class_light2d.rst 16 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Light2D:
  5. Light2D
  6. =======
  7. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Casts light in a 2D environment.
  12. Properties
  13. ----------
  14. +------------------------------------------------+------------------------------------------------------------------------------+
  15. | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` |
  16. +------------------------------------------------+------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` |
  18. +------------------------------------------------+------------------------------------------------------------------------------+
  19. | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` |
  20. +------------------------------------------------+------------------------------------------------------------------------------+
  21. | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` |
  22. +------------------------------------------------+------------------------------------------------------------------------------+
  23. | :ref:`Mode<enum_Light2D_Mode>` | :ref:`mode<class_Light2D_property_mode>` |
  24. +------------------------------------------------+------------------------------------------------------------------------------+
  25. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Light2D_property_offset>` |
  26. +------------------------------------------------+------------------------------------------------------------------------------+
  27. | :ref:`float<class_float>` | :ref:`range_height<class_Light2D_property_range_height>` |
  28. +------------------------------------------------+------------------------------------------------------------------------------+
  29. | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` |
  30. +------------------------------------------------+------------------------------------------------------------------------------+
  31. | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` |
  32. +------------------------------------------------+------------------------------------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` |
  34. +------------------------------------------------+------------------------------------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` |
  36. +------------------------------------------------+------------------------------------------------------------------------------+
  37. | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` |
  38. +------------------------------------------------+------------------------------------------------------------------------------+
  39. | :ref:`int<class_int>` | :ref:`shadow_buffer_size<class_Light2D_property_shadow_buffer_size>` |
  40. +------------------------------------------------+------------------------------------------------------------------------------+
  41. | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` |
  42. +------------------------------------------------+------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` |
  44. +------------------------------------------------+------------------------------------------------------------------------------+
  45. | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` |
  46. +------------------------------------------------+------------------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` |
  48. +------------------------------------------------+------------------------------------------------------------------------------+
  49. | :ref:`float<class_float>` | :ref:`shadow_gradient_length<class_Light2D_property_shadow_gradient_length>` |
  50. +------------------------------------------------+------------------------------------------------------------------------------+
  51. | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` |
  52. +------------------------------------------------+------------------------------------------------------------------------------+
  53. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Light2D_property_texture>` |
  54. +------------------------------------------------+------------------------------------------------------------------------------+
  55. | :ref:`float<class_float>` | :ref:`texture_scale<class_Light2D_property_texture_scale>` |
  56. +------------------------------------------------+------------------------------------------------------------------------------+
  57. Enumerations
  58. ------------
  59. .. _enum_Light2D_Mode:
  60. .. _class_Light2D_constant_MODE_ADD:
  61. .. _class_Light2D_constant_MODE_SUB:
  62. .. _class_Light2D_constant_MODE_MIX:
  63. .. _class_Light2D_constant_MODE_MASK:
  64. enum **Mode**:
  65. - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light.
  66. - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  67. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  68. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
  69. .. _enum_Light2D_ShadowFilter:
  70. .. _class_Light2D_constant_SHADOW_FILTER_NONE:
  71. .. _class_Light2D_constant_SHADOW_FILTER_PCF3:
  72. .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
  73. .. _class_Light2D_constant_SHADOW_FILTER_PCF7:
  74. .. _class_Light2D_constant_SHADOW_FILTER_PCF9:
  75. .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
  76. enum **ShadowFilter**:
  77. - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  78. - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  79. - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  80. - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  81. - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  82. - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  83. Description
  84. -----------
  85. Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
  86. Property Descriptions
  87. ---------------------
  88. .. _class_Light2D_property_color:
  89. - :ref:`Color<class_Color>` **color**
  90. +----------+------------------+
  91. | *Setter* | set_color(value) |
  92. +----------+------------------+
  93. | *Getter* | get_color() |
  94. +----------+------------------+
  95. The Light2D's :ref:`Color<class_Color>`.
  96. .. _class_Light2D_property_editor_only:
  97. - :ref:`bool<class_bool>` **editor_only**
  98. +----------+------------------------+
  99. | *Setter* | set_editor_only(value) |
  100. +----------+------------------------+
  101. | *Getter* | is_editor_only() |
  102. +----------+------------------------+
  103. If ``true``, Light2D will only appear when editing the scene. Default value: ``false``.
  104. .. _class_Light2D_property_enabled:
  105. - :ref:`bool<class_bool>` **enabled**
  106. +----------+--------------------+
  107. | *Setter* | set_enabled(value) |
  108. +----------+--------------------+
  109. | *Getter* | is_enabled() |
  110. +----------+--------------------+
  111. If ``true``, Light2D will emit light. Default value: ``true``.
  112. .. _class_Light2D_property_energy:
  113. - :ref:`float<class_float>` **energy**
  114. +----------+-------------------+
  115. | *Setter* | set_energy(value) |
  116. +----------+-------------------+
  117. | *Getter* | get_energy() |
  118. +----------+-------------------+
  119. The Light2D's energy value. The larger the value, the stronger the light.
  120. .. _class_Light2D_property_mode:
  121. - :ref:`Mode<enum_Light2D_Mode>` **mode**
  122. +----------+-----------------+
  123. | *Setter* | set_mode(value) |
  124. +----------+-----------------+
  125. | *Getter* | get_mode() |
  126. +----------+-----------------+
  127. The Light2D's mode. See MODE\_\* constants for values.
  128. .. _class_Light2D_property_offset:
  129. - :ref:`Vector2<class_Vector2>` **offset**
  130. +----------+---------------------------+
  131. | *Setter* | set_texture_offset(value) |
  132. +----------+---------------------------+
  133. | *Getter* | get_texture_offset() |
  134. +----------+---------------------------+
  135. The offset of the Light2D's ``texture``.
  136. .. _class_Light2D_property_range_height:
  137. - :ref:`float<class_float>` **range_height**
  138. +----------+-------------------+
  139. | *Setter* | set_height(value) |
  140. +----------+-------------------+
  141. | *Getter* | get_height() |
  142. +----------+-------------------+
  143. The height of the Light2D. Used with 2D normal mapping.
  144. .. _class_Light2D_property_range_item_cull_mask:
  145. - :ref:`int<class_int>` **range_item_cull_mask**
  146. +----------+---------------------------+
  147. | *Setter* | set_item_cull_mask(value) |
  148. +----------+---------------------------+
  149. | *Getter* | get_item_cull_mask() |
  150. +----------+---------------------------+
  151. The layer mask. Only objects with a matching mask will be affected by the Light2D.
  152. .. _class_Light2D_property_range_layer_max:
  153. - :ref:`int<class_int>` **range_layer_max**
  154. +----------+----------------------------+
  155. | *Setter* | set_layer_range_max(value) |
  156. +----------+----------------------------+
  157. | *Getter* | get_layer_range_max() |
  158. +----------+----------------------------+
  159. Maximum layer value of objects that are affected by the Light2D. Default value: ``0``.
  160. .. _class_Light2D_property_range_layer_min:
  161. - :ref:`int<class_int>` **range_layer_min**
  162. +----------+----------------------------+
  163. | *Setter* | set_layer_range_min(value) |
  164. +----------+----------------------------+
  165. | *Getter* | get_layer_range_min() |
  166. +----------+----------------------------+
  167. Minimum layer value of objects that are affected by the Light2D. Default value: ``0``.
  168. .. _class_Light2D_property_range_z_max:
  169. - :ref:`int<class_int>` **range_z_max**
  170. +----------+------------------------+
  171. | *Setter* | set_z_range_max(value) |
  172. +----------+------------------------+
  173. | *Getter* | get_z_range_max() |
  174. +----------+------------------------+
  175. Maximum ``Z`` value of objects that are affected by the Light2D. Default value: ``1024``.
  176. .. _class_Light2D_property_range_z_min:
  177. - :ref:`int<class_int>` **range_z_min**
  178. +----------+------------------------+
  179. | *Setter* | set_z_range_min(value) |
  180. +----------+------------------------+
  181. | *Getter* | get_z_range_min() |
  182. +----------+------------------------+
  183. Minimum ``z`` value of objects that are affected by the Light2D. Default value: ``-1024``.
  184. .. _class_Light2D_property_shadow_buffer_size:
  185. - :ref:`int<class_int>` **shadow_buffer_size**
  186. +----------+-------------------------------+
  187. | *Setter* | set_shadow_buffer_size(value) |
  188. +----------+-------------------------------+
  189. | *Getter* | get_shadow_buffer_size() |
  190. +----------+-------------------------------+
  191. Shadow buffer size. Default value: ``2048``.
  192. .. _class_Light2D_property_shadow_color:
  193. - :ref:`Color<class_Color>` **shadow_color**
  194. +----------+-------------------------+
  195. | *Setter* | set_shadow_color(value) |
  196. +----------+-------------------------+
  197. | *Getter* | get_shadow_color() |
  198. +----------+-------------------------+
  199. :ref:`Color<class_Color>` of shadows cast by the Light2D.
  200. .. _class_Light2D_property_shadow_enabled:
  201. - :ref:`bool<class_bool>` **shadow_enabled**
  202. +----------+---------------------------+
  203. | *Setter* | set_shadow_enabled(value) |
  204. +----------+---------------------------+
  205. | *Getter* | is_shadow_enabled() |
  206. +----------+---------------------------+
  207. If ``true``, the Light2D will cast shadows. Default value: ``false``.
  208. .. _class_Light2D_property_shadow_filter:
  209. - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter**
  210. +----------+--------------------------+
  211. | *Setter* | set_shadow_filter(value) |
  212. +----------+--------------------------+
  213. | *Getter* | get_shadow_filter() |
  214. +----------+--------------------------+
  215. Shadow filter type. Use :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` constants as values. Default value: ``SHADOW_FILTER_NONE``.
  216. .. _class_Light2D_property_shadow_filter_smooth:
  217. - :ref:`float<class_float>` **shadow_filter_smooth**
  218. +----------+--------------------------+
  219. | *Setter* | set_shadow_smooth(value) |
  220. +----------+--------------------------+
  221. | *Getter* | get_shadow_smooth() |
  222. +----------+--------------------------+
  223. Smoothing value for shadows.
  224. .. _class_Light2D_property_shadow_gradient_length:
  225. - :ref:`float<class_float>` **shadow_gradient_length**
  226. +----------+-----------------------------------+
  227. | *Setter* | set_shadow_gradient_length(value) |
  228. +----------+-----------------------------------+
  229. | *Getter* | get_shadow_gradient_length() |
  230. +----------+-----------------------------------+
  231. Smooth shadow gradient length.
  232. .. _class_Light2D_property_shadow_item_cull_mask:
  233. - :ref:`int<class_int>` **shadow_item_cull_mask**
  234. +----------+----------------------------------+
  235. | *Setter* | set_item_shadow_cull_mask(value) |
  236. +----------+----------------------------------+
  237. | *Getter* | get_item_shadow_cull_mask() |
  238. +----------+----------------------------------+
  239. The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching shadow mask will cast shadows.
  240. .. _class_Light2D_property_texture:
  241. - :ref:`Texture<class_Texture>` **texture**
  242. +----------+--------------------+
  243. | *Setter* | set_texture(value) |
  244. +----------+--------------------+
  245. | *Getter* | get_texture() |
  246. +----------+--------------------+
  247. :ref:`Texture<class_Texture>` used for the Light2D's appearance.
  248. .. _class_Light2D_property_texture_scale:
  249. - :ref:`float<class_float>` **texture_scale**
  250. +----------+--------------------------+
  251. | *Setter* | set_texture_scale(value) |
  252. +----------+--------------------------+
  253. | *Getter* | get_texture_scale() |
  254. +----------+--------------------------+
  255. The ``texture``'s scale factor.