-class:: classref-item-separator
  4344. ----
  4345. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4346. .. rst-class:: classref-property
  4347. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""``
  4348. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4349. .. rst-class:: classref-item-separator
  4350. ----
  4351. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4352. .. rst-class:: classref-property
  4353. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""``
  4354. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4355. .. rst-class:: classref-item-separator
  4356. ----
  4357. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4358. .. rst-class:: classref-property
  4359. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""``
  4360. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4361. .. rst-class:: classref-item-separator
  4362. ----
  4363. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4364. .. rst-class:: classref-property
  4365. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""``
  4366. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4367. .. rst-class:: classref-item-separator
  4368. ----
  4369. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4370. .. rst-class:: classref-property
  4371. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""``
  4372. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4373. .. rst-class:: classref-item-separator
  4374. ----
  4375. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4376. .. rst-class:: classref-property
  4377. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""``
  4378. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4379. .. rst-class:: classref-item-separator
  4380. ----
  4381. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4382. .. rst-class:: classref-property
  4383. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""``
  4384. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4385. .. rst-class:: classref-item-separator
  4386. ----
  4387. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4388. .. rst-class:: classref-property
  4389. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""``
  4390. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4391. .. rst-class:: classref-item-separator
  4392. ----
  4393. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4394. .. rst-class:: classref-property
  4395. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""``
  4396. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4397. .. rst-class:: classref-item-separator
  4398. ----
  4399. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4400. .. rst-class:: classref-property
  4401. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""``
  4402. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4403. .. rst-class:: classref-item-separator
  4404. ----
  4405. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4406. .. rst-class:: classref-property
  4407. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""``
  4408. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4409. .. rst-class:: classref-item-separator
  4410. ----
  4411. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4412. .. rst-class:: classref-property
  4413. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""``
  4414. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4415. .. rst-class:: classref-item-separator
  4416. ----
  4417. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4418. .. rst-class:: classref-property
  4419. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""``
  4420. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4421. .. rst-class:: classref-item-separator
  4422. ----
  4423. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4424. .. rst-class:: classref-property
  4425. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""``
  4426. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4427. .. rst-class:: classref-item-separator
  4428. ----
  4429. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4430. .. rst-class:: classref-property
  4431. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""``
  4432. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4433. .. rst-class:: classref-item-separator
  4434. ----
  4435. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4436. .. rst-class:: classref-property
  4437. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""``
  4438. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4439. .. rst-class:: classref-item-separator
  4440. ----
  4441. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4442. .. rst-class:: classref-property
  4443. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""``
  4444. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4445. .. rst-class:: classref-item-separator
  4446. ----
  4447. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4448. .. rst-class:: classref-property
  4449. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""``
  4450. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4451. .. rst-class:: classref-item-separator
  4452. ----
  4453. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4454. .. rst-class:: classref-property
  4455. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""``
  4456. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4457. .. rst-class:: classref-item-separator
  4458. ----
  4459. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4460. .. rst-class:: classref-property
  4461. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""``
  4462. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4463. .. rst-class:: classref-item-separator
  4464. ----
  4465. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4466. .. rst-class:: classref-property
  4467. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""``
  4468. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4469. .. rst-class:: classref-item-separator
  4470. ----
  4471. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4472. .. rst-class:: classref-property
  4473. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""``
  4474. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4475. .. rst-class:: classref-item-separator
  4476. ----
  4477. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4478. .. rst-class:: classref-property
  4479. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""``
  4480. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4481. .. rst-class:: classref-item-separator
  4482. ----
  4483. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4484. .. rst-class:: classref-property
  4485. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""``
  4486. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4487. .. rst-class:: classref-item-separator
  4488. ----
  4489. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4490. .. rst-class:: classref-property
  4491. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""``
  4492. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4493. .. rst-class:: classref-item-separator
  4494. ----
  4495. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4496. .. rst-class:: classref-property
  4497. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""``
  4498. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4499. .. rst-class:: classref-item-separator
  4500. ----
  4501. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4502. .. rst-class:: classref-property
  4503. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""``
  4504. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4505. .. rst-class:: classref-item-separator
  4506. ----
  4507. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4508. .. rst-class:: classref-property
  4509. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""``
  4510. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4511. .. rst-class:: classref-item-separator
  4512. ----
  4513. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4514. .. rst-class:: classref-property
  4515. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""``
  4516. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4517. .. rst-class:: classref-item-separator
  4518. ----
  4519. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4520. .. rst-class:: classref-property
  4521. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""``
  4522. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4523. .. rst-class:: classref-item-separator
  4524. ----
  4525. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4526. .. rst-class:: classref-property
  4527. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""``
  4528. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4529. .. rst-class:: classref-item-separator
  4530. ----
  4531. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4532. .. rst-class:: classref-property
  4533. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""``
  4534. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4535. .. rst-class:: classref-item-separator
  4536. ----
  4537. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4538. .. rst-class:: classref-property
  4539. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""``
  4540. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4541. .. rst-class:: classref-item-separator
  4542. ----
  4543. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4544. .. rst-class:: classref-property
  4545. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""``
  4546. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4547. .. rst-class:: classref-item-separator
  4548. ----
  4549. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4550. .. rst-class:: classref-property
  4551. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""``
  4552. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4553. .. rst-class:: classref-item-separator
  4554. ----
  4555. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4556. .. rst-class:: classref-property
  4557. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""``
  4558. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4559. .. rst-class:: classref-item-separator
  4560. ----
  4561. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4562. .. rst-class:: classref-property
  4563. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""``
  4564. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4565. .. rst-class:: classref-item-separator
  4566. ----
  4567. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4568. .. rst-class:: classref-property
  4569. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""``
  4570. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4571. .. rst-class:: classref-item-separator
  4572. ----
  4573. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4574. .. rst-class:: classref-property
  4575. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""``
  4576. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4577. .. rst-class:: classref-item-separator
  4578. ----
  4579. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4580. .. rst-class:: classref-property
  4581. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""``
  4582. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4583. .. rst-class:: classref-item-separator
  4584. ----
  4585. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4586. .. rst-class:: classref-property
  4587. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""``
  4588. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4589. .. rst-class:: classref-item-separator
  4590. ----
  4591. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4592. .. rst-class:: classref-property
  4593. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""``
  4594. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4595. .. rst-class:: classref-item-separator
  4596. ----
  4597. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4598. .. rst-class:: classref-property
  4599. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""``
  4600. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4601. .. rst-class:: classref-item-separator
  4602. ----
  4603. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4604. .. rst-class:: classref-property
  4605. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""``
  4606. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4607. .. rst-class:: classref-item-separator
  4608. ----
  4609. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4610. .. rst-class:: classref-property
  4611. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""``
  4612. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4613. .. rst-class:: classref-item-separator
  4614. ----
  4615. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4616. .. rst-class:: classref-property
  4617. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""``
  4618. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4619. .. rst-class:: classref-item-separator
  4620. ----
  4621. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4622. .. rst-class:: classref-property
  4623. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""``
  4624. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4625. .. rst-class:: classref-item-separator
  4626. ----
  4627. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4628. .. rst-class:: classref-property
  4629. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""``
  4630. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4631. .. rst-class:: classref-item-separator
  4632. ----
  4633. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4634. .. rst-class:: classref-property
  4635. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""``
  4636. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4637. .. rst-class:: classref-item-separator
  4638. ----
  4639. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4640. .. rst-class:: classref-property
  4641. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""``
  4642. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4643. .. rst-class:: classref-item-separator
  4644. ----
  4645. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4646. .. rst-class:: classref-property
  4647. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""``
  4648. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4649. .. rst-class:: classref-item-separator
  4650. ----
  4651. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4652. .. rst-class:: classref-property
  4653. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""``
  4654. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4655. .. rst-class:: classref-item-separator
  4656. ----
  4657. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4658. .. rst-class:: classref-property
  4659. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""``
  4660. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4661. .. rst-class:: classref-item-separator
  4662. ----
  4663. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4664. .. rst-class:: classref-property
  4665. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""``
  4666. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4667. .. rst-class:: classref-item-separator
  4668. ----
  4669. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4670. .. rst-class:: classref-property
  4671. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""``
  4672. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4673. .. rst-class:: classref-item-separator
  4674. ----
  4675. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4676. .. rst-class:: classref-property
  4677. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""``
  4678. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4679. .. rst-class:: classref-item-separator
  4680. ----
  4681. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4682. .. rst-class:: classref-property
  4683. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""``
  4684. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4685. .. rst-class:: classref-item-separator
  4686. ----
  4687. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4688. .. rst-class:: classref-property
  4689. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""``
  4690. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4691. .. rst-class:: classref-item-separator
  4692. ----
  4693. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4694. .. rst-class:: classref-property
  4695. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""``
  4696. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4697. .. rst-class:: classref-item-separator
  4698. ----
  4699. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4700. .. rst-class:: classref-property
  4701. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""``
  4702. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4703. .. rst-class:: classref-item-separator
  4704. ----
  4705. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4706. .. rst-class:: classref-property
  4707. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""``
  4708. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4709. .. rst-class:: classref-item-separator
  4710. ----
  4711. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4712. .. rst-class:: classref-property
  4713. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""``
  4714. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4715. .. rst-class:: classref-item-separator
  4716. ----
  4717. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4718. .. rst-class:: classref-property
  4719. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""``
  4720. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4721. .. rst-class:: classref-item-separator
  4722. ----
  4723. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4724. .. rst-class:: classref-property
  4725. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""``
  4726. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4727. .. rst-class:: classref-item-separator
  4728. ----
  4729. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4730. .. rst-class:: classref-property
  4731. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""``
  4732. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4733. .. rst-class:: classref-item-separator
  4734. ----
  4735. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4736. .. rst-class:: classref-property
  4737. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""``
  4738. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4739. .. rst-class:: classref-item-separator
  4740. ----
  4741. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4742. .. rst-class:: classref-property
  4743. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""``
  4744. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4745. .. rst-class:: classref-item-separator
  4746. ----
  4747. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4748. .. rst-class:: classref-property
  4749. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""``
  4750. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4751. .. rst-class:: classref-item-separator
  4752. ----
  4753. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4754. .. rst-class:: classref-property
  4755. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""``
