class_camerafeed.rst 4.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the CameraFeed.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_CameraFeed:
  6. CameraFeed
  7. ==========
  8. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. A camera feed gives you access to a single physical camera attached to your device.
  13. Properties
  14. ----------
  15. +---------------------------------------+-----------------------------------------------------------------+----------------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`feed_is_active<class_CameraFeed_property_feed_is_active>` | false |
  17. +---------------------------------------+-----------------------------------------------------------------+----------------------------------+
  18. | :ref:`Transform2D<class_Transform2D>` | :ref:`feed_transform<class_CameraFeed_property_feed_transform>` | Transform2D( 1, 0, 0, -1, 0, 1 ) |
  19. +---------------------------------------+-----------------------------------------------------------------+----------------------------------+
  20. Methods
  21. -------
  22. +---------------------------------------------------+-----------------------------------------------------------------------------+
  23. | :ref:`int<class_int>` | :ref:`get_id<class_CameraFeed_method_get_id>` **(** **)** const |
  24. +---------------------------------------------------+-----------------------------------------------------------------------------+
  25. | :ref:`String<class_String>` | :ref:`get_name<class_CameraFeed_method_get_name>` **(** **)** const |
  26. +---------------------------------------------------+-----------------------------------------------------------------------------+
  27. | :ref:`FeedPosition<enum_CameraFeed_FeedPosition>` | :ref:`get_position<class_CameraFeed_method_get_position>` **(** **)** const |
  28. +---------------------------------------------------+-----------------------------------------------------------------------------+
  29. Enumerations
  30. ------------
  31. .. _enum_CameraFeed_FeedDataType:
  32. .. _class_CameraFeed_constant_FEED_NOIMAGE:
  33. .. _class_CameraFeed_constant_FEED_RGB:
  34. .. _class_CameraFeed_constant_FEED_YCBCR:
  35. .. _class_CameraFeed_constant_FEED_YCBCR_SEP:
  36. enum **FeedDataType**:
  37. - **FEED_NOIMAGE** = **0** --- No image set for the feed.
  38. - **FEED_RGB** = **1** --- Feed supplies RGB images.
  39. - **FEED_YCBCR** = **2** --- Feed supplies YCbCr images that need to be converted to RGB.
  40. - **FEED_YCBCR_SEP** = **3** --- Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.
  41. ----
  42. .. _enum_CameraFeed_FeedPosition:
  43. .. _class_CameraFeed_constant_FEED_UNSPECIFIED:
  44. .. _class_CameraFeed_constant_FEED_FRONT:
  45. .. _class_CameraFeed_constant_FEED_BACK:
  46. enum **FeedPosition**:
  47. - **FEED_UNSPECIFIED** = **0** --- Unspecified position.
  48. - **FEED_FRONT** = **1** --- Camera is mounted at the front of the device.
  49. - **FEED_BACK** = **2** --- Camera is mounted at the back of the device.
  50. Description
  51. -----------
  52. A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
  53. **Note:** Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
  54. Property Descriptions
  55. ---------------------
  56. .. _class_CameraFeed_property_feed_is_active:
  57. - :ref:`bool<class_bool>` **feed_is_active**
  58. +-----------+-------------------+
  59. | *Default* | false |
  60. +-----------+-------------------+
  61. | *Setter* | set_active(value) |
  62. +-----------+-------------------+
  63. | *Getter* | is_active() |
  64. +-----------+-------------------+
  65. If ``true``, the feed is active.
  66. ----
  67. .. _class_CameraFeed_property_feed_transform:
  68. - :ref:`Transform2D<class_Transform2D>` **feed_transform**
  69. +-----------+----------------------------------+
  70. | *Default* | Transform2D( 1, 0, 0, -1, 0, 1 ) |
  71. +-----------+----------------------------------+
  72. | *Setter* | set_transform(value) |
  73. +-----------+----------------------------------+
  74. | *Getter* | get_transform() |
  75. +-----------+----------------------------------+
  76. The transform applied to the camera's image.
  77. Method Descriptions
  78. -------------------
  79. .. _class_CameraFeed_method_get_id:
  80. - :ref:`int<class_int>` **get_id** **(** **)** const
  81. Returns the unique ID for this feed.
  82. ----
  83. .. _class_CameraFeed_method_get_name:
  84. - :ref:`String<class_String>` **get_name** **(** **)** const
  85. Returns the camera's name.
  86. ----
  87. .. _class_CameraFeed_method_get_position:
  88. - :ref:`FeedPosition<enum_CameraFeed_FeedPosition>` **get_position** **(** **)** const
  89. Returns the position of camera on the device.