class_audiostreamplayer2d.rst 9.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AudioStreamPlayer2D:
  6. AudioStreamPlayer2D
  7. ===================
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Plays audio in 2D.
  13. Properties
  14. ----------
  15. +---------------------------------------+------------------------------------------------------------------------+----------+
  16. | :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer2D_property_area_mask>` | 1 |
  17. +---------------------------------------+------------------------------------------------------------------------+----------+
  18. | :ref:`float<class_float>` | :ref:`attenuation<class_AudioStreamPlayer2D_property_attenuation>` | 1.0 |
  19. +---------------------------------------+------------------------------------------------------------------------+----------+
  20. | :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer2D_property_autoplay>` | false |
  21. +---------------------------------------+------------------------------------------------------------------------+----------+
  22. | :ref:`String<class_String>` | :ref:`bus<class_AudioStreamPlayer2D_property_bus>` | "Master" |
  23. +---------------------------------------+------------------------------------------------------------------------+----------+
  24. | :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer2D_property_max_distance>` | 2000.0 |
  25. +---------------------------------------+------------------------------------------------------------------------+----------+
  26. | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer2D_property_pitch_scale>` | 1.0 |
  27. +---------------------------------------+------------------------------------------------------------------------+----------+
  28. | :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer2D_property_playing>` | false |
  29. +---------------------------------------+------------------------------------------------------------------------+----------+
  30. | :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer2D_property_stream>` | |
  31. +---------------------------------------+------------------------------------------------------------------------+----------+
  32. | :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer2D_property_stream_paused>` | false |
  33. +---------------------------------------+------------------------------------------------------------------------+----------+
  34. | :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer2D_property_volume_db>` | 0.0 |
  35. +---------------------------------------+------------------------------------------------------------------------+----------+
  36. Methods
  37. -------
  38. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  39. | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_method_get_playback_position>` **(** **)** |
  40. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  41. | :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer2D_method_get_stream_playback>` **(** **)** |
  42. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`play<class_AudioStreamPlayer2D_method_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
  44. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`seek<class_AudioStreamPlayer2D_method_seek>` **(** :ref:`float<class_float>` to_position **)** |
  46. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`stop<class_AudioStreamPlayer2D_method_stop>` **(** **)** |
  48. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  49. Signals
  50. -------
  51. .. _class_AudioStreamPlayer2D_signal_finished:
  52. - **finished** **(** **)**
  53. Emitted when the audio stops playing.
  54. Description
  55. -----------
  56. Plays audio that dampens with distance from screen center.
  57. Tutorials
  58. ---------
  59. - :doc:`../tutorials/audio/audio_streams`
  60. Property Descriptions
  61. ---------------------
  62. .. _class_AudioStreamPlayer2D_property_area_mask:
  63. - :ref:`int<class_int>` **area_mask**
  64. +-----------+----------------------+
  65. | *Default* | 1 |
  66. +-----------+----------------------+
  67. | *Setter* | set_area_mask(value) |
  68. +-----------+----------------------+
  69. | *Getter* | get_area_mask() |
  70. +-----------+----------------------+
  71. Areas in which this sound plays.
  72. ----
  73. .. _class_AudioStreamPlayer2D_property_attenuation:
  74. - :ref:`float<class_float>` **attenuation**
  75. +-----------+------------------------+
  76. | *Default* | 1.0 |
  77. +-----------+------------------------+
  78. | *Setter* | set_attenuation(value) |
  79. +-----------+------------------------+
  80. | *Getter* | get_attenuation() |
  81. +-----------+------------------------+
  82. Dampens audio over distance with this as an exponent.
  83. ----
  84. .. _class_AudioStreamPlayer2D_property_autoplay:
  85. - :ref:`bool<class_bool>` **autoplay**
  86. +-----------+-----------------------+
  87. | *Default* | false |
  88. +-----------+-----------------------+
  89. | *Setter* | set_autoplay(value) |
  90. +-----------+-----------------------+
  91. | *Getter* | is_autoplay_enabled() |
  92. +-----------+-----------------------+
  93. If ``true``, audio plays when added to scene tree.
  94. ----
  95. .. _class_AudioStreamPlayer2D_property_bus:
  96. - :ref:`String<class_String>` **bus**
  97. +-----------+----------------+
  98. | *Default* | "Master" |
  99. +-----------+----------------+
  100. | *Setter* | set_bus(value) |
  101. +-----------+----------------+
  102. | *Getter* | get_bus() |
  103. +-----------+----------------+
  104. Bus on which this audio is playing.
  105. ----
  106. .. _class_AudioStreamPlayer2D_property_max_distance:
  107. - :ref:`float<class_float>` **max_distance**
  108. +-----------+-------------------------+
  109. | *Default* | 2000.0 |
  110. +-----------+-------------------------+
  111. | *Setter* | set_max_distance(value) |
  112. +-----------+-------------------------+
  113. | *Getter* | get_max_distance() |
  114. +-----------+-------------------------+
  115. Maximum distance from which audio is still hearable.
  116. ----
  117. .. _class_AudioStreamPlayer2D_property_pitch_scale:
  118. - :ref:`float<class_float>` **pitch_scale**
  119. +-----------+------------------------+
  120. | *Default* | 1.0 |
  121. +-----------+------------------------+
  122. | *Setter* | set_pitch_scale(value) |
  123. +-----------+------------------------+
  124. | *Getter* | get_pitch_scale() |
  125. +-----------+------------------------+
  126. Changes the pitch and the tempo of the audio.
  127. ----
  128. .. _class_AudioStreamPlayer2D_property_playing:
  129. - :ref:`bool<class_bool>` **playing**
  130. +-----------+--------------+
  131. | *Default* | false |
  132. +-----------+--------------+
  133. | *Getter* | is_playing() |
  134. +-----------+--------------+
  135. If ``true``, audio is playing.
  136. ----
  137. .. _class_AudioStreamPlayer2D_property_stream:
  138. - :ref:`AudioStream<class_AudioStream>` **stream**
  139. +----------+-------------------+
  140. | *Setter* | set_stream(value) |
  141. +----------+-------------------+
  142. | *Getter* | get_stream() |
  143. +----------+-------------------+
  144. The :ref:`AudioStream<class_AudioStream>` object to be played.
  145. ----
  146. .. _class_AudioStreamPlayer2D_property_stream_paused:
  147. - :ref:`bool<class_bool>` **stream_paused**
  148. +-----------+--------------------------+
  149. | *Default* | false |
  150. +-----------+--------------------------+
  151. | *Setter* | set_stream_paused(value) |
  152. +-----------+--------------------------+
  153. | *Getter* | get_stream_paused() |
  154. +-----------+--------------------------+
  155. ----
  156. .. _class_AudioStreamPlayer2D_property_volume_db:
  157. - :ref:`float<class_float>` **volume_db**
  158. +-----------+----------------------+
  159. | *Default* | 0.0 |
  160. +-----------+----------------------+
  161. | *Setter* | set_volume_db(value) |
  162. +-----------+----------------------+
  163. | *Getter* | get_volume_db() |
  164. +-----------+----------------------+
  165. Base volume without dampening.
  166. Method Descriptions
  167. -------------------
  168. .. _class_AudioStreamPlayer2D_method_get_playback_position:
  169. - :ref:`float<class_float>` **get_playback_position** **(** **)**
  170. Returns the position in the :ref:`AudioStream<class_AudioStream>`.
  171. ----
  172. .. _class_AudioStreamPlayer2D_method_get_stream_playback:
  173. - :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
  174. ----
  175. .. _class_AudioStreamPlayer2D_method_play:
  176. - void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
  177. Plays the audio from the given position ``from_position``, in seconds.
  178. ----
  179. .. _class_AudioStreamPlayer2D_method_seek:
  180. - void **seek** **(** :ref:`float<class_float>` to_position **)**
  181. Sets the position from which audio will be played, in seconds.
  182. ----
  183. .. _class_AudioStreamPlayer2D_method_stop:
  184. - void **stop** **(** **)**
  185. Stops the audio.