  4756. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4757. .. rst-class:: classref-item-separator
  4758. ----
  4759. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4760. .. rst-class:: classref-property
  4761. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""``
  4762. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4763. .. rst-class:: classref-item-separator
  4764. ----
  4765. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4766. .. rst-class:: classref-property
  4767. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""``
  4768. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4769. .. rst-class:: classref-item-separator
  4770. ----
  4771. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4772. .. rst-class:: classref-property
  4773. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""``
  4774. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4775. .. rst-class:: classref-item-separator
  4776. ----
  4777. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4778. .. rst-class:: classref-property
  4779. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""``
  4780. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4781. .. rst-class:: classref-item-separator
  4782. ----
  4783. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4784. .. rst-class:: classref-property
  4785. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""``
  4786. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4787. .. rst-class:: classref-item-separator
  4788. ----
  4789. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4790. .. rst-class:: classref-property
  4791. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""``
  4792. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4793. .. rst-class:: classref-item-separator
  4794. ----
  4795. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4796. .. rst-class:: classref-property
  4797. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""``
  4798. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4799. .. rst-class:: classref-item-separator
  4800. ----
  4801. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4802. .. rst-class:: classref-property
  4803. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""``
  4804. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4805. .. rst-class:: classref-item-separator
  4806. ----
  4807. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4808. .. rst-class:: classref-property
  4809. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""``
  4810. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4811. .. rst-class:: classref-item-separator
  4812. ----
  4813. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4814. .. rst-class:: classref-property
  4815. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""``
  4816. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4817. .. rst-class:: classref-item-separator
  4818. ----
  4819. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4820. .. rst-class:: classref-property
  4821. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""``
  4822. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4823. .. rst-class:: classref-item-separator
  4824. ----
  4825. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4826. .. rst-class:: classref-property
  4827. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""``
  4828. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4829. .. rst-class:: classref-item-separator
  4830. ----
  4831. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4832. .. rst-class:: classref-property
  4833. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""``
  4834. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4835. .. rst-class:: classref-item-separator
  4836. ----
  4837. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4838. .. rst-class:: classref-property
  4839. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""``
  4840. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4841. .. rst-class:: classref-item-separator
  4842. ----
  4843. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4844. .. rst-class:: classref-property
  4845. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""``
  4846. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4847. .. rst-class:: classref-item-separator
  4848. ----
  4849. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4850. .. rst-class:: classref-property
  4851. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""``
  4852. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4853. .. rst-class:: classref-item-separator
  4854. ----
  4855. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4856. .. rst-class:: classref-property
  4857. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""``
  4858. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4859. .. rst-class:: classref-item-separator
  4860. ----
  4861. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4862. .. rst-class:: classref-property
  4863. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""``
  4864. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4865. .. rst-class:: classref-item-separator
  4866. ----
  4867. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4868. .. rst-class:: classref-property
  4869. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""``
  4870. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4871. .. rst-class:: classref-item-separator
  4872. ----
  4873. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4874. .. rst-class:: classref-property
  4875. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""``
  4876. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4877. .. rst-class:: classref-item-separator
  4878. ----
  4879. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4880. .. rst-class:: classref-property
  4881. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""``
  4882. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4883. .. rst-class:: classref-item-separator
  4884. ----
  4885. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4886. .. rst-class:: classref-property
  4887. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""``
  4888. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4889. .. rst-class:: classref-item-separator
  4890. ----
  4891. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4892. .. rst-class:: classref-property
  4893. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""``
  4894. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4895. .. rst-class:: classref-item-separator
  4896. ----
  4897. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4898. .. rst-class:: classref-property
  4899. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""``
  4900. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  4901. .. rst-class:: classref-item-separator
  4902. ----
  4903. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4904. .. rst-class:: classref-property
  4905. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""``
  4906. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4907. .. rst-class:: classref-item-separator
  4908. ----
  4909. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4910. .. rst-class:: classref-property
  4911. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""``
  4912. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4913. .. rst-class:: classref-item-separator
  4914. ----
  4915. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4916. .. rst-class:: classref-property
  4917. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""``
  4918. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4919. .. rst-class:: classref-item-separator
  4920. ----
  4921. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4922. .. rst-class:: classref-property
  4923. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""``
  4924. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4925. .. rst-class:: classref-item-separator
  4926. ----
  4927. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4928. .. rst-class:: classref-property
  4929. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""``
  4930. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4931. .. rst-class:: classref-item-separator
  4932. ----
  4933. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4934. .. rst-class:: classref-property
  4935. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""``
  4936. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4937. .. rst-class:: classref-item-separator
  4938. ----
  4939. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  4940. .. rst-class:: classref-property
  4941. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""``
  4942. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  4943. .. rst-class:: classref-item-separator
  4944. ----
  4945. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  4946. .. rst-class:: classref-property
  4947. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""``
  4948. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  4949. .. rst-class:: classref-item-separator
  4950. ----
  4951. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  4952. .. rst-class:: classref-property
  4953. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""``
  4954. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  4955. .. rst-class:: classref-item-separator
  4956. ----
  4957. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  4958. .. rst-class:: classref-property
  4959. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""``
  4960. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  4961. .. rst-class:: classref-item-separator
  4962. ----
  4963. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  4964. .. rst-class:: classref-property
  4965. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""``
  4966. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  4967. .. rst-class:: classref-item-separator
  4968. ----
  4969. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  4970. .. rst-class:: classref-property
  4971. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""``
  4972. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  4973. .. rst-class:: classref-item-separator
  4974. ----
  4975. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  4976. .. rst-class:: classref-property
  4977. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""``
  4978. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  4979. .. rst-class:: classref-item-separator
  4980. ----
  4981. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  4982. .. rst-class:: classref-property
  4983. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""``
  4984. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  4985. .. rst-class:: classref-item-separator
  4986. ----
  4987. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  4988. .. rst-class:: classref-property
  4989. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""``
  4990. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  4991. .. rst-class:: classref-item-separator
  4992. ----
  4993. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  4994. .. rst-class:: classref-property
  4995. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""``
  4996. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  4997. .. rst-class:: classref-item-separator
  4998. ----
  4999. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  5000. .. rst-class:: classref-property
  5001. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""``
  5002. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  5003. .. rst-class:: classref-item-separator
  5004. ----
  5005. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  5006. .. rst-class:: classref-property
  5007. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""``
  5008. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  5009. .. rst-class:: classref-item-separator
  5010. ----
  5011. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  5012. .. rst-class:: classref-property
  5013. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""``
  5014. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  5015. .. rst-class:: classref-item-separator
  5016. ----
  5017. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  5018. .. rst-class:: classref-property
  5019. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""``
  5020. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  5021. .. rst-class:: classref-item-separator
  5022. ----
  5023. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  5024. .. rst-class:: classref-property
  5025. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""``
  5026. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  5027. .. rst-class:: classref-item-separator
  5028. ----
  5029. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  5030. .. rst-class:: classref-property
  5031. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""``
  5032. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  5033. .. rst-class:: classref-item-separator
  5034. ----
  5035. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  5036. .. rst-class:: classref-property
  5037. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""``
  5038. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  5039. .. rst-class:: classref-item-separator
  5040. ----
  5041. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  5042. .. rst-class:: classref-property
  5043. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""``
  5044. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  5045. .. rst-class:: classref-item-separator
  5046. ----
  5047. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  5048. .. rst-class:: classref-property
  5049. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""``
  5050. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  5051. .. rst-class:: classref-item-separator
  5052. ----
  5053. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  5054. .. rst-class:: classref-property
  5055. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""``
  5056. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  5057. .. rst-class:: classref-item-separator
  5058. ----
  5059. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  5060. .. rst-class:: classref-property
  5061. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""``
  5062. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  5063. .. rst-class:: classref-item-separator
  5064. ----
  5065. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  5066. .. rst-class:: classref-property
  5067. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""``
  5068. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  5069. .. rst-class:: classref-item-separator
  5070. ----
  5071. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  5072. .. rst-class:: classref-property
  5073. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""``
  5074. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  5075. .. rst-class:: classref-item-separator
  5076. ----
  5077. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  5078. .. rst-class:: classref-property
  5079. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""``
  5080. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  5081. .. rst-class:: classref-item-separator
  5082. ----
  5083. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  5084. .. rst-class:: classref-property
  5085. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""``
  5086. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  5087. .. rst-class:: classref-item-separator
  5088. ----
  5089. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  5090. .. rst-class:: classref-property
  5091. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""``
  5092. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  5093. .. rst-class:: classref-item-separator
  5094. ----
  5095. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  5096. .. rst-class:: classref-property
  5097. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""``
  5098. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  5099. .. rst-class:: classref-item-separator
  5100. ----
  5101. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  5102. .. rst-class:: classref-property
  5103. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""``
  5104. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  5105. .. rst-class:: classref-item-separator
  5106. ----
  5107. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  5108. .. rst-class:: classref-property
  5109. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""``
  5110. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  5111. .. rst-class:: classref-item-separator
  5112. ----
  5113. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  5114. .. rst-class:: classref-property
  5115. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""``
  5116. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  5117. .. rst-class:: classref-item-separator
  5118. ----
  5119. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  5120. .. rst-class:: classref-property
  5121. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""``
  5122. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  5123. .. rst-class:: classref-item-separator
  5124. ----
  5125. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  5126. .. rst-class:: classref-property
  5127. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""``
  5128. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  5129. .. rst-class:: classref-item-separator
  5130. ----
  5131. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  5132. .. rst-class:: classref-property
  5133. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32``
  5134. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  5135. .. rst-class:: classref-item-separator
  5136. ----
  5137. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  5138. .. rst-class:: classref-property
  5139. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0``
  5140. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  5141. .. rst-class:: classref-item-separator
  5142. ----
  5143. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  5144. .. rst-class:: classref-property
  5145. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0``
  5146. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  5147. .. rst-class:: classref-item-separator
  5148. ----
  5149. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  5150. .. rst-class:: classref-property
  5151. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0``
  5152. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  5153. .. rst-class:: classref-item-separator
  5154. ----
  5155. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  5156. .. rst-class:: classref-property
  5157. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true``
  5158. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  5159. .. rst-class:: classref-item-separator
  5160. ----
  5161. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  5162. .. rst-class:: classref-property
  5163. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25``
  5164. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height<class_NavigationServer3D_method_map_set_cell_height>`.
