class_animatedsprite.rst 8.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimatedSprite.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimatedSprite:
  6. AnimatedSprite
  7. ==============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Sprite node that can use multiple textures for animation.
  13. Properties
  14. ----------
  15. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  16. | :ref:`String<class_String>` | :ref:`animation<class_AnimatedSprite_property_animation>` | "default" |
  17. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  18. | :ref:`bool<class_bool>` | :ref:`centered<class_AnimatedSprite_property_centered>` | true |
  19. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_h<class_AnimatedSprite_property_flip_h>` | false |
  21. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  22. | :ref:`bool<class_bool>` | :ref:`flip_v<class_AnimatedSprite_property_flip_v>` | false |
  23. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  24. | :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite_property_frame>` | 0 |
  25. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  26. | :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite_property_frames>` | |
  27. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_AnimatedSprite_property_offset>` | Vector2( 0, 0 ) |
  29. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  30. | :ref:`bool<class_bool>` | :ref:`playing<class_AnimatedSprite_property_playing>` | false |
  31. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  32. | :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedSprite_property_speed_scale>` | 1.0 |
  33. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  34. Methods
  35. -------
  36. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite_method_is_playing>` **(** **)** const |
  38. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`play<class_AnimatedSprite_method_play>` **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)** |
  40. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`stop<class_AnimatedSprite_method_stop>` **(** **)** |
  42. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  43. Signals
  44. -------
  45. .. _class_AnimatedSprite_signal_animation_finished:
  46. - **animation_finished** **(** **)**
  47. Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
  48. ----
  49. .. _class_AnimatedSprite_signal_frame_changed:
  50. - **frame_changed** **(** **)**
  51. Emitted when :ref:`frame<class_AnimatedSprite_property_frame>` changed.
  52. Description
  53. -----------
  54. Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
  55. Property Descriptions
  56. ---------------------
  57. .. _class_AnimatedSprite_property_animation:
  58. - :ref:`String<class_String>` **animation**
  59. +-----------+----------------------+
  60. | *Default* | "default" |
  61. +-----------+----------------------+
  62. | *Setter* | set_animation(value) |
  63. +-----------+----------------------+
  64. | *Getter* | get_animation() |
  65. +-----------+----------------------+
  66. The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
  67. ----
  68. .. _class_AnimatedSprite_property_centered:
  69. - :ref:`bool<class_bool>` **centered**
  70. +-----------+---------------------+
  71. | *Default* | true |
  72. +-----------+---------------------+
  73. | *Setter* | set_centered(value) |
  74. +-----------+---------------------+
  75. | *Getter* | is_centered() |
  76. +-----------+---------------------+
  77. If ``true``, texture will be centered.
  78. ----
  79. .. _class_AnimatedSprite_property_flip_h:
  80. - :ref:`bool<class_bool>` **flip_h**
  81. +-----------+-------------------+
  82. | *Default* | false |
  83. +-----------+-------------------+
  84. | *Setter* | set_flip_h(value) |
  85. +-----------+-------------------+
  86. | *Getter* | is_flipped_h() |
  87. +-----------+-------------------+
  88. If ``true``, texture is flipped horizontally.
  89. ----
  90. .. _class_AnimatedSprite_property_flip_v:
  91. - :ref:`bool<class_bool>` **flip_v**
  92. +-----------+-------------------+
  93. | *Default* | false |
  94. +-----------+-------------------+
  95. | *Setter* | set_flip_v(value) |
  96. +-----------+-------------------+
  97. | *Getter* | is_flipped_v() |
  98. +-----------+-------------------+
  99. If ``true``, texture is flipped vertically.
  100. ----
  101. .. _class_AnimatedSprite_property_frame:
  102. - :ref:`int<class_int>` **frame**
  103. +-----------+------------------+
  104. | *Default* | 0 |
  105. +-----------+------------------+
  106. | *Setter* | set_frame(value) |
  107. +-----------+------------------+
  108. | *Getter* | get_frame() |
  109. +-----------+------------------+
  110. The displayed animation frame's index.
  111. ----
  112. .. _class_AnimatedSprite_property_frames:
  113. - :ref:`SpriteFrames<class_SpriteFrames>` **frames**
  114. +----------+--------------------------+
  115. | *Setter* | set_sprite_frames(value) |
  116. +----------+--------------------------+
  117. | *Getter* | get_sprite_frames() |
  118. +----------+--------------------------+
  119. The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s).
  120. ----
  121. .. _class_AnimatedSprite_property_offset:
  122. - :ref:`Vector2<class_Vector2>` **offset**
  123. +-----------+-------------------+
  124. | *Default* | Vector2( 0, 0 ) |
  125. +-----------+-------------------+
  126. | *Setter* | set_offset(value) |
  127. +-----------+-------------------+
  128. | *Getter* | get_offset() |
  129. +-----------+-------------------+
  130. The texture's drawing offset.
  131. ----
  132. .. _class_AnimatedSprite_property_playing:
  133. - :ref:`bool<class_bool>` **playing**
  134. +-----------+-------+
  135. | *Default* | false |
  136. +-----------+-------+
  137. If ``true``, the :ref:`animation<class_AnimatedSprite_property_animation>` is currently playing.
  138. ----
  139. .. _class_AnimatedSprite_property_speed_scale:
  140. - :ref:`float<class_float>` **speed_scale**
  141. +-----------+------------------------+
  142. | *Default* | 1.0 |
  143. +-----------+------------------------+
  144. | *Setter* | set_speed_scale(value) |
  145. +-----------+------------------------+
  146. | *Getter* | get_speed_scale() |
  147. +-----------+------------------------+
  148. The animation speed is multiplied by this value.
  149. Method Descriptions
  150. -------------------
  151. .. _class_AnimatedSprite_method_is_playing:
  152. - :ref:`bool<class_bool>` **is_playing** **(** **)** const
  153. Returns ``true`` if an animation is currently being played.
  154. ----
  155. .. _class_AnimatedSprite_method_play:
  156. - void **play** **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)**
  157. Plays the animation named ``anim``. If no ``anim`` is provided, the current animation is played. If ``backwards`` is ``true``, the animation will be played in reverse.
  158. ----
  159. .. _class_AnimatedSprite_method_stop:
  160. - void **stop** **(** **)**
  161. Stops the current animation (does not reset the frame counter).