Anthony Good a54fffd60a Access NoiseType on FastNoiseLite class 2 years ago
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2d 485116d8a3 Character and typo fixes 2 years ago
3d 485116d8a3 Character and typo fixes 2 years ago
animation 485116d8a3 Character and typo fixes 2 years ago
assets_pipeline 485116d8a3 Character and typo fixes 2 years ago
audio 485116d8a3 Character and typo fixes 2 years ago
best_practices c457ab79ec Update some C# examples 2 years ago
editor 031cfc2769 Add a section for the Android editor 2 years ago
export b6f197c064 Documented export config files and evironment vars 2 years ago
i18n 25604d5c13 Fix formatting of pluralization code examples 2 years ago
inputs 92d962ab75 delete get_root() 2 years ago
io 2383ef6aba Further work on background loading tutorial 2 years ago
math a54fffd60a Access NoiseType on FastNoiseLite class 2 years ago
migrating f3ada36d06 Fix incorrect reference to PacketPeerUDP.bind in migrating tutorial 2 years ago
navigation 407bc0bd01 Merge pull request #7453 from smix8/update_navmesh_create_from_mesh_4.x 2 years ago
networking 666b55ca77 Update HTTP docs for Godot 4 2 years ago
performance 760cb085d1 Update cpu_optimization.rst 2 years ago
physics 8078590ef8 Update using_character_body_2d.rst 2 years ago
platform 485116d8a3 Character and typo fixes 2 years ago
plugins c457ab79ec Update some C# examples 2 years ago
rendering 485116d8a3 Character and typo fixes 2 years ago
scripting 0f37d41577 Merge pull request #7412 from dalexeev/update-doc-bbcode 2 years ago
shaders b3db4c16b4 Update pygments to 2.15.1 and restore fixed shader syntax highlighting 2 years ago
ui 6593354eaa Mention that all font sizes in Godot are in pixels, not points in Using fonts 2 years ago
xr 9dcef8a465 Added a C# tutorial for the "Setting up XR"-section (#7352) 2 years ago