class_animationnodeoutput.rst 1.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeOutput.xml.
  6. .. _class_AnimationNodeOutput:
  7. AnimationNodeOutput
  8. ===================
  9. **Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Generic output node to be added to :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  11. .. rst-class:: classref-introduction-group
  12. Tutorials
  13. ---------
  14. - :doc:`AnimationTree <../tutorials/animation/animation_tree>`
  15. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  16. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  17. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  18. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  19. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  20. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  21. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  22. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`