  5165. .. rst-class:: classref-item-separator
  5166. ----
  5167. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  5168. .. rst-class:: classref-property
  5169. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25``
  5170. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  5171. .. rst-class:: classref-item-separator
  5172. ----
  5173. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  5174. .. rst-class:: classref-property
  5175. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25``
  5176. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  5177. .. rst-class:: classref-item-separator
  5178. ----
  5179. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  5180. .. rst-class:: classref-property
  5181. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0``
  5182. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  5183. .. rst-class:: classref-item-separator
  5184. ----
  5185. .. _class_ProjectSettings_property_navigation/3d/default_up:
  5186. .. rst-class:: classref-property
  5187. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)``
  5188. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up<class_NavigationServer3D_method_map_set_up>`.
  5189. .. rst-class:: classref-item-separator
  5190. ----
  5191. .. _class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale:
  5192. .. rst-class:: classref-property
  5193. :ref:`float<class_float>` **navigation/3d/merge_rasterizer_cell_scale** = ``1.0``
  5194. Default merge rasterizer cell scale for 3D navigation maps. See :ref:`NavigationServer3D.map_set_merge_rasterizer_cell_scale<class_NavigationServer3D_method_map_set_merge_rasterizer_cell_scale>`.
  5195. .. rst-class:: classref-item-separator
  5196. ----
  5197. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  5198. .. rst-class:: classref-property
  5199. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true``
  5200. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  5201. .. rst-class:: classref-item-separator
  5202. ----
  5203. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  5204. .. rst-class:: classref-property
  5205. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true``
  5206. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  5207. .. rst-class:: classref-item-separator
  5208. ----
  5209. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  5210. .. rst-class:: classref-property
  5211. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true``
  5212. If enabled the avoidance calculations use multiple threads.
  5213. .. rst-class:: classref-item-separator
  5214. ----
  5215. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads:
  5216. .. rst-class:: classref-property
  5217. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_high_priority_threads** = ``true``
  5218. If enabled and async navmesh baking uses multiple threads the threads run with high priority.
  5219. .. rst-class:: classref-item-separator
  5220. ----
  5221. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads:
  5222. .. rst-class:: classref-property
  5223. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_multiple_threads** = ``true``
  5224. If enabled the async navmesh baking uses multiple threads.
  5225. .. rst-class:: classref-item-separator
  5226. ----
  5227. .. _class_ProjectSettings_property_navigation/baking/use_crash_prevention_checks:
  5228. .. rst-class:: classref-property
  5229. :ref:`bool<class_bool>` **navigation/baking/use_crash_prevention_checks** = ``true``
  5230. If enabled, and baking would potentially lead to an engine crash, the baking will be interrupted and an error message with explanation will be raised.
  5231. .. rst-class:: classref-item-separator
  5232. ----
  5233. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  5234. .. rst-class:: classref-property
  5235. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768``
  5236. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5237. .. rst-class:: classref-item-separator
  5238. ----
  5239. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  5240. .. rst-class:: classref-property
  5241. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400``
  5242. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5243. .. rst-class:: classref-item-separator
  5244. ----
  5245. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  5246. .. rst-class:: classref-property
  5247. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048``
  5248. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  5249. .. rst-class:: classref-item-separator
  5250. ----
  5251. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  5252. .. rst-class:: classref-property
  5253. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400``
  5254. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5255. .. rst-class:: classref-item-separator
  5256. ----
  5257. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  5258. .. rst-class:: classref-property
  5259. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16``
  5260. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  5261. .. rst-class:: classref-item-separator
  5262. ----
  5263. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  5264. .. rst-class:: classref-property
  5265. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30``
  5266. Timeout (in seconds) for connection attempts using TCP.
  5267. .. rst-class:: classref-item-separator
  5268. ----
  5269. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  5270. .. rst-class:: classref-property
  5271. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64``
  5272. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  5273. .. rst-class:: classref-item-separator
  5274. ----
  5275. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  5276. .. rst-class:: classref-property
  5277. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""``
  5278. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  5279. If in doubt, leave this setting empty.
  5280. .. rst-class:: classref-item-separator
  5281. ----
  5282. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  5283. .. rst-class:: classref-property
  5284. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0``
  5285. The default rotational motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5286. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5287. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5288. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5289. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5290. .. rst-class:: classref-item-separator
  5291. ----
  5292. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  5293. .. rst-class:: classref-property
  5294. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0``
  5295. The default gravity strength in 2D (in pixels per second squared).
  5296. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5297. .. tabs::
  5298. .. code-tab:: gdscript
  5299. # Set the default gravity strength to 980.
  5300. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5301. .. code-tab:: csharp
  5302. // Set the default gravity strength to 980.
  5303. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5304. .. rst-class:: classref-item-separator
  5305. ----
  5306. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5307. .. rst-class:: classref-property
  5308. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)``
  5309. The default gravity direction in 2D.
  5310. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5311. .. tabs::
  5312. .. code-tab:: gdscript
  5313. # Set the default gravity direction to `Vector2(0, 1)`.
  5314. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5315. .. code-tab:: csharp
  5316. // Set the default gravity direction to `Vector2(0, 1)`.
  5317. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5318. .. rst-class:: classref-item-separator
  5319. ----
  5320. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5321. .. rst-class:: classref-property
  5322. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1``
  5323. The default linear motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5324. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5325. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5326. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``, where ``combined_damp`` is the sum of the linear damp of the body and this value, or the area's value the body is in, assuming the body defaults to combine damp values. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5327. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5328. .. rst-class:: classref-item-separator
  5329. ----
  5330. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5331. .. rst-class:: classref-property
  5332. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"``
  5333. Sets which physics engine to use for 2D physics.
  5334. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  5335. .. rst-class:: classref-item-separator
  5336. ----
  5337. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5338. .. rst-class:: classref-property
  5339. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false``
  5340. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5341. .. rst-class:: classref-item-separator
  5342. ----
  5343. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5344. .. rst-class:: classref-property
  5345. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626``
  5346. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5347. .. rst-class:: classref-item-separator
  5348. ----
  5349. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  5350. .. rst-class:: classref-property
  5351. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0``
  5352. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5353. .. rst-class:: classref-item-separator
  5354. ----
  5355. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  5356. .. rst-class:: classref-property
  5357. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3``
  5358. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5359. .. rst-class:: classref-item-separator
  5360. ----
  5361. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  5362. .. rst-class:: classref-property
  5363. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5``
  5364. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5365. .. rst-class:: classref-item-separator
  5366. ----
  5367. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  5368. .. rst-class:: classref-property
  5369. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0``
  5370. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5371. .. rst-class:: classref-item-separator
  5372. ----
  5373. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  5374. .. rst-class:: classref-property
  5375. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2``
  5376. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  5377. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  5378. .. rst-class:: classref-item-separator
  5379. ----
  5380. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  5381. .. rst-class:: classref-property
  5382. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8``
  5383. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5384. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  5385. .. rst-class:: classref-item-separator
  5386. ----
  5387. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  5388. .. rst-class:: classref-property
  5389. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16``
  5390. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5391. .. rst-class:: classref-item-separator
  5392. ----
  5393. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5394. .. rst-class:: classref-property
  5395. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5``
  5396. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5397. .. rst-class:: classref-item-separator
  5398. ----
  5399. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5400. .. rst-class:: classref-property
  5401. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1``
  5402. The default rotational motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5403. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5404. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5405. During each physics tick, Godot will multiply the angular velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5406. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5407. .. rst-class:: classref-item-separator
  5408. ----
  5409. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5410. .. rst-class:: classref-property
  5411. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8``
  5412. The default gravity strength in 3D (in meters per second squared).
  5413. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5414. .. tabs::
  5415. .. code-tab:: gdscript
  5416. # Set the default gravity strength to 9.8.
  5417. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5418. .. code-tab:: csharp
  5419. // Set the default gravity strength to 9.8.
