class_kinematiccollision.rst 6.4 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the KinematicCollision.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_KinematicCollision:
  5. KinematicCollision
  6. ==================
  7. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Collision data for KinematicBody collisions.
  12. Properties
  13. ----------
  14. +-------------------------------+-------------------------------------------------------------------------------------+
  15. | :ref:`Object<class_Object>` | :ref:`collider<class_KinematicCollision_property_collider>` |
  16. +-------------------------------+-------------------------------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`collider_id<class_KinematicCollision_property_collider_id>` |
  18. +-------------------------------+-------------------------------------------------------------------------------------+
  19. | :ref:`Variant<class_Variant>` | :ref:`collider_metadata<class_KinematicCollision_property_collider_metadata>` |
  20. +-------------------------------+-------------------------------------------------------------------------------------+
  21. | :ref:`Object<class_Object>` | :ref:`collider_shape<class_KinematicCollision_property_collider_shape>` |
  22. +-------------------------------+-------------------------------------------------------------------------------------+
  23. | :ref:`int<class_int>` | :ref:`collider_shape_index<class_KinematicCollision_property_collider_shape_index>` |
  24. +-------------------------------+-------------------------------------------------------------------------------------+
  25. | :ref:`Vector3<class_Vector3>` | :ref:`collider_velocity<class_KinematicCollision_property_collider_velocity>` |
  26. +-------------------------------+-------------------------------------------------------------------------------------+
  27. | :ref:`Object<class_Object>` | :ref:`local_shape<class_KinematicCollision_property_local_shape>` |
  28. +-------------------------------+-------------------------------------------------------------------------------------+
  29. | :ref:`Vector3<class_Vector3>` | :ref:`normal<class_KinematicCollision_property_normal>` |
  30. +-------------------------------+-------------------------------------------------------------------------------------+
  31. | :ref:`Vector3<class_Vector3>` | :ref:`position<class_KinematicCollision_property_position>` |
  32. +-------------------------------+-------------------------------------------------------------------------------------+
  33. | :ref:`Vector3<class_Vector3>` | :ref:`remainder<class_KinematicCollision_property_remainder>` |
  34. +-------------------------------+-------------------------------------------------------------------------------------+
  35. | :ref:`Vector3<class_Vector3>` | :ref:`travel<class_KinematicCollision_property_travel>` |
  36. +-------------------------------+-------------------------------------------------------------------------------------+
  37. Description
  38. -----------
  39. Contains collision data for KinematicBody collisions. When a :ref:`KinematicBody<class_KinematicBody>` is moved using :ref:`KinematicBody.move_and_collide<class_KinematicBody_method_move_and_collide>`, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
  40. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
  41. Property Descriptions
  42. ---------------------
  43. .. _class_KinematicCollision_property_collider:
  44. - :ref:`Object<class_Object>` **collider**
  45. +----------+----------------+
  46. | *Getter* | get_collider() |
  47. +----------+----------------+
  48. The colliding body.
  49. .. _class_KinematicCollision_property_collider_id:
  50. - :ref:`int<class_int>` **collider_id**
  51. +----------+-------------------+
  52. | *Getter* | get_collider_id() |
  53. +----------+-------------------+
  54. The colliding body's unique :ref:`RID<class_RID>`.
  55. .. _class_KinematicCollision_property_collider_metadata:
  56. - :ref:`Variant<class_Variant>` **collider_metadata**
  57. +----------+-------------------------+
  58. | *Getter* | get_collider_metadata() |
  59. +----------+-------------------------+
  60. The colliding body's metadata. See :ref:`Object<class_Object>`.
  61. .. _class_KinematicCollision_property_collider_shape:
  62. - :ref:`Object<class_Object>` **collider_shape**
  63. +----------+----------------------+
  64. | *Getter* | get_collider_shape() |
  65. +----------+----------------------+
  66. The colliding body's shape.
  67. .. _class_KinematicCollision_property_collider_shape_index:
  68. - :ref:`int<class_int>` **collider_shape_index**
  69. +----------+----------------------------+
  70. | *Getter* | get_collider_shape_index() |
  71. +----------+----------------------------+
  72. The colliding shape's index. See :ref:`CollisionObject<class_CollisionObject>`.
  73. .. _class_KinematicCollision_property_collider_velocity:
  74. - :ref:`Vector3<class_Vector3>` **collider_velocity**
  75. +----------+-------------------------+
  76. | *Getter* | get_collider_velocity() |
  77. +----------+-------------------------+
  78. The colliding object's velocity.
  79. .. _class_KinematicCollision_property_local_shape:
  80. - :ref:`Object<class_Object>` **local_shape**
  81. +----------+-------------------+
  82. | *Getter* | get_local_shape() |
  83. +----------+-------------------+
  84. The moving object's colliding shape.
  85. .. _class_KinematicCollision_property_normal:
  86. - :ref:`Vector3<class_Vector3>` **normal**
  87. +----------+--------------+
  88. | *Getter* | get_normal() |
  89. +----------+--------------+
  90. The colliding body's shape's normal at the point of collision.
  91. .. _class_KinematicCollision_property_position:
  92. - :ref:`Vector3<class_Vector3>` **position**
  93. +----------+----------------+
  94. | *Getter* | get_position() |
  95. +----------+----------------+
  96. The point of collision.
  97. .. _class_KinematicCollision_property_remainder:
  98. - :ref:`Vector3<class_Vector3>` **remainder**
  99. +----------+-----------------+
  100. | *Getter* | get_remainder() |
  101. +----------+-----------------+
  102. The moving object's remaining movement vector.
  103. .. _class_KinematicCollision_property_travel:
  104. - :ref:`Vector3<class_Vector3>` **travel**
  105. +----------+--------------+
  106. | *Getter* | get_travel() |
  107. +----------+--------------+
  108. The distance the moving object traveled before collision.