class_particles.rst 14 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Particles.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Particles:
  5. Particles
  6. =========
  7. **Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. 3D particle emitter.
  12. Properties
  13. ----------
  14. +--------------------------------------------+--------------------------------------------------------------------+
  15. | :ref:`int<class_int>` | :ref:`amount<class_Particles_property_amount>` |
  16. +--------------------------------------------+--------------------------------------------------------------------+
  17. | :ref:`DrawOrder<enum_Particles_DrawOrder>` | :ref:`draw_order<class_Particles_property_draw_order>` |
  18. +--------------------------------------------+--------------------------------------------------------------------+
  19. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_Particles_property_draw_pass_1>` |
  20. +--------------------------------------------+--------------------------------------------------------------------+
  21. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_Particles_property_draw_pass_2>` |
  22. +--------------------------------------------+--------------------------------------------------------------------+
  23. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_Particles_property_draw_pass_3>` |
  24. +--------------------------------------------+--------------------------------------------------------------------+
  25. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_Particles_property_draw_pass_4>` |
  26. +--------------------------------------------+--------------------------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`draw_passes<class_Particles_property_draw_passes>` |
  28. +--------------------------------------------+--------------------------------------------------------------------+
  29. | :ref:`bool<class_bool>` | :ref:`emitting<class_Particles_property_emitting>` |
  30. +--------------------------------------------+--------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`explosiveness<class_Particles_property_explosiveness>` |
  32. +--------------------------------------------+--------------------------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`fixed_fps<class_Particles_property_fixed_fps>` |
  34. +--------------------------------------------+--------------------------------------------------------------------+
  35. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_Particles_property_fract_delta>` |
  36. +--------------------------------------------+--------------------------------------------------------------------+
  37. | :ref:`float<class_float>` | :ref:`lifetime<class_Particles_property_lifetime>` |
  38. +--------------------------------------------+--------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`local_coords<class_Particles_property_local_coords>` |
  40. +--------------------------------------------+--------------------------------------------------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`one_shot<class_Particles_property_one_shot>` |
  42. +--------------------------------------------+--------------------------------------------------------------------+
  43. | :ref:`float<class_float>` | :ref:`preprocess<class_Particles_property_preprocess>` |
  44. +--------------------------------------------+--------------------------------------------------------------------+
  45. | :ref:`Material<class_Material>` | :ref:`process_material<class_Particles_property_process_material>` |
  46. +--------------------------------------------+--------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`randomness<class_Particles_property_randomness>` |
  48. +--------------------------------------------+--------------------------------------------------------------------+
  49. | :ref:`float<class_float>` | :ref:`speed_scale<class_Particles_property_speed_scale>` |
  50. +--------------------------------------------+--------------------------------------------------------------------+
  51. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_Particles_property_visibility_aabb>` |
  52. +--------------------------------------------+--------------------------------------------------------------------+
  53. Methods
  54. -------
  55. +-------------------------+----------------------------------------------------------------------------+
  56. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_Particles_method_capture_aabb>` **(** **)** const |
  57. +-------------------------+----------------------------------------------------------------------------+
  58. | void | :ref:`restart<class_Particles_method_restart>` **(** **)** |
  59. +-------------------------+----------------------------------------------------------------------------+
  60. Enumerations
  61. ------------
  62. .. _enum_Particles_DrawOrder:
  63. .. _class_Particles_constant_DRAW_ORDER_INDEX:
  64. .. _class_Particles_constant_DRAW_ORDER_LIFETIME:
  65. .. _class_Particles_constant_DRAW_ORDER_VIEW_DEPTH:
  66. enum **DrawOrder**:
  67. - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
  68. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
  69. - **DRAW_ORDER_VIEW_DEPTH** = **2** --- Particles are drawn in order of depth.
  70. Constants
  71. ---------
  72. .. _class_Particles_constant_MAX_DRAW_PASSES:
  73. - **MAX_DRAW_PASSES** = **4** --- Maximum number of draw passes supported.