  5420. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5421. .. rst-class:: classref-item-separator
  5422. ----
  5423. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5424. .. rst-class:: classref-property
  5425. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)``
  5426. The default gravity direction in 3D.
  5427. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5428. .. tabs::
  5429. .. code-tab:: gdscript
  5430. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5431. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5432. .. code-tab:: csharp
  5433. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5434. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5435. .. rst-class:: classref-item-separator
  5436. ----
  5437. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5438. .. rst-class:: classref-property
  5439. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1``
  5440. The default linear motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5441. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5442. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5443. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5444. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5445. .. rst-class:: classref-item-separator
  5446. ----
  5447. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5448. .. rst-class:: classref-property
  5449. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"``
  5450. Sets which physics engine to use for 3D physics.
  5451. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  5452. .. rst-class:: classref-item-separator
  5453. ----
  5454. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5455. .. rst-class:: classref-property
  5456. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false``
  5457. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5458. .. rst-class:: classref-item-separator
  5459. ----
  5460. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5461. .. rst-class:: classref-property
  5462. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626``
  5463. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5464. .. rst-class:: classref-item-separator
  5465. ----
  5466. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5467. .. rst-class:: classref-property
  5468. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1``
  5469. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5470. .. rst-class:: classref-item-separator
  5471. ----
  5472. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5473. .. rst-class:: classref-property
  5474. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01``
  5475. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5476. .. rst-class:: classref-item-separator
  5477. ----
  5478. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5479. .. rst-class:: classref-property
  5480. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05``
  5481. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5482. .. rst-class:: classref-item-separator
  5483. ----
  5484. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5485. .. rst-class:: classref-property
  5486. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01``
  5487. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5488. .. rst-class:: classref-item-separator
  5489. ----
  5490. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5491. .. rst-class:: classref-property
  5492. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8``
  5493. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5494. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5495. .. rst-class:: classref-item-separator
  5496. ----
  5497. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5498. .. rst-class:: classref-property
  5499. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16``
  5500. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5501. .. rst-class:: classref-item-separator
  5502. ----
  5503. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5504. .. rst-class:: classref-property
  5505. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5``
  5506. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5507. .. rst-class:: classref-item-separator
  5508. ----
  5509. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5510. .. rst-class:: classref-property
  5511. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true``
  5512. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5513. .. rst-class:: classref-item-separator
  5514. ----
  5515. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5516. .. rst-class:: classref-property
  5517. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8``
  5518. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5519. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5520. .. rst-class:: classref-item-separator
  5521. ----
  5522. .. _class_ProjectSettings_property_physics/common/physics_interpolation:
  5523. .. rst-class:: classref-property
  5524. :ref:`bool<class_bool>` **physics/common/physics_interpolation** = ``false``
  5525. If ``true``, the renderer will interpolate the transforms of physics objects between the last two transforms, so that smooth motion is seen even when physics ticks do not coincide with rendered frames. See also :ref:`Node.physics_interpolation_mode<class_Node_property_physics_interpolation_mode>` and :ref:`Node.reset_physics_interpolation<class_Node_method_reset_physics_interpolation>`.
  5526. \ **Note:** If ``true``, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  5527. \ **Note:** This property is only read when the project starts. To toggle physics interpolation at runtime, set :ref:`SceneTree.physics_interpolation<class_SceneTree_property_physics_interpolation>` instead.
  5528. \ **Note:** This feature is currently only implemented in the 2D renderer.
  5529. .. rst-class:: classref-item-separator
  5530. ----
  5531. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5532. .. rst-class:: classref-property
  5533. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5``
  5534. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be good enough for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5535. \ **Note:** When using a physics interpolation solution (such as enabling :ref:`physics/common/physics_interpolation<class_ProjectSettings_property_physics/common/physics_interpolation>` or using a custom solution), the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0.0``.
  5536. \ **Note:** This property is only read when the project starts. To change the physics jitter fix at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5537. .. rst-class:: classref-item-separator
  5538. ----
  5539. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5540. .. rst-class:: classref-property
  5541. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60``
  5542. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_private_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5543. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5544. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5545. .. rst-class:: classref-item-separator
  5546. ----
  5547. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  5548. .. rst-class:: classref-property
  5549. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1``
  5550. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  5551. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  5552. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5553. .. rst-class:: classref-item-separator
  5554. ----
  5555. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  5556. .. rst-class:: classref-property
  5557. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1``
  5558. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  5559. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5560. .. rst-class:: classref-item-separator
  5561. ----
  5562. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  5563. .. rst-class:: classref-property
  5564. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048``
  5565. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  5566. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  5567. .. rst-class:: classref-item-separator
  5568. ----
  5569. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  5570. .. rst-class:: classref-property
  5571. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false``
  5572. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Useful for low-resolution pixel art games. Their position can still be sub-pixel, but the decimals will not have effect as the position is rounded. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5573. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5574. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5575. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`, as movement may appear even less smooth. Prefer only enabling this setting instead.
  5576. .. rst-class:: classref-item-separator
  5577. ----
  5578. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  5579. .. rst-class:: classref-property
  5580. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false``
  5581. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Useful for low-resolution pixel art games. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5582. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5583. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5584. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`, as movement may appear even less smooth. Prefer only enabling that setting instead.
  5585. .. rst-class:: classref-item-separator
  5586. ----
  5587. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  5588. .. rst-class:: classref-property
  5589. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0``
  5590. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  5591. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5592. .. rst-class:: classref-item-separator
  5593. ----
  5594. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  5595. .. rst-class:: classref-property
  5596. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0``
  5597. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  5598. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5599. .. rst-class:: classref-item-separator
  5600. ----
  5601. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  5602. .. rst-class:: classref-property
  5603. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0``
  5604. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5605. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  5606. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5607. .. rst-class:: classref-item-separator
  5608. ----
  5609. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  5610. .. rst-class:: classref-property
  5611. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false``
  5612. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  5613. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  5614. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  5615. .. rst-class:: classref-item-separator
  5616. ----
  5617. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  5618. .. rst-class:: classref-property
  5619. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false``
  5620. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5621. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  5622. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  5623. .. rst-class:: classref-item-separator
  5624. ----
  5625. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  5626. .. rst-class:: classref-property
  5627. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25``
  5628. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5629. .. rst-class:: classref-item-separator
  5630. ----
  5631. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  5632. .. rst-class:: classref-property
  5633. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true``
  5634. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  5635. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5636. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5637. .. rst-class:: classref-item-separator
  5638. ----
  5639. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  5640. .. rst-class:: classref-property
  5641. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18``
  5642. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5643. .. rst-class:: classref-item-separator
  5644. ----
  5645. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  5646. .. rst-class:: classref-property
  5647. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1``
  5648. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  5649. .. rst-class:: classref-item-separator
  5650. ----
  5651. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  5652. .. rst-class:: classref-property
  5653. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1``
  5654. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  5655. .. rst-class:: classref-item-separator
  5656. ----
  5657. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  5658. .. rst-class:: classref-property
  5659. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false``
  5660. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  5661. .. rst-class:: classref-item-separator
  5662. ----
  5663. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  5664. .. rst-class:: classref-property
  5665. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"``
  5666. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  5667. .. rst-class:: classref-item-separator
  5668. ----
  5669. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  5670. .. rst-class:: classref-property
  5671. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true``
  5672. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  5673. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  5674. .. rst-class:: classref-item-separator
  5675. ----
  5676. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  5677. .. rst-class:: classref-property
  5678. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1``
  5679. **Experimental:** This setting has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  5680. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  5681. .. rst-class:: classref-item-separator
  5682. ----
  5683. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  5684. .. rst-class:: classref-property
  5685. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)``
  5686. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  5687. .. rst-class:: classref-item-separator
  5688. ----
  5689. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  5690. .. rst-class:: classref-property
  5691. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""``
  5692. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  5693. .. rst-class:: classref-item-separator
  5694. ----
  5695. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  5696. .. rst-class:: classref-property
  5697. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1``
  5698. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  5699. .. rst-class:: classref-item-separator
  5700. ----
  5701. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  5702. .. rst-class:: classref-property
  5703. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0``
  5704. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  5705. .. rst-class:: classref-item-separator
  5706. ----
  5707. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  5708. .. rst-class:: classref-property
  5709. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1``
  5710. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  5711. .. rst-class:: classref-item-separator
  5712. ----
  5713. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  5714. .. rst-class:: classref-property
  5715. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5``
  5716. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  5717. .. rst-class:: classref-item-separator
  5718. ----
  5719. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  5720. .. rst-class:: classref-property
  5721. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2``
  5722. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5723. .. rst-class:: classref-item-separator
  5724. ----
  5725. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  5726. .. rst-class:: classref-property
  5727. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0``
  5728. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  5729. .. rst-class:: classref-item-separator
  5730. ----
  5731. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  5732. .. rst-class:: classref-property
  5733. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0``
  5734. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  5735. .. rst-class:: classref-item-separator
  5736. ----
  5737. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  5738. .. rst-class:: classref-property
  5739. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true``
  5740. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  5741. .. rst-class:: classref-item-separator
  5742. ----
  5743. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  5744. .. rst-class:: classref-property
  5745. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2``
  5746. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  5747. .. rst-class:: classref-item-separator
  5748. ----
  5749. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  5750. .. rst-class:: classref-property
  5751. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5``
  5752. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  5753. .. rst-class:: classref-item-separator
  5754. ----
  5755. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  5756. .. rst-class:: classref-property
  5757. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4``
  5758. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5759. .. rst-class:: classref-item-separator
  5760. ----
  5761. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  5762. .. rst-class:: classref-property
