class_animatedtexture.rst 12 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimatedTexture.xml.
  6. .. _class_AnimatedTexture:
  7. AnimatedTexture
  8. ===============
  9. **Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Proxy texture for simple frame-based animations.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **AnimatedTexture** is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike :ref:`AnimationPlayer<class_AnimationPlayer>` or :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`, it isn't a :ref:`Node<class_Node>`, but has the advantage of being usable anywhere a :ref:`Texture2D<class_Texture2D>` resource can be used, e.g. in a :ref:`TileSet<class_TileSet>`.
  15. The playback of the animation is controlled by the :ref:`speed_scale<class_AnimatedTexture_property_speed_scale>` property, as well as each frame's duration (see :ref:`set_frame_duration<class_AnimatedTexture_method_set_frame_duration>`). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
  16. \ **AnimatedTexture** currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
  17. \ **Note:** AnimatedTexture doesn't support using :ref:`AtlasTexture<class_AtlasTexture>`\ s. Each frame needs to be a separate :ref:`Texture2D<class_Texture2D>`.
  18. .. rst-class:: classref-reftable-group
  19. Properties
  20. ----------
  21. .. table::
  22. :widths: auto
  23. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  24. | :ref:`int<class_int>` | :ref:`current_frame<class_AnimatedTexture_property_current_frame>` | |
  25. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  26. | :ref:`int<class_int>` | :ref:`frames<class_AnimatedTexture_property_frames>` | ``1`` |
  27. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`one_shot<class_AnimatedTexture_property_one_shot>` | ``false`` |
  29. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`pause<class_AnimatedTexture_property_pause>` | ``false`` |
  31. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
  33. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  34. | :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedTexture_property_speed_scale>` | ``1.0`` |
  35. +---------------------------+--------------------------------------------------------------------+----------------------------------------------------------------------------------------+
  36. .. rst-class:: classref-reftable-group
  37. Methods
  38. -------
  39. .. table::
  40. :widths: auto
  41. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`float<class_float>` | :ref:`get_frame_duration<class_AnimatedTexture_method_get_frame_duration>` **(** :ref:`int<class_int>` frame **)** |const| |
  43. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Texture2D<class_Texture2D>` | :ref:`get_frame_texture<class_AnimatedTexture_method_get_frame_texture>` **(** :ref:`int<class_int>` frame **)** |const| |
  45. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`set_frame_duration<class_AnimatedTexture_method_set_frame_duration>` **(** :ref:`int<class_int>` frame, :ref:`float<class_float>` duration **)** |
  47. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`set_frame_texture<class_AnimatedTexture_method_set_frame_texture>` **(** :ref:`int<class_int>` frame, :ref:`Texture2D<class_Texture2D>` texture **)** |
  49. +-----------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. .. rst-class:: classref-section-separator
  51. ----
  52. .. rst-class:: classref-descriptions-group
  53. Constants
  54. ---------
  55. .. _class_AnimatedTexture_constant_MAX_FRAMES:
  56. .. rst-class:: classref-constant
  57. **MAX_FRAMES** = ``256``
  58. The maximum number of frames supported by **AnimatedTexture**. If you need more frames in your animation, use :ref:`AnimationPlayer<class_AnimationPlayer>` or :ref:`AnimatedSprite2D<class_AnimatedSprite2D>`.
  59. .. rst-class:: classref-section-separator
  60. ----
  61. .. rst-class:: classref-descriptions-group
  62. Property Descriptions
  63. ---------------------
  64. .. _class_AnimatedTexture_property_current_frame:
  65. .. rst-class:: classref-property
  66. :ref:`int<class_int>` **current_frame**
  67. .. rst-class:: classref-property-setget
  68. - void **set_current_frame** **(** :ref:`int<class_int>` value **)**
  69. - :ref:`int<class_int>` **get_current_frame** **(** **)**
  70. Sets the currently visible frame of the texture.
  71. .. rst-class:: classref-item-separator
  72. ----
  73. .. _class_AnimatedTexture_property_frames:
  74. .. rst-class:: classref-property
  75. :ref:`int<class_int>` **frames** = ``1``
  76. .. rst-class:: classref-property-setget
  77. - void **set_frames** **(** :ref:`int<class_int>` value **)**
  78. - :ref:`int<class_int>` **get_frames** **(** **)**
  79. Number of frames to use in the animation. While you can create the frames independently with :ref:`set_frame_texture<class_AnimatedTexture_method_set_frame_texture>`, you need to set this value for the animation to take new frames into account. The maximum number of frames is :ref:`MAX_FRAMES<class_AnimatedTexture_constant_MAX_FRAMES>`.
