class_packedscene.rst 5.7 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the PackedScene.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_PackedScene:
  5. PackedScene
  6. ===========
  7. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. An abstraction of a serialized scene.
  12. Properties
  13. ----------
  14. +-------------------------------------+------------------------------------------------------+
  15. | :ref:`Dictionary<class_Dictionary>` | :ref:`_bundled<class_PackedScene_property__bundled>` |
  16. +-------------------------------------+------------------------------------------------------+
  17. Methods
  18. -------
  19. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_method_can_instance>` **(** **)** const |
  21. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`SceneState<class_SceneState>` | :ref:`get_state<class_PackedScene_method_get_state>` **(** **)** |
  23. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Node<class_Node>` | :ref:`instance<class_PackedScene_method_instance>` **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** const |
  25. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`pack<class_PackedScene_method_pack>` **(** :ref:`Node<class_Node>` path **)** |
  27. +---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  28. Enumerations
  29. ------------
  30. .. _enum_PackedScene_GenEditState:
  31. .. _class_PackedScene_constant_GEN_EDIT_STATE_DISABLED:
  32. .. _class_PackedScene_constant_GEN_EDIT_STATE_INSTANCE:
  33. .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN:
  34. enum **GenEditState**:
  35. - **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, blocks edits to the scene state.
  36. - **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene. Requires tools compiled.
  37. - **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled.
  38. Description
  39. -----------
  40. A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
  41. Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see ``owner`` property on :ref:`Node<class_Node>`). Note that the node doesn't need to own itself.
  42. Example of saving a node with different owners: The following example creates 3 objects: ``Node2D`` (``node``), ``RigidBody2D`` (``rigid``) and ``CollisionObject2D`` (``collision``). ``collision`` is a child of ``rigid`` which is a child of ``node``. Only ``rigid`` is owned by ``node`` and ``pack`` will therefore only save those two nodes, but not ``collision``.
  43. ::
  44. # create the objects
  45. var node = Node2D.new()
  46. var rigid = RigidBody2D.new()
  47. var collision = CollisionShape2D.new()
  48. # create the object hierarchy
  49. rigid.add_child(collision)
  50. node.add_child(rigid)
  51. # change owner of rigid, but not of collision
  52. rigid.owner = node
  53. var scene = PackedScene.new()
  54. # only node and rigid are now packed
  55. var result = scene.pack(node)
  56. if result == OK:
  57. ResourceSaver.save("res://path/name.scn", scene) # or user://...
  58. Property Descriptions
  59. ---------------------
  60. .. _class_PackedScene_property__bundled:
  61. - :ref:`Dictionary<class_Dictionary>` **_bundled**
  62. A dictionary representation of the scene contents.
  63. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
  64. Method Descriptions
  65. -------------------
  66. .. _class_PackedScene_method_can_instance:
  67. - :ref:`bool<class_bool>` **can_instance** **(** **)** const
  68. Returns ``true`` if the scene file has nodes.
  69. .. _class_PackedScene_method_get_state:
  70. - :ref:`SceneState<class_SceneState>` **get_state** **(** **)**
  71. Returns the ``SceneState`` representing the scene file contents.
  72. .. _class_PackedScene_method_instance:
  73. - :ref:`Node<class_Node>` **instance** **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** const
  74. Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers :ref:`Node<class_Node>`'s ``NOTIFICATION_INSTANCED`` notification on the root node.
  75. .. _class_PackedScene_method_pack:
  76. - :ref:`Error<enum_@GlobalScope_Error>` **pack** **(** :ref:`Node<class_Node>` path **)**
  77. Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.owner<class_Node_property_owner>`.