  5763. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0``
  5764. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  5765. .. rst-class:: classref-item-separator
  5766. ----
  5767. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  5768. .. rst-class:: classref-property
  5769. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0``
  5770. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  5771. .. rst-class:: classref-item-separator
  5772. ----
  5773. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  5774. .. rst-class:: classref-property
  5775. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true``
  5776. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  5777. .. rst-class:: classref-item-separator
  5778. ----
  5779. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  5780. .. rst-class:: classref-property
  5781. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2``
  5782. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  5783. .. rst-class:: classref-item-separator
  5784. ----
  5785. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  5786. .. rst-class:: classref-property
  5787. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01``
  5788. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  5789. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5790. .. rst-class:: classref-item-separator
  5791. ----
  5792. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  5793. .. rst-class:: classref-property
  5794. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1``
  5795. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  5796. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  5797. .. rst-class:: classref-item-separator
  5798. ----
  5799. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  5800. .. rst-class:: classref-property
  5801. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05``
  5802. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  5803. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5804. .. rst-class:: classref-item-separator
  5805. ----
  5806. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  5807. .. rst-class:: classref-property
  5808. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1``
  5809. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  5810. .. rst-class:: classref-item-separator
  5811. ----
  5812. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  5813. .. rst-class:: classref-property
  5814. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64``
  5815. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  5816. .. rst-class:: classref-item-separator
  5817. ----
  5818. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  5819. .. rst-class:: classref-property
  5820. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64``
  5821. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  5822. .. rst-class:: classref-item-separator
  5823. ----
  5824. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  5825. .. rst-class:: classref-property
  5826. :ref:`String<class_String>` **rendering/gl_compatibility/driver**
  5827. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5828. .. rst-class:: classref-item-separator
  5829. ----
  5830. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  5831. .. rst-class:: classref-property
  5832. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android**
  5833. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5834. .. rst-class:: classref-item-separator
  5835. ----
  5836. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  5837. .. rst-class:: classref-property
  5838. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios**
  5839. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5840. .. rst-class:: classref-item-separator
  5841. ----
  5842. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  5843. .. rst-class:: classref-property
  5844. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd**
  5845. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5846. .. rst-class:: classref-item-separator
  5847. ----
  5848. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  5849. .. rst-class:: classref-property
  5850. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos**
  5851. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5852. .. rst-class:: classref-item-separator
  5853. ----
  5854. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  5855. .. rst-class:: classref-property
  5856. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web**
  5857. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5858. .. rst-class:: classref-item-separator
  5859. ----
  5860. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  5861. .. rst-class:: classref-property
  5862. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows**
  5863. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5864. .. rst-class:: classref-item-separator
  5865. ----
  5866. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle:
  5867. .. rst-class:: classref-property
  5868. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_angle** = ``true``
  5869. If ``true``, the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  5870. \ **Note:** This setting is implemented only on Windows.
  5871. .. rst-class:: classref-item-separator
  5872. ----
  5873. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles:
  5874. .. rst-class:: classref-property
  5875. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_gles** = ``true``
  5876. If ``true``, the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
  5877. \ **Note:** This setting is implemented only on Linux/X11.
  5878. .. rst-class:: classref-item-separator
  5879. ----
  5880. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native:
  5881. .. rst-class:: classref-property
  5882. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_native** = ``true``
  5883. If ``true``, the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
  5884. \ **Note:** This setting is implemented only on macOS.
  5885. .. rst-class:: classref-item-separator
  5886. ----
  5887. .. _class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices:
  5888. .. rst-class:: classref-property
  5889. :ref:`Array<class_Array>` **rendering/gl_compatibility/force_angle_on_devices**
  5890. An :ref:`Array<class_Array>` of devices which should always use the ANGLE renderer.
  5891. Each entry is a :ref:`Dictionary<class_Dictionary>` with the following keys: ``vendor`` and ``name``. ``name`` can be set to ``*`` to add all devices with the specified ``vendor``.
  5892. \ **Note:** This setting is implemented only on Windows.
  5893. .. rst-class:: classref-item-separator
  5894. ----
  5895. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  5896. .. rst-class:: classref-property
  5897. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384``
  5898. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  5899. .. rst-class:: classref-item-separator
  5900. ----
  5901. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  5902. .. rst-class:: classref-property
  5903. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true``
  5904. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  5905. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  5906. .. rst-class:: classref-item-separator
  5907. ----
  5908. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  5909. .. rst-class:: classref-property
  5910. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false``
  5911. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  5912. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  5913. .. rst-class:: classref-item-separator
  5914. ----
  5915. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  5916. .. rst-class:: classref-property
  5917. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5``
  5918. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5919. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  5920. .. rst-class:: classref-item-separator
  5921. ----
  5922. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  5923. .. rst-class:: classref-property
  5924. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2``
  5925. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5926. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  5927. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  5928. .. rst-class:: classref-item-separator
  5929. ----
  5930. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  5931. .. rst-class:: classref-property
  5932. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1``
  5933. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  5934. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  5935. .. rst-class:: classref-item-separator
  5936. ----
  5937. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  5938. .. rst-class:: classref-property
  5939. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0``
  5940. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  5941. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  5942. .. rst-class:: classref-item-separator
  5943. ----
  5944. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  5945. .. rst-class:: classref-property
  5946. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32``
  5947. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5948. .. rst-class:: classref-item-separator
  5949. ----
  5950. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  5951. .. rst-class:: classref-property
  5952. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64``
  5953. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5954. .. rst-class:: classref-item-separator
  5955. ----
  5956. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  5957. .. rst-class:: classref-property
  5958. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512``
  5959. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  5960. .. rst-class:: classref-item-separator
  5961. ----
  5962. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  5963. .. rst-class:: classref-property
  5964. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512``
  5965. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5966. .. rst-class:: classref-item-separator
  5967. ----
  5968. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  5969. .. rst-class:: classref-property
  5970. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``512``
  5971. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5972. .. rst-class:: classref-item-separator
  5973. ----
  5974. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  5975. .. rst-class:: classref-property
  5976. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64``
  5977. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5978. .. rst-class:: classref-item-separator
  5979. ----
  5980. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  5981. .. rst-class:: classref-property
  5982. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``32``
  5983. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5984. .. rst-class:: classref-item-separator
  5985. ----
  5986. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  5987. .. rst-class:: classref-property
  5988. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256``
  5989. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5990. .. rst-class:: classref-item-separator
  5991. ----
  5992. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  5993. .. rst-class:: classref-property
  5994. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``128``
  5995. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5996. .. rst-class:: classref-item-separator
  5997. ----
  5998. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  5999. .. rst-class:: classref-property
  6000. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048``
  6001. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6002. .. rst-class:: classref-item-separator
  6003. ----
  6004. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  6005. .. rst-class:: classref-property
  6006. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``2048``
  6007. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  6008. .. rst-class:: classref-item-separator
  6009. ----
  6010. .. _class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser:
  6011. .. rst-class:: classref-property
  6012. :ref:`int<class_int>` **rendering/lightmapping/denoising/denoiser** = ``0``
  6013. Denoiser tool used for denoising lightmaps.
  6014. Using `OpenImageDenoise <https://www.openimagedenoise.org/>`__ (OIDN) requires configuring a path to an OIDN executable in the editor settings at :ref:`EditorSettings.filesystem/tools/oidn/oidn_denoise_path<class_EditorSettings_property_filesystem/tools/oidn/oidn_denoise_path>`. OIDN can be downloaded from `OpenImageDenoise's downloads page <https://www.openimagedenoise.org/downloads.html>`__.
  6015. OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
  6016. - NVIDIA GPUs: CUDA libraries
  6017. - AMD GPUs: HIP libraries
  6018. - Intel GPUs: SYCL libraries
  6019. If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
  6020. .. rst-class:: classref-item-separator
  6021. ----
  6022. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  6023. .. rst-class:: classref-property
  6024. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2``
  6025. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  6026. .. rst-class:: classref-item-separator
  6027. ----
  6028. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  6029. .. rst-class:: classref-property
  6030. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15``
  6031. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  6032. .. rst-class:: classref-item-separator
  6033. ----
  6034. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  6035. .. rst-class:: classref-property
  6036. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true``
  6037. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6038. .. rst-class:: classref-item-separator
  6039. ----
  6040. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  6041. .. rst-class:: classref-property
  6042. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096``
  6043. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  6044. .. rst-class:: classref-item-separator
  6045. ----
  6046. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  6047. .. rst-class:: classref-property
  6048. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048``
  6049. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  6050. .. rst-class:: classref-item-separator
  6051. ----
  6052. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  6053. .. rst-class:: classref-property
  6054. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2``
  6055. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6056. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6057. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6058. .. rst-class:: classref-item-separator
  6059. ----
  6060. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  6061. .. rst-class:: classref-property
  6062. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  6063. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6064. .. rst-class:: classref-item-separator
  6065. ----
  6066. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  6067. .. rst-class:: classref-property
  6068. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true``
  6069. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  6070. .. rst-class:: classref-item-separator
  6071. ----
  6072. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  6073. .. rst-class:: classref-property
  6074. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2``
  6075. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6076. .. rst-class:: classref-item-separator
  6077. ----
  6078. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  6079. .. rst-class:: classref-property
  6080. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2``
  6081. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6082. .. rst-class:: classref-item-separator
  6083. ----
  6084. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  6085. .. rst-class:: classref-property
  6086. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3``
  6087. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6088. .. rst-class:: classref-item-separator
  6089. ----
  6090. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  6091. .. rst-class:: classref-property
  6092. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4``
  6093. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6094. .. rst-class:: classref-item-separator
  6095. ----
  6096. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  6097. .. rst-class:: classref-property
  6098. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096``
  6099. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  6100. .. rst-class:: classref-item-separator
  6101. ----
  6102. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  6103. .. rst-class:: classref-property
  6104. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048``
  6105. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  6106. .. rst-class:: classref-item-separator
  6107. ----
  6108. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  6109. .. rst-class:: classref-property
  6110. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2``
  6111. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6112. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6113. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6114. .. rst-class:: classref-item-separator
  6115. ----
  6116. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  6117. .. rst-class:: classref-property
  6118. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  6119. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6120. .. rst-class:: classref-item-separator
  6121. ----
  6122. .. _class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling:
  6123. .. rst-class:: classref-property
  6124. :ref:`bool<class_bool>` **rendering/lights_and_shadows/tighter_shadow_caster_culling** = ``true``