  80. .. rst-class:: classref-item-separator
  81. ----
  82. .. _class_AnimatedTexture_property_one_shot:
  83. .. rst-class:: classref-property
  84. :ref:`bool<class_bool>` **one_shot** = ``false``
  85. .. rst-class:: classref-property-setget
  86. - void **set_one_shot** **(** :ref:`bool<class_bool>` value **)**
  87. - :ref:`bool<class_bool>` **get_one_shot** **(** **)**
  88. If ``true``, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set :ref:`pause<class_AnimatedTexture_property_pause>` to ``true``.
  89. .. rst-class:: classref-item-separator
  90. ----
  91. .. _class_AnimatedTexture_property_pause:
  92. .. rst-class:: classref-property
  93. :ref:`bool<class_bool>` **pause** = ``false``
  94. .. rst-class:: classref-property-setget
  95. - void **set_pause** **(** :ref:`bool<class_bool>` value **)**
  96. - :ref:`bool<class_bool>` **get_pause** **(** **)**
  97. If ``true``, the animation will pause where it currently is (i.e. at :ref:`current_frame<class_AnimatedTexture_property_current_frame>`). The animation will continue from where it was paused when changing this property to ``false``.
  98. .. rst-class:: classref-item-separator
  99. ----
  100. .. _class_AnimatedTexture_property_speed_scale:
  101. .. rst-class:: classref-property
  102. :ref:`float<class_float>` **speed_scale** = ``1.0``
  103. .. rst-class:: classref-property-setget
  104. - void **set_speed_scale** **(** :ref:`float<class_float>` value **)**
  105. - :ref:`float<class_float>` **get_speed_scale** **(** **)**
  106. The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse.
  107. .. rst-class:: classref-section-separator
  108. ----
  109. .. rst-class:: classref-descriptions-group
  110. Method Descriptions
  111. -------------------
  112. .. _class_AnimatedTexture_method_get_frame_duration:
  113. .. rst-class:: classref-method
  114. :ref:`float<class_float>` **get_frame_duration** **(** :ref:`int<class_int>` frame **)** |const|
  115. Returns the given ``frame``'s duration, in seconds.
  116. .. rst-class:: classref-item-separator
  117. ----
  118. .. _class_AnimatedTexture_method_get_frame_texture:
  119. .. rst-class:: classref-method
  120. :ref:`Texture2D<class_Texture2D>` **get_frame_texture** **(** :ref:`int<class_int>` frame **)** |const|
  121. Returns the given frame's :ref:`Texture2D<class_Texture2D>`.
  122. .. rst-class:: classref-item-separator
  123. ----
  124. .. _class_AnimatedTexture_method_set_frame_duration:
  125. .. rst-class:: classref-method
  126. void **set_frame_duration** **(** :ref:`int<class_int>` frame, :ref:`float<class_float>` duration **)**
  127. Sets the duration of any given ``frame``. The final duration is affected by the :ref:`speed_scale<class_AnimatedTexture_property_speed_scale>`. If set to ``0``, the frame is skipped during playback.
  128. .. rst-class:: classref-item-separator
  129. ----
  130. .. _class_AnimatedTexture_method_set_frame_texture:
  131. .. rst-class:: classref-method
  132. void **set_frame_texture** **(** :ref:`int<class_int>` frame, :ref:`Texture2D<class_Texture2D>` texture **)**
  133. Assigns a :ref:`Texture2D<class_Texture2D>` to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID :ref:`frames<class_AnimatedTexture_property_frames>` - 1.
  134. You can define any number of textures up to :ref:`MAX_FRAMES<class_AnimatedTexture_constant_MAX_FRAMES>`, but keep in mind that only frames from 0 to :ref:`frames<class_AnimatedTexture_property_frames>` - 1 will be part of the animation.
  135. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  136. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  137. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  138. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  139. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  140. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`