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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CameraTexture.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CameraTexture:
- CameraTexture
- =============
- **Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- This texture gives access to the camera texture provided by a :ref:`CameraFeed<class_CameraFeed>`.
- **Note:** Many cameras supply YCbCr images which need to be converted in a shader.
- Properties
- ----------
- +-----------------------------------------------+------------------------------------------------------------------------+----------+
- | :ref:`int<class_int>` | :ref:`camera_feed_id<class_CameraTexture_property_camera_feed_id>` | 0 |
- +-----------------------------------------------+------------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`camera_is_active<class_CameraTexture_property_camera_is_active>` | false |
- +-----------------------------------------------+------------------------------------------------------------------------+----------+
- | :ref:`int<class_int>` | flags | **O:** 0 |
- +-----------------------------------------------+------------------------------------------------------------------------+----------+
- | :ref:`FeedImage<enum_CameraServer_FeedImage>` | :ref:`which_feed<class_CameraTexture_property_which_feed>` | 0 |
- +-----------------------------------------------+------------------------------------------------------------------------+----------+
- Property Descriptions
- ---------------------
- .. _class_CameraTexture_property_camera_feed_id:
- - :ref:`int<class_int>` **camera_feed_id**
- +-----------+---------------------------+
- | *Default* | 0 |
- +-----------+---------------------------+
- | *Setter* | set_camera_feed_id(value) |
- +-----------+---------------------------+
- | *Getter* | get_camera_feed_id() |
- +-----------+---------------------------+
- The ID of the :ref:`CameraFeed<class_CameraFeed>` for which we want to display the image.
- ----
- .. _class_CameraTexture_property_camera_is_active:
- - :ref:`bool<class_bool>` **camera_is_active**
- +-----------+--------------------------+
- | *Default* | false |
- +-----------+--------------------------+
- | *Setter* | set_camera_active(value) |
- +-----------+--------------------------+
- | *Getter* | get_camera_active() |
- +-----------+--------------------------+
- Convenience property that gives access to the active property of the :ref:`CameraFeed<class_CameraFeed>`.
- ----
- .. _class_CameraTexture_property_which_feed:
- - :ref:`FeedImage<enum_CameraServer_FeedImage>` **which_feed**
- +-----------+-----------------------+
- | *Default* | 0 |
- +-----------+-----------------------+
- | *Setter* | set_which_feed(value) |
- +-----------+-----------------------+
- | *Getter* | get_which_feed() |
- +-----------+-----------------------+
- Which image within the :ref:`CameraFeed<class_CameraFeed>` we want access to, important if the camera image is split in a Y and CbCr component.
|