  6125. If ``true``, items that cannot cast shadows into the view frustum will not be rendered into shadow maps.
  6126. This can increase performance.
  6127. .. rst-class:: classref-item-separator
  6128. ----
  6129. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  6130. .. rst-class:: classref-property
  6131. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false``
  6132. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  6133. .. rst-class:: classref-item-separator
  6134. ----
  6135. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  6136. .. rst-class:: classref-property
  6137. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512``
  6138. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  6139. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  6140. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  6141. .. rst-class:: classref-item-separator
  6142. ----
  6143. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  6144. .. rst-class:: classref-property
  6145. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536``
  6146. .. container:: contribute
  6147. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6148. .. rst-class:: classref-item-separator
  6149. ----
  6150. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  6151. .. rst-class:: classref-property
  6152. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8``
  6153. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  6154. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6155. .. rst-class:: classref-item-separator
  6156. ----
  6157. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  6158. .. rst-class:: classref-property
  6159. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536``
  6160. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6161. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6162. .. rst-class:: classref-item-separator
  6163. ----
  6164. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  6165. .. rst-class:: classref-property
  6166. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32``
  6167. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6168. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6169. .. rst-class:: classref-item-separator
  6170. ----
  6171. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  6172. .. rst-class:: classref-property
  6173. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000``
  6174. The minimum number of instances that must be present in a scene to enable culling computations on multiple threads. If a scene has fewer instances than this number, culling is done on a single thread.
  6175. .. rst-class:: classref-item-separator
  6176. ----
  6177. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  6178. .. rst-class:: classref-property
  6179. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10``
  6180. .. container:: contribute
  6181. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6182. .. rst-class:: classref-item-separator
  6183. ----
  6184. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  6185. .. rst-class:: classref-property
  6186. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600``
  6187. .. container:: contribute
  6188. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6189. .. rst-class:: classref-item-separator
  6190. ----
  6191. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  6192. .. rst-class:: classref-property
  6193. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0``
  6194. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  6195. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  6196. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  6197. .. rst-class:: classref-item-separator
  6198. ----
  6199. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  6200. .. rst-class:: classref-property
  6201. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2``
  6202. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  6203. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  6204. .. rst-class:: classref-item-separator
  6205. ----
  6206. .. _class_ProjectSettings_property_rendering/occlusion_culling/jitter_projection:
  6207. .. rst-class:: classref-property
  6208. :ref:`bool<class_bool>` **rendering/occlusion_culling/jitter_projection** = ``true``
  6209. If ``true``, the projection used for rendering the occlusion buffer will be jittered. This can help prevent objects being incorrectly culled when visible through small gaps.
  6210. .. rst-class:: classref-item-separator
  6211. ----
  6212. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  6213. .. rst-class:: classref-property
  6214. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512``
  6215. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  6216. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  6217. .. rst-class:: classref-item-separator
  6218. ----
  6219. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  6220. .. rst-class:: classref-property
  6221. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false``
  6222. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  6223. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  6224. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  6225. .. rst-class:: classref-item-separator
  6226. ----
  6227. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  6228. .. rst-class:: classref-property
  6229. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64``
  6230. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  6231. .. rst-class:: classref-item-separator
  6232. ----
  6233. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  6234. .. rst-class:: classref-property
  6235. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256``
  6236. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  6237. .. rst-class:: classref-item-separator
  6238. ----
  6239. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  6240. .. rst-class:: classref-property
  6241. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128``
  6242. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  6243. .. rst-class:: classref-item-separator
  6244. ----
  6245. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  6246. .. rst-class:: classref-property
  6247. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false``
  6248. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  6249. .. rst-class:: classref-item-separator
  6250. ----
  6251. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  6252. .. rst-class:: classref-property
  6253. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32``
  6254. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  6255. .. rst-class:: classref-item-separator
  6256. ----
  6257. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  6258. .. rst-class:: classref-property
  6259. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16``
  6260. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  6261. .. rst-class:: classref-item-separator
  6262. ----
  6263. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  6264. .. rst-class:: classref-property
  6265. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8``
  6266. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  6267. .. rst-class:: classref-item-separator
  6268. ----
  6269. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  6270. .. rst-class:: classref-property
  6271. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true``
  6272. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  6273. .. rst-class:: classref-item-separator
  6274. ----
  6275. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  6276. .. rst-class:: classref-property
  6277. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false``
  6278. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  6279. .. rst-class:: classref-item-separator
  6280. ----
  6281. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  6282. .. rst-class:: classref-property
  6283. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"``
  6284. Sets the renderer that will be used by the project. Options are:
  6285. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  6286. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  6287. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  6288. .. rst-class:: classref-item-separator
  6289. ----
  6290. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  6291. .. rst-class:: classref-property
  6292. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"``
  6293. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  6294. .. rst-class:: classref-item-separator
  6295. ----
  6296. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  6297. .. rst-class:: classref-property
  6298. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"``
  6299. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  6300. .. rst-class:: classref-item-separator
  6301. ----
  6302. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version:
  6303. .. rst-class:: classref-property
  6304. :ref:`int<class_int>` **rendering/rendering_device/d3d12/agility_sdk_version** = ``610``
  6305. Version code of the Direct3D 12 Agility SDK to use (``D3D12SDKVersion``).
  6306. .. rst-class:: classref-item-separator
  6307. ----
  6308. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame:
  6309. .. rst-class:: classref-property
  6310. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_misc_descriptors_per_frame** = ``512``
  6311. The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
  6312. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6313. .. rst-class:: classref-item-separator
  6314. ----
  6315. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame:
  6316. .. rst-class:: classref-property
  6317. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_resource_descriptors_per_frame** = ``16384``
  6318. The number of entries in the resource descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6319. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6320. .. rst-class:: classref-item-separator
  6321. ----
  6322. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame:
  6323. .. rst-class:: classref-property
  6324. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame** = ``1024``
  6325. The number of entries in the sampler descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6326. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6327. .. rst-class:: classref-item-separator
  6328. ----
  6329. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  6330. .. rst-class:: classref-property
  6331. :ref:`String<class_String>` **rendering/rendering_device/driver**
  6332. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  6333. .. rst-class:: classref-item-separator
  6334. ----
  6335. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  6336. .. rst-class:: classref-property
  6337. :ref:`String<class_String>` **rendering/rendering_device/driver.android**
  6338. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6339. .. rst-class:: classref-item-separator
  6340. ----
  6341. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  6342. .. rst-class:: classref-property
  6343. :ref:`String<class_String>` **rendering/rendering_device/driver.ios**
  6344. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6345. .. rst-class:: classref-item-separator
  6346. ----
  6347. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  6348. .. rst-class:: classref-property
  6349. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd**
  6350. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6351. .. rst-class:: classref-item-separator
  6352. ----
  6353. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  6354. .. rst-class:: classref-property
  6355. :ref:`String<class_String>` **rendering/rendering_device/driver.macos**
  6356. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6357. .. rst-class:: classref-item-separator
  6358. ----
  6359. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  6360. .. rst-class:: classref-property
  6361. :ref:`String<class_String>` **rendering/rendering_device/driver.windows**
  6362. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6363. .. rst-class:: classref-item-separator
  6364. ----
  6365. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/enable:
  6366. .. rst-class:: classref-property
  6367. :ref:`bool<class_bool>` **rendering/rendering_device/pipeline_cache/enable** = ``true``
  6368. Enable the pipeline cache that is saved to disk if the graphics API supports it.
  6369. \ **Note:** This property is unable to control the pipeline caching the GPU driver itself does. Only turn this off along with deleting the contents of the driver's cache if you wish to simulate the experience a user will get when starting the game for the first time.
  6370. .. rst-class:: classref-item-separator
  6371. ----
  6372. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  6373. .. rst-class:: classref-property
  6374. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0``
  6375. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  6376. .. rst-class:: classref-item-separator
  6377. ----
  6378. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  6379. .. rst-class:: classref-property
  6380. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256``
  6381. .. container:: contribute
  6382. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6383. .. rst-class:: classref-item-separator
  6384. ----
  6385. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  6386. .. rst-class:: classref-property
  6387. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128``
  6388. .. container:: contribute
  6389. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6390. .. rst-class:: classref-item-separator
  6391. ----
  6392. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  6393. .. rst-class:: classref-property
  6394. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64``
  6395. .. container:: contribute
  6396. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6397. .. rst-class:: classref-item-separator
  6398. ----
  6399. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size:
  6400. .. rst-class:: classref-property
  6401. :ref:`int<class_int>` **rendering/rendering_device/vsync/frame_queue_size** = ``2``
  6402. The number of frames to track on the CPU side before stalling to wait for the GPU.
  6403. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  6404. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6405. .. rst-class:: classref-item-separator
  6406. ----
  6407. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count:
  6408. .. rst-class:: classref-property
  6409. :ref:`int<class_int>` **rendering/rendering_device/vsync/swapchain_image_count** = ``3``
  6410. The number of images the swapchain will consist of (back buffers + front buffer).
  6411. \ ``2`` corresponds to double-buffering and ``3`` to triple-buffering.
