class_light2d.rst 19 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_Light2D:
  4. Light2D
  5. =======
  6. **Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  7. **Category:** Core
  8. Brief Description
  9. -----------------
  10. Node that casts light in a 2D environment.
  11. Member Functions
  12. ----------------
  13. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  14. | void | :ref:`set_enabled<class_Light2D_set_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
  15. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`is_enabled<class_Light2D_is_enabled>` **(** **)** const |
  17. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  18. | void | :ref:`set_texture<class_Light2D_set_texture>` **(** :ref:`Object<class_object>` texture **)** |
  19. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`Object<class_object>` | :ref:`get_texture<class_Light2D_get_texture>` **(** **)** const |
  21. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`set_texture_offset<class_Light2D_set_texture_offset>` **(** :ref:`Vector2<class_vector2>` texture_offset **)** |
  23. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Vector2<class_vector2>` | :ref:`get_texture_offset<class_Light2D_get_texture_offset>` **(** **)** const |
  25. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`set_color<class_Light2D_set_color>` **(** :ref:`Color<class_color>` color **)** |
  27. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Color<class_color>` | :ref:`get_color<class_Light2D_get_color>` **(** **)** const |
  29. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  30. | void | :ref:`set_height<class_Light2D_set_height>` **(** :ref:`float<class_float>` height **)** |
  31. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`get_height<class_Light2D_get_height>` **(** **)** const |
  33. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`set_energy<class_Light2D_set_energy>` **(** :ref:`float<class_float>` energy **)** |
  35. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`float<class_float>` | :ref:`get_energy<class_Light2D_get_energy>` **(** **)** const |
  37. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`set_texture_scale<class_Light2D_set_texture_scale>` **(** :ref:`float<class_float>` texture_scale **)** |
  39. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`float<class_float>` | :ref:`get_texture_scale<class_Light2D_get_texture_scale>` **(** **)** const |
  41. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  42. | void | :ref:`set_z_range_min<class_Light2D_set_z_range_min>` **(** :ref:`int<class_int>` z **)** |
  43. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`int<class_int>` | :ref:`get_z_range_min<class_Light2D_get_z_range_min>` **(** **)** const |
  45. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`set_z_range_max<class_Light2D_set_z_range_max>` **(** :ref:`int<class_int>` z **)** |
  47. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`int<class_int>` | :ref:`get_z_range_max<class_Light2D_get_z_range_max>` **(** **)** const |
  49. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`set_layer_range_min<class_Light2D_set_layer_range_min>` **(** :ref:`int<class_int>` layer **)** |
  51. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`int<class_int>` | :ref:`get_layer_range_min<class_Light2D_get_layer_range_min>` **(** **)** const |
  53. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`set_layer_range_max<class_Light2D_set_layer_range_max>` **(** :ref:`int<class_int>` layer **)** |
  55. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`int<class_int>` | :ref:`get_layer_range_max<class_Light2D_get_layer_range_max>` **(** **)** const |
  57. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`set_item_mask<class_Light2D_set_item_mask>` **(** :ref:`int<class_int>` item_mask **)** |
  59. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`int<class_int>` | :ref:`get_item_mask<class_Light2D_get_item_mask>` **(** **)** const |
  61. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`set_item_shadow_mask<class_Light2D_set_item_shadow_mask>` **(** :ref:`int<class_int>` item_shadow_mask **)** |
  63. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`int<class_int>` | :ref:`get_item_shadow_mask<class_Light2D_get_item_shadow_mask>` **(** **)** const |
  65. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`set_mode<class_Light2D_set_mode>` **(** :ref:`int<class_int>` mode **)** |
  67. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`int<class_int>` | :ref:`get_mode<class_Light2D_get_mode>` **(** **)** const |
  69. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`set_shadow_enabled<class_Light2D_set_shadow_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
  71. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`is_shadow_enabled<class_Light2D_is_shadow_enabled>` **(** **)** const |
  73. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`set_shadow_buffer_size<class_Light2D_set_shadow_buffer_size>` **(** :ref:`int<class_int>` size **)** |
  75. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`int<class_int>` | :ref:`get_shadow_buffer_size<class_Light2D_get_shadow_buffer_size>` **(** **)** const |
  77. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`set_shadow_esm_multiplier<class_Light2D_set_shadow_esm_multiplier>` **(** :ref:`float<class_float>` multiplier **)** |
  79. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`float<class_float>` | :ref:`get_shadow_esm_multiplier<class_Light2D_get_shadow_esm_multiplier>` **(** **)** const |
  81. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`set_shadow_color<class_Light2D_set_shadow_color>` **(** :ref:`Color<class_color>` shadow_color **)** |
  83. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  84. | :ref:`Color<class_color>` | :ref:`get_shadow_color<class_Light2D_get_shadow_color>` **(** **)** const |
  85. +--------------------------------+------------------------------------------------------------------------------------------------------------------------------+
  86. Numeric Constants
  87. -----------------
  88. - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light.