  74. Description
  75. -----------
  76. 3D particle node used to create a variety of particle systems and effects. ``Particles`` features an emitter that generates some number of particles at a given rate.
  77. Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  78. Property Descriptions
  79. ---------------------
  80. .. _class_Particles_property_amount:
  81. - :ref:`int<class_int>` **amount**
  82. +----------+-------------------+
  83. | *Setter* | set_amount(value) |
  84. +----------+-------------------+
  85. | *Getter* | get_amount() |
  86. +----------+-------------------+
  87. Number of particles to emit.
  88. .. _class_Particles_property_draw_order:
  89. - :ref:`DrawOrder<enum_Particles_DrawOrder>` **draw_order**
  90. +----------+-----------------------+
  91. | *Setter* | set_draw_order(value) |
  92. +----------+-----------------------+
  93. | *Getter* | get_draw_order() |
  94. +----------+-----------------------+
  95. Particle draw order. Uses ``DRAW_ORDER_*`` values. Default value: ``DRAW_ORDER_INDEX``.
  96. .. _class_Particles_property_draw_pass_1:
  97. - :ref:`Mesh<class_Mesh>` **draw_pass_1**
  98. +----------+---------------------------+
  99. | *Setter* | set_draw_pass_mesh(value) |
  100. +----------+---------------------------+
  101. | *Getter* | get_draw_pass_mesh() |
  102. +----------+---------------------------+
  103. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  104. .. _class_Particles_property_draw_pass_2:
  105. - :ref:`Mesh<class_Mesh>` **draw_pass_2**
  106. +----------+---------------------------+
  107. | *Setter* | set_draw_pass_mesh(value) |
  108. +----------+---------------------------+
  109. | *Getter* | get_draw_pass_mesh() |
  110. +----------+---------------------------+
  111. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  112. .. _class_Particles_property_draw_pass_3:
  113. - :ref:`Mesh<class_Mesh>` **draw_pass_3**
  114. +----------+---------------------------+
  115. | *Setter* | set_draw_pass_mesh(value) |
  116. +----------+---------------------------+
  117. | *Getter* | get_draw_pass_mesh() |
  118. +----------+---------------------------+
  119. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  120. .. _class_Particles_property_draw_pass_4:
  121. - :ref:`Mesh<class_Mesh>` **draw_pass_4**
  122. +----------+---------------------------+
  123. | *Setter* | set_draw_pass_mesh(value) |
  124. +----------+---------------------------+
  125. | *Getter* | get_draw_pass_mesh() |
  126. +----------+---------------------------+
  127. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  128. .. _class_Particles_property_draw_passes:
  129. - :ref:`int<class_int>` **draw_passes**
  130. +----------+------------------------+
  131. | *Setter* | set_draw_passes(value) |
  132. +----------+------------------------+
  133. | *Getter* | get_draw_passes() |
  134. +----------+------------------------+
  135. The number of draw passes when rendering particles.
  136. .. _class_Particles_property_emitting:
  137. - :ref:`bool<class_bool>` **emitting**
  138. +----------+---------------------+
  139. | *Setter* | set_emitting(value) |
  140. +----------+---------------------+
  141. | *Getter* | is_emitting() |
  142. +----------+---------------------+
  143. If ``true``, particles are being emitted. Default value: ``true``.
  144. .. _class_Particles_property_explosiveness:
  145. - :ref:`float<class_float>` **explosiveness**
  146. +----------+--------------------------------+
  147. | *Setter* | set_explosiveness_ratio(value) |
  148. +----------+--------------------------------+
  149. | *Getter* | get_explosiveness_ratio() |
  150. +----------+--------------------------------+
  151. Time ratio between each emission. If ``0`` particles are emitted continuously. If ``1`` all particles are emitted simultaneously. Default value: ``0``.
  152. .. _class_Particles_property_fixed_fps:
  153. - :ref:`int<class_int>` **fixed_fps**
  154. +----------+----------------------+
  155. | *Setter* | set_fixed_fps(value) |
  156. +----------+----------------------+
  157. | *Getter* | get_fixed_fps() |
  158. +----------+----------------------+
  159. .. _class_Particles_property_fract_delta:
  160. - :ref:`bool<class_bool>` **fract_delta**
  161. +----------+-----------------------------+
  162. | *Setter* | set_fractional_delta(value) |
  163. +----------+-----------------------------+
  164. | *Getter* | get_fractional_delta() |
  165. +----------+-----------------------------+
  166. .. _class_Particles_property_lifetime:
  167. - :ref:`float<class_float>` **lifetime**
  168. +----------+---------------------+
  169. | *Setter* | set_lifetime(value) |
  170. +----------+---------------------+
  171. | *Getter* | get_lifetime() |
  172. +----------+---------------------+
  173. Amount of time each particle will exist. Default value: ``1``.
  174. .. _class_Particles_property_local_coords:
  175. - :ref:`bool<class_bool>` **local_coords**
  176. +----------+----------------------------------+
  177. | *Setter* | set_use_local_coordinates(value) |
  178. +----------+----------------------------------+
  179. | *Getter* | get_use_local_coordinates() |
  180. +----------+----------------------------------+
  181. If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates. Default value: ``true``.
  182. .. _class_Particles_property_one_shot:
  183. - :ref:`bool<class_bool>` **one_shot**
  184. +----------+---------------------+
  185. | *Setter* | set_one_shot(value) |
  186. +----------+---------------------+
  187. | *Getter* | get_one_shot() |
  188. +----------+---------------------+
  189. If ``true``, only ``amount`` particles will be emitted. Default value: ``false``.
  190. .. _class_Particles_property_preprocess:
  191. - :ref:`float<class_float>` **preprocess**
  192. +----------+-----------------------------+
  193. | *Setter* | set_pre_process_time(value) |
  194. +----------+-----------------------------+
  195. | *Getter* | get_pre_process_time() |
  196. +----------+-----------------------------+
  197. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  198. .. _class_Particles_property_process_material:
  199. - :ref:`Material<class_Material>` **process_material**
  200. +----------+-----------------------------+
  201. | *Setter* | set_process_material(value) |
  202. +----------+-----------------------------+
  203. | *Getter* | get_process_material() |
  204. +----------+-----------------------------+
  205. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  206. .. _class_Particles_property_randomness:
  207. - :ref:`float<class_float>` **randomness**
  208. +----------+-----------------------------+
  209. | *Setter* | set_randomness_ratio(value) |
  210. +----------+-----------------------------+
  211. | *Getter* | get_randomness_ratio() |
  212. +----------+-----------------------------+
  213. Emission randomness ratio. Default value: ``0``.
  214. .. _class_Particles_property_speed_scale:
  215. - :ref:`float<class_float>` **speed_scale**
  216. +----------+------------------------+
  217. | *Setter* | set_speed_scale(value) |
  218. +----------+------------------------+
  219. | *Getter* | get_speed_scale() |
  220. +----------+------------------------+
  221. Speed scaling ratio. Default value: ``1``. A value of ``0`` can be used to pause the particles.
  222. .. _class_Particles_property_visibility_aabb:
  223. - :ref:`AABB<class_AABB>` **visibility_aabb**
  224. +----------+----------------------------+
  225. | *Setter* | set_visibility_aabb(value) |
  226. +----------+----------------------------+
  227. | *Getter* | get_visibility_aabb() |
  228. +----------+----------------------------+
  229. The :ref:`AABB<class_AABB>` that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
  230. Method Descriptions
  231. -------------------
  232. .. _class_Particles_method_capture_aabb:
  233. - :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** const
  234. .. _class_Particles_method_restart:
  235. - void **restart** **(** **)**
  236. Restarts the particle emmission, clearing existing particles.