  6412. Double-buffering may give you the lowest lag/latency but if V-Sync is on and the system can't render at 60 fps, the framerate will go down in multiples of it (e.g. 30 fps, 15, 7.5, etc.). Triple buffering gives you higher framerate (specially if the system can't reach a constant 60 fps) at the cost of up to 1 frame of latency, with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>` (FIFO).
  6413. Use double-buffering with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>`. Triple-buffering is a must if you plan on using :ref:`DisplayServer.VSYNC_MAILBOX<class_DisplayServer_constant_VSYNC_MAILBOX>` mode.
  6414. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  6415. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6416. \ **Note:** Some platforms may restrict the actual value.
  6417. .. rst-class:: classref-item-separator
  6418. ----
  6419. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  6420. .. rst-class:: classref-property
  6421. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64``
  6422. .. container:: contribute
  6423. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6424. .. rst-class:: classref-item-separator
  6425. ----
  6426. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  6427. .. rst-class:: classref-property
  6428. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2``
  6429. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  6430. .. rst-class:: classref-item-separator
  6431. ----
  6432. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  6433. .. rst-class:: classref-property
  6434. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0``
  6435. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  6436. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  6437. .. rst-class:: classref-item-separator
  6438. ----
  6439. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  6440. .. rst-class:: classref-property
  6441. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0``
  6442. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  6443. .. rst-class:: classref-item-separator
  6444. ----
  6445. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  6446. .. rst-class:: classref-property
  6447. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true``
  6448. .. container:: contribute
  6449. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6450. .. rst-class:: classref-item-separator
  6451. ----
  6452. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  6453. .. rst-class:: classref-property
  6454. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true``
  6455. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  6456. .. rst-class:: classref-item-separator
  6457. ----
  6458. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  6459. .. rst-class:: classref-property
  6460. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false``
  6461. .. container:: contribute
  6462. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6463. .. rst-class:: classref-item-separator
  6464. ----
  6465. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  6466. .. rst-class:: classref-property
  6467. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true``
  6468. .. container:: contribute
  6469. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6470. .. rst-class:: classref-item-separator
  6471. ----
  6472. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  6473. .. rst-class:: classref-property
  6474. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true``
  6475. .. container:: contribute
  6476. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6477. .. rst-class:: classref-item-separator
  6478. ----
  6479. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  6480. .. rst-class:: classref-property
  6481. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false``
  6482. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  6483. .. rst-class:: classref-item-separator
  6484. ----
  6485. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  6486. .. rst-class:: classref-property
  6487. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true``
  6488. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  6489. .. rst-class:: classref-item-separator
  6490. ----
  6491. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  6492. .. rst-class:: classref-property
  6493. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false``
  6494. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  6495. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6496. .. rst-class:: classref-item-separator
  6497. ----
  6498. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  6499. .. rst-class:: classref-property
  6500. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true``
  6501. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  6502. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6503. .. rst-class:: classref-item-separator
  6504. ----
  6505. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  6506. .. rst-class:: classref-property
  6507. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1``
  6508. The default texture filtering mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6509. \ **Note:** For pixel art aesthetics, see also :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
  6510. .. rst-class:: classref-item-separator
  6511. ----
  6512. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  6513. .. rst-class:: classref-property
  6514. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0``
  6515. The default texture repeating mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6516. .. rst-class:: classref-item-separator
  6517. ----
  6518. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  6519. .. rst-class:: classref-property
  6520. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3``
  6521. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6522. .. rst-class:: classref-item-separator
  6523. ----
  6524. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  6525. .. rst-class:: classref-property
  6526. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2``
  6527. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  6528. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  6529. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  6530. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6531. .. rst-class:: classref-item-separator
  6532. ----
  6533. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  6534. .. rst-class:: classref-property
  6535. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0``
  6536. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  6537. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  6538. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  6539. .. rst-class:: classref-item-separator
  6540. ----
  6541. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  6542. .. rst-class:: classref-property
  6543. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false``
  6544. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  6545. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6546. .. rst-class:: classref-item-separator
  6547. ----
  6548. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  6549. .. rst-class:: classref-property
  6550. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3``
  6551. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6552. .. rst-class:: classref-item-separator
  6553. ----
  6554. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  6555. .. rst-class:: classref-property
  6556. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false``
  6557. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  6558. .. rst-class:: classref-item-separator
  6559. ----
  6560. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  6561. .. rst-class:: classref-property
  6562. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false``
  6563. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).
  6564. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6565. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6566. .. rst-class:: classref-item-separator
  6567. ----
  6568. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  6569. .. rst-class:: classref-property
  6570. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false``
  6571. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  6572. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6573. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6574. .. rst-class:: classref-item-separator
  6575. ----
  6576. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  6577. .. rst-class:: classref-property
  6578. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2``
  6579. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  6580. .. rst-class:: classref-item-separator
  6581. ----
  6582. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  6583. .. rst-class:: classref-property
  6584. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25``
  6585. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  6586. .. rst-class:: classref-item-separator
  6587. ----
  6588. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  6589. .. rst-class:: classref-property
  6590. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false``
  6591. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow).
  6592. .. rst-class:: classref-item-separator
  6593. ----
  6594. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  6595. .. rst-class:: classref-property
  6596. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false``
  6597. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  6598. .. rst-class:: classref-item-separator
  6599. ----
  6600. .. _class_ProjectSettings_property_rendering/vrs/mode:
  6601. .. rst-class:: classref-property
  6602. :ref:`int<class_int>` **rendering/vrs/mode** = ``0``
  6603. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  6604. .. rst-class:: classref-item-separator
  6605. ----
  6606. .. _class_ProjectSettings_property_rendering/vrs/texture:
  6607. .. rst-class:: classref-property
  6608. :ref:`String<class_String>` **rendering/vrs/texture** = ``""``
  6609. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  6610. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  6611. .. code:: text
  6612. - 1×1 = rgb(0, 0, 0) - #000000
  6613. - 1×2 = rgb(0, 85, 0) - #005500
  6614. - 2×1 = rgb(85, 0, 0) - #550000
  6615. - 2×2 = rgb(85, 85, 0) - #555500
  6616. - 2×4 = rgb(85, 170, 0) - #55aa00
  6617. - 4×2 = rgb(170, 85, 0) - #aa5500
  6618. - 4×4 = rgb(170, 170, 0) - #aaaa00
  6619. - 4×8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  6620. - 8×4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  6621. - 8×8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  6622. .. rst-class:: classref-item-separator
  6623. ----
  6624. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  6625. .. rst-class:: classref-property
  6626. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3``
  6627. The ratio of :ref:`WorkerThreadPool<class_WorkerThreadPool>`'s threads that will be reserved for low-priority tasks. For example, if 10 threads are available and this value is set to ``0.3``, 3 of the worker threads will be reserved for low-priority tasks. The actual value won't exceed the number of CPU cores minus one, and if possible, at least one worker thread will be dedicated to low-priority tasks.
  6628. .. rst-class:: classref-item-separator
  6629. ----
  6630. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  6631. .. rst-class:: classref-property
  6632. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1``
  6633. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  6634. .. rst-class:: classref-item-separator
  6635. ----
  6636. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  6637. .. rst-class:: classref-property
  6638. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"``
  6639. Action map configuration to load by default.
  6640. .. rst-class:: classref-item-separator
  6641. ----
  6642. .. _class_ProjectSettings_property_xr/openxr/enabled:
  6643. .. rst-class:: classref-property
  6644. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false``
  6645. If ``true``, Godot will setup and initialize OpenXR on startup.
  6646. .. rst-class:: classref-item-separator
  6647. ----
  6648. .. _class_ProjectSettings_property_xr/openxr/environment_blend_mode:
  6649. .. rst-class:: classref-property
  6650. :ref:`int<class_int>` **xr/openxr/environment_blend_mode** = ``"0"``
  6651. Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
  6652. .. rst-class:: classref-item-separator
  6653. ----
  6654. .. _class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction:
  6655. .. rst-class:: classref-property
  6656. :ref:`bool<class_bool>` **xr/openxr/extensions/eye_gaze_interaction** = ``false``
  6657. Specify whether to enable eye tracking for this project. Depending on the platform, additional export configuration may be needed.
  6658. .. rst-class:: classref-item-separator
  6659. ----
  6660. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
  6661. .. rst-class:: classref-property
  6662. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking** = ``true``
  6663. If true we enable the hand tracking extension if available.
  6664. .. rst-class:: classref-item-separator
  6665. ----
  6666. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  6667. .. rst-class:: classref-property
  6668. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"``
  6669. Specify whether OpenXR should be configured for an HMD or a hand held device.
  6670. .. rst-class:: classref-item-separator
  6671. ----
  6672. .. _class_ProjectSettings_property_xr/openxr/foveation_dynamic:
  6673. .. rst-class:: classref-property
  6674. :ref:`bool<class_bool>` **xr/openxr/foveation_dynamic** = ``false``
  6675. If true and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>`.
  6676. \ **Note:** Only works on compatibility renderer.
