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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the RayShape.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_RayShape:
- RayShape
- ========
- **Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Ray shape for 3D collisions.
- Properties
- ----------
- +---------------------------+---------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`length<class_RayShape_property_length>` |
- +---------------------------+---------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`slips_on_slope<class_RayShape_property_slips_on_slope>` |
- +---------------------------+---------------------------------------------------------------+
- Description
- -----------
- Ray shape for 3D collisions, which can be set into a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
- Property Descriptions
- ---------------------
- .. _class_RayShape_property_length:
- - :ref:`float<class_float>` **length**
- +----------+-------------------+
- | *Setter* | set_length(value) |
- +----------+-------------------+
- | *Getter* | get_length() |
- +----------+-------------------+
- The ray's length.
- .. _class_RayShape_property_slips_on_slope:
- - :ref:`bool<class_bool>` **slips_on_slope**
- +----------+---------------------------+
- | *Setter* | set_slips_on_slope(value) |
- +----------+---------------------------+
- | *Getter* | get_slips_on_slope() |
- +----------+---------------------------+
- If ``true``, allow the shape to return the correct normal. Default value: ``false``.
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