  89. - **MODE_SUB** = **1** --- Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  90. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  91. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
  92. Description
  93. -----------
  94. Node that casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
  95. Member Function Description
  96. ---------------------------
  97. .. _class_Light2D_set_enabled:
  98. - void **set_enabled** **(** :ref:`bool<class_bool>` enabled **)**
  99. Switches the Light2D on or off, depending on the 'enabled' parameter.
  100. .. _class_Light2D_is_enabled:
  101. - :ref:`bool<class_bool>` **is_enabled** **(** **)** const
  102. Return true if the Light2D is enabled, false if it is not.
  103. .. _class_Light2D_set_texture:
  104. - void **set_texture** **(** :ref:`Object<class_object>` texture **)**
  105. Set the texture of the Light2D.
  106. .. _class_Light2D_get_texture:
  107. - :ref:`Object<class_object>` **get_texture** **(** **)** const
  108. Return the texture of the Light2D.
  109. .. _class_Light2D_set_texture_offset:
  110. - void **set_texture_offset** **(** :ref:`Vector2<class_vector2>` texture_offset **)**
  111. Set the offset of the light texture.
  112. .. _class_Light2D_get_texture_offset:
  113. - :ref:`Vector2<class_vector2>` **get_texture_offset** **(** **)** const
  114. Return the offset of the light texture.
  115. .. _class_Light2D_set_color:
  116. - void **set_color** **(** :ref:`Color<class_color>` color **)**
  117. Set the color of the Light2D.
  118. .. _class_Light2D_get_color:
  119. - :ref:`Color<class_color>` **get_color** **(** **)** const
  120. Return the color of the Light2D.
  121. .. _class_Light2D_set_height:
  122. - void **set_height** **(** :ref:`float<class_float>` height **)**
  123. Set the height of the Light2D. Used with 2D normalmapping.
  124. .. _class_Light2D_get_height:
  125. - :ref:`float<class_float>` **get_height** **(** **)** const
  126. Return the height of the Light2D. Used with 2D normalmapping.
  127. .. _class_Light2D_set_energy:
  128. - void **set_energy** **(** :ref:`float<class_float>` energy **)**
  129. Set the energy value of the Light2D. The bigger the value, the stronger the light.
  130. .. _class_Light2D_get_energy:
  131. - :ref:`float<class_float>` **get_energy** **(** **)** const
  132. Return the energy value of the Light2D.
  133. .. _class_Light2D_set_texture_scale:
  134. - void **set_texture_scale** **(** :ref:`float<class_float>` texture_scale **)**
  135. Set the scale value of the light texture.
  136. .. _class_Light2D_get_texture_scale:
  137. - :ref:`float<class_float>` **get_texture_scale** **(** **)** const
  138. Return the scale value of the light texture.
  139. .. _class_Light2D_set_z_range_min:
  140. - void **set_z_range_min** **(** :ref:`int<class_int>` z **)**
  141. Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
  142. .. _class_Light2D_get_z_range_min:
  143. - :ref:`int<class_int>` **get_z_range_min** **(** **)** const
  144. Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
  145. .. _class_Light2D_set_z_range_max:
  146. - void **set_z_range_max** **(** :ref:`int<class_int>` z **)**
  147. Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
  148. .. _class_Light2D_get_z_range_max:
  149. - :ref:`int<class_int>` **get_z_range_max** **(** **)** const
  150. Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
  151. .. _class_Light2D_set_layer_range_min:
  152. - void **set_layer_range_min** **(** :ref:`int<class_int>` layer **)**
  153. Set the minimum layer value of objects of the scene that are affected by the Light2D.
  154. .. _class_Light2D_get_layer_range_min:
  155. - :ref:`int<class_int>` **get_layer_range_min** **(** **)** const
  156. Get the minimum layer value of objects of the scene that are affected by the Light2D.
  157. .. _class_Light2D_set_layer_range_max:
  158. - void **set_layer_range_max** **(** :ref:`int<class_int>` layer **)**
  159. Set the maximum layer value of objects of the scene that are affected by the Light2D.
  160. .. _class_Light2D_get_layer_range_max:
  161. - :ref:`int<class_int>` **get_layer_range_max** **(** **)** const
  162. Set the maximum layer value of objects of the scene that are affected by the Light2D.
  163. .. _class_Light2D_set_item_mask:
  164. - void **set_item_mask** **(** :ref:`int<class_int>` item_mask **)**
  165. Set the item mask of the Light2D to 'item_mask' value.
  166. .. _class_Light2D_get_item_mask:
  167. - :ref:`int<class_int>` **get_item_mask** **(** **)** const
  168. Return the item mask of the Light2D.
  169. .. _class_Light2D_set_item_shadow_mask:
  170. - void **set_item_shadow_mask** **(** :ref:`int<class_int>` item_shadow_mask **)**
  171. Set the item shadow mask to 'item_shadow_mask' value.
  172. .. _class_Light2D_get_item_shadow_mask:
  173. - :ref:`int<class_int>` **get_item_shadow_mask** **(** **)** const
  174. Return the item shadow mask of the Light2D.
  175. .. _class_Light2D_set_mode:
  176. - void **set_mode** **(** :ref:`int<class_int>` mode **)**
  177. Set the behaviour mode of the Light2D. Use constants defined in the constants section.
  178. .. _class_Light2D_get_mode:
  179. - :ref:`int<class_int>` **get_mode** **(** **)** const
  180. Return the current mode set to the Light2D.
  181. .. _class_Light2D_set_shadow_enabled:
  182. - void **set_shadow_enabled** **(** :ref:`bool<class_bool>` enabled **)**
  183. Enable or disable shadows casting from this Light2D according to the 'enabled' parameter.
  184. .. _class_Light2D_is_shadow_enabled:
  185. - :ref:`bool<class_bool>` **is_shadow_enabled** **(** **)** const
  186. Return true if shadow casting is enabled for this Light2D, else return false.
  187. .. _class_Light2D_set_shadow_buffer_size:
  188. - void **set_shadow_buffer_size** **(** :ref:`int<class_int>` size **)**
  189. Set the shadow buffer size.
  190. .. _class_Light2D_get_shadow_buffer_size:
  191. - :ref:`int<class_int>` **get_shadow_buffer_size** **(** **)** const
  192. Return the shadow buffer size.
  193. .. _class_Light2D_set_shadow_esm_multiplier:
  194. - void **set_shadow_esm_multiplier** **(** :ref:`float<class_float>` multiplier **)**
  195. Set the Exponential Shadow Multiplier (ESM) value of the Light2D.
  196. .. _class_Light2D_get_shadow_esm_multiplier:
  197. - :ref:`float<class_float>` **get_shadow_esm_multiplier** **(** **)** const
  198. Return the Exponential Shadow Multiplier (ESM) value of the Light2D.
  199. .. _class_Light2D_set_shadow_color:
  200. - void **set_shadow_color** **(** :ref:`Color<class_color>` shadow_color **)**
  201. Set the color of casted shadows for this Light2D.
  202. .. _class_Light2D_get_shadow_color:
  203. - :ref:`Color<class_color>` **get_shadow_color** **(** **)** const
  204. Return the color of casted shadows for this Light2D.