  6677. .. rst-class:: classref-item-separator
  6678. ----
  6679. .. _class_ProjectSettings_property_xr/openxr/foveation_level:
  6680. .. rst-class:: classref-property
  6681. :ref:`int<class_int>` **xr/openxr/foveation_level** = ``"0"``
  6682. Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
  6683. \ **Note:** Only works on compatibility renderer.
  6684. .. rst-class:: classref-item-separator
  6685. ----
  6686. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  6687. .. rst-class:: classref-property
  6688. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"``
  6689. Specify the default reference space.
  6690. .. rst-class:: classref-item-separator
  6691. ----
  6692. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  6693. .. rst-class:: classref-property
  6694. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true``
  6695. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  6696. .. rst-class:: classref-item-separator
  6697. ----
  6698. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  6699. .. rst-class:: classref-property
  6700. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false``
  6701. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  6702. .. rst-class:: classref-item-separator
  6703. ----
  6704. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  6705. .. rst-class:: classref-property
  6706. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"``
  6707. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  6708. .. rst-class:: classref-item-separator
  6709. ----
  6710. .. _class_ProjectSettings_property_xr/shaders/enabled:
  6711. .. rst-class:: classref-property
  6712. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false``
  6713. If ``true``, Godot will compile shaders required for XR.
  6714. .. rst-class:: classref-section-separator
  6715. ----
  6716. .. rst-class:: classref-descriptions-group
  6717. Method Descriptions
  6718. -------------------
  6719. .. _class_ProjectSettings_method_add_property_info:
  6720. .. rst-class:: classref-method
  6721. |void| **add_property_info**\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ )
  6722. Adds a custom property info to a property. The dictionary must contain:
  6723. - ``"name"``: :ref:`String<class_String>` (the property's name)
  6724. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  6725. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  6726. \ **Example:**\
  6727. .. tabs::
  6728. .. code-tab:: gdscript
  6729. ProjectSettings.set("category/property_name", 0)
  6730. var property_info = {
  6731. "name": "category/property_name",
  6732. "type": TYPE_INT,
  6733. "hint": PROPERTY_HINT_ENUM,
  6734. "hint_string": "one,two,three"
  6735. }
  6736. ProjectSettings.add_property_info(property_info)
  6737. .. code-tab:: csharp
  6738. ProjectSettings.Singleton.Set("category/property_name", 0);
  6739. var propertyInfo = new Godot.Collections.Dictionary
  6740. {
  6741. {"name", "category/propertyName"},
  6742. {"type", (int)Variant.Type.Int},
  6743. {"hint", (int)PropertyHint.Enum},
  6744. {"hint_string", "one,two,three"},
  6745. };
  6746. ProjectSettings.AddPropertyInfo(propertyInfo);
  6747. .. rst-class:: classref-item-separator
  6748. ----
  6749. .. _class_ProjectSettings_method_clear:
  6750. .. rst-class:: classref-method
  6751. |void| **clear**\ (\ name\: :ref:`String<class_String>`\ )
  6752. Clears the whole configuration (not recommended, may break things).
  6753. .. rst-class:: classref-item-separator
  6754. ----
  6755. .. _class_ProjectSettings_method_get_global_class_list:
  6756. .. rst-class:: classref-method
  6757. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_global_class_list**\ (\ )
  6758. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  6759. - ``base`` is a name of the base class;
  6760. - ``class`` is a name of the registered global class;
  6761. - ``icon`` is a path to a custom icon of the global class, if it has any;
  6762. - ``language`` is a name of a programming language in which the global class is written;
  6763. - ``path`` is a path to a file containing the global class.
  6764. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  6765. .. rst-class:: classref-item-separator
  6766. ----
  6767. .. _class_ProjectSettings_method_get_order:
  6768. .. rst-class:: classref-method
  6769. :ref:`int<class_int>` **get_order**\ (\ name\: :ref:`String<class_String>`\ ) |const|
  6770. Returns the order of a configuration value (influences when saved to the config file).
  6771. .. rst-class:: classref-item-separator
  6772. ----
  6773. .. _class_ProjectSettings_method_get_setting:
  6774. .. rst-class:: classref-method
  6775. :ref:`Variant<class_Variant>` **get_setting**\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const|
  6776. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  6777. \ **Example:**\
  6778. .. tabs::
  6779. .. code-tab:: gdscript
  6780. print(ProjectSettings.get_setting("application/config/name"))
  6781. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  6782. .. code-tab:: csharp
  6783. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  6784. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  6785. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  6786. .. rst-class:: classref-item-separator
  6787. ----
  6788. .. _class_ProjectSettings_method_get_setting_with_override:
  6789. .. rst-class:: classref-method
  6790. :ref:`Variant<class_Variant>` **get_setting_with_override**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const|
  6791. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  6792. \ **Example:**\
  6793. If the following setting override exists "application/config/name.windows", and the following code is executed:
  6794. .. tabs::
  6795. .. code-tab:: gdscript
  6796. print(ProjectSettings.get_setting_with_override("application/config/name"))
  6797. .. code-tab:: csharp
  6798. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  6799. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  6800. .. rst-class:: classref-item-separator
  6801. ----
  6802. .. _class_ProjectSettings_method_globalize_path:
  6803. .. rst-class:: classref-method
  6804. :ref:`String<class_String>` **globalize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const|
  6805. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  6806. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  6807. ::
  6808. var path = ""
  6809. if OS.has_feature("editor"):
  6810. # Running from an editor binary.
  6811. # `path` will contain the absolute path to `hello.txt` located in the project root.
  6812. path = ProjectSettings.globalize_path("res://hello.txt")
  6813. else:
  6814. # Running from an exported project.
  6815. # `path` will contain the absolute path to `hello.txt` next to the executable.
  6816. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  6817. # but is close enough in spirit.
  6818. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  6819. .. rst-class:: classref-item-separator
  6820. ----
  6821. .. _class_ProjectSettings_method_has_setting:
  6822. .. rst-class:: classref-method
  6823. :ref:`bool<class_bool>` **has_setting**\ (\ name\: :ref:`String<class_String>`\ ) |const|
  6824. Returns ``true`` if a configuration value is present.
  6825. .. rst-class:: classref-item-separator
  6826. ----
  6827. .. _class_ProjectSettings_method_load_resource_pack:
  6828. .. rst-class:: classref-method
  6829. :ref:`bool<class_bool>` **load_resource_pack**\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ )
  6830. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  6831. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  6832. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  6833. .. rst-class:: classref-item-separator
  6834. ----
  6835. .. _class_ProjectSettings_method_localize_path:
  6836. .. rst-class:: classref-method
  6837. :ref:`String<class_String>` **localize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const|
  6838. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  6839. .. rst-class:: classref-item-separator
  6840. ----
  6841. .. _class_ProjectSettings_method_save:
  6842. .. rst-class:: classref-method
  6843. :ref:`Error<enum_@GlobalScope_Error>` **save**\ (\ )
  6844. Saves the configuration to the ``project.godot`` file.
  6845. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  6846. .. rst-class:: classref-item-separator
  6847. ----
  6848. .. _class_ProjectSettings_method_save_custom:
  6849. .. rst-class:: classref-method
  6850. :ref:`Error<enum_@GlobalScope_Error>` **save_custom**\ (\ file\: :ref:`String<class_String>`\ )
  6851. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  6852. .. rst-class:: classref-item-separator
  6853. ----
  6854. .. _class_ProjectSettings_method_set_as_basic:
  6855. .. rst-class:: classref-method
  6856. |void| **set_as_basic**\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ )
  6857. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  6858. .. rst-class:: classref-item-separator
  6859. ----
  6860. .. _class_ProjectSettings_method_set_as_internal:
  6861. .. rst-class:: classref-method
  6862. |void| **set_as_internal**\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ )
  6863. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  6864. .. rst-class:: classref-item-separator
  6865. ----
  6866. .. _class_ProjectSettings_method_set_initial_value:
  6867. .. rst-class:: classref-method
  6868. |void| **set_initial_value**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ )
  6869. Sets the specified setting's initial value. This is the value the setting reverts to.
  6870. .. rst-class:: classref-item-separator
  6871. ----
  6872. .. _class_ProjectSettings_method_set_order:
  6873. .. rst-class:: classref-method
  6874. |void| **set_order**\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ )
  6875. Sets the order of a configuration value (influences when saved to the config file).
  6876. .. rst-class:: classref-item-separator
  6877. ----
  6878. .. _class_ProjectSettings_method_set_restart_if_changed:
  6879. .. rst-class:: classref-method
  6880. |void| **set_restart_if_changed**\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ )
  6881. Sets whether a setting requires restarting the editor to properly take effect.
  6882. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  6883. .. rst-class:: classref-item-separator
  6884. ----
  6885. .. _class_ProjectSettings_method_set_setting:
  6886. .. rst-class:: classref-method
  6887. |void| **set_setting**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ )
  6888. Sets the value of a setting.
  6889. \ **Example:**\
  6890. .. tabs::
  6891. .. code-tab:: gdscript
  6892. ProjectSettings.set_setting("application/config/name", "Example")
  6893. .. code-tab:: csharp
  6894. ProjectSettings.SetSetting("application/config/name", "Example");
  6895. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  6896. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  6897. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  6898. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  6899. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  6900. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  6901. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  6902. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  6903. .. |void| replace:: :abbr:`void